• Deus Ex: Human Revolution Megathread
    3,000 replies, posted
[QUOTE=Marik Bentusi;26753417]Eh, playtime is a relative thing. If you're really into a game it's always too short anyway and I wouldn't like the studio to bloat a perfectly good story with shit just so they can increase their number count on the box. Take into mind it's exactly this set of mind that made the whole studio go "!!?!??!?!?!?!" when confronted with the task to created loads of content that some players would never see. As I see it, best case scenario, I have a fun and tense time stealthing through the game in the first run, then I read about people doing completely different things and using shortcuts I never considered and I dive in again and explore the world some more which would already doubles the hour count if you're confronted with new challenges where your old strategies don't work anymore. I mean you've got to play very differently when you're first blasting everything in your way and then you talk everybody into telling you all their secrets. Worst case scenario, what you do only has very little effect and you're still closely following the red string. But hey, I didn't *love* Thief 3, but I still played through it a couple of times although you didn't have as many different options to play through it. Even if it's a worst case scenario, we're living in an age where DLC and add-ons aren't rare anymore. If Deus Ex 3 is well-received, they might throw in some side-quests - and as we know it's all the side-quests that make certain RPGs have a ridiculous hour count. I never played till the end of Morrowind because I still found hidden temples and shit after hundreds of hours and for some reason it intrigued me more to sell the 300 wooden spoons I found in the last cave and then explore the next one than slay the remote distant black devil thingie. [b]TEAL DEER[/b] - quality over quantity - high replay value if every kind of approaching a problem is really as different as they say - DLC and extra sidequests after the release > bloating a perfectly fine story just to raise the hour count[/QUOTE] But this can lead to situations where the "quality" is compressed into five action packed hours.
And isn't really quality either.
30 hours for a game these days is fantastic Not to mention I'll probably replay it a fuckton
[QUOTE=Zezibesh;26756629]But this can lead to situations where the "quality" is compressed into five action packed hours.[/QUOTE] Given the development time, unless the original Duke Nukem Forever team was working on it, those would probably be the best 5 fuckin' hours of recent history for me.
I love stealth in Deus Ex. And by "stealth" I mean hiding behind a box, waiting for the enemy to pass then beating them viciously over the back of the head with a crowbar.
I wonder if the new Deus Ex will have that kind of "Stealth" as well or that really rewarding kind of stealth where you can cleverly maneuver around the enemy, steal or achieve whatever you wanted and then sneak out without anyone noticing a thing. For some reason that feels really rewarding for me.
[media]http://www.youtube.com/watch?v=lOddfPsN_70[/media] [editline]18th December 2010[/editline] Deus Ex - Siren Synapse OC Remix
[QUOTE=The Mighty Boatman;26761976]I love stealth in Deus Ex. And by "stealth" I mean hiding behind a box, waiting for the enemy to pass then beating them viciously over the back of the head with a crowbar.[/QUOTE] before the dragons tooth, I'd kill enemies by sneaking up behind them and smacking them twice in the head before they could turn around to shoot me
Just beat Deus Ex for the first time. It was amazing.
[QUOTE=doom1337;26770704]Just beat Deus Ex for the first time. It was amazing.[/QUOTE] It was but by the time I was in France I just wanted to get the game over with
[QUOTE=Marik Bentusi;26762352]I wonder if the new Deus Ex will have that kind of "Stealth" as well or that really rewarding kind of stealth where you can cleverly maneuver around the enemy, steal or achieve whatever you wanted and then sneak out without anyone noticing a thing. For some reason that feels really rewarding for me.[/QUOTE] I know it's kinda strange but I love stealthily killing. Sometimes I just can't pass an enemy without killing him. Thank you, violent games. :buddy:
[QUOTE=Marik Bentusi;26762352]I wonder if the new Deus Ex will have that kind of "Stealth" as well or that really rewarding kind of stealth where you can cleverly maneuver around the enemy, steal or achieve whatever you wanted and then sneak out without anyone noticing a thing. For some reason that feels really rewarding for me.[/QUOTE] Its confirmed sneaking by enemies and being passive etc will be rewarded.
