[QUOTE=KorJax;27459966]Game delayed possibly till next year (due out "before April 2012"), due of Sqare Enix banking almost all their money on FFXIV and it failing so massively that they had to slash their profit forecast by over 90%....
[url]http://www.gamespot.com/xbox360/action/deusex3/news.html?sid=6285481&om_act=convert&om_clk=newsfeatures&tag=newsfeatures%3Btitle%3B1[/url][/QUOTE]
It will come out at some point in Square Enix's next fiscal year, which starts from April 2011 to April 2012.
It [I]will[/I] come out in 2011.
I'm hoping for Q2 this year.
Current Game.co.uk estimate is May.
PC Gamer February issue cover:
[img_thumb]http://media.pcgamer.com/files/2011/01/PC-Gamer-February-2010-Deus-Ex-Human-Revolution.jpg[/img_thumb]
[B]Ask JJB - How did you make things look less advanced than the original? [/B]
[media]http://www.youtube.com/watch?v=-gCJBQJ3Qjw&feature=sub[/media]
He doesn't actually answer this one properly but whatever. I mean, he doesn't actually talk about the first game or how they're going to avoid going too far compared to it.
[QUOTE=Zezibesh;27431083]Geothermal energy can be gathered in a much easier manner than IN THE MIDDLE OF AN OCEAN[/QUOTE]
Probably because the crust is much thinner if they really are trying to get geothermal energy
[QUOTE=Dr Bob;27479890]PC Gamer February issue cover:
[img_thumb]http://media.pcgamer.com/files/2011/01/PC-Gamer-February-2010-Deus-Ex-Human-Revolution.jpg[/img_thumb][/QUOTE]
The pop-up shades without the lenses out look kinda stupid
makes me wonder if the stuff couldn't be hidden under the skin or something since normal shades win in practicality
[QUOTE=spekter;27480766][B]Ask JJB - How did you make things look less advanced than the original? [/B]
[media]http://www.youtube.com/watch?v=-gCJBQJ3Qjw&feature=sub[/media]
He doesn't actually answer this one properly but whatever. I mean, he doesn't actually talk about the first game or how they're going to avoid going too far compared to it.[/QUOTE]
The question has kind of already been answered in other interviews though to be fair, and basically it was the future in Deus Ex 1 was after a "dark age" of sorts plus the technologial vision of what 2052 would be like from the perspective of the late 1990's is vastly less that what things are like even today (sans stuff like Nano Augs).
So basically they just tried to make things look futuristic from today's perspective (just like the devs of Deus Ex 1 did during it's development in late 90's) with there being a "golden age" of sorts going on (which is reinforced by the art style), while keeping the "tech" in line timeline wise (i.e. mechanical augs being invented, while in Deus Ex 1 mechanical augs were being phased out by Nano-Augs and nano-technology).
I.e. DX1: Dark Age (dark atmosphere) fused with what the future might look like from the perspective of an emerging late 1990's developer
DX-HR: Golden Age (rich/golden atmosphere) fused with what the future might look like from the perspective of a better financially backed current day developer.
It kind of throws things through a loop only because DX-HR takes place before DX1, but I don't blame them for the art direction and style they've taken. I think it's really apropreate of a direction plus it seems like they are making logically "cannon" explanations to why the world looks the way it does in 2027 compaired to 2052 (DX1).
I know about the whole dark age etc and I already think its a plausible explanation. I'm just wondering where they've specifically had to limit themselves in terms of visuals and how they're going to explain how the dark age comes about.
You can already see a lot of tech similar to DX1 like security robots and laser grids.
[QUOTE=Zezibesh;27481596]The pop-up shades without the lenses out look kinda stupid
makes me wonder if the stuff couldn't be hidden under the skin or something since normal shades win in practicality[/QUOTE]
I'm still trying to figure out what practical use his shades actually have other than disguising the fact he has augmented eyes.
[QUOTE=spekter;27481748]I know about the whole dark age etc and I already think its a plausible explanation. I'm just wondering where they've specifically had to limit themselves in terms of visuals and how they're going to explain how the dark age comes about.
You can already see a lot of tech similar to DX1 like security robots and laser grids.
I'm still trying to figure out what practical use his shades actually have other than disguising the fact he has augmented eyes.[/QUOTE]
The "dark age" explanation doesn't really hold in the sense that cities have reverted to the look of early 2000's in DE1.
[QUOTE=Zezibesh;27481981]The "dark age" explanation doesn't really hold in the sense that cities have reverted to the look of early 2000's in DE1.[/QUOTE]
We've only seen small run down cities in DX1. DX:HR deals with much bigger ones in much better states. Detroit and Heng-sha are the cores of the augmentation industry which kind of explains why they're thriving.
DX1 has won best game of all time in PC gamer
[url]http://www.computerandvideogames.com/article.php?id=283869[/url]
You guys are forgetting that DX1 was made a long time ago, when the tech inspired future of today wasn't really fully realized. The technical limitations of the time probably impacted it more. The 'future' according to the year 2000 will be different that the 'future' according to 2010.
What I'm trying to say is; Deus Ex would look more futuristic if it were made today, rather than 10 years ago.
Since New York is so run-down
[editline]17th January 2011[/editline]
[QUOTE=bigbadrick;27482179]You guys are forgetting that DX1 was made a long time ago, when the tech inspired future of today wasn't really fully realized. The technical limitations of the time probably impacted it more. The 'future' according to the year 2000 will be different that the 'future' according to 2010.
