[QUOTE=Jasun;30081792]No.. what I said is that the game will never truly be 'complete' and we shouldn't have to be putting up with game-breaking updates because of the fact it's not been 'released' yet.[/quote]
I have never seen someone so perfectly wrong before.
[QUOTE=Paramud;30081669]Mojang is better than Valve either way.[/QUOTE]
You can't be serious.
You're sounding more and more like a Mojang fanboy who would blindly defend Notch to the death. Have you even seen what Notch has done to Minecraft?
Read from 1.6 up on the [url=http://www.minecraftwiki.net/wiki/Version_history]version history[/url] page.
[editline]Ain't nothin' gonna break-a mah automerge...[/editline]
[QUOTE=Glent;30081790]Exploding beds in the nether is intentional because you weren't meant to be able to sleep there.[/QUOTE]
Still seems like a pretty lazy "fix".
[QUOTE=Paramud;30081749]What you're saying is that, since Valve can do it, Mojang should be able to do it.
[B]No.[/b] Valve and Mojang are nothing alike.[/QUOTE]Yeh, Valve actually has talented coders.
Paramud, just stop. Your inability to come up with some form of coherent argument and also your lack of ability to read and digest other people's replies is just causing you to look like an idiot.
Oh, and any credibility you had was lost when the said that 'Mojang is better than Valve' - despite the fact that I'm not a Valve fanboy, you are so incredibly wrong.
[QUOTE=E-102 Gamma;30081885]You can't be serious.
You're sounding more and more like a Mojang fanboy who would blindly defend Notch to the death.[/quote]
If Minecraft was fully released, I'd be right with you. This is horrible behaviour
[b]for a finished game.[/b]
[quote]Have you even seen what Notch has done to Minecraft?[/QUOTE]
Yes. I've been playing since Alpha.
[editline]27th May 2011[/editline]
[QUOTE=Jasun;30081926]Paramud, just stop. Your inability to come up with some form of coherent argument and also your lack of ability to read and digest other people's replies is just causing you to look like an idiot.
Oh, and any credibility you had was lost when the said that 'Mojang is better than Valve' - despite the fact that I'm not a Valve fanboy, you are so incredibly wrong.[/QUOTE]
I'm sorry. How can I say this,
[b]Games will never be completely bug-free before release. Your expectations are too god damn high. The fact that it isn't finished is exactly why you should put up with game-breaking bugs.
Because it isn't. Fucking. Finished.[/b]
[QUOTE=Paramud;30081950]If Minecraft was fully released, I'd be right with you. This is horrible behaviour
[b]for a finished game.[/b][/QUOTE]
You're still evading the fact that 1.6 actually made the game a lot worse. And didn't really fix or add that much to make up for it.
We were much better off before 1.6 was released.
[QUOTE=Paramud;30081950]I'm sorry. How can I say this,
[b]Games will never be completely bug-free before release. Your expectations are too god damn high. The fact that it isn't finished is exactly why you should put up with game-breaking bugs.
Because it isn't. Fucking. Finished.[/b][/QUOTE]
Okay, wow.
It's like you don't even realize how many glaringly-obvious game-breaking bugs came with the 1.6 update and its hotfixes. You just keep pushing your argument that Minecraft being "in beta" completely excuses the disaster that was the 1.6 update.
[QUOTE=E-102 Gamma;30081977]You're still evading the fact that 1.6 actually made the game a lot worse.[/quote]
Debatable depending on your experience. I haven't come across any game breaking bugs, and I've actually had quite a bit of fun with this update.
Although I am missing multiplayer, I had quite a bit of fun playing online before the server went down due to the Nether issues.
Paramud. Every single game has it's bugs. No games are perfect, even upon release. But for a [b]BETA[/b] that I [b]PAYED[/b] for, that I was [b]PROMISED[/b] updates and a full game, when Notch releases a update that completely breaks my Minecraft going from me playing it and having fun (pre- 1.6) to me not being even to get to the game menu( after 1.6 update), I think there's something going wrong. And oh, congratulations on playing since Alpha :v: ..
[QUOTE=Paramud;30081950]If Minecraft was fully released, I'd be right with you. This is horrible behaviour
[b]for a finished game.[/b]
Yes. I've been playing since Alpha.
[editline]27th May 2011[/editline]
I'm sorry. How can I say this,
[b]Games will never be completely bug-free before release. Your expectations are too god damn high. The fact that it isn't finished is exactly why you should put up with game-breaking bugs.