[QUOTE=Dr.C;26769831]before the dragons tooth, I'd kill enemies by sneaking up behind them and smacking them twice in the head before they could turn around to shoot me[/QUOTE] What I did is crouched up behind them and hit them in the feet/back Instantly knocked them out every time [editline]18th December 2010[/editline] [QUOTE=OutOfExile2;26758197]30 hours for a game these days is fantastic Not to mention I'll probably replay it a fuckton[/QUOTE] Also FYI guys, Deus Ex was roughly the same length if not slightly shorter. Took me 28 hours and I explored everything and didn't kill a single person except bosses.
The one thing that always got to me in deus ex, was that a highly trained nano agent can't aim for shit.
[QUOTE=Dr.C;26769831]before the dragons tooth, I'd kill enemies by sneaking up behind them and smacking them twice in the head before they could turn around to shoot me[/QUOTE] Dragon's Tooth is legitimately cheating.
[QUOTE=spekter;26776043]Its confirmed sneaking by enemies and being passive etc will be rewarded.[/QUOTE] That's very nice to hear. I remember the videos where they showed one mission or so and the guy playing pretty much killed or knocked out everyone he saw, just in a way they couldn't react (one-hit-kills, kill sequences, invisibility and then a killsequence, etc) and then the woman who commented on the game said at some point "alright, now we'll just stop playing stealthy" and then the guy pulled out a rocket launcher or some giant thing. I thought this was the level of "stealth" the team aimed for and was a tad disappointed, but knowing games these days not surprised either. If what you say is true and the developers sticked to it, combined with stuff they already confirmed in the video (ohmigod a giant boss-like mech! If you made other decisions, you wouldn't have had to fight it), Deus Ex 3 really will be many games in one with completely different playstyles. Damn, now I'm hyped.
Steam now have a release date of Feburary 2011 and Game.co.uk have one of March 2011. For the love of god this better not be true. I knew it was going to be delayed, just not by that much. [b]Edit:[/b] I'm an idiot, why did I read that as 2012? I need more sleep.
[QUOTE=-AJ-;26801050]Steam now have a release date of Feburary 2011 and Game.co.uk have one of March 2011. For the love of god this better not be true. I knew it was going to be delayed, just not by that much.[/QUOTE] From what I've heard it is March/April.
April.
[QUOTE=Dr.C;26771041]It was but by the time I was in France I just wanted to get the game over with[/QUOTE] I'm in Paris right now but I just don't have the willpower to continue.
Fucking catacombs are such a low point in the game Paris is pretty dull too I liked the castle though
My favorite part of the first Deus Ex was that you could essentially swap styles on the fly. I.E. Sneaking through most of a base, realizing that sneaking past the now massive amounts of guards would take effort, going "Fuck it". Then murdering them all in the biggest firefight ever.
Why start a firefight? I just used my silenced pistol (most overpowered weapon in the game, worse than Dragon's Tooth).
The problem with the Catacombs was that they were exactly the opposite of what the game usually represents, freedom.
I stealthed through the entire game, just because it was difficult doesn't mean it was impossible. Although I did have to occasionally use GEP gun against bots.
I used the GEP gun only once in the game, at Area 51. I shot open the flight control tower door or whatever since a soldier had just dropped it. Never considered it very useful, as it took way too much space.
Yeah, the larger weapons were a pain in the ass. Anything that a GEP gun could do, the LAMs did pretty well. I always had a ton so ammo wasn't a problem.
[QUOTE=Dr Bob;26753227]Eidos Montreal have said that the game will take around 20 hours if you only stay on the critical mission path, and around 30 if you do a lot of exploring and try to find every secret.[/QUOTE] That's a good (and not misleading) time estimate, I like that.
[QUOTE=Zezibesh;26803264]Why start a firefight? I just used my silenced pistol (most overpowered weapon in the game, worse than Dragon's Tooth).[/QUOTE] Silenced pistol being overpowered? Have you seen a silenced sniper rifle, it 1 shots and is easy to use in combat.
I must have sucked with the silenced pistol then, I thought it was shit.
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