• Fallout Series Thread V6 - FalloutNV.exe has stopped responding
    3,689 replies, posted
[QUOTE=Rahkshi lord;29231468]Toes are a hardcoded engine thing? I didn't know that. :downs:[/QUOTE] The polygon limit required to add them is. AKA around 200.
[QUOTE=DireAvenger;29231582]The polygon limit required to add them is. AKA around 200.[/QUOTE] Mods have added toes toes though.
[QUOTE=DireAvenger;29231582]The polygon limit required to add them is. AKA around 200.[/QUOTE] Yeah, the only reason you should get the nude mods is the hires textures/models that mean the characters actually have toes. [editline]17th April 2011[/editline] [QUOTE=M.Ciaster;29213919]Just realised something interesting a few days ago, guys. The rockets used by the ghouls in Come Fly With Me: [media]http://images2.wikia.nocookie.net/__cb20101111213734/fallout/images/thumb/1/1f/Fallout_New_Vegas_Rockets.jpg/830px-Fallout_New_Vegas_Rockets.jpg[/media] look a lot like the rocket in the Interplay logo in the intros of F1 and F2: [media]http://filesmelt.com/dl/interplaylogo.PNG[/media][/QUOTE] rockets like that were used fucking everywhere in 50s scifi, I'd be surprised if they [b]didn't[/b] look similar
Oh for fuck's sake, I just tried to uninstall the Pip-boy 2500 mod and now it doesn't appear, but neither does the regular pip-boy. Is there something I can do to get the regular Pip-boy back?
[QUOTE=Schmaaa;29232252]Oh for fuck's sake, I just tried to uninstall the Pip-boy 2500 mod and now it doesn't appear, but neither does the regular pip-boy. Is there something I can do to get the regular Pip-boy back?[/QUOTE] Try "player.giveitem 15038 1" and "player.giveitem 25b83 1"
neither work, it says "cannot parse this line" and "syntax error". EDIT: found the problem, it's player.additem, not giveitem. EDIT: It still doesn't work, what the fuck did this mod DO? I fucking hate when some fuckup of a modder doesn't know how not to screw up the entire fucking game. Will reinstalling delete my mod files?
[QUOTE=Schmaaa;29232393]neither work, it says "cannot parse this line" and "syntax error". EDIT: found the problem, it's player.additem, not giveitem. EDIT: It still doesn't work, what the fuck did this mod DO? I fucking hate when some fuckup of a modder doesn't know how not to screw up the entire fucking game. Will reinstalling delete my mod files?[/QUOTE] just back them up
Equip the items as well using player.equipitem 15038 and player.equipitem 25b83
Well, to late, I already reinstalled. But if that doesn't work for some fucked up reason, I'll try that.
Wandering round the wastes, find Quarry Junction, agree to clear out Death Claws thinking "Ach, it'll be no trouble". 5 Deathclaws attack me at once :gonk:
Under what circumstances would any amount of deathclaws be "no trouble"? by the way, I think I'll just reinstall the mods that I want completely, because for some reason reinstalling NV also reinstalled the mod folder, so I think I may have missed a file when I deleted it from the folder.
[QUOTE=Schmaaa;29243490]Under what circumstances would any amount of deathclaws be "no trouble"?[/QUOTE] [img]http://img.listal.com/image/253338/500full-jackie-chan.jpg[/img]
to me, after playing new vegas for months on end, i find it hard to go back to fallout 3, it feels like its missing alot. i wonder if anyone has thought of making a mod that adds new vegas' content to fallout 3
[QUOTE=Schmaaa;29243490]Under what circumstances would any amount of deathclaws be "no trouble"?[/QUOTE] One or two deathclaws, power armor, power fist, Piercing Strike perk. Companion possibly required.
You know what would be an awesome perk? Being able to do kung fu moves on people while completely unarmed. It would be fun as hell to roundhouse kick a deathclaw in the face.
[QUOTE=XanaToast.;29246795]to me, after playing new vegas for months on end, i find it hard to go back to fallout 3, it feels like its missing alot. i wonder if anyone has thought of making a mod that adds new vegas' content to fallout 3[/QUOTE] as new Vegas was packaged with almost all of FO3's resources, you might be able to mod fo3 into NV
Somebody managed to do it, just stick fallout3.ini into the appropriate NV folder and the map should load, not sure about everything else, like characters, quests and how the fuck do you get there from Vegas.
[code]coc Vault101a[/code] That should get you somewhere in or just outside Vault 101. I'm not sure what the wiki means by "entrance"
[QUOTE=lavacano;29251650][code]coc Vault101a[/code] That should get you somewhere in or just outside Vault 101. I'm not sure what the wiki means by "entrance"[/QUOTE] Anyone volunteer to test?
That command will move you inside the Vault 101 entrance cell, right next to the wooden door leading to the Capital Wasteland.
[QUOTE=jimhowl33t;29251431]Somebody managed to do it, just stick fallout3.ini into the appropriate NV folder and the map should load, not sure about everything else, like characters, quests and how the fuck do you get there from Vegas.[/QUOTE] The whole thing is completely playable, but there are a few problems (FO3 guns that aren't already in NV don't have ironsights, LODs need regenerating, imagespaces need to be sorted out, etc) but nothing that should make it nonfunctional.
[QUOTE=Fhenexx;29254909]The whole thing is completely playable, but there are a few problems (FO3 guns that aren't already in NV don't have ironsights, LODs need regenerating, imagespaces need to be sorted out, etc) but nothing that should make it nonfunctional.[/QUOTE] Do you need Fallout 3 installed for this to work? I'm guessing so but just wondering.
[QUOTE=Trooper-guy1;29255034]Do you need Fallout 3 installed for this to work? I'm guessing so but just wondering.[/QUOTE] You don't need it installed, but you do need all the data from it, like the main Fallout3.esm, all the .bsa files, and (optionally) the DLC files as well. If you don't already have those files on-hand, though, you're probably going to have to reinstall it again.
Furohman it wasn't your mod it was my hardrive acting up. It's currently in the shop if your wondering.
[QUOTE=Schmaaa;29243490]Under what circumstances would any amount of deathclaws be "no trouble"? [/QUOTE] If they are in fallout 3 :iceburn:
I recently installed the whole Shader Enhanced mod and all the other side mods to improve it even more (Cinematech, Dynavision, etc) and I must say if you set it up correctly it looks amazing. Now I just need to get some texture mods (Still thinking about those, if they don't make my computer explode.) and then on to the content. Anyone able to suggest an over-haul or huge mod that improves things in NV? I've been looking but all I can find are body mods.
[media]http://www.youtube.com/watch?v=MGEKxz95XUg&feature=related[/media] How the hell do I do this? Even the quests are working. Albeit buggy though.
[QUOTE=Third_Freako;29259444][media]http://www.youtube.com/watch?v=MGEKxz95XUg&feature=related[/media] How the hell do I do this? Even the quests are working. Albeit buggy though.[/QUOTE] It is about time. I hope they get the bugs ironed out. This would be amazing, even if it doesn't match up at all with Vegas.
What's so special about Vault 101?
[QUOTE=Rong;29260684]What's so special about Vault 101?[/QUOTE] It was where you were born It is where you will die No-one ever enters No-one ever leaves
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