• League of Legends V2 - "Just the luck of the draw."
    5,001 replies, posted
As you wish. [code]PVP.net v1.12.23 Added a message to alert users that they have been disconnected from PVP.net chat Made several optimizations to the rune book Runes can now be added and removed from the rune book using right-click League of Legends v1.0.0.87 Olaf, the Berserker Undertow - Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds. Vicious Strikes - Olaf's attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp. Reckless Swing - Olaf attacks with such force that it deals true damage to his target and himself. Ragnarok (ultimate) - Olaf is immune to disables, has increased armor penetration and reduces incoming damage by a flat amount. Berserker Rage (passive) - For each 1% of health missing, Olaf's attack speed is increased by 1%. Akali Fixed a bug where Mark of the Assasin would proc even if you miss or are dodged Fixed a bug where her Twin Passives discipline failed to count Ability Power and Damage gained through buffs, such as improved Ignite, Eye of the Storm, or Mejai's Soulstealer Fixed a bug where Crescent Slash was spell vamping for too much Twin Disciplines Spell Vamp ratio increased to 10% per 100 Damage, from 5% per 100 Damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from Crescent Slash Akali can no longer Shadow Dance out of disables Adjusted Akali's hit timing to be more accurate Alistar Fixed a bug that prevented Alistar from casting spells immediately after using Headbutt Amumu Updated the tooltip on Cursed Touch to include the duration of the magic resistance debuff Anivia Fixed the Flash Frost tooltip to correctly display that the cooldown of this spell is 12/11/10/9/8 seconds Fixed the Glacial Storm tooltip to correctly display that the cooldown of this spell is 6 seconds Fixed a bug where Icewall could be bypassed by ghosted units Ashe Fixed a bug where Volley was slowing more than it should Fixed a bug allowing Volley and Frost arrow slow to stack Blitzcrank Fixed a bug where Power Fist’s cooldown was 12/10/8/6/4 instead of 9/8/7/6/5 Dr Mundo Removed Cooldown from Sadism’s rank up tooltip since there is no change to the cooldown upon leveling up Evelynn Fixed a bug where Shadow Walk failed to stun the target if used with your first basic attack in the game Ezreal Mystic Shot attack damage percent increased to 120% from 100 Essence Flux heal amount reduced to 50% from 70% Essence Flux attack speed buff/debuff reduce to 5/10/15/20/25 from 20/25/30/35/40% Trueshot Barrage ability power ratio reduced to 0.7 from 1 Gragas Fixed a bug where the Drunken Rage tooltip said it lasted for 25 seconds, when it actually lasts 20 seconds Janna Howling Gale mana cost increased to 90/105/120/135/150 from 80/95/110/125/140 Eye of the Storm mana cost increased to 70/80/90/100/110 from 60/70/80/90/100 Reworded Zephyr’s tooltip to indicate that Janna loses the passive boost while Zephyr is on cooldown Fixed a bug where ranking up Zephyr only gives the additional movement speed after Janna has refreshed the buff Jax Fixed a bug where Jax was being healed when he received bonus health (from Guinsoo's Rageblade, Janna's Eye of the Storm, etc) Fixed a bug where Jax could target himself with Leap Strike Katarina Bouncing Blade bounce range reduced to 400 from 450 Kayle Holy Fervor (New Passive): 30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage Reckoning While the target is slowed, Kayle inflicts 8/10/12/14/16% increased damage to the target. Reckoning no longer interacts with Holy Fervor Removed the attack speed debuff component from Reckoning Damage reduce to 60/110/160/210/260 from 80/135/190/245/300. (Note: She does start with additional AP now) Ability Power coefficient reduced to 0.8 from 1.0 Divine Blessing Healing increased to 65/105/145/185/225 from 60/95/130/165/200 Movement speed increased to 12/14/16/18/20% from 8/10/12/14/16% Duration reduced to 10 seconds from 20 Cooldown reduced to 10 seconds from 15 Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60 Righteous Fury Range increased by 50 Righteous Fury now deals the bonus damage as a separate magic damage source to her target. For nearby units, the splash damage is now magic damage. Base bonus damage increased to 8/14/20/26/32 from 6/12/18/24/30 Cooldown reduced to 22/21/20/19/18 seconds from 25 seconds Mana cost reduced to 65 from 75 Intervention Cooldown increased to 90 at all ranks from 90/75/60 Cast range reduced to 1200 from 1300 Miscellaneous Base damage reduced to 56.3 from 60.3 Base health reduced to 