I bought this and Stalker: SoC finally! One problem though, is there a way I can make them download and install on my D Drive? I don't have very much space on C right now, not near enough at least.
Is there a reason why on some planes the automatic gear button works, while on others don't. For example, on the wildcat, The gear wouldnt go up no matter how long or how many times I pressed it(ended up binding manual gear, and rapidly hitting said button every time I took off), whereas the same button works on the P-51.
[QUOTE=capgun;19217371]Is there a reason why on some planes the automatic gear button works, while on others don't. For example, on the wildcat, The gear wouldnt go up no matter how long or how many times I pressed it(ended up binding manual gear, and rapidly hitting said button every time I took off), whereas the same button works on the P-51.[/QUOTE]
Some planes actually don't have hydraulics or whatnot controlling the gears in real life, so you have to crank them up manually in IL-2.
This game is beyond good!
I need to reinstall it!
Then figure out how to get my data off my old IDE drive...anyone know of a way/cable to get info from IDE to a SATA connection?
My new motherboard is sans IDE and i have about 2gb of skins on my old drive :(
[QUOTE=Carnotite;19218506]Some planes actually don't have hydraulics or whatnot controlling the gears in real life, so you have to crank them up manually in IL-2.[/QUOTE]
Huh. Didn't know that. I thought my keyboard and joystick were screwed up.
[QUOTE=capgun;19221972]Huh. Didn't know that. I thought my keyboard and joystick were screwed up.[/QUOTE]
If i remember right, it's only the Russian I-16 variants, and the US Navy F4F Wildcats and the FM-2 (which is just a wildcat with a better engine).
I think it was 26 cranks in real life (too lazy to Wiki) to get the gear up on the F4F, so however many it took, you have to hit the key that many times. It's a pain in the ass.
[QUOTE=actionhank;19223406]If i remember right, it's only the Russian I-16 variants, and the US Navy F4F Wildcats and the FM-2 (which is just a wildcat with a better engine).
I think it was 26 cranks in real life (too lazy to Wiki) to get the gear up on the F4F, so however many it took, you have to hit the key that many times. It's a pain in the ass.[/QUOTE]
I actually achieved the highest level of laziness when I started chopping my gear off shortly after takeoff instead of retracting them. As far as landing goes, it's just a bonus if they can use the plane again after, right?
Crash video was awesome. Made me want the game on its own.
What patch are you guys all running? I remember the 4.08m patch being the latest and now I see this new 4.09 release.
^
I'm a bit confused about that. Remember reading that its an unofficial patch
theres a server on xfire called: JG154
it runs the 4.09m patch (its a beta patch not an unofficial)
its always empty, and has everything exept for the unflyable aircraft and water.
-nvm-
So what mods are good for this? What's this AAA I'm hearing about?
[QUOTE=lettuce_head;19230588]So what mods are good for this? What's this AAA I'm hearing about?[/QUOTE]
A mod that makes a crapload of currently AI-only planes flyable, and adds new too. Also new, better sounds.
[url]http://allaircraftarcade.com/forum/viewtopic.php?t=11860[/url]
You need to register to download it though.
[code]
_DOCS_ (Documentation for some mods)
6DOF_Tracker_2_0_sHr
A5M4
ACES
Aircraft
AR-196A3
Askania_EZ-421-A1_For_Ta-183
Askania_EZ-42_For_Fw190-D9
B17D
B17E
B17F
B17G
B24J-100-CF
B25C25
B25G1
B25H1
B29
B29_Silver_Plate
B5N2_KATE
B6N2_JILL
BeaufighterMkX
BF-109-F1
BF-109-K14
BF-109F_Jabo
BF-109F_Kanonenboot
BF-109F_Trop
BF-110-C4
BF-110-C4B
BF-110-G4
Bf109-E_Mirror_v1_1
BLENHEIM-1
BLENHEIM-1F
BLENHEIM-4
BombBayDoors_Plus_v2_0
C47
ChaikaBS
ChaikaFIN
Cockpits_BF_109_Mod
Cockpits_HurriFulNW
Cockpit_F6F_0_1
Cockpit_FW-190A-4
Cockpit_FW-190A-5_A-6
Cockpit_FW-190A-8_A-9
Cockpit_FW-190D-9
Cockpit_I-16
Cockpit_Mosquito
Cockpit_P40_0_1
Cockpit_Spitfire_0_1
Cockpit_Yak-1_0_1
Collision_height
Crater_F_IV
DB_3B
DB_3F
DB_3M
DB_3T
EngineFlame
F6F_MIRROR_MOD
Flare_Distance
FW-189_A-2
FW-190A5u14
FW-190_A-3
FW-190_D-11
FW-190_D-13
FW-200_C3U4
Fw190_Bar_Out
Fw190_Update
G11
G4M2E_and_MXY-7
German_Torpedoes
Gladiator_Mk1
Gladiator_MkII
Gray_curving_Smoketrail
GroundDust
H8K1
HUDConfig_v1
HurricaneMkIId
IL4
Ju-52-3mg
Ju-88A4_Torpedo_Bomber
KI-21-I-Sally
KI-21-II-Sally
Ki-46-Otsu
Ki-46-OtsuHei
Ki-46-Recce
L2D
LI2
MACCHI_200_1
MACCHI_200_7_AND_7FB
MACCHI_202
MapMods
MBR-2AM34
ME-321
ME-323
ME-410_A
ME-410_B
ME-410_D
Mosquito_MkIV
Mosquito_Mk_BXVI
Mosquito_Update
Nacht234
Neman_R-10
ObjectsMap
P51D_MIRROR_MOD
PBN-1
PE8
P_47DGunsights_v1_3
RWD-8
SB_2M-100A
SB_2M-103
Seafire_MKII
SKINMOD
Spitfire_MKVC
Spitfire_MKVIII
SpitMk1
SplashScreen
Static_Aircraft
STD
SU_2
TBF-1C
TBM-3
Tempest5_11LBS
Tempest5_13LBS
TU_2S
U2VS
WindConfig_v3
-----------------------OPTIONAL
-BritishReticlesMod
-Cockpits_BF_109F_Default
-Flushys_cloudmod_v1
-PropTex
-FMB (map builders, you may enable this to create your maps. Please disable when joining a crt2)
----------------------OPTIONAL
Note:
Version 1.1 includes BombBayDoors_Plus_v2 as well as WindConfig_v3. Data on how to enforce these items on the server side can be found in the folder named.
