After a year of work, I FINALLY published my game.
107 replies, posted
Don't seem too sluggish to me. Although the last level feels impossible :D
I got through all the songs and I died of a stroke on the last one.
[QUOTE=reedbo;25312198]Wow, it's amazing to see that you stuck with it from the very beginning. I remember when this was a horrible flash game that you posted on facepunch that earned horrible comments. Good Job.[/QUOTE]
Was the catcher an upside down stickman? I can send you a link to the first public version...oh god the horror.
Love the music, love the simplicity! The last 2 are fucking insane!
Awesome job man! I will be playing this for a quite a while if you keep making levels!
[editline]08:34PM[/editline]
Just download 4 of the 5 songs!
It's too hard. Start again.
Ah i remember this. Pretty good
[QUOTE=PopLot;25322891]It's too hard. Start again.[/QUOTE]
Because that's good advice :downs:
Man, this has come a [b][u]LONG[/u][/b] way since the first version you showed me. Good work, I still demand a version with actual beat detection :)
Any plans for your next game?
This is fucking impossible to play with a touchpad
It seems that the OP has devoted more energy into the game's aesthetics than he has into the actual gameplay. The Church of Pimpus Dei warns against such practices, emphasizing the importance of [I]gameplay over graphics.[/I]
The way that it is right now, there's practically nothing to it, other than swaying your mouse cursor from side-to-side in a discombobulated fashion, hoping you'll catch a note or two. The synchronization issues people are talking about are probably referring to the mouse-cursor slipping out of the window, so I won't hold that against the game.
It's still horribly boring though, even for a flash game - (and that says a lot.)
[QUOTE=God's Pimp Hand;25375711]The way that it is right now, there's practically nothing to it, other than swaying your mouse cursor from side-to-side in a discombobulated fashion, hoping you'll catch a note or two.[/QUOTE]
[i](Remember guys, this guy has an opinion.)[/i]
Anyway, I think it's a little more than hoping to catch notes on Chaoz Airflow, but you're right. The game doesn't feel as melodious as it could be without beat detection of some sort as mentioned by Joshyy.
Perhaps you could throw in a line where the notes disappear before they go offscreen while you're at it too Geel, if that's not too much to ask.
The difficulty curve is maybe a bit too steep, i'd recommend adding a few more songs to even it out.
It's a pretty fun game anyway, nice work.
Shit that's pretty enjoyable.
[QUOTE=God's Pimp Hand;25375711]It seems that the OP has devoted more energy into the game's aesthetics than he has into the actual gameplay. The Church of Pimpus Dei warns against such practices, emphasizing the importance of [I]gameplay over graphics.[/I]
The way that it is right now, there's practically nothing to it, other than swaying your mouse cursor from side-to-side in a discombobulated fashion, hoping you'll catch a note or two. The synchronization issues people are talking about are probably referring to the mouse-cursor slipping out of the window, so I won't hold that against the game.
It's still horribly boring though, even for a flash game - (and that says a lot.)[/QUOTE]
I'd love to listen to your [b]amazing[/b] methods of making a good game, but the positive feedback heavily outweighs the negative.
nice job it's a good game but [B]one year[/B] wow
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