What I'm trying to say is; Deus Ex would look more futuristic if it were made today, rather than 10 years ago.[/QUOTE]
We all know, just complaining for the sake of complaining since that's all the input I usually have on discussion forums
Well, Human Revolution wouldn't be as fun if the technology of the people didn't match the technology of the environment.
[QUOTE=bigbadrick;27482256]Well, Human Revolution wouldn't be as fun if the technology of the people didn't match the technology of the environment.[/QUOTE]
Yeah but they have to find a way to spin it into the original. At least show the beginnings of the decline.
I'm fully satisfied with the visuals and tech, but without some decent justification it won't feel as good.
[QUOTE=spekter;27481748]I'm still trying to figure out what practical use his shades actually have other than disguising the fact he has augmented eyes.[/QUOTE]
they look cool
also, in Deus Ex 1, the most common form of life you encounter are homeless people. of course you're not going to see much awesome tech - you're in the slums for most of the game
[url=http://www.pcgamer.com/2011/01/18/deus-ex-human-revolution-wont-have-dynamic-difficulty-of-any-kind/]Deus Ex: Human Revolution won’t have dynamic difficulty of any kind[/url]
[quote]Last year, games site, games.on.net reported that Eidos Marketing and Communications Director Matt Birch said Deux Ex: Human Revolution would have dynamic difficulty that would scale “based on how much experience points you have, and how you level up within the game.” Apparently not.
For the cover feature on the game in the new issue of PC Gamer UK, we talked to the team behind the game and asked about the system. Producer David Anfossi tells us it’s absolutely untrue, and there’s no form of scaling difficulty in Deus Ex: Human Revolution whatsover. Here’s the quote.
“I don’t know who said that,” said Anfossi of Birch’s [url=http://games.on.net/article/10478/Interview_Deus_Ex_Human_Revolution]comments[/url], “but that person was either drunk or doesn’t work here.” He made it very clear: “No. We have three difficulty settings: Easy, Normal and Hard. There’s no adaptation of the difficulty at all, we don’t have anything like that.”
The full preview can be found in the latest issue of PC Gamer, which will be available to buy in stores tomorrow or can be ordered, postage free here. Or you can subscribe to have your issue delivered straight to your door each month sooner and cheaper.[/quote]
[editline]18th January 2011[/editline]
I guess this means that you will naturally become more powerful as you progress through the game.
I guess that rules out a "realistic" or "deus ex" difficulty.
[QUOTE=redBadger;27499807]I guess that rules out a "realistic" or "deus ex" difficulty.[/QUOTE]
ffffffffffffffffuuuuuuuuuuuuuuuuuu
someone will mod it in on the first day of release
[url=http://www.computerandvideogames.com/article.php?id=283769]Deus Ex: Human Revolution is '25 hours long'[/url]
[quote]Deus Ex: Human Revolution will take you roughly 25 hours to complete, developer Eidos Montreal has said.
According to the latest issue of PC Gamer UK - which is with subscribers now - the 2011 sequel is now finally playable from start to finish, and it's meant to take more than an entire day to do so.
"So far with them playing about six hours every day, most of them don't complete the game," producer David Anfossi told PCG of the testing team's six day week.
The producer says he's also pleased with initial reaction to the depth of strategy found in the shooter, telling the mag:
"The ones that are more casual gamers, who are used to more 'corridor, cut-scene, corridor, cut-scene' type of gameplay - they play it that way for a while. Then suddenly, there's this new world that opens to them, and they start getting a bit more creative."
[I]For the full six-page exclusive preview, plus PCG's list of the 100 best PC games of all-time, pick up PC Gamer UK issue 223, on sale from Thursday, January 19.[/I][/quote]
Didn't expect any more to be honest. And I'm fine with it.
[QUOTE=Zezibesh;27502981]Didn't expect any more to be honest. And I'm fine with it.[/QUOTE]
Thats supposed to be 25 without exploring all the world and side quests etc.
Remember there are a lot of things you won't see on your first playthrough.
Anyone have the scans?
[QUOTE=Dr Bob;27502900][url=http://www.computerandvideogames.com/article.php?id=283769]Deus Ex: Human Revolution is '25 hours long'[/url][/QUOTE]
Nice.
[QUOTE=spekter;27481748]I'm still trying to figure out what practical use his shades actually have other than disguising the fact he has augmented eyes.[/QUOTE]
They keep the sun out of his eyes
I hate all this "yeah it sure is good and long man we play it 6 hours for 6 days sure is good" and JJB taking the game to his house.
Makes me remember that thanks to the fucking Final Fantasy MMO I get to wait till April-May EARLIEST to play it while it's just sitting there, finished, playable.
I'm all for polishing but fuck, it's gotta have a shitload of polishing done already
You can never overpolish a game
Well except maybe like in Duke Nukem's case
[QUOTE=OutOfExile2;27505480]You can never overpolish a game
Well except maybe like in Duke Nukem's case[/QUOTE]
That was more 'remake it 3 times in a row' than polish.
[editline]18th January 2011[/editline]
[B]Ask JJB - How has your gaming background influenced the art direction?[/B]
[media]http://www.youtube.com/watch?v=VsyQiejAL8Q&feature=youtu.be[/media]
And some clarification from Marc:
[B]"Playtesters are people from the public,they never played the game and don't know the mechanics.BUT this don't mean 25h is full playthrought!"[/B]
[url]http://twitter.com/madufort/status/27481623486271488[/url]
I wonder what speedruns of it will be like.
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