How is OA's singleplayer and scenarios compared to Arma 2?
[QUOTE=jeimizu;23622956]Where do I save my .sqf files?[/QUOTE]
In your document/Arma 2/missions/*mission*/
[QUOTE=ShadowPhoeni;23623139]In your document/Arma 2/missions/*mission*/[/QUOTE]
That's where it is currently, but I get "Script Airdrop.sqf not found", even though it's in that folder.
Make sure that you have quotations around the file name and post the line of how you are executing it.
[QUOTE=ShadowPhoeni;23623284]Make sure that you have quotations around the file name and post the line of how you are executing it.[/QUOTE]
[code]this addAction ["Detach", "Airdrop.sqf"]; car attachTo [plane,[0,0,-4]]; [/code]
This might sound stupid, but make sure it's an actual SQF file and not Airdrop.sqf.txt.
Something funny happened yesterday on the 506th vanilla server, I was in a blackhawk with 15 other guys, circling the side objective (which was to kill a special ops group) while we let the gunners do all the work. I said "wouldn't it be funny if we got shot down?" about 2 minutes later, as the chopper was making another circle, the chopper itself randomly disappeared, causing us 15 people to fall to our deaths. Great fun :D
[QUOTE=ShadowPhoeni;23623481]This might sound stupid, but make sure it's an actual SQF file and not Airdrop.sqf.txt.[/QUOTE]
Oh. How exactly do i make it an sqf?
Use save as, make it an All Files format then do Airdrop.sqf
-snip-
fixed.
Unicode text document should turn it into an SQF file as well. Also I see that your attachTo positions the vehicle outside of the C130. You can position it inside the cargo area and it still should work.
[QUOTE=ShadowPhoeni;23623827]Unicode text document should turn it into an SQF file as well. Also I see that your attachTo positions the vehicle outside of the C130. You can position it inside the cargo area and it still should work.[/QUOTE]
I fixed my notepad issue. It works now.
Also, I changed the C-130 to a Su-25. That's why I changed the Attachto position :v:
[QUOTE=ShadowPhoeni;23622700]So I decided to go reverse lightspeed in an M1A1:
(Still might be processing)
[media]http://www.youtube.com/watch?v=IX77XqwlAug[/media]
When you shoot projectiles (RPG rounds, bullets, stones) at the speed of light it often disappears, along with the object you hit.[/QUOTE]
Weird how water fucked up outside the map
[code]sleep 2;
detach car;
car attachTo [plane, [0,-5,-15]];
sleep 0.5;[/code]I removed this since it attaches directly to the bottom of the plane now.
and made a separate option called freefall that doesn't use a chute.
The freefall option doesn't go away once you detach though. :frown:
[QUOTE=Profanwolf;23624282]Weird how water fucked up outside the map[/QUOTE]
You fly so far out that you don't appear on the map anymore, and if you use the script on a plane it crashes your game.
[QUOTE=Flaringo;23576204]Anyone post the DLC for ArmA 2: OA yet?
[url]http://www.arma2.com/game-features/arma-2-operation-arrowhead-british-armed-forces-features_en.html[/url]
[url]http://www.arma2.com/latest-news/british-armed-forces-deployed-in-takistan_en.html[/url]
[url]http://forums.bistudio.com/showthread.php?t=103706[/url]
Makes me sad. :(
EDIT: more stuff[/QUOTE]
I don' even care about new units. ALL of the AI act the same, what you're basically paying here is a bunch of weapons and vehicles that already have been released by the modding community.
EDIT:
DLC like this is what I did not want to see in ArmA II. Anyone can make new units. ALL of the soldiers (Civilians, US, Takistan, British) have the same AI. What you're basically paying for here is a package of weapons and vehicles that the modding community has already made. It's like taking the M16 from the US, giving a British gun model on it, giving it sounds, editing some configs for firing rate, and slapping a price on it. Obviously Bohemia Interactive held back this content from release because it was teased in the campaign. I want Bohemia Interactive to do things that are extremely hard to mod, such as firing in vehicles, AI, jamming. As of now, they're just releasing content that modders have been hard working on. I know theres a British pack in the works and now it's been blown sky high by the closed-content Bohemia is releasing for money.
It's kind of like a skin pack, really. The updates to the engineer will be released for free anyways (at least according to what I've heard).
[QUOTE=jeimizu;23624324][code]sleep 2;
detach car;
car attachTo [plane, [0,-5,-15]];
sleep 0.5;[/code]I removed this since it attaches directly to the bottom of the plane now.
and made a separate option called freefall that doesn't use a chute.
The freefall option doesn't go away once you detach though. :frown:[/QUOTE]
Add "car removeAction 1" under the first removeAction.
If someone makes a mission, can someone else play it if the other person gets the files?
Yes
Two questions. One, Is this an expansion? Two, Is this easier to run than ARMA II?
Yes and yes.
Just an ordinary attachTo right?
[img]http://img44.imageshack.us/img44/559/arma2oa2010072519045860.jpg[/img]
Think again
[img]http://img814.imageshack.us/img814/7259/arma2oa2010072519051036.jpg[/img]
[img]http://img252.imageshack.us/img252/1382/arma2oa2010072519054183.jpg[/img]
[img]http://img135.imageshack.us/img135/6228/arma2oa2010072519054701.jpg[/img]
[QUOTE=Da Jester;23625588]Two questions. One, Is this an expansion? Two, Is this easier to run than ARMA II?[/QUOTE]
1. Standalone expansion so no ArmA II needed.
2. Yes.
Someone got a cool mission that you made, so I can play? I wanna make my own and I want to see a couple of different things I could use to put into my own.
[B]YES![/B]
I jumped over a row of buses at 500mph on a bike, by attaching myself to a C130 to gain speed..
Video coming soon if FRAPS works.
Even better, do it yourself:
[IMG]http://i25.tinypic.com/25i6uew.jpg[/IMG]
Download:
[url]http://www.mediafire.com/?y88hpu78uopd4tp[/url]
[QUOTE=zenith777;23625857]1. Standalone expansion so no ArmA II needed.
2. Yes.[/QUOTE]
It runs the same as arma 2, don't lie.
[QUOTE=MagicBurrito;23620125]Who are you on Z-Life? I've played on all the servers so I'm sure I've seen you..[/QUOTE]
I'm "Chad", I play on the AEF server
[editline]05:55AM[/editline]
[QUOTE=waylander;23622103]whats the deal with civi weapons in zargabad life? i bought a gun and it wasnt added to my inventory (i had the required licence do you have to collect it from another location?[/QUOTE]
It gets put into the box behind the dealer
[QUOTE=Dylan_94;23632232]It runs the same as arma 2, don't lie.[/QUOTE]
Runs better for me, mostly due to not having hugeass forests.
Downloading Ace 2 for OA is so fucking queer, this repo is from Europe or something so It's going so slow.
Sorry, you need to Log In to post a reply to this thread.