Because it isn't. Fucking. Finished.[/b][/QUOTE]
My expectations are to be able to play the game that I paid for, and it not to be broken by half-assed, untested updates.
Fool.
[QUOTE=Within;30078638][IMG]http://localhostr.com/files/L3RuE6W/lol.png[/IMG]
[IMG]http://localhostr.com/files/BR3P9e1/lol.png[/IMG]
Good to know the work ethics of Mojang is through the roof while they have decimated the game 2,322,208 people have spent money to help develop.[/QUOTE]
You do know that Jeb has been taken off development on MineCraft right?
[QUOTE=br4ww;30082006]Paramud. Every single game has it's bugs. No games are perfect, even upon release. But for a [b]BETA[/b] that I [b]PAYED[/b] for, that I was [b]PROMISED[/b] updates and a full game, when Notch releases a update that completely breaks my Minecraft going from me playing it and having fun to me not being even to get to the game menu, I think there's something going wrong. And oh, congratulations on playing since Alpha :v: ..[/QUOTE]
[QUOTE=Jasun;30082008]My expectations are to be able to play the game that I paid for, and it not to be broken by half-assed, untested updates.
Fool.[/QUOTE]
[quote]Your expectations are too god damn high.[/quote]
How many other games do you know of that let you in on the beta at all when you preorder them?
[QUOTE=Jasun;30082008]My expectations are to be able to play the game that I paid for, and it not to be broken by half-assed, untested updates.
Fool.[/QUOTE]
You paid £10. Big whoop. You pay the same amount for GMod and that breaks just as much as it fixes and GMod is a a finished "game".
[QUOTE=Paramud;30081999]Debatable depending on your experience. I haven't come across any game breaking bugs, and I've actually had quite a bit of fun with this update.
Although I am missing multiplayer, I had quite a bit of fun playing online before the server went down due to the Nether issues.[/QUOTE]
Exactly. Multiplayer was a large component of Minecraft, and one of the main reasons people bought Minecraft in the first place. There are several other game breaking bugs as well, you just haven't had the misfortune to come across them yet.
[QUOTE=Paramud;30082037]How many other games do you know of that let you in on the beta at all when you preorder them?[/QUOTE]
You know, I'd be fucking [b]HAPPY[/b] if Notch hadn't released Minecraft yet, and released it in a few months if it was game-breaking-bugs free.
And there's quite a few other games. You're just being dumb.
[QUOTE=HatredViral;30082041]You paid £10. Big whoop. You pay the same amount for GMod and that breaks just as much as it fixes and GMod is a a finished "game".[/QUOTE]
Isn't Garry a 1 man team with regards to Gmod?
And anything game breaking with Gmod gets fixed like the same day or the next day?
[QUOTE=HatredViral;30082041]You paid £10. Big whoop. You pay the same amount for GMod and that breaks just as much as it fixes and GMod is a a finished "game".[/QUOTE]
Sorry, but I'm actually able to play Gmod, go online, play with other players, etc. :v:
[QUOTE=br4ww;30082085]You know, I'd be fucking [b]HAPPY[/b] if Notch hadn't released Minecraft yet, and released it in a few months if it was game-breaking-bugs free.
And there's quite a few other games. You're just being dumb.[/QUOTE]
Then stop playing. If you hate the game so damn much, stop fucking playing. If you don't hate the game, deal with it.
[QUOTE=Paramud;30082118]Then stop playing. If you hate the game so damn much, stop fucking playing. If you don't hate the game, deal with it.[/QUOTE]
Thing is, I payed for this game. When I payed for it, back in Infdev, it was actually... y'know, playable.
[QUOTE=br4ww;30082138]Thing is, I payed for this game. When I payed for it, back in Infdev, it was actually... y'know, playable.[/QUOTE]
It still is. I haven't had any issues with it. Worst I've gotten were some invisible chunks extremely far out from my spawn.
Regardless, you can regret buying games all you want. For example, I own Splinter Cell: Double Agent.
[QUOTE=Paramud;30081999]Debatable depending on your experience. I haven't come across any game breaking bugs, and I've actually had quite a bit of fun with this update.
