• Deus Ex: Human Revolution Megathread
    3,000 replies, posted
Also is invisible war worth getting?
[QUOTE=doom1337;26809991]Also is invisible war worth getting?[/QUOTE] Stupid one ammo for all guns system, story is okay. Less RPG customizations of your char, no talents(?), but a good game overall. I've enjoyed it.
My game glitched again where everything would go slomo but this time I had headbob on. UGHHHHHHHHHHHHH BIGGEST HEADACHE EVER
Eidos Montreal have begun releasing Q&A videos on YouTube: Ask JJB - Driving Sequences in Deus Ex? [media]http://www.youtube.com/watch?v=yPnePqGduxo[/media] Ask JJB - Do all augs require equal Praxis Points? [media]http://www.youtube.com/watch?v=ZpeIFOcuR_I[/media]
the art direction reminds me of mass effect 2
Save 85% on the Deus Ex Collection on Steam: [url]http://store.steampowered.com/sub/296/[/url] Includes the classic Deus Ex and this other game.
The dragons tooth is hilarious though, all I do now is run around in front of commandos and whack them in the face with it.
[url=http://content.usatoday.com/communities/gamehunters/post/2010/12/five-things-you-didnt-know-about-deus-ex-human-revolution/1]Five things you didn't know about 'Deus Ex: Human Revolution':[/url] [quote]If you're a fan of the celebrated Deux Ex series, then you're well aware the next installment of the game will be available for next-generation consoles and Windows PCs. You probably also know its being developed by Eidos Montreal for Square Enix. And if you're really looking forward to it, you've also watched the latest extended trailer. Need more? David Anfossi, producer on Deus Ex: Human Revolution at Eidos Montreal, and his dev team have compiled a list of a half-dozen interesting story-based facts about the game you likely don't know about. Here they are: -- In our first teaser ever released, the cyber-fetus had the name "Emile" written on his skin. The fans thought it had to be directly connected to the story, so they started digging for info and researching the name. They came up with all sorts of very cool theories and possible in-game conspiracies related to it. For example, they found a 19th century French sociologist named Émile Durkheim and came up with some pretty nifty concepts based on their find. The funny thing is though, that the name Emile is nothing more than an inside joke created by the Digital Dimension guys, the studio who produced the teaser for us. During the long nights of overtime working on the teaser, they simply decided to name the cyber-baby and went ahead with Emile. One afternoon, when I walked into their studio for a review session, they asked me if they could leave the name on him. I said yes. -- Picus Communications is the global leader in telecommunications in 2027 -- everyone who's anyone gets their daily news from Picus. Most don't realize the origin of its name, however: the company was named after the minor Roman god Picus, an agricultural deity associated with both the god of war and the fertilization of soil with manure. -- Adam Jensen, the game's hero, lives in a luxury apartment complex in downtown Detroit named the Chiron Building. This may turn out to be strangely prophetic: in Greek mythology, Chiron was considered to be the superlative centaur -- intelligent, civilized, and kind. He had a unique lineage and, as a child, was taught by the sun god, Apollo. -- Every street and district in the game's city hubs has been given a name, and many of the names have added layers of meaning. For example, "Daigong" -- the name of the worker's district in the game's Chinese city -- could be interpreted as "subcontract work" in one pronunciation, and as "deliberately lazy worker" in another. -- When we decided to use Detroit as a city in 2007, we created a future scenario in which the car industry would crash in the early 21st century. This would then open the door to the new bio-tech industry taking a leading role in that city. Little did we realize that a real industry crash would happen a year later, in 2008. (However, the bio-tech industry has yet to take the place of the car industry!) -- Our high-level design concept for the hacking mini-game has been pretty clear early on. But, somehow, we struggled with it for quite some time on how to make it playable. We had several prototypes (mostly in Excel sheets) but we couldn't get past that stage. Then, one morning, one of our User Interface guys at the time, came with an image filled with simple icons and lines and presented it to us; It was a revelation! Now all of sudden, everything became crystal clear about how everything would work -- our hacking system was born; we never looked back. By Marc Saltzman[/quote]
Just read that. Can't believe they gave us the run around with the fetus. I was expecting it to become some super soldier at the end of the game that you have to destroy.