501 from 526 Health per level reduced to 93 from 98 Base attack speed slightly increased Base armor reduced to 21 from 27 Armor per level reduced to 3.5 from 4 Magic resistance per level increased to 0.75 from 0 Mana regen per level increased to 0.065 from 0.06 Attack speed per level increased to 2.3 from 1.85 Normalized her attack timing between alternate attacks Attack range increased to 125 from 100 Updated recommended items. Updated playing as and against tips. Malzahar Fixed a bug where a Voidling's attacks would reveal Malzahar through the Fog-of-war and Brush Increased Voidling's movement speed to 451 from 419 Mordekaiser Fixed a bug where Children of the Grave would sometimes create a copy of the target even when they didn't die Nasus Fixed Siphoning Strikes’ tooltip to correctly display that the cooldown of this spell is 8/7/6/5/4 seconds. Fury of the Sands tooltip now correctly states that the transformation effect from this spell lasts for 15 seconds. Nidalee Primal Surge heal reduced to 60/90/120/150/180 from 75/120/165/210/255 Primal Surge ability power ratio increased to 1.25 from .8 Javelin Toss ability power ratio increased to .65 from .55 Poppy Fixed a bug where Diplomatic Immunity would sometimes cause targets with Guardian Angel, Rebirth, or Chronoshift to not properly revive on death Fixed a bug where Valiant Fighter’s tooltip said it reduced damage by 30%, rather than 50% Rammus Fixed a bug where Powerball could occasionally deal double damage Sion Fixed a bug where you had to toggle Enrage off and back on after leveling it up in order to get the benefit Soraka Updated Soraka's Consecration tooltip to properly say that Soraka grants a magic resist aura to nearby allies Shen Feint has been changed to work like a normal shield. Feint absorbs up to 50/100/150/200/250 Damage, 0.6 AP ratio Fixed a bug with Stand United where Shen was able to teleport while he is taunted Twisted Fate Wild Cards ability power coefficient increased to 0.65 from 0.5 Stacked Deck Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30 Bonus damage decreased to 55/80/105/130/155 from 60/90/120/150/180. Ability power coefficient increased to 0.4 from 0.3. Pick A Card Fixed a bug where Red Card's AoE damage was doing significantly more or less damage than intended. Fixed a bug where Red Card's slowing effects are renewed by Lizard Elder's slowing debuff. Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of red and blue, not their base damage. Udyr Changed Monkey Agility’s tooltip on the buff applied upon switching stances to show the cumulative bonuses based on number of stacks. Warwick Updated Blood Scent’s tooltip to reflect that this ability has no cooldown since it is passive. Zilean Clarified Rewind tooltip to remove some redundant information Items New Item: Needlessly Large Rod 1600 Gold +80 Ability Power Innervating Locket effect cooldown increased to 4 from 3 Elixir of Fortitude damage buff changed to give 10-28 damage based on Champion level rather than a flat 20 damage Changed Zhonya's Ring recipe to now include Needlessly Large Rod instead of 2 Blasting Wands. Total Price Adjusted to 3460 Elixir of Brilliance is now listed in the Ability Power section of the shop. Faerie Charm no longer says it builds into Stinger. Stark's Fervor’s aura buff applied from allied champions who also have Stark's Fervor will now stack with the personal buff. Soul Shroud’s aura buff applied from allied champions who also have Soul Shroud will now stack with the personal buff. Twisted Treeline Ambient gold per 5 decreased to 6.5 from 8.5 Gold from minion kills increased by 3 for all minions Grez size increased by 20% Grez base health increased to 1400 from 1100 Grez armor decreased to 12 from 20 Dragon base health increased to 2400 from 2000 Dragon armor decreased to 10 from 20 General Fixed numerous client crashes Fixed numerous server crashes Fixed an issue where setting the HUD scale to 0 would cause the minimap to disappear Adjusted the color threshold for ping times on the loading screen Character screen (C) updated to remove extraneous ability info and have a smaller footprint Skins Rusty Blitzcrank Fixed a bug where the hand projectile was showing up as the original color. Updated the texture with a new coat of rust Exiled Morgana Decreased the saturation Reworked the golden detailing Adjusted aura and attack particles to fit the theme[/code]
Needlessly Large Rod is pretty needless imo
[QUOTE=KStyleAzure;22456605]Needlessly Large Rod is pretty needless imo[/QUOTE] Teehee.
thnx Ninja_Blue
No problem.
Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30 Bonus damage decreased to 55/80/105/130/155 from 60/90/120/150/180. what the FUck
[QUOTE=Nintendo-Guy;22457149]Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30 Bonus damage decreased to 55/80/105/130/155 from 60/90/120/150/180. what the FUck[/QUOTE] At least Rilez is happy
Ashe Fixed a bug where Volley was slowing more than it should Fixed a bug allowing Volley and Frost arrow slow to stack thank god they fixed this O_O
[QUOTE=Nintendo-Guy;22457149]Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30 Bonus damage decreased to 55/80/105/130/155 from 60/90/120/150/180. what the FUck[/QUOTE] owned buffed AP ratios too
might as well try and go AP for once
they're ruining ezreal huge nerf to heal, attack speed buff, and ultimate.
didnt they nerf the heal like 2 updates ago?
they nerfed it to 70% and they nerfed it again to 50% and Essence Flux attack speed buff/debuff reduce to 5/10/15/20/25 from 20/25/30/35/40%
glad they nerfed him, fucking hate him
On the other hand AD Ezreal has got a decent buff.
fuck they completey nerfed kayle also add me to the list [editline]11:49AM[/editline] NA
They didn't nerf her. The only reason she was taken before was to work with a twitch to ulti him- at least the rest of her abilities are slightly useful now.
[QUOTE=A.C.I.D;22460523]They didn't nerf her. The only reason she was taken before was to work with a twitch to ulti him- at least the rest of her abilities are slightly useful now.[/QUOTE] Yea, she was actually pretty good before if you could use her. Now she is slightly better.
Udyr 1v1 is just funny. Stun, Shield, Flame, Double hit, rinse and repeat. Love it.
I don't think Ezreal is ruined, although I haven't played today yet.
i know how to use kayle, but i have no idea what the fuck to build her as.
Mad Hatter Shaco is simply amazing.
Win of the day available: 4:23 nooooooooo
[QUOTE=KStyleAzure;22474319]I don't think Ezreal is ruined, although I haven't played today yet.[/QUOTE] His damage is about the same (mystic shot was even buffed), only his support/heal and his ult were nerfed. He's an offensive champion, and his heal was kind of ridiculous. Hybrid Ezreal is still plenty powerful, and he still has the heals, they just aren't totally outrageous anymore. His ult took a hit aswell, but the base damage is still insane, so it doesn't matter as much. Ez still kicks ass, you just won't see the 300+ HP heals anymore.
Yeah pretty much. In fact, his sustainable dps got a huge buff.
[QUOTE=rilez;22456270]They aren't all balanced perfectly, but you'll figure out quickly which are overpowered, average, and underpowered pretty quickly. Currently, there are around four or five champions that players would do best to stay away from. They balance champions every patch. For example, Kayle, a champion considered fairly weak for awhile is getting a pretty large buff tomorrow to balance her out.[/QUOTE] alright, guess one can only give it a go.
[QUOTE=Pinut;22480690]alright, guess one can only give it a go.[/QUOTE] Hey, if you don't like it, at least it was free to try. You might want to see if anyone from here will play; you might enjoy it more if you're with someone who knows what they're doing. I'd play, but it's one in the morning here.
Like, I'm pretty sure the Essence Flux nerf brought down his viability quite a lot in super ELO games but fuuuuuuck thaaaaaat
[QUOTE=Pinut;22480690]alright, guess one can only give it a go.[/QUOTE] i'd suggest you start off with a fairly easy hero, such as ashe. she's a ranged dps and she doesn't take much skill to master just note that there are different classes of heroes (support, tank, etc.) i would suggest playing the class that you prefer the most
i'd play, but it's not the weekend! lol! fuck you rilez!pppppp
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