Although I am missing multiplayer, I had quite a bit of fun playing online before the server went down due to the Nether issues.[/QUOTE]
Wow, you are so fucking ignorant it isn't even funny. The game was fine before 1.6, now it's broken. An update isn't supposed to [B]BREAK[/B] shit, it's supposed to [B]FIX[/B] them you moron.
[QUOTE=Paramud;30082162]It still is. I haven't had any issues with it. Worst I've gotten were some invisible chunks extremely far out from my spawn.[/QUOTE]
Hey, go make a diamond pickaxe, break a single block with it, drop it, pick it back up, break another block with it, and then come back.
Paramud is completely right. When we bought the game we actually pre-ordered it and we should expect not to be able to play the game every time it is updated, because it is in beta.
Thanks for letting me see the truth para.
[QUOTE=Paramud;30082118]Then stop playing. If you hate the game so damn much, stop fucking playing. If you don't hate the game, deal with it.[/QUOTE]
I paid for the fucking game, why should I stop playing it?
[QUOTE=Paramud;30082162]It still is. I haven't had any issues with it. Worst I've gotten were some invisible chunks extremely far out from my spawn.
Regardless, you can regret buying games all you want. For example, I own Splinter Cell: Double Agent.[/QUOTE]
Bug Fixes:
Fixed CPU issue on multiplayer (?)
Attempt at fix for severe CPU hog bug on SSP
New Bugs:
Dropped tools, once picked up, disappear after first use [1] [update: a note on the minecraft.net forums mentioned that putting them into and out of a chest first might stop this from happening. Also if you die your tools can suffer a similar fate]
Sometimes freezes most water into ice regardless of if its in a snow biome or not.
Sound Effects lose sync with their respective actions.(?)
CPU issue fix is still failing, same loop as 1.6.3
Achievements may get bugged. [2]
Updating of lighting due to torches and other player instigated sources seems to be even worse.
Underground or otherwise enclosed minetrack corners can cause you to clip through wall and lose health.
One Minecart may partially pass through another on a slope, when held by a non-activated booster track. [3] [4]
Fire does not show up on a map item.
Fire sticks around much longer on blocks it can't burn.
Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the grown (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
When boats are submerged, they do not float back to surface. [5]
All TNT-entities stay clientside after exploding, until reconnection. (New bug because before just random ones stayed)
Shift-clicking to transfer items to/from chests, inventory, dispensers and storage minecarts can result in the game crashing when the container receiving items is full.
Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside enviroments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug: see [6]).
Fighting through wooden doors no longer works. Swinging as sword through the window of the door will do damage, but also cause the door to open, letting in your enemy. Iron doors are still safe. (Possibly intentional or part of the "too close to levers" fix?)
Craftable maps sometimes don't display the correct name, become blank or have gaps.
When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
Powered minecarts do not push other minecarts around. image gallery show problem, reversed image order
Sometimes when riding a boat with a map out, the player suddenly dies for no apparent reason.
Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here
When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
The corruption of world when running out of memory fix does not always work.
When two portals share one nether portal, disabling the first portal, which is the primary portal for reentry to the world, causes the game to spawn a new portal in a random location when returning to the world. Following that the game crashes. Disabling that new portal and re-enabling the primary portal stops this from happening. Disabling the new portal and not re-enabling the primary portal causes the game to spawn yet another new portal if the process is repeated.
:v: derp,
[QUOTE=Paramud;30082162]It still is. I haven't had any issues with it. Worst I've gotten were some invisible chunks extremely far out from my spawn.
Regardless, you can regret buying games all you want. For example, I own Splinter Cell: Double Agent.[/QUOTE]
If one in every hundred players doesn't have game breaking bugs, it doesn't mean the game works properly.
And Double Agent might be a bad game, but at least it works properly.
[QUOTE=devon_wargod;30080318]i cant wait for 1.7 which only adds pistons and breaks everything from the last ten updates[/QUOTE]
Let's hope it accidentally breaks the bugs from this one.
[QUOTE=Stopper;30082171]Wow, you are so fucking ignorant it isn't even funny. The game was fine before 1.6, now it's broken. An update isn't supposed to [B]BREAK[/B] shit, it's supposed to [B]FIX[/B] them you moron.[/QUOTE]
[b]OH NOOOOO, THERE WERE BUGS IN THE BETA.[/b]
[QUOTE=Jasun;30082190]Paramud is completely right. When we bought the game we actually pre-ordered it and we should expect not to be able to play the game every time it is updated, because it is in beta.
