[quote]JJB: Yeah, and every environment has been furnished. Take the police station; there are so many terminals you can log into, so many emails to read. Some are related to side quests, some not. You could spend a whole afternoon there![/quote]
I sure hope we'll be able to [I]hack[/I] into the terminals (without using any login details that is) and have time to actually read all that stuff without getting detected in a few seconds.
This pissed me off so much in the first game, just because I put my skill points into electronics and medicine I had to miss out on so many emails I wanted to read because of that goddamn time limit.
I would understand a time limit on a security computer controlling the cameras and turrets, but I JUST WANTED TO READ A GODDAMN EMAIL
[QUOTE=PaChIrA;25399729]Someone never heard of beanbag shotguns.[/QUOTE]
Yeah, I didn't. That's why you're ten times smarter.
[editline]14th October 2010[/editline]
[QUOTE=Thunderbolt;25400020]I sure hope we'll be able to [I]hack[/I] into the terminals (without using any login details that is) and have time to actually read all that stuff without getting detected in a few seconds.
This pissed me off so much in the first game, just because I put my skill points into electronics and medicine I had to miss out on so many emails I wanted to read because of that goddamn time limit.
I would understand a time limit on a security computer controlling the cameras and turrets, but I JUST WANTED TO READ A GODDAMN EMAIL[/QUOTE]
Well, I don't think there's going to be a time limit since you're hacking in real time.
[QUOTE=Jericho_Rus;25400989]Yeah, I didn't. That's why you're ten times smarter.
[/QUOTE]
I wouldn't say that I am ten times smarter than you. We are pretty much of the same intelligence.
Or are you being sarcastic?
[QUOTE=PaChIrA;25401677]I wouldn't say that I am ten times smarter than you. We are pretty much of the same intelligence.
Or are you being sarcastic?[/QUOTE]
You kinda said it/ I read it the way like "You don't know something I do". Nevermind.
Also, this thread lacks fan art, going to find some new stuff soon.
I'm so gonna multitool a guard. :smug:
[QUOTE=benos;25415485]I'm so gonna multitool a guard. :smug:[/QUOTE]
I hope you're telling about the first game, since, uhh. Well, how do I put it. Uh, you see. Actually, [sp]there's no multitools. They made a special minigame for hacking since it's a prequel[/sp]
Calling it now. Its been dumbed down for console's with regen health ect ect. They already said theres a cover system, which makes me pessimistic.
Deus Ex Human Revolution team has "cool announcements" coming up regarding advanced PC tech - [url]http://twitter.com/#!/WindowsGamer[/url]
[url=http://games.on.net/article/10478/Interview_Deus_Ex_Human_Revolution]Interview: Deus Ex: Human Revolution (Games On Net)[/url]
[quote]If you’re like us and are actually physically incapable of waiting any longer for Deus Ex: Human Revolution, then hopefully this interview should help to ease your pain. We sat down recently to watch a small playthrough of the game, and have a chat with Sebastien Bich, the Marketing and Communications Director. Read on to find out their plans for taking the series back to its roots, this new game’s art direction, and something that sounds very much like an admission that they have exciting plans for 3D technology in the works...
[B]Other Games Journalist:[/B] Deus Ex is a series that’s been renowned on PC, the first Deus Ex was ported to Playstation 2, the second one was ported to XBox, and now you’ve got this one that’s coming to the big systems - how do you think the console guys are going to approach this given that they won’t really have been involved in all the story to date?
[B]Sebastien Bich:[/B] One of the reasons why we chose to do a prequel is actually to start from scratch, to make sure that the console gamers and the guys who did not play the first game would be able to get into the story without having the background of what happened in the first two games. There’s actually some interesting elements in that you have physical limitations on the number of mutations as in the first game and hopefully, because it’s a new character and a new story that takes place before the first two episodes, you’ll be able to enjoy it without having the knowledge from the first two games. If you do have the knowledge then you can look foward to seeing some interesting cameos and appearances from a couple of characters. But you don’t have to know the first two games to enjoy this Deus Ex.
[B]games.on.net:[/B] So is the focus for the development on console, or PC?
[B]Sebastien Bich:[/B] It’s actually a multi-platform port, so we do everything at the same time and we try to leverage all the different platforms. The content is the same obviously, but we try to leverage the specifics of the platform, making sure that the gameplay makes the best of the mice and the keyboard on the PC, or the controller in the case of consoles. Hopefully each type of gamer will find what they like with the specifics of each platform.
