[QUOTE=DainBramageStudios;27517765]I wonder what speedruns of it will be like.[/QUOTE]
Speedy
[QUOTE=Dr.C;27504804]They keep the sun out of his eyes[/QUOTE]
And to look awesome
Can't wait for this!
What was the release date again?
Within the next decade
Fall 2027
May.
[url=http://www.pcgamer.com/2011/01/14/deus-ex-human-revolution-preview/]Deus Ex: Human Revolution Preview (PC Gamer)[/url]
[quote]The devil is in the nerdy details, and the third Deus Ex game is starting to nail them down. We already knew it looked good. We already knew it appeared faithful to the talk/sneak/hack/shoot methodology of the unrivalled original. But there’s an extra dysfunctional pleasure to knowing how many augmentations there are, how many ways you can upgrade them, how the inventory system works, how you get level-up points, what happens when you combine items, and what you can do when you hack security terminals.
You earn XP for killing, sneaking, hacking, talking, completing objectives – anything you could call progress. A certain amount of XP gets you one Praxis point – basically a level up. You spend Praxis on upgrades for your augmentations: each has its own mini skill tree of possible improvements. Praxis is meant to represent the way Adam Jensen gets more effective with his cybernetic implants as he uses them – the word itself is likely a corruption of the word ‘practice’. Expect every review of the game to contain a box titled ‘Praxis makes perfect’.
[img_thumb]http://media.pcgamer.com/files/2011/01/DeusExTrailer1.jpg[/img_thumb]
Right now, the game shows 21 augmentations divided into lots of interesting categories: neural, visual, defence, physical, movement, offence, and sound. Each augmentation then has a few different ways it can evolve: the Hacking Device, a neural augmentation, initially only allows you to open locked doors once you’ve hacked a security terminal. An early upgrade lets you also control cameras, and two later ones enable you to mess around with turrets and robots respectively. Along the way, there are four other upgrades that make the hacking minigame easier, effectively letting you tackle better-defended terminals. Now if you’ll excuse me for a moment, I need to loosen my collar.
The augmentations that are confirmed or are obvious additions are: hacking, cloaking, speed, strength, mind-reading, a close-range explosive attack, X-ray vision, visual analysis, increased health, increased energy, increased lung capacity, soft landing, and comms (the classic guiding voice in your head). Ones that are very likely, from icons we’ve sneakily spied, are accuracy, temporary invulnerability, a map, a security alert delay, and silent movement. Be right back, I need a cold shower.
[img_thumb]http://media.pcgamer.com/files/2011/01/DeusExTrailer3.jpg[/img_thumb]
Even geekier good news is that Human Revolution has a proper, grid-based inventory system with proportionally sized objects – inventory Tetris. The second Deus Ex, Invisible War, simplified all this to a line of slots that could each hold anything from a flamethrower to a chocolate bar. Here, big guns take up lots of room, and they even change shape and size as you add mods to them. If that doesn’t physically arouse you, you’re a psychologically healthy human being and you have no business here.
You might have heard that the game has a regenerating health system – it does, but it’s not like Call of Duty’s. You have to avoid damage entirely for a lot longer before you start to heal, and you heal slowly. Slowly enough to need healthrestoring consumables if you’re under heavy fire, and Human Revolution still has plenty of those.
[img_thumb]http://media.pcgamer.com/files/2011/01/DeusExTrailer5.jpg[/img_thumb]
It’s getting hard to keep my excitement in check. It’s the natural tendency of any fan – short for fanatic, lest we forget – to assume the worst, look for the flaws, and take any differences as detriment. That’s a good thing – Eidos Montreal prowl forums and comment threads for every reaction to what they put out about the game, and they take it all to heart. But now it seems to have worked. Now there’s less to assume, fewer flaws to find, and the differences seem increasingly positive. Do we dare raise our expectations from cautious optimism to open frothing? Personally, I’m not sure I have a choice.[/quote]
Do note that lung capacity is for sprinting not swimming.
