I think playing on hardest difficulty right away ruins the experience. If it really is hard then you're just frustrated the whole time instead of playing the game at a normal pace. Hardest difficulties are mostly designed with replaying in mind anyways.
I agree with all those people on reddit, it's looking like it's shaping up to be a bit of a bad game.
If what's been shown is any indication of what the rest of the game is going to be like, then it's looking like it's gonna be largely linear with the odd short multiple choice path that quickly converges back together before long. :(
I hope we're all wrong.
[QUOTE=Riutet;28699311]I agree with all those people on reddit, it's looking like it's shaping up to be a bit of a bad game.
If what's been shown is any indication of what the rest of the game is going to be like, then it's looking like it's gonna be largely linear with the odd short multiple choice path that quickly converges back together before long. :(
I hope we're all wrong.[/QUOTE]
This is one of the very first levels which is still kind of the tutorial fase. Multiple sources confirmed the game will become more complex the further you progress.
In other words: This is one of the most lineair sections you get in the game ( and it still isn't that lineair at all).
[QUOTE=ZakKa!;28700587]This is one of the very first levels which is still kind of the tutorial fase. Multiple sources confirmed the game will become more complex the further you progress.[/quote]
Why do they insist on showing "Tutorial Levels" over and over? Wasn't the other level they showed to multiple sources the tutorial level? Why don't they show a proper section? I'm skeptical as to whether or not they're being entirely truthful about how non-linear the game is.
[quote]In other words: This is one of the most lineair sections you get in the game ( and it still isn't that lineair at all).[/QUOTE]
But it is linear? It's closed off as fuck and the alternate paths are just token alternate routes you can take, even Metro 2033 had those. Have you ever played Thief 1 or 2 or the original Deus Ex? Have you seen some/most of the maps in those games? THAT is non-linear map design, those maps were freaking mazes.
[editline]20th March 2011[/editline]
Oh also, is anyone else mad about the 25 second long animations that play each time you make awesom.. I mean everytime you press X to stun/slap/suck a guard who you've snuck up behind?
I hope they have the sense to remove that and just have a proper melee system in the game because that's going to be really fucking annoying to watch over and over again. I'll be ghosting my first playthrough but damn I am not looking forward to my next runthroughs.
Also, the glowing on everything, that best not be enabled in Deus Ex mode, I don't like to play colour coded popamoles.
[editline]20th March 2011[/editline]
[url]http://www.tweetdeck.com/twitter/DavidAnfossi/~1Jjy3[/url]
"Translation: 'No, it's part of the game's experience. It stands out more in the videos than while playing the game. Believe me, it is not as annoying as what it appears. No complaints received from the +100 playtesters who played the game.'""
Can't turn off the highlights fuuuuuuuuuuuuuuuuuuuuuu
And the health regen, HR confirmed for CoD clone.
[editline]20th March 2011[/editline]
I'm sure the game will get a glowing review regardless. :smug:
Are you kidding me your options for most of Deus Ex 1 were:
crawl in some vents
walk through and kill everyone
Also if proper melee system means clicking to swing over and over until the guy grunts and falls over then you can just go back and play the first. Also one bullet took him down to half health that's more damage than you'd take from gunfire in the first.
[QUOTE=POLOPOZOZO;28702789]Are you kidding me your options for most of Deus Ex 1 were:
crawl in some vents
walk through and kill everyone[/quote]
When was the last time you played Deus Ex? And how many times did you play through it? Go and replay Deus Ex bro. Shit go and play Thief 1 and 2 too.
[quote]Also if proper melee system means clicking to swing over and over until the guy grunts and falls over then you can just go back and play the first.[/quote]
By a proper melee system, I mean being able to swing your stick/rod/sword/dick/whatever at a guy and having it connect without having to rely on some derpass animation playing out or having to wait for a prompt to come up to let you press X to do whatever it is you want to do.
I want the possibility for the player to balls up to be there, I want to have to make sure I connect a good swing across a guy's head in order to knock him out with a baton, I want a melee attack aimed at the spine to do something totally different to a melee attack aimed at an arm. I do not want a one button to do everything system taking me out of action and making me watch my guy be awesome. It's like melee in a game like CoD, there's only really one outcome and the game does all the work for you, there's no room for error and error is often where the stories of heroism and mishaps come from.