[QUOTE=spekter;26832122]Just read that. Can't believe they gave us the run around with the fetus. I was expecting it to become some super soldier at the end of the game that you have to destroy.[/QUOTE] Valve should release an Episode 3 teaser with a bunch of random shit that can be easily misinterpreted and then say all of that had nothing to do with it after Steam Forums is done having heart attacks.
Anyone else think Invisible War looks funny? It just seems... off.
[QUOTE=-AJ-;26801050]Steam now have a release date of Feburary 2011 and Game.co.uk have one of March 2011.[/QUOTE] valve time extends to steam release dates [editline]21st December 2010[/editline] [quote]-- When we decided to use Detroit as a city in 2007, we created a future scenario in which the car industry would crash in the early 21st century. This would then open the door to the new bio-tech industry taking a leading role in that city. Little did we realize that a real industry crash would happen a year later, in 2008. (However, the bio-tech industry has yet to take the place of the car industry!)[/quote] there must be psychics working on the deus ex games or something first predicting 9/11, now this?
DX series gives the developers pre-cognitive abilities.
Playing Deus Ex, I've run into a problem. Stanton Dowd refuses to talk to me... This seems to be a known bug, but what can I do to fix it?
[QUOTE=rakkar;26850936]Playing Deus Ex, I've run into a problem. Stanton Dowd refuses to talk to me... This seems to be a known bug, but what can I do to fix it?[/QUOTE] Kill all nearby enemies.
[QUOTE=Dr Bob;26851070]Kill all nearby enemies.[/QUOTE] You know what I always found really weird about this section? That street punk who helps you out in the fight. He just hangs around that area. For no reason.
[QUOTE=Goldenboy;26852274]You know what I always found really weird about this section? That street punk who helps you out in the fight. He just hangs around that area. For no reason.[/QUOTE] Is that the one who was harassing the hotel owner's daughter earlier in the game? I killed him.
[QUOTE=MasterG;26852953]What a shame.[/QUOTE] What a shame.
[QUOTE=Dr Bob;26851070]Kill all nearby enemies.[/QUOTE] Already did, doesn't seem to work. He's also stuck somewhere where he doesn't belong, I think.
[QUOTE=Dr Bob;26852738]Is that the one who was harassing the hotel owner's daughter earlier in the game? I killed him.[/QUOTE] In Shifter you get the second best weapon in the game from his corpse, a unique silenced pistol.
[QUOTE=Zezibesh;26854361]In Shifter you get the second best weapon in the game from his corpse, a unique silenced pistol.[/QUOTE] I wish I could get mods working with my Deus Ex. :smithicide:
[QUOTE=Dr Bob;26852738]Is that the one who was harassing the hotel owner's daughter earlier in the game? I killed him.[/QUOTE] Nope, not him - a new guy. Uses a different model I think.
[QUOTE=Dr Bob;26854420]I wish I could get mods working with my Deus Ex. :smithicide:[/QUOTE] Why wont they? Expect another JJB Q&A soon. They're cooking up something else too but I don't know what it is... [url]https://twitter.com/Jonatchoo/status/17017347126595585[/url] [quote]We received some eagerly awaited sweet, sweet #DXHR stuff today at the studio! Now we have a choice to make...[/quote]
[QUOTE=spekter;26855401]Why wont they?[/QUOTE] My game crashes when I try to launch it with mods.
[QUOTE=Dr Bob;26855769]My game crashes when I try to launch it with mods.[/QUOTE] For shifter just reinstall the game, check your version and make sure you don't have conflicting launch options. Also, anyone playing Nameless mod while shifter is installed won't be able to use medbots. Something to do with shifter using different med-bots from the normal ones.
I'm all the way at the ocean lab and it's really starting to drag.
[QUOTE=POLOPOZOZO;26861977]I'm all the way at the ocean lab and it's really starting to drag.[/QUOTE] Soldier on. Worth it for the ending.
The ocean part was funny, did anyone else just run past [sp]Walter Simons?[/sp] That gun of his was annoying...
[QUOTE=spekter;26862760]Soldier on. Worth it for the ending.[/QUOTE] The giant dog thing made me shit myself.
[QUOTE=POLOPOZOZO;26864188]The giant dog thing made me shit myself.[/QUOTE] Karkians aren't so tough if you time your attacks right, or avoid them all together. Sadly I've kept a gep gun all the way through because I didn't up my low-tech enough. Stuck with crappy rifles which is only useful on general soldiers.
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