I'm not sure about the invulnerability thing, the reflective armor thing might just increase defense not make you totally bulletproof.
I will probably get all the movement upgrades first, I am all about the crazy speed.
[quote]mind-reading[/quote]SHUT UP AND TAKE MY MONEY
It had better fucking be like Destroy All Humans
although I'm not a fan of that aliasing in those screenshots
[QUOTE=DainBramageStudios;27524638]SHUT UP AND TAKE MY MONEY
It had better fucking be like Destroy All Humans
although I'm not a fan of that aliasing in those screenshots[/QUOTE]
Console versions, even if the PC version doesn't support AA you can just force it like I do with Mass Effect 2.
[QUOTE=CrazyBaconLegs;27523993]I will probably get all the movement upgrades first, I am all about the crazy speed.[/QUOTE]
Haven't really checked the augs out yet, but usually in games I go for accuracy first, then sneaky stuff. Accuracy for saving ammo (headshots erryday) and sneaky stuff for easier headshots. Close range / heavy weapons builds are pretty rare for me.
[QUOTE=DainBramageStudios;27524638]SHUT UP AND TAKE MY MONEY
It had better fucking be like Destroy All Humans
although I'm not a fan of that aliasing in those screenshots[/QUOTE]
Its used in conversations. Helps you figure out what someone is thinking, whether they're lying etc.
Not actually telling you what their exact thoughts are just helps you say things and get info from them.
Another article:
[url=http://www.pcgamer.com/2011/01/19/deus-ex-human-revolution-has-54-ways-to-upgrade-yourself/]Deus Ex: Human Revolution has 54 ways to upgrade yourself[/url]
[quote]We’ve already figured out that Deus Ex: Human Revolution has [url=http://www.pcgamer.com/2010/11/25/deus-ex-human-revolutions-21-augs-analysed/]21 different cybernetic augmentations[/url] you can upgrade your character Adam Jensen with. But each of those has its own little skill tree of upgrades that can change the way it works. So how many are there in total? When we spoke to the team at Eidos Montreal for the cover feature in the new issue of PC Gamer UK, we asked them. The answer is pretty impressive: “Around 54″.
Producer David Anfossi also gave us an example of how these work.
Once you have an augmentation, you unlock its extra functions and upgrades with Praxis points – skill points earned through experience. David used the leg augmentation as an example. “With the leg augmentation, the first one allows you to jump higher, but now you can go either to the right side [of the upgrade tree] which lets you do cool stuff when you land, like knockback enemies, or you can go down the left path which makes you run faster and things like that.”[/quote]
[editline]19th January 2011[/editline]
Here's a PDF of PC Gamer February 2011: [url]http://www.megashare.com/2931788[/url]
:ssh:
[editline]19th January 2011[/editline]
OK, I've only read a little bit of the Deus Ex: Human Revolution feature so far, but this game definitely sounds like a true Deus Ex game.
Fuck yes grid based inventories. The preview makes this sound like a very awesome game indeed. And at least the regenerating health isn't too simplified, that would be extremely annoying.
So many good games this year, so long as this does get a launch this year. Man I am going to be broke if I don't get a job.
So basically I am saving what meager funds my budget will allow to get this game the moment it releases. Thanks for insuring that with all the info, Dr Bob.
This game is going to be great.
[editline]19th January 2011[/editline]
I totally agree with PC gamer saying 2011 will be the year for RPG's.
[editline]19th January 2011[/editline]
"[i]Deus Ex: Human Revolution[/i] is turning even hardcore shooter fans into lateral thinking super agents."
Interesting.
[QUOTE=spekter;27482102]We've only seen small run down cities in DX1. DX:HR deals with much bigger ones in much better states. Detroit and Heng-sha are the cores of the augmentation industry which kind of explains why they're thriving.
DX1 has won best game of all time in PC gamer
[url]http://www.computerandvideogames.com/article.php?id=283869[/url][/QUOTE]
Doesn't PC Gamer always switch between Deus Ex, Half-Life, and Doom as the best game of all time, every time they run that?