[B]games.on.net:[/B] With the PC version will be you supporting any of the advanced PC techologies, such as multithreaded, multi-core processing, or nVidia’s 3D, or...?
[B]Sebastien Bich:[/B] We have a couple of announcements coming in the next couple of weeks, so I’m afraid I’m going to have to dodge that question! But the answer is yes, yes we do and while I won’t go into the specifics we do have some cool announcements to make in that area, that should please the PC gamers as well.
[B]games.on.net:[/B] The first game was - in terms of difficulty - quite challenging. Have you guys maintained this approach, or are you adopting the mantra of every game these days, which is for accessible, casual gameplay?
[B]Sebastien Bich:[/B] There is definitely a challenge in the game. We are being very cautious and doing playtests with gamers every week, making sure that the learning curve is the right one and not discouraging people from the beginning. I think the challenge will come from how you want to play the game as well, because there’s always another way of playing it if you come to a hurdle. If we can come back to the police station as well, sometimes you might have too many policemen which makes combat too hard, so you can try the stealth way. There’s no correct way to do it as you saw in the demo, and sometimes the game does turn to stealth and sometimes to combat.
[B]games.on.net:[/B] And can you tailor the difficulty, or is it one size fits all?
[B]Sebastien Bich:[/B] It’s one difficulty to rule them all.
[B]games.on.net:[/B] Does it dynamically scale?
[B]Sebastien Bich:[/B] It scales based on how much experience points you have, and how you level up within the game.
[B]games.on.net:[/B] It’s been ten years since the first Deus Ex, and obviously game design and technology have evolved a lot during that time. What has this allowed you to do, that the original creator of Deus Ex could not do? What are some of the main ways that you can make it bigger, or grander?
[B]Sebastien Bich:[/B] I think with the increased firepower of the consoles, obviously you can make that notion of choices more prominent. The graphics are another thing, but it’s not just the graphics, we like to present this game as being strongly art direction driven. We really want to get that immersion, just throw you into the world of of 2027. You might not notice but in terms of the instances and the objects that you have in the world, the monorail you saw and such, there are lots of things being done under the hood to make the game more immersive and believable.
There are some gameplay elements obviously, like the number of AI’s you can have on the screen, the depth of the customisation and so on but I think to me at least what really makes a difference is how you get thrown into that world. You saw the E3 demo - I don’t know how it is for you, but for me, and I’ve seen that demo at least fifty or sixty times, and every time I see that alley I’m in Blade Runner, you know. The smoke, the neons, all these things help with the immersion, with the believability of the character and the story. To me, this art-direction driven approach is what is really important, and the reaction from the journalists and the public, this is the first thing they really notice and tell us about.
[B]games.on.net:[/B] Is the narrative quite cerebral? You touched on terrorism, mythology, as well as human augmentation, does this relate to today’s social context, or is it just a sci-fi story?
[B]Sebastien Bich:[/B] It’s like many games, you take away what you take. We hope there is a lot of thinking behind the game in terms of the moral choices that you have to do, but we don’t say like “this is right” or “this is wrong” and just try to pose questions. In the end the player will have to decide what he wants to do and where he wants humanity to evolve, because he will play a big role in the evolution of humanity. But we’re not forcing players into one or the other. So yes there is a level of depth in the story and story as I said, with the immersion, is one of the key things that make this game and this series so unique. But at the same time if a player just wants to take a gun and shoot things up in a neat-future setting and run from one mission to another then well, you take what you take from it.
Thanks to Sebastien for his time - what do you think about the chance to play the game in 3D? And would it make you want to play Deus Ex more, or is it already shaping up to be one of 2011's most amazing games? Let us know in the comments![/quote]
Wow, an interview that actually tells us some remotely new stuff.
I hope you can hack into bots directly by sneaking up behind them this time
[url=http://blogs.canoe.ca/loadthis/general/spector-comes-around-on-new-deus-ex/?sms_ss=twitter&at_xt=4cb90673af2274fe,0]Warren Spector comes around on new Deus Ex[/url]
[quote]I’ve had the good fortune to sit down with game design legend Warren Spector twice in the past year, each time for an hour-long chat about the games business, the entertainment industry as a whole and Disney Epic Mickey, his upcoming title for the Wii. He’s easily one of the best interviews in the biz, because he’s incredibly smart, deeply insightful and surprisingly candid.
