• ArmA 2: Operation Arrowhead - release 29th June!
    1,836 replies, posted
[QUOTE=Ignhelper;23704206]A game for that price is insane! [/QUOTE] Because it's not a game.
[QUOTE=Uberslug;23699782][MEDIA]http://www.youtube.com/watch?v=lJ3GtlQMnN4[/MEDIA][/QUOTE] Okay that's rather scary. I get a similar thing sometimes. infantry models just refuse to load.
-snip-
[QUOTE=Snuffy;23708848]Because it's not a game.[/QUOTE] Would have been the perfect game byBI if they sold it to the average people :(
[QUOTE=Ignhelper;23710193]Would have been the perfect game byBI if they sold it to the average people :([/QUOTE] They do sell em to average people, it just costs alot. Mostly because it's MILITARY SIMULATOR and has huge amount of content and stuff.
[QUOTE=zenith777;23710415]They do sell em to average people, it just costs alot. Mostly because it's MILITARY SIMULATOR and has huge amount of content and stuff.[/QUOTE] When compared to other simulation programs, VBS2 is actually quite a bargain to the government.
Anyone want to buy an Arma2 key? I don't have a price at the moment, but I bought it during the german pre-release and it works fine. I just lost the download and couldn't get an american copy that wasn't pre-cracked. I ended up buying combined operations recently and it's been great though lacking in multiplayer.
Does this game have a bullet cam script? And if there is, how would i activate it?
bullet cam?
[url]http://forums.bistudio.com/showthread.php?t=79150[/url]
Thanks. Can't seem to get it to work, but I just usually suck at this stuff so i guess i'll figure it out someday. Thanks anyways though.
[QUOTE=ShadowPhoeni;23715743][url]http://forums.bistudio.com/showthread.php?t=79150[/url][/QUOTE] I can't find the error in my mapclick script fffffffff
I never got mapclick to work in my scripts either.
[QUOTE=ShadowPhoeni;23717278]I never got mapclick to work in my scripts either.[/QUOTE] Actually the mapclick shit works,... Kinda, the plane spawns, but not the pilot inside, so it was like OH FUCK YES THE PLANE SPAWNED AND IS FLYING , then like OH FUCK ITS CRASHING I HATE MY LIFE
You could check your ARMA2.rpt file if there are actually any syntax errors in your code.
Did you make sure to do moveInDriver?
[QUOTE=ShadowPhoeni;23717358]Did you make sure to do moveInDriver?[/QUOTE] lol, Yes. [editline]11:21PM[/editline] [QUOTE=RautaPalli;23717356]You could check your ARMA2.rpt file if there are actually any syntax errors in your code.[/QUOTE] I've already skimmed the code letter by letter, and theres nothing wrong, gonna start working on it again. [editline]11:24PM[/editline] I might add a sleep delay between plane spawn and pilot insertion,so the pilot has a target to spawn in. lol
[QUOTE=adadadsd;23716962]Thanks. Can't seem to get it to work, but I just usually suck at this stuff so i guess i'll figure it out someday. Thanks anyways though.[/QUOTE] Do this addEventHandler ["fired",{_this execVM "cam.sqf"}] in your players init line. Make sure it's a listed muzzle classname.
[QUOTE=ShadowPhoeni;23717493]Do this addEventHandler ["fired",{_this execVM "cam.sqf"}] in your players init line. Make sure it's a listed muzzle classname.[/QUOTE] Oh, no don't worry man, I already got it to work earilier, between then and now. Thanks for presenting it to me in the first place, Because now i know how to run scripts in ARMA.
Shadow, see any error in this line? [code]_pilot = planegroup createUnit ["US_Pilot_Light_EP1", [0,0,1], [], 0, "CAN_COLLIDE"];[/code] Because i sure as hell don't, fffffffff
I just tried writing up a script and it doesn't want to work either.
[QUOTE=ShadowPhoeni;23718652]I just tried writing up a script and it doesn't want to work either.[/QUOTE] I don't even understand why it doesn't. :colbert:
What's the latest patch for OA?