....1946\Mods\_DOCS_
Included Map Mods:
ash_BoF
CAN_Channel
dlv_Philippines
dlv_Sinai
ffb_Thailand
fly_zo_BOB
JV69_LYBIA_N-E
LALnormandy1
LALnormandy2
LAL_Okinawa
Mbug_Slovakia_winter
mrz_Centmed
mrz_Malta
NTL_Darwin_Small
RD_Malvinas
Slot
vol_ItalyAfricaGreece
vol_Sardegna
zip_Alpen
Zuti_Slovenia
Included in 1.1 are the following Map Updates:
Slot:
corrected shorelines
vol_ItalyAfricaGreece
corrected spawn points for dogfight dedicated server
Zuti_Slovenia
Edited airfields to allow bombers to take off from fighter fields
[/code]
I think we need some Facepunch dogfighting.
The multiplayer is so much fun with a lot of players. You can get 20-30 planes all taking off at once, flying together in a huge swarm, and when both sides hit, there's a massive swarm of bullets and missiles...
That's when your wing gets clipped by an incoming enemy who flies past you, causing you to spin out of control, and have to bail out.
What happens when you're shot down? Do you have to fly ALL the way back to the dog fight?
[QUOTE=KingQ8;19232082]What happens when you're shot down? Do you have to fly ALL the way back to the dog fight?[/QUOTE]
Take off and fly back to the battle. Usually takes 5-10 minutes.
As a small info tidbit, if you want good scores in multiplayer, you have to fly back to your base and land successfully.
Shooting down an enemy fighter but getting shot down afterwards: 10 points.
Shooting down an enemy fighter and flying back to base + landing successfully: 100 points.
Shooting heavy bombers give more score, I think it was 20/200 or something similar.
It does depend on the map, though.
Some maps have the bases about 30 seconds' flight from each other, others are a minute or two, others about 10 minutes.
Jesus christ the learning curve is steep.
Went out and bought a relatively cheap joystick today. Its got yaw though.
It is seriously hard to learn. Just about managed to take off with out completely trashing the plane. I usually have a few scrapes on take off, so I have to make do without one or two of the airelons(sp?)
Carrier landings are an entirely different thing :derp:
[QUOTE=Fergeh;19233190]Jesus christ the learning curve is steep.
Went out and bought a relatively cheap joystick today. Its got yaw though.
It is seriously hard to learn. Just about managed to take off with out completely trashing the plane. I usually have a few scrapes on take off, so I have to make do without one or two of the airelons(sp?)
Carrier landings are an entirely different thing :derp:[/QUOTE]
I would save carrier landings for a little later, I think it's more important to learn how to take off, fly without stalling, shoot decently, and land on land first. I could be wrong, not sure how many MP missions force you to take off from a carrier.
Also, make sure your flaps are in the take off position, and lock your tailwheel if you can once you're on the runway. Flying without control surfaces is a bitch, can't imagine having to start that way.
I remember how awesome it felt to take off a carrier and shoot down an enemy plane in a full/100% realism server for the first time.
Yeah I've been fiddling with the flaps, what buttons are they?
My flap control method consists of interchangably hammering 'f' or 'v'
[QUOTE=Fergeh;19233280]Yeah I've been fiddling with the flaps, what buttons are they?
My flap control method consists of interchangably hammering 'f' or 'v'[/QUOTE]
Haha, it is F and V by default. V lowers them, F raises them. Some planes have more settings for them than others, but in general they can be raised, combat, takeoff, or landing. As they get lower they produce more lift so you don't stall out when trying to land or need a mile long runway when taking off. Make sure they're at combat or raised when you actually get up to speed, otherwise they can jam up or tear off. Sorry if I'm telling you stuff you already know. :v:
Are flaps just supposed to go fssshhhhhh and not say anything and what % flaps should I have when in combat
I've been doing ok, I just tend to stall alot when dogfighting.
Does this game take fucking weeks to learn how to play like every other flight simulator? If not I might try it.
[QUOTE=Umi-hebi;19233528]Are flaps just supposed to go fssshhhhhh and not say anything and what % flaps should I have when in combat[/QUOTE]
If you have flaps assigned to a slider on your joystick, then yes. I don't know what percentage off the top of my head, but try somewhere around 25% or so. If your plane shakes and you aren't in a dive/being shot/shot already then you're going too fast for your current flap settings. Flaps at combat settings should cause a slight speed penalty but let you make tighter/faster turns, so in some situations you might even want them completely up.
I'm not an expert, so someone else feel free to jump in and correct me if I'm misguiding here.
Hmm... Can anyone give me advice on how to be good? I used to play it a lot but never really got good at it.
Hm, darn, I could have bought this game aswell, I spent my last money on Kane & Lynch Dead Men. (I really wanted something to play splitscreen with my cousin and it was really cheap so was worth it.)
What sort of difficulty is mulitplayer usually at? Like do people use limited ammo/fuel, are stalls/spins usually enabled?
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