Last year in London, I asked Spector what he thought of Deus Ex: Human Revolution, the Deus Ex prequel being developed by Eidos Montreal. The original Deus Ex – a dystopian, cyberpunk-flavoured action-RPG – is one of Spector’s most revered games (and my personal favourite game of all time), and I was curious how he felt about another studio taking his baby and building it into something of their own vision. Spector matter-of-factly said he didn’t think Eidos could pull off a Deus Ex game. I was surprised at the candid sentiment, but Spector tends to be honest almost to a fault. He’s a journalist’s dream, and a PR person’s ulcer.
Spector visited Toronto earlier this week for an Epic Mickey preview, and I reminded him what he’d said a year ago about Eidos not being able to do justice to his beloved Deus Ex. “Boy, was I wrong!” Spector replied. Erm, come again?
It seems that the stuff that’s been trickling out of the Montreal studio over the last year has turned Spector around on Deus Ex: Human Revolution.
“I’ve talked to the team a couple times; nothing serious, because obviously I work for Disney and I can’t help make a competitor stronger,” Spector said. “I’ve had a chance to look at the game, and I have to say they’ve really done a good job from what I’ve seen.”
“I have no secret knowledge (of Human Revolution), but from what I’ve seen they went back to sort of the first principles. They went back to (the first) Deus Ex, gave it 21st century graphics. I can’t wait to play it.”
Spector’s stamp of approval on Human Revolution has done a lot to quell my fears that the game won’t live up to the Deus Ex name, a fate that befell the largely lacklustre Deus Ex 2: Invisible War.
Meantime, we’ll have Epic Mickey to keep us busy. The game is looking great, and comes out Nov. 30. We’ll have lots more on Spector – and Mickey – in the coming weeks.[/quote]
[QUOTE=Dr Bob;25435490][url=http://blogs.canoe.ca/loadthis/general/spector-comes-around-on-new-deus-ex/?sms_ss=twitter&at_xt=4cb90673af2274fe,0]Warren Spector comes around on new Deus Ex[/url][/QUOTE]
[quote] The game is looking great, and comes out Nov. 30.[/quote]
?
[QUOTE=markfu;25438424]?[/QUOTE]
That's Epic Mickey's release date.
[quote]Meantime, we’ll have Epic Mickey to keep us busy. The game is looking great, and comes out Nov. 30. We’ll have lots more on Spector – and Mickey – in the coming weeks.[/quote]
[QUOTE=Samiam22;25437168][img_thumb]http://www.radioactive-software.com/urbanempires/FAMAS_Ref.jpg[/img_thumb]
Hmmmm....[/QUOTE]
So far off the mark you should just give up.
[QUOTE=hexpunK;25441473]So far off the mark you should just give up.[/QUOTE]
What? Aside from the carrying handle, they look pretty familiar.
[QUOTE=Samiam22;25445398]What? Aside from the carrying handle, they look pretty familiar.[/QUOTE]
Barely similar. They don't even have the same magazine placement or shape. Maybe the bit under the carry handle, but that's about it to me.
Media blowout!
First of all, there's [url=http://infranetlab.org/blog/2009/07/inverted-infrastructural-monuments-pt-2/]an article[/url] on drains in the ocean, supplemented with images and a video:
[img]http://infranetlab.org/blog/wp-content/uploads/2009/07/09_07_30_morning_glory_spillway_val_noci_dam_3.jpg[/img]
[img]http://infranetlab.org/blog/wp-content/uploads/2009/07/09_07_30_spillway04.jpg[/img]
[img]http://infranetlab.org/blog/wp-content/uploads/2009/07/Ladybower_Reservoir_Outlet_overflow.jpg[/img]
[media]http://www.youtube.com/watch?v=lH_1_ze7vmo[/media]
Next, another interview - this time MSN interviews David Anfossi:
[url=http://games.uk.msn.com/gaming/features/articles.aspx?cp-documentid=155058764]Exclusive Deus Ex interview (MSN)[/url]
[quote]We talk to Deus Ex: Human Revolution producer David Anfossi about this eagerly awaited new title.
Deus Ex: Human Revolution is the third title in this immense series. The game was one of the biggest hits at E3 2010 and is due for release on PC, Xbox 360 and PlayStation 3 early in 2011.
Set in the year 2027, it is a prequel to Warren Spector's original Deus Ex, widely agreed to be one of the best PC games of all time. We spoke with David Anfossi, the producer of Human Revolution at Eidos-Montreal to get the low down.
[B]What's the Deus Ex universe like in Human Revolution?[/B]
David Anfossi: It is an action-RPG based on the original Deus Ex franchise. You play a character called Adam Jensen, a security specialist for a bio-tech company. At the beginning of the game, the company is attacked by augmented spec-ops and your character is deeply hurt, and forced to be augmented in order to survive. Your quest is to look at who is behind this. As you progress through the game you meet a variety of very strong characters and discover a deep conspiracy.