[quote]Also one bullet took him down to half health that's more damage than you'd take from gunfire in the first.[/QUOTE]
The first one didn't have both the player and the enemy having pinpoint accuracy, you still died pretty quickly on realistic. I'm not arguing about the game being harder though, I'm arguing about it being linear as dick.
Looks better than invisable war so I'm okay with this
also why is Riutet so mad? it's just a video game, I mean seriously...
You've calculated the linearity of an entire game from a video of a tutorial level?
[QUOTE=JohnEdwards;28703537]Looks better than invisable war so I'm okay with this
also why is Riutet so mad? it's just a video game, I mean seriously...[/QUOTE]
Just telling it like it is. :smug:
[editline]20th March 2011[/editline]
[QUOTE=OutOfExile2;28703547]You've calculated the linearity of an entire game from a video of a tutorial level?[/QUOTE]
That's exactly what I've done.
[editline]20th March 2011[/editline]
No but in all seriousness I'm not saying the entire game will be linear, I'm just saying what we've been shown so far is indicative that it will be.
[QUOTE=Riutet;28703565]I'm not mad, I'm just telling it like it is. :smug:
[editline]20th March 2011[/editline]
That's exactly what I've done.[/QUOTE]
2 paragraphs, for <8 minutes of gameplay
[QUOTE=JohnEdwards;28703592]2 paragraphs, for >8minutes of gameplay[/QUOTE]
And tell me sir, is there <8 minutes of gameplay showing that I'm wrong in my assessment? Because as far as I can see I'm the only one in the past couple of posts making posts based on what I've actually seen, and not what I've been told is "totally in, legit bro legit".
[editline]20th March 2011[/editline]
And in reply to the comments about only seeing a tutorial level:
Why are they showing us a tutorial level? Surely if they don't want people getting disappointed at how linear that shit is they'd show a part of their game that isn't linear?
[QUOTE=Riutet;28703624]And tell me sir, is there >8 minutes of gameplay showing that I'm wrong in my assessment? Because as far as I can see I'm the only one in the past couple of posts making posts based on what I've actually seen, and not what I've been told is "totally in, legit bro legit".[/QUOTE]
uhhhh <8 minutes check my post
Seems like you just want to complain about something, the game looks decent for the first level, as most games are usually 1 way tutorials(yes even deus ex's tutorial was 1 way), this one has 2.
[editline]20th March 2011[/editline]
[QUOTE=Riutet;28703624]
And in reply to the comments about only seeing a tutorial level:
Why are they showing us a tutorial level? Surely if they don't want people getting disappointed at how linear that shit is they'd show a part of their game that isn't linear?[/QUOTE]
Like they have said multiple times in press releases, they don't want to spoil the story line, that's what you play it for.
Are they going to release a demo? Maybe then we can decide how linear the game will be.
[QUOTE=JohnEdwards;28703679]uhhhh <8 minutes check my post[/quote]
Edited it did you, okay I'll edit mine too.
[quote]Seems like you just want to complain about something, the game looks decent for the first level, as most games are usually 1 way tutorials(yes even deus ex's tutorial was 1 way), this one has 2.[/quote]
I don't want to complain, I want a game I can praise, that I can really look forward to because whether or not it'll be good or not isn't in question.
The tutorial level in Deus Ex 1 was a literal videogame tutorial level, as in largely detached from the rest of the game, still tied in but seperate. If this is the first level then I'm comparing it to the first level of Deus Ex 1, Liberty Island. Also this isn't the first level I remember hearing about, I remember the first level being at first a non-combat exposition exploration bit, and then a forced combat bit where you get your arms blown off.
[quote]Like they have said multiple times in press releases, they don't want to spoil the story line, that's what you play it for.[/QUOTE]
Well like I said in my posts, if they can't demonstrate to me that they are telling the truth with decent evidence, I'm going to take what they say with a grain of salt, considering the level of lying and hype talk that goes on in the industry today.
[QUOTE=Riutet;28703782]Edited it did you, okay I'll edit mine too.[/quote]
I don't see an edit notice on it...
[quote]
I don't want to complain, I want a game I can praise, that I can really look forward to because whether or not it'll be good or not isn't in question.