Since you don't respond on steam stupid Profan planegroup = createGroup West; _pilot = planegroup createUnit ["US_Pilot_Light_EP1", getPos _this, [], 0, "CAN_COLLIDE"]; _pilot moveInDriver _this;
[QUOTE=Profanwolf;23718674]I don't even understand why it doesn't. :colbert:[/QUOTE] Can you tell the difference between [code]StrikeGroup = CreateGroup West; StrikePlane_Lead = createVehicle ["A10", [(getMarkerPos "A10_Lead") select 0,(getMarkerPos "A10_Lead") select 1,100], [], 0, "FLY"]; StrikePlane_Sec = createVehicle ["A10", [(getMarkerPos "A10_2") select 0,(getMarkerPos "A10_2") select 1,100], [], 0, "FLY"]; StrikePlane_Third = createVehicle ["A10", [(getMarkerPos "A10_3") select 0,(getMarkerPos "A10_3") select 1,100], [], 0, "FLY"]; StrikePilot_lead = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; StrikePilot_Lead moveInDriver StrikePlane_Lead StrikePilot_Lead setSkill 1; StrikePilot_Sec = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; StrikePilot_Sec moveInDriver StrikePlane_Sec StrikePilot_Sec setSkill 1; StrikePilot_Third = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; StrikePilot_Third moveInDriver StrikePlane_Third StrikePilot_Third setSkill 1; _mk = createMarker ["StrikePos",[0,0]]; _mk setMarkerColor "colorRed"; _mk setMarkerShape "icon"; _mk setMarkerSize [1,1]; _mk setMarkerType "hd_destroy"; _mk setMarkerText "A10 Strike"; onMapDoubleClick "Wp1 = StrikeGroup addWaypoint [_pos, 0]; ""StrikePos"" setMarkerPos _pos; hint ""A10s on the way!""; onMapSingleClick "; true;"; Wp1 = setWaypointSpeed "NORMAL"; Wp1 = setWaypointType "SAD"; [/code] and [code]StrikeGroup = CreateGroup West; StrikePlane_Lead = createVehicle ["A10", [(getMarkerPos "A10_Lead") select 0,(getMarkerPos "A10_Lead") select 1,100], [], 0, "FLY"]; StrikePlane_Sec = createVehicle ["A10", [(getMarkerPos "A10_2") select 0,(getMarkerPos "A10_2") select 1,100], [], 0, "FLY"]; StrikePlane_Third = createVehicle ["A10", [(getMarkerPos "A10_3") select 0,(getMarkerPos "A10_3") select 1,100], [], 0, "FLY"]; StrikePilot_lead = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; StrikePilot_Lead moveInDriver StrikePlane_Lead StrikePilot_Lead setSkill 1; StrikePilot_Sec = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; StrikePilot_Sec moveInDriver StrikePlane_Sec StrikePilot_Sec setSkill 1; StrikePilot_Third = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; StrikePilot_Third moveInDriver StrikePlane_Third StrikePilot_Third setSkill 1; _mk = createMarker ["StrikePos",[0,0]]; _mk setMarkerColor "colorRed"; _mk setMarkerShape "icon"; _mk setMarkerSize [1,1]; _mk setMarkerType "hd_destroy"; _mk setMarkerText "A10 Strike"; onMapDoubleClick "Wp1 = StrikeGroup addWaypoint [_pos, 0]; ""StrikePos"" setMarkerPos _pos; hint ""A10s on the way!""; onMapSingleClick "; true;"; Wp1 = setWaypointSpeed "NORMAL"; Wp1 = setWaypointType "SAD"; [/code] Because the first one works and the second one doesn't. The only difference is that the first one is on Takistan and the second is on Utes. [editline]06:39PM[/editline] They're even executed the exact same way.
[QUOTE=Hamsterman;23718740]Since you don't respond on steam stupid Profan planegroup = createGroup West; _pilot = planegroup createUnit ["US_Pilot_Light_EP1", getPos _this, [], 0, "CAN_COLLIDE"]; _pilot moveInDriver _this;[/QUOTE] You're still an idiot hamster, and didn't understand what i was doing.
Trying hamster's script doesn't work either. [code]planegroup = createGroup West; _plane = createVehicle ["A10", [(getMarkerPos "A10_Lead") select 0,(getMarkerPos "A10_Lead") select 1,100], [], 0, "FLY"]; _pilot = planegroup createUnit ["US_Pilot_Light_EP1", getPos _plane, [], 0, "CAN_COLLIDE"]; _pilot moveInDriver _plane;[/code]
[QUOTE=ShadowPhoeni;23718872]Trying hamster's script doesn't work either. [code]planegroup = createGroup West; _plane = createVehicle ["A10", [(getMarkerPos "A10_Lead") select 0,(getMarkerPos "A10_Lead") select 1,100], [], 0, "FLY"]; _pilot = planegroup createUnit ["US_Pilot_Light_EP1", getPos _plane, [], 0, "CAN_COLLIDE"]; _pilot moveInDriver _plane;[/code][/QUOTE] His was exactly the same but with _this, which won't work since theres no init line to put shit in obviously.
[CODE]planegroup = createGroup west; _pilot = planegroup createUnit ["US_Pilot_Light_EP1", position player, [], 0, "CAN_COLLIDE"];[/CODE] Worked for me, created a unit next to me.
My script works on Takistan, but not Utes?
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