[QUOTE=Ignhelper;23704206]A game for that price is insane!
[/QUOTE]
Because it's not a game.
[QUOTE=Uberslug;23699782][MEDIA]http://www.youtube.com/watch?v=lJ3GtlQMnN4[/MEDIA][/QUOTE]
Okay that's rather scary.
I get a similar thing sometimes. infantry models just refuse to load.
-snip-
[QUOTE=Snuffy;23708848]Because it's not a game.[/QUOTE]
Would have been the perfect game byBI if they sold it to the average people :(
[QUOTE=Ignhelper;23710193]Would have been the perfect game byBI if they sold it to the average people :([/QUOTE]
They do sell em to average people, it just costs alot. Mostly because it's MILITARY SIMULATOR and has huge amount of content and stuff.
[QUOTE=zenith777;23710415]They do sell em to average people, it just costs alot. Mostly because it's MILITARY SIMULATOR and has huge amount of content and stuff.[/QUOTE]
When compared to other simulation programs, VBS2 is actually quite a bargain to the government.
Anyone want to buy an Arma2 key? I don't have a price at the moment, but I bought it during the german pre-release and it works fine. I just lost the download and couldn't get an american copy that wasn't pre-cracked.
I ended up buying combined operations recently and it's been great though lacking in multiplayer.
Does this game have a bullet cam script? And if there is, how would i activate it?
Thanks.
Can't seem to get it to work, but I just usually suck at this stuff so i guess i'll figure it out someday.
Thanks anyways though.
[QUOTE=ShadowPhoeni;23715743][url]http://forums.bistudio.com/showthread.php?t=79150[/url][/QUOTE]
I can't find the error in my mapclick script fffffffff
I never got mapclick to work in my scripts either.
[QUOTE=ShadowPhoeni;23717278]I never got mapclick to work in my scripts either.[/QUOTE]
Actually the mapclick shit works,... Kinda, the plane spawns, but not the pilot inside, so it was like OH FUCK YES THE PLANE SPAWNED AND IS FLYING , then like OH FUCK ITS CRASHING I HATE MY LIFE
You could check your ARMA2.rpt file if there are actually any syntax errors in your code.
Did you make sure to do moveInDriver?
[QUOTE=ShadowPhoeni;23717358]Did you make sure to do moveInDriver?[/QUOTE]
lol, Yes.
[editline]11:21PM[/editline]
[QUOTE=RautaPalli;23717356]You could check your ARMA2.rpt file if there are actually any syntax errors in your code.[/QUOTE]
I've already skimmed the code letter by letter, and theres nothing wrong, gonna start working on it again.
[editline]11:24PM[/editline]
I might add a sleep delay between plane spawn and pilot insertion,so the pilot has a target to spawn in. lol
[QUOTE=adadadsd;23716962]Thanks.
Can't seem to get it to work, but I just usually suck at this stuff so i guess i'll figure it out someday.
Thanks anyways though.[/QUOTE]
Do this addEventHandler ["fired",{_this execVM "cam.sqf"}] in your players init line. Make sure it's a listed muzzle classname.
[QUOTE=ShadowPhoeni;23717493]Do this addEventHandler ["fired",{_this execVM "cam.sqf"}] in your players init line. Make sure it's a listed muzzle classname.[/QUOTE]
Oh, no don't worry man, I already got it to work earilier, between then and now. Thanks for presenting it to me in the first place, Because now i know how to run scripts in ARMA.
Shadow, see any error in this line?
[code]_pilot = planegroup createUnit ["US_Pilot_Light_EP1", [0,0,1], [], 0, "CAN_COLLIDE"];[/code]
Because i sure as hell don't, fffffffff
I just tried writing up a script and it doesn't want to work either.
[QUOTE=ShadowPhoeni;23718652]I just tried writing up a script and it doesn't want to work either.[/QUOTE]
I don't even understand why it doesn't. :colbert:
What's the latest patch for OA?