The tutorial level in Deus Ex 1 was a literal videogame tutorial level, as in largely detached from the rest of the game, still tied in but seperate. If this is the first level then I'm comparing it to the first level of Deus Ex 1. Also this isn't the first level I remember hearing about, I remember the first level being at first a non-combat exposition exploration bit, and then a forced combat bit where you get your arms blown off.
[/quote]"I want a game I can praise"
Oh so you are no back to judging the game on 1 level? pretty pathetic...
Actually the tutorial level actually helps make you understand the Deus Ex world when you talk to bob page, learn about your workers, and where you come from. So it is more than a tutorial level, did you even play it? sounds like you skipped it.
[quote]Well like I said in my posts, if they can't demonstrate to me that they are telling the truth with literal evidence, I'm going to take what they say with a grain of salt, considering the level of lying and hype talk that goes on in the industry today.[/quote]Wow are you just trying to make a scene because you aren't getting enough attention? or just being an angsty teen? Either way would you really like to see 30% of the game, so when you do play it you know what is coming, OR do you want a game you have no idea about and discovery things yourself. I am not saying you are wrong, I am saying you are complaining over nothing.
[QUOTE=JohnEdwards;28703853]I don't see an edit notice on it...[/quote]
Did edit it, I just didn't edit what you said, on purpose. :smug:
[quote]"I want a game I can praise"
Oh so you are no back to judging the game on 1 level? pretty pathetic...[/quote]
Damn right I'm judging the game on what I've seen of it, are you judging the game on what you've been told? How can you call me pathetic when you're the one acting like a gullible fool?
[quote]Actually the tutorial level actually helps make you understand the Deus Ex world when you talk to bob page, learn about your workers, and where you come from. So it is more than a tutorial level, did you even play it? sounds like you skipped it.[/quote]
I did play it, and it does provide a good intro into the world of Deus Ex.
BUT, it is a tutorial level in the sense of what the word meant back ways when. Remember the start of Half Life 1? Yeah, the tram ride, not the hazard course (which did also provide a bit of exposition mind).
[quote]Wow are you just trying to make a scene because you aren't getting enough attention? or just being an angsty teen?[/quote]
Attacking the person and not the argument, class act.
[quote]Either way would you really like to see 30% of the game, so when you do play it you know what is coming[/quote]
If they can't show me a good example of non-linear exploration without also revealing 30 percent of their game to me, I do not want to play that 3 hour long game.
[quote]OR do you want a game you have no idea about and discovery things yourself.[/quote]
I DO want to explore the gameworld and make discoveries. But I ALSO want to know whether the game will let me do that or whether it's going to be largely a deceptively linear popamole shooter. Exploration is not a sidepath.
[quote]I am not saying you are wrong, I am saying you are complaining over nothing.[/QUOTE]
If anything you are arguing over nothing, at least I can point to something that corroborates what I'm saying, something that we can see, solid evidence. Whereas you're only pointing to what has been said, and as we all know, words mean nothing in this industry.
[quote]Damn right I'm judging the game on what I've seen of it, are you judging the game on what you've been told? How can you call me pathetic when you're the one acting like a gullible fool? [/quote]
Basically what you are doing is looking at an appitizer and saying the main entree is going to be meh, even though most of the people making it and people who have played it, say it is good.
[quote]I did play it, and it does provide a good intro into the world of Deus Ex.
BUT, it is a tutorial level in the sense of what the word meant back ways when. Remember the start of Half Life 1? Yeah, the tram ride, not the hazard course (which did also provide a bit of exposition mind).[/quote]
Oh, are you mad that people who may not be into the deus ex realm of gameplay have a "lite" intro to it's mechanics?, I mean imagine if the first level of Deus Ex was like the Sub base, or the catacombs, people would have been turned off.
[quote]Attacking the person and not the argument, class act.[/quote]
Just judging from what I see :smug:
[quote]If they can't show me a good example of non-linear exploration without also revealing 30 percent of their game to me, I do not want to play that 3 hour long game.[/quote]
So you want them to show you every possible move in a deus ex level? Did they do that for the first one? as I recall they left it upto you do find it all out.
[quote]I DO want to explore the gameworld and make discoveries. But I ALSO want to know whether the game will let me do that or whether it's going to be largely a deceptively linear popamole shooter. Exploration is not a sidepath.[/quote]
Read reviews of people who have played it, they say it is much like the original in terms of exploration and sidequests.