[B]It is a single-player game, yet the 'social aspect' is key. How?[/B]
DA: You are able to talk to every character in the game, though will have different kinds of conversations, depending on their importance. If you have to talk to a story character, you have to guess what kind of attitude to adopt as the conversation progresses to get what you want.
Games such as Fallout and Mass Effect have shown that you can add this kind of depth into the social aspect. Nowadays, we have new tools that add very detailed facial animations to in-game characters, which have allowed us to develop our new conversational system.
[B]What about the 'uncanny valley'? [Glitches in facial animations that spoil the illusion][/B]
DA: We've made a lot of progress with that, through developing motion capture techniques and so on. But it is still not true that we can completely remove all of these 'uncanny valley' aspects. So we compensate in the art direction. All of the characters in Deus Ex are very stylised, so we exaggerate some aspects of the characters' faces.
[B]Deus Ex is one of the greatest PC games of all time. How do you follow that?[/B]
DA: Hardcore games, such as Fallout or Deus Ex have to reach a mass market now. You have to create a very deep game to fully satisfy today's players and you have to reach that bigger audience. But that doesn't mean that you have to diminish the game experience. We did not create Deus Ex in the sense that 90% of gamers will be able to pass through it easily. Satisfying a larger audience doesn't have to mean producing an easier game.
[B]In terms of inspiration, you talk a lot about Ray Kurzweil's idea of 'The Singularity' and William Gibson's seminal Neuromancer trilogy...[/B]
DA: Kurzweil's ideas relate to the overall theme of 'transhumanism' in the game. It was important for us that our near future is credible, to ensure that the immersion is there for the player. By reading Kurzweil and Gibson we have been able to extrapolate and imagine what technology will be like in 2027, how people will live, what kind of progress humanity will make during the next 17 years. Blade Runner was also a major influence.
Another big thing we took from Gibson was this notion of control. You have this war between the bio-tech companies who want to control the evolution of humanity. Our characters always have reasons for their actions in the game, we didn't want to simply create 'good guys' and 'bad guys' and it's vitally important that the player understands their motivations. It's not black and white.
[B]Talking of colours, why have you opted for a very distinctive black and gold look?[/B]
DA: The game is set in 2027, which is a very important period for humanity. It is a big transition in terms of evolution, the point where we start to experience and experiment with the mechanical augmentation of the body. So we drew an analogy with the Renaissance, when artists started to look at autopsies of the human body. The gold represents the Renaissance era, in the sense that it was a period of hope, a very rich period. Look at the paintings of Rembrandt, for example. The black relates to that cyberpunk influence - the conspiracy, the people in the shadows, that sense of nearing the end of the world.
[B]What is the importance of both PC and console?[/B]
DA: It's very important for us to release the game on PS3 and Xbox 360, because we need to reach that larger audience. That said there is no compromise for us in terms of the experience. If we thought there were constraints [on console] we would not release the game. This is why the second Deus Ex game (back in 2003) was not that well received, because the developers faced such technical constraints.
Also, there is no main platform in the production of Deus Ex. We developed the game in parallel for all platforms. The player will experience the same game, but of course you have to adapt the controls and the AI for PC gaming, because you don't play the same way on PC as you play on console. So we have a designer dedicated to balancing the PC version of the game.
[B]Finally, any stand-out moments at E3 or GamesCom?[/B]
DA: This game is our baby and I'm very proud of the demo. We showed the game to Warren Spector during GamesCom. To look at his eyes looking at what is also, in many ways, his baby, was a very emotional and special moment.[/quote]
[url=http://www.computerandvideogames.com/article.php?id=274013]Next is an interview discussing how Deus Ex is based on real projects that are going to be built in the real world.[/url]
Now we have two audio interviews; [url=http://www.platformnation.com/2010/11/10/deus-ex-human-revolution-interview-with-jean-francois-dugas/]one with Jean-François Dugas, Lead Game Designer[/url], and the other with [url=http://www.platformnation.com/2010/11/11/deus-ex-human-revolution-interview-with-steve-szczepkowski/#podPressPlayerSpace_1]Steve Szczepkowski, Lead Audio Designer[/url].
And now we move on to the [I]far[/I] more interesting developments.