Since you don't respond on steam stupid Profan
planegroup = createGroup West;
_pilot = planegroup createUnit ["US_Pilot_Light_EP1", getPos _this, [], 0, "CAN_COLLIDE"];
_pilot moveInDriver _this;
[QUOTE=Profanwolf;23718674]I don't even understand why it doesn't. :colbert:[/QUOTE]
Can you tell the difference between
[code]StrikeGroup = CreateGroup West;
StrikePlane_Lead = createVehicle ["A10", [(getMarkerPos "A10_Lead") select 0,(getMarkerPos "A10_Lead") select 1,100], [], 0, "FLY"];
StrikePlane_Sec = createVehicle ["A10", [(getMarkerPos "A10_2") select 0,(getMarkerPos "A10_2") select 1,100], [], 0, "FLY"];
StrikePlane_Third = createVehicle ["A10", [(getMarkerPos "A10_3") select 0,(getMarkerPos "A10_3") select 1,100], [], 0, "FLY"];
StrikePilot_lead = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"];
StrikePilot_Lead moveInDriver StrikePlane_Lead
StrikePilot_Lead setSkill 1;
StrikePilot_Sec = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"];
StrikePilot_Sec moveInDriver StrikePlane_Sec
StrikePilot_Sec setSkill 1;
StrikePilot_Third = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"];
StrikePilot_Third moveInDriver StrikePlane_Third
StrikePilot_Third setSkill 1;
_mk = createMarker ["StrikePos",[0,0]];
_mk setMarkerColor "colorRed";
_mk setMarkerShape "icon";
_mk setMarkerSize [1,1];
_mk setMarkerType "hd_destroy";
_mk setMarkerText "A10 Strike";
onMapDoubleClick "Wp1 = StrikeGroup addWaypoint [_pos, 0]; ""StrikePos"" setMarkerPos _pos; hint ""A10s on the way!""; onMapSingleClick "; true;";
Wp1 = setWaypointSpeed "NORMAL";
Wp1 = setWaypointType "SAD";
[/code]
and
[code]StrikeGroup = CreateGroup West;
StrikePlane_Lead = createVehicle ["A10", [(getMarkerPos "A10_Lead") select 0,(getMarkerPos "A10_Lead") select 1,100], [], 0, "FLY"];
StrikePlane_Sec = createVehicle ["A10", [(getMarkerPos "A10_2") select 0,(getMarkerPos "A10_2") select 1,100], [], 0, "FLY"];
StrikePlane_Third = createVehicle ["A10", [(getMarkerPos "A10_3") select 0,(getMarkerPos "A10_3") select 1,100], [], 0, "FLY"];
StrikePilot_lead = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"];
StrikePilot_Lead moveInDriver StrikePlane_Lead
StrikePilot_Lead setSkill 1;
StrikePilot_Sec = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"];
StrikePilot_Sec moveInDriver StrikePlane_Sec
StrikePilot_Sec setSkill 1;
StrikePilot_Third = StrikeGroup createUnit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"];
StrikePilot_Third moveInDriver StrikePlane_Third
StrikePilot_Third setSkill 1;
_mk = createMarker ["StrikePos",[0,0]];
_mk setMarkerColor "colorRed";
_mk setMarkerShape "icon";
_mk setMarkerSize [1,1];
_mk setMarkerType "hd_destroy";
_mk setMarkerText "A10 Strike";
onMapDoubleClick "Wp1 = StrikeGroup addWaypoint [_pos, 0]; ""StrikePos"" setMarkerPos _pos; hint ""A10s on the way!""; onMapSingleClick "; true;";
Wp1 = setWaypointSpeed "NORMAL";
Wp1 = setWaypointType "SAD";
[/code]
Because the first one works and the second one doesn't. The only difference is that the first one is on Takistan and the second is on Utes.
[editline]06:39PM[/editline]
They're even executed the exact same way.
[QUOTE=Hamsterman;23718740]Since you don't respond on steam stupid Profan
planegroup = createGroup West;
_pilot = planegroup createUnit ["US_Pilot_Light_EP1", getPos _this, [], 0, "CAN_COLLIDE"];
_pilot moveInDriver _this;[/QUOTE]
You're still an idiot hamster, and didn't understand what i was doing.
[QUOTE=ShadowPhoeni;23718872]Trying hamster's script doesn't work either.
[code]planegroup = createGroup West;
_plane = createVehicle ["A10", [(getMarkerPos "A10_Lead") select 0,(getMarkerPos "A10_Lead") select 1,100], [], 0, "FLY"];
_pilot = planegroup createUnit ["US_Pilot_Light_EP1", getPos _plane, [], 0, "CAN_COLLIDE"];
_pilot moveInDriver _plane;[/code][/QUOTE]
His was exactly the same but with _this, which won't work since theres no init line to put shit in obviously.
[CODE]planegroup = createGroup west;
_pilot = planegroup createUnit ["US_Pilot_Light_EP1", position player, [], 0, "CAN_COLLIDE"];[/CODE]
Worked for me, created a unit next to me.
My script works on Takistan, but not Utes?
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