[quote]If anything you are arguing over nothing, at least I can point to something that corroborates what I'm saying, something that we can see, solid evidence. Whereas you're only pointing to what has been said, and as we all know, words mean nothing in this industry.[/QUOTE]
So in other words if you don't see it then it doesn't exist? :downs:
Some youtube comments some people pointed out:
[quote]"when you explore you can discover many alternate paths"
No bitch, everything is highlighted* so there's nothing to discover."[/quote]
[quote]"Combat" playstyle: Take down the guard with your sword* in a canned animation.
"Stealth" playstyle: Take down the guard with your hands in a canned animation."[/quote]
You know there's something funky going on when youtube commenters are making valid points.
[QUOTE=Riutet;28704187]Some youtube comments some people pointed out:
You know there's something funky going on when youtube commenters are making valid points.[/QUOTE]
Seriously, you are using the first 2 comments you see on youtube as a counter argument? I'm sorry I though you were trying to make a valid point there for a moment, now I just see you are a moron.
Could you guys take your bickering to PMing eachother?
[QUOTE=JohnEdwards;28704169]Basically what you are doing is looking at an appitizer and saying the main entree is going to be meh[/quote]
No, what I am doing is I am eating a cut of meat and deciding whether I'm going to eat the meat it was cut from based on whether I like the flavour of that cut.
[quote]even though most of the people making it and people who have played it, say it is good.[/quote]
Well why didn't you tell me the people making it said it was good? Well now that just goes and changes everything geese boy you shoulda oughta just said that in the first place, dang.
[quote]people who have played it, say it is good.[/quote]
Videogame journalists, professional liars. I don't trust a word they say, and for a good reason, they're shills. The only thing that gives me hope for DE:HR is that RPS spoke well of it.
[quote]Oh, are you mad that people who may not be into the deus ex realm of gameplay have a "lite" intro to it's mechanics?, I mean imagine if the first level of Deus Ex was like the Sub base, or the catacombs, people would have been turned off.[/quote]
No, if it's the tutorial then it should be a seperate part of the game, an optional mode to select that introduces you to the mechanics of the game in an environment much like the first Deus Ex's tutorial. Introducing people to Deus Ex by giving them a section that plays nothing like the Deus Ex formula is not how you introduce people to Deus Ex, it's how you introduce them to a Deus Ex popamole clone.
I'm not arguing that there shouldn't be a tutorial, I'm arguing that they shouldn't show off the tutorial if it doesn't show off what the game does best.
[quote]Just judging from what I see :smug:[/quote]
:iceburn:
[quote]So you want them to show you every possible move in a deus ex level? Did they do that for the first one? as I recall they left it upto you do find it all out.[/quote]
Now you're just trolling me aren't you? I want them to demonstrate that their game has the same level of map design found in Deus Ex 1, Deus Ex 1 didn't have to prove it was like a Deus Ex game because it had no predecessor. Invisible War was evidence that it's a formula that is easy to fuck up even when it seems like you're doing everything right.
[quote]Read reviews of people who have played it, they say it is much like the original in terms of exploration and sidequests.[/quote]
Sure, just after I'm done reading how Dragon Age 2 is darkier, sexier, better.
[quote]So in other words if you don't see it then it doesn't exist? :downs:[/QUOTE]
Generally when deciding whether something is true or not you want to use a healthy mix of empiricism and rationalism. Do I see evidence that I may be wrong? Nope, do I see evidence that I may be right? Yes. Is hype and bullshitting a common practice in videogame journalism? Yes. Then I must see for myself.
[editline]20th March 2011[/editline]
[QUOTE=JohnEdwards;28704218]Seriously, you are using the first 2 comments you see on youtube as a counter argument? I'm sorry I though you were trying to make a valid point there for a moment, now I just see you are a moron.[/QUOTE]
No, I'm not. I just happened to post it before the page updated with what you said. Keep your panties on son.
Seriously though the way you jump to conclusions without taking into consideration what is evident speaks volumes about you, if I were replying to you I'd quote what you said and argue each sentence sequentially as I've been doing for the past page.
[editline]20th March 2011[/editline]
[img]http://i.cubeupload.com/VN5m1B.png[/img]
...even the comic is popamole.
