• ArmA 2: Operation Arrowhead - release 29th June!
    1,836 replies, posted
Not really in the mood in reading this thread, so i'll try to ask. Do i get all the ARMA2 stuff when i buy OA?
[QUOTE=Giraffen93;23523118]Not really in the mood in reading this thread, so i'll try to ask. Do i get all the ARMA2 stuff when i buy OA?[/QUOTE] no
Meh, it's out of stock on G2Play...
Has anyone else noticed that the Ambient Civilian vehicles module creates civilians IN vehicles now? I was messing about in my mission, and nearly got run over by some Taki in a truck.
Im goin to bestbuy whoeeteyey
So I just finished playing the demo and even though the one mission in it was pretty short and not very interesting and the friendly AI was pretty much braindead, I actually enjoyed it. Sadly, there are only a couple servers up for the demo and no good ones, so I can't try out the multiplayer. Are there any other ways I could try the game out properly in the demo? Any decent pre-made missions?
Just did another TLF CO-OP game, really good teamwork, everything came together and the mission was fantastic. Have a look at the website guys.
[QUOTE=MrBob1337;23523208]Has anyone else noticed that the Ambient Civilian vehicles module creates civilians IN vehicles now? I was messing about in my mission, and nearly got run over by some Taki in a truck.[/QUOTE] Is there an addon that creates random enemies? Or can you already do that with ACM? I don't have OA yet so maybe that's already possible in OA.
Yeah, the ACM.
Did they fix the lag in multiplayer that was in original ARMA 2?
I'm having some trouble with the ACM. Patrols will spawn at the right frequency, intensity, distance and skill, but for some reason I can't limit the factions. Even though I have it set to only spawn U.S. Army and Takistani Army units, it'll still spawn other units like Russian planes and USMC tank brigades. [code]waitUntil {!isNil {ACM1 getVariable "initDone"}}; waitUntil {ACM1 getVariable "initDone"}; sleep 1; //Sets frequency and number of patrols (0-1). BIS_ACM is module name [1, ACM1] call BIS_ACM_setIntensityFunc; //min max spawn distance [ACM1, 10, 50] call BIS_ACM_setSpawnDistanceFunc; //factions to be spawned // ArmA 2 factions: "USMC", "CDF", "RU", "INS", "GUE" // Operation Arrowhead factions: "BIS_US", "BIS_CZ", "BIS_GER", "BIS_TK", "BIS_TK_INS", "BIS_TK_GUE", "BIS_UN", "BIS_TK_CIV", "BIS_CIV_special" [["BIS_US", "BIS_TK", "BIS_TK_INS", "BIS_TK_CIV"], ACM1] call BIS_ACM_setFactionsFunc; //Skill range for spawned units [0.4, 0.8, ACM1] call BIS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.5, 1, ACM1] call BIS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 1, ACM1] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 1, ACM1] call BIS_ACM_setTypeChanceFunc; [/code] What am I doing wrong? [editline]5:12PM[/editline] On another note, I did get some cool screenshots. [img_thumb]http://dl.dropbox.com/u/3803707/arma2/ArmA2OA%202010-07-21%2014-59-53-33.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3803707/arma2/ArmA2OA%202010-07-21%2015-45-39-32.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3803707/arma2/ArmA2OA%202010-07-21%2015-47-12-25.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3803707/arma2/ArmA2OA%202010-07-21%2015-47-38-96.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3803707/arma2/ArmA2OA%202010-07-21%2015-49-47-06.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/3803707/arma2/ArmA2OA%202010-07-21%2015-49-56-49.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/3803707/arma2/ArmA2OA%202010-07-21%2015-56-38-78.jpg[/img_thumb]
Alrioght, just picked up OA. Hurray! I was interested in TLF but I don't meet some requirements.
[QUOTE=MagicBurrito;23525051]Alrioght, just picked up OA. Hurray! I was interested in TLF but I don't meet some requirements.[/QUOTE] I'm not sure what you wouldn't meet in requirements as basic as them.
I'm tempted to apply for TLF, but a few things worry me. One is, I'm from UK and servers hosted in US might be laggy for me, I'm not sure if its US or European. I've never played a serious online match communicating with a team, only servers on my own.