Thanks for letting me see the truth para.[/QUOTE]
Because you bought something that [b]wasn't fucking finished.[/b]
How are you possibly this stupid? I am literally flabbergasted with how inconceivably wrong you are with every post you make.
[b]You bought a game that was still in development. There are bound to be bugs along the way, some of them severe. Either stop playing, or learn to deal with them until release.[/b]
Then you can fucking complain all you want.
[QUOTE=Stopper;30082201]I paid for the fucking game, why should I stop playing it?[/QUOTE]
If you dislike it.
[QUOTE=br4ww;30082215]Bug Fixes:
Fixed CPU issue on multiplayer (?)
Attempt at fix for severe CPU hog bug on SSP
New Bugs:
Dropped tools, once picked up, disappear after first use [1] [update: a note on the minecraft.net forums mentioned that putting them into and out of a chest first might stop this from happening. Also if you die your tools can suffer a similar fate]
Sometimes freezes most water into ice regardless of if its in a snow biome or not.
Sound Effects lose sync with their respective actions.(?)
CPU issue fix is still failing, same loop as 1.6.3
Achievements may get bugged. [2]
Updating of lighting due to torches and other player instigated sources seems to be even worse.
Underground or otherwise enclosed minetrack corners can cause you to clip through wall and lose health.
One Minecart may partially pass through another on a slope, when held by a non-activated booster track. [3] [4]
Fire does not show up on a map item.
Fire sticks around much longer on blocks it can't burn.
Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the grown (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
When boats are submerged, they do not float back to surface. [5]
All TNT-entities stay clientside after exploding, until reconnection. (New bug because before just random ones stayed)
Shift-clicking to transfer items to/from chests, inventory, dispensers and storage minecarts can result in the game crashing when the container receiving items is full.
Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside enviroments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug: see [6]).
Fighting through wooden doors no longer works. Swinging as sword through the window of the door will do damage, but also cause the door to open, letting in your enemy. Iron doors are still safe. (Possibly intentional or part of the "too close to levers" fix?)
Craftable maps sometimes don't display the correct name, become blank or have gaps.
When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
Powered minecarts do not push other minecarts around. image gallery show problem, reversed image order
Sometimes when riding a boat with a map out, the player suddenly dies for no apparent reason.
Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here
When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
The corruption of world when running out of memory fix does not always work.
When two portals share one nether portal, disabling the first portal, which is the primary portal for reentry to the world, causes the game to spawn a new portal in a random location when returning to the world. Following that the game crashes. Disabling that new portal and re-enabling the primary portal stops this from happening. Disabling the new portal and not re-enabling the primary portal causes the game to spawn yet another new portal if the process is repeated.
:v: derp,[/QUOTE]
I especially like the part where you left out
[quote]Bugfixes:
* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
* Fixed fireballs not being visible in multiplayer
* Fixed ghasts’ fireing animation not being visible in multiplayer
* Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory[/quote]
[QUOTE=Stopper;30082239]And Double Agent might be a bad game, but at least it works properly.[/QUOTE]
It really doesn't even do that.
I think it's shut up time, para.
[QUOTE=Jasun;30082367]I think it's shut up time, para.[/QUOTE]
[QUOTE=Jasun;30081926]just stop. Your inability to come up with some form of coherent argument and also your lack of ability to read and digest other people's replies is just causing you to look like an idiot.[/quote]
It's like you're psychic.
[QUOTE=Paramud;30082322][b]OH NOOOOO, THERE WERE BUGS IN THE BETA.[/b]
Because you bought something that [b]wasn't fucking finished.[/b]
How are you possibly this stupid? I am literally flabbergasted with how inconceivably wrong you are with every post you make.
[b]You bought a game that was still in development. There are bound to be bugs along the way, some of them severe. Either stop playing, or learn to deal with them until release.[/b]
Then you can fucking complain all you want.
If you dislike it.
I especially like the part where you left out[/QUOTE]
Wow, you are so fucking stupid... I really... Wow.
HOW THE FUCK DOES AN UPDATE FIX UNIMPORTANT BUGS AND CREATE NEW GAMEBREAKING ONES?! Are literally too fucking retarded to get the idea of an update? WHY THE FUCK WAS THAT UPDATE RELEASED WITHOUT BEING TESTED? Tell me that and I'll leave you alone. Remember: These are things that can be spotted within minutes of creating a new world and making your fist tools.
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