Awesome! You can gain extra inventory space depending on your strength!
[QUOTE=redBadger;27499807]I guess that rules out a "realistic" or "deus ex" difficulty.[/QUOTE]
[img]http://www.shrani.si/f/3F/vk/VeHGl3c/difficulty.png[/img]
[QUOTE=Dr Bob;27525879][img_thumb]http://www.shrani.si/f/3F/vk/VeHGl3c/difficulty.png[/img_thumb][/QUOTE]
Awesome. Would have preferred a fourth being called 'Deus Ex', but you can't have everything you wish for.
[QUOTE=Dr Bob;27502900][url=http://www.computerandvideogames.com/article.php?id=283769]Deus Ex: Human Revolution is '25 hours long'[/url][/QUOTE]
Incredible.
[QUOTE=redBadger;27525918]Awesome. Would have preferred a fourth being called 'Deus Ex', but you can't have everything you wish for.[/QUOTE]
I find it more funny that the devs made a "fucking casuals" joke with the easy difficulty
[editline]20th January 2011[/editline]
[quote]Apart from the stabbing dudes, which was rarely a good idea in the first game,[/quote]
ha.
did he ever actually get the dragon's tooth sword?
Find out exactly what you get in [I]The Augmented Edition[/I] for your country:
[url]http://deusex.com/augmented[/url]
I'll say this now: Australia and the USA get the short end of the stick.
UK, and assumed rest of Europe, get:
[quote]1. Deus Ex : Human Revolution Game Disc
2. Bonus Disc including:
A 44-minute making-of chronicling the trials and tribulations of the Eidos-Montreal team
Motion comic based on the first issue of the DC Comics adaptation
Game soundtrack composed by Michael McCann
E3 Trailer and animated storyboard
3. Exclusive 40-page Artbook
Showcasing the concepts behind the world of 2027. Discover the origins of the design, the characters and the weapons of Deus Ex: Human Revolution
4-7. Explosive Mission Pack
Exclusive mission: Tong's Rescue
Multi-shot Grenade Launcher
Remote-Detonated Explosive Device
Automatic Unlocking Device
8-9. Tactical Enhancement Pack
Double-barrel Shotgun
Silenced Sniper Rifle
10,000 extra credits[/quote]
I wasn't going to go for the special edition anyway, but that is a little odd, how unbalanced that is.
[QUOTE=Dr Bob;27565553]I'll say this now: Australia and the USA get the short end of the stick.
UK, and assumed rest of Europe, get:[/QUOTE]
[media]http://www.youtube.com/watch?v=P3ALwKeSEYs[/media]
I don't care if it costs extra dosh.
I want the special edition but I don't want all those extra credits and shit forced on me first time around. Wanna start the game clean on Hard mode.
They've been filming an Ask JJB episode today with Jean-Francois Dugas. Looks like they're aiming to keep the episodes coming to us frequently.
pre-ordered my augmented copy, hells yeah I can't wait
[QUOTE=spekter;27566520]I want the special edition but I don't want all those extra credits and shit forced on me first time around. Wanna start the game clean on Hard mode.[/QUOTE]
There'll be an option to start the game clean. Or if there isn't just squander the money on chocolate bars and throw away the extra guns.
[QUOTE=Mr. Gestapo;27566661]pre-ordered my augmented copy, hells yeah I can't wait[/QUOTE]
Where did you order from? Had mine done at Game but they cancelled it.
[QUOTE=DainBramageStudios;27566782]There'll be an option to start the game clean. Or if there isn't just [B]squander the money on chocolate bars and throw away the extra guns[/B].[/QUOTE]
It shall be done.
I might pre-order a copy of the augmented edition too if I pass my driving test (shit, so many things I might buy if I do). But I can't help feeling the bonuses will make it easier.
God damnit, I pre-ordered the aug edition and of course my country gets the short end of the stick.
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