[QUOTE=MisterM;23527088]I'm tempted to apply for TLF, but a few things worry me. One is, I'm from UK and servers hosted in US might be laggy for me, I'm not sure if its US or European. I've never played a serious online match communicating with a team, only servers on my own.[/QUOTE] Don't worry at all. The server is in Sweden, most of our members are British and don't have any problems with connection at all. Hell, I'm in the US and I have a good connection. The majority of people on vent are helpful and kind and our play style is serious but we'll all laugh a a stupid mistake if one happens. Just apply on the forums [url]http://www.takistanliberationfront.com/forum/index.php[/url] , get on vent, and you'll have no problems.
Sup guys. I have a problem with ARMA2 (and OA). Pretty much the sky is overly bright, but the ground is dark. However, it looks fine in a pause screen. Pictures, and specs, follow. [img]http://img22.imageshack.us/img22/5451/arma2oademo201007212319.png[/img] [img]http://img101.imageshack.us/img101/5451/arma2oademo201007212319.png[/img] [img]http://img227.imageshack.us/img227/5451/arma2oademo201007212319.png[/img] [img]http://img291.imageshack.us/img291/1592/arma2oademo201007212320.png[/img] [img]http://img295.imageshack.us/img295/9684/asdaffffffffffffffff.png[/img] I apologize if these images are too big. And yes, one gigabyte of ram. That's not the problem, as I've played ArmA2 with the same problem with three.
Looks like you've opened the final seals of the apocalypse
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[QUOTE=Killerjc;23529977]Sup guys. I have a problem with ARMA2 (and OA). Pretty much the sky is overly bright, but the ground is dark. However, it looks fine in a pause screen. Pictures, and specs, follow. [img]http://img295.imageshack.us/img295/9684/asdaffffffffffffffff.png[/img] I apologize if these images are too big. And yes, one gigabyte of ram. That's not the problem, as I've played ArmA2 with the same problem with three.[/QUOTE] Could it be your onboard video?
[QUOTE=hl2poo;23531356]Could it be your onboard video?[/QUOTE] Probably. But I've never had this problem with any other game, I usually get really really bad FPS. I get around ten in ArmA2, though. And yes, 10 FPS is good enough for me.
Man, I downloaded the demo and I am really liking it.
Does OA full game feature new winged are craft?
Im playing the campaign right now, I enjoyed the first mission. The tank one was kinda.. weird..
Where can I see the Operation Arrowhead weapon list like this one: [url]http://community.bistudio.com/wiki/ArmA_2:_Weapons[/url] ? [editline]10:39AM[/editline] nvm, found it [url]http://forums.bistudio.com/showpost.php?p=1663809&postcount=15[/url] How do I remove weapon from a soldier, to add another one using scripts from the start of the mission? I used [code]RemoveALLWeapons Player; Player AddMagazine SCAR_L_CQC_CCO_SD; Player AddWeapon SCAR_L_CQC_CCO_SD;[/code] and [code]RemoveALLWeapons Player; Player AddWeapon SCAR_L_CQC_CCO_SD;[/code] But it only removed my weapons and not added any new.
[QUOTE=Killerjc;23531871]Probably. But I've never had this problem with any other game, I usually get really really bad FPS. I get around ten in ArmA2, though. And yes, 10 FPS is good enough for me.[/QUOTE] Press N and go through your night vision, that's how I fixed overly bright when I got that issue once.
Try, Player (Can also use this) addWeapon "SCAR_L_CQC_CCO_SD";
[QUOTE=kittykaty;23535227]Try, Player (Can also use this) addWeapon "SCAR_L_CQC_CCO_SD";[/QUOTE] That solved the problem, thanks
can somone give a play-by-play guide on installing ACE on OA. [editline]11:13AM[/editline] nvm figured it out.
Is there a way to make an OPFOR soldier hostile to a civilian that's set to be the player? I wanna make a mission where I'm a captured press guy and I have to escape wherever the Takistani soldiers are holding me with a gun that I pick up from a dead soldier.
[QUOTE=simkas;23542176]Is there a way to make an OPFOR soldier hostile to a civilian that's set to be the player? I wanna make a mission where I'm a captured press guy and I have to escape wherever the Takistani soldiers are holding me with a gun that I pick up from a dead soldier.[/QUOTE] Spawn a blufor guy, set his probability of presence to zero, then group the player civilian to the blufor guy, and he will be blufor when he spawns, fixed :V: [editline]05:10PM[/editline] Theres probably a command to add the unit to a certain units group as well,check the biki.
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