[QUOTE=JohnEdwards;28703537]also why is Riutet so mad? it's just a video game, I mean seriously...[/QUOTE]
that's the worst argument in the history of man
[QUOTE=Riutet;28704355] pointless text[/QUOTE]
Wow, stop arguing. You're either a troll, an attention whore or seriously don't get the point of game. The level design in Human Revolution is going to be brilliant as I, I mean [B]we[/B](as this whole thread) knows. It will allow you to do the same as you could in Deus Ex 1, multiple paths everytime and choices that you do all the time are getting different reactions and you make a major influence on the story, what's here that isn't Deus Ex? Their fact of showing the tutorial level and not any other? So far I don't hope, I already know the game is good. Now they're just polishing it, which means extra good. :v:
[QUOTE=Jericho_Rus;28705233]Wow, stop arguing. You're either a troll, an attention whore or seriously don't get the point of game. The level design in Human Revolution is going to be brilliant as I, I mean [B]we[/B](as this whole thread) knows. It will allow you to do the same as you could in Deus Ex 1, multiple paths everytime and choices that you do are getting different reactions. So far I don't hope, I already know the game is good. Now they're just polishing it, which means extra good. :v:[/QUOTE]
Well slap me on the wrists and call me Jennifer, you've set me on the straight and narrow for sure. I don't need no visual video proofs no more, nor do I need to listen to people who have genuinely played the game, because you, yes you, a poster on an internet forum, someone who definitely has not played the game is telling me how it is and how it's going to be. Bless you sir. Please if you will, tell me your name so that I can name my first born after you as a sign of deep respect for what you've done for me today.
[QUOTE=Riutet;28705270]Well slap me on the wrists and call me Jennifer, you've set me on the straight and narrow for sure. I don't need no visual video proofs no more, [b]nor do I need to listen to people who have genuinely played the game[/b], because you, yes you, a poster on an internet forum, someone who definitely has not played the game is telling me how it is and how it's going to be. Bless you sir. Please if you will, tell me your name so that I can name my first born after you as a sign of deep respect for what you've done for me today.[/QUOTE]
People who played the game said only the first levels are a bit linear. EM confirmed this, many previewers confirmed this. (I posted this on the last page). People who've seen and played the game said the later levels are very non-linear and you can explore at will. There are also people who said even the first levels weren't linear...
Might I also remind you that the first Deus Ex also had some linear levels?
Also, the gameplay video from friday isn't that lineair at all. Just a small section which already has multiple path ways.
[QUOTE=ZakKa!;28705355]People who played the game all said only the first levels are linear. EM confirmed this, many previewers confirmed this. (I posted this on the last page). People who've seen and played the more than we do all said the later levels are very non-linair and you can explore at will. S
Might I also remind you that the first Deus Ex also had some lineair levels?[/QUOTE]
I'll believe it when I see it, until then though I'm sticking to my guns.
And yes I know some levels in Deus Ex were linear, but guess what, when you're showing off non-linearity in your game, you don't show off a linear section, you show off a non-linear section. Unless that is, that [i]that[/i] is your idea of non-linearity and the much touted non-linear sections of your game are also like that. In which case you do show off that section so you can make the "It's only linear at the start" argument.
Deus Ex: Human Revolution is a game.
It has easy, somewhat linear levels at the start to help ease in newcomers to the game.
The first Deus Ex game had this, as well.
Just buy the game and enjoy it, who gives a shit about object highlighting.
[editline]20th March 2011[/editline]
[QUOTE=Riutet;28704187]Some youtube comments some people pointed out:
You know there's something funky going on when youtube commenters are making valid points.[/QUOTE]
Except they aren't making valid points
[QUOTE=Riutet;28705270]Well slap me on the wrists and call me Jennifer, you've set me on the straight and narrow for sure. I don't need no visual video proofs no more, nor do I need to listen to people who have genuinely played the game, because you, yes you, a poster on an internet forum, someone who definitely has not played the game is telling me how it is and how it's going to be. Bless you sir. Please if you will, tell me your name so that I can name my first born after you as a sign of deep respect for what you've done for me today.[/QUOTE]
and yet you, just another cock sucking faggot posting on the internet knows the truth too? FUCK I THOUGHT ONLY I KNEW THE INTERNET TRUTH!
see where this gets you?
[QUOTE=Riutet;28699311]I agree with all those people on reddit,[/QUOTE]
well, there's your problem
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