First up, we are told that the PC version of Deus Ex: HR will feature special PC attention:
[url=http://www.neoseeker.com/news/15246-deus-ex-human-revolution-has-improved-ai-on-pc/]Deus Ex: Human Revolution has improved AI on PC[/url]
[quote]We revealed last week Deus Ex: Human Revolution would be getting some PC love in the form of DirectX 11 and Eyefinity support, but in case you needed another reason, producer David Anfossi has noted this version will also be seeing improved enemy AI -- more or less a requirement, he seems to think, due to the increased precision you get with a mouse. Besides that, there will be optimized graphics and controls, and finally, a retooled user interface.
A lot of games for the PC, recently, have been really poorly ported for the PC, and I was wondering if you had any assurances about Human Revolution that this will not happen.
David: No, that'll be the same thing in Deus Ex: Human Revolution. [pause] Joking! No, for sure you must adapt your controls to the PC version, so we have someone working on that, making sure the keyboard mapping is well done, supporting the experience for the PC gamers. It's also important to adjust the AI, because you know, with the mouse you're more precise and quick, compared to the console controls. So we've got someone working on that to adjust the experience. We also have a partnership with AMD, to optimize the graphics for their cards too. With the way we've developed it, we don't really have a main platform, so the controls will be easily adjusted to the PC version. The interface, as well.
True PC title detected.[/quote]
And now... we have some ACTUAL gameplay footage. Footage which shows the HUD! As well as ATI Eyefinity support! Check it out below:
[url=http://www.neoseeker.com/news/15215-deus-ex-human-revolution-pc-sporting-dx-11-features-eyefinity-support/]Deus Ex: Human Revolution PC sporting DX 11 features, Eyefinity support[/url]
[quote][B]Tessellation? Yes please[/B]
Eidos was speaking recently about some PC-specific features for old-time Deus Ex fans in the upcoming Human Revolution. No details were noted, however this video from AMD Tech Day 2010 -- courtesy of our friends at Widescreen Gaming Forum -- reveals DirectX 11 features can be expected, including the always pleasing tessellation, as well as Eyefinity support, and better lighting and depth of field.
If you're not in the know about tesellation, essentially it offers more realistic and natural rendering of objects -- kind of a halfway between what we're used to in games and the perfection you see in Pixar movies. For details on DirectX 11, consult our [url=http://www.neoseeker.com/news/10951-amd-directx-11-by-the-numbers/]DirectX 11 By the numbers feature[/url].
Deus Ex: Human Revolution is expected to launch this coming February.[/quote]
Here is the gameplay:
[media]http://www.youtube.com/watch?v=cLd9E304QZQ[/media]
[media]http://www.youtube.com/watch?v=EYufXPIKrx0[/media]
[media]http://www.youtube.com/watch?v=aIDkzQtCKfg[/media]
[url=http://www.siliconera.com/2010/11/12/tell-us-about-deus-ex-human-revolutions-conspiracies-and-adam-jensons-past/]And finally, another article that reveals more information about Adam Jensen's backstory - read at your own discretion![/url]
Thanks for reading, I'll be back with more media next time!
Oh, and here's a screenshot of the game inventory:
[img]http://img529.imageshack.us/img529/7630/inventoryr.jpg[/img]
I like what I'm seeing so far.
Gunplay looks very basic.
[QUOTE=Alyx Zark;26033982]Gunplay looks very basic.[/QUOTE]
The Eyefinity demos have really shit players. I think they dumbed the AI down majorly too.
Just hope they release official gameplay vids soon.
Icarus Effect is available for pre-order on amazon.
[url]http://www.amazon.com/Deus-Ex-Icarus-James-Swallow/dp/0345523598[/url]
Cover Art:
[img]http://ecx.images-amazon.com/images/I/51dBbLPyciL._SS500_.jpg[/img]
Tomorrow at 4pm GMT - a new gameplay trailer.
[img]http://img35.imageshack.us/img35/2428/theicarus.jpg[/img]
Stay tuned.
Awesome. Looking forward to seeing something new.
Shit, can't wait, need to go to sleep soon to make it come faster... :jittery:
More like Deus Ex: Gaming Revolution, amirite?
I still get the feeling story will some how manage to be inferior to the original. This is only because Square Enix though.
Square Enix is only making the cutscenes, and in the cutscenes field they're easily at the top of the list.
Eidos is doing the rest so I assume they'll do all the writing for the cutscenes and the general story.
I'm pretty skeptical of this not being a console port.
They did say that they had to cut things out because consoles couldn't support it. But then they go on to say that they added better AI for the PC. Something is fishy here.
You might argue that it's consolized but in no way is it a console port. They're building every platform separately, so I don't think any platform will get a port. Maybe just ported from 360 over to PS3.
The trailers look incredible. I have high hopes.
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