• Minecraft MP Survival City V2
    1,346 replies, posted
[QUOTE=Pelf;23756846]I think we should use minecarts. You don't need coal if you have some of [URL="http://www.minecraftforum.net/viewtopic.php?f=35&t=21752"]these[/URL] accelerators around the city.[/QUOTE] They are going to get fixed, I doubt that notch will leave this in. Besides, this would give more value to coal!
im totally going to join this server
[QUOTE=ZuXer;23756821]No. Read back. No one is going to do One and one thing only. Besides, I already called dibs on Roads/Water Roads/Minecarts. And even after the minecart update, I say that we should stick with boats for personal transfer, it does not require coal. Thoug it cannot be picked up, and if I am right there is already a working Train idea for minecarts. Up for the council to decide. But I will build them still :v:[/QUOTE] Boats and waterroads are the way to go. It requires no coal to power and you can build boats easily. However, a train system would be great.
[QUOTE=desolateone1;23758053]Boats and waterroads are the way to go. It requires no coal to power and you can build boats easily. However, a train system would be great.[/QUOTE] Yeah but the thing is, the way it uses coal is stupid. I have no idea how far a cart can go with 1 coal We need to figure how fast it is. Block/Second. (hey, we could use BPS to measure speed in Minecraft :v:) The other problem is, that once you put in a coal, the kart starts moving, and you cannot stop it if you put in more, so it won't stop at a station, and we would need pepole to stand next to buttons so it can change tracks. Notch could help us, if he implents a way that it can become automatic. Maybe with redstuff? [editline]05:06PM[/editline] Turns out we will get an interface for minekarts according to notch's twitter.
[QUOTE=ZuXer;23760285]Yeah but the thing is, the way it uses coal is stupid. I have no idea how far a cart can go with 1 coal We need to figure how fast it is. Block/Second. (hey, we could use BPS to measure speed in Minecraft :v:) The other problem is, that once you put in a coal, the kart starts moving, and you cannot stop it if you put in more, so it won't stop at a station, and we would need pepole to stand next to buttons so it can change tracks. Notch could help us, if he implents a way that it can become automatic. Maybe with redstuff? [editline]05:06PM[/editline] Turns out we will get an interface for minekarts according to notch's twitter.[/QUOTE] Craft Track and Pressure pad for Cart Pad.:buddy:
Uh, sorry guys. My parents want me to go on a camping trip from Thursday to Monday. I can't be there for the initial launch, but feel free to have someone cover as BC while I'm gone.
it will be totally badass when the entire starting island thing is stripped of all resources and its like fucked so we have to go to other places and make railways and stuff
[QUOTE=KmScMT;23761504]it will be totally badass when the entire starting island thing is stripped of all resources and its like fucked so we have to go to other places and make railways and stuff[/QUOTE] I can't wait until that happens. I love the idea of having to travel to other places to mine.
Just signed up for the playerlist, fuck this is gonna be so awesome
[QUOTE=Chezhead;23761811]I can't wait until that happens. I love the idea of having to travel to other places to mine.[/QUOTE] How do we make train tracks if we are out of resources, like iron an coal? That cou... Seriously it's like some doomsday scenario I hear from time to time, made by some green party. Notch should add some sort of wire, that would make the carts and boats connected. This would make travelling with packages lot easier. And now I would like to submit a "law" Tree-Law: It's easy. If you cut out a tree you must place 2 saplings. Also, we should think about Mapping our Island. Now, I am not talking about a regular map that show the surface, but I do not think that we should make Maps that show Dungeons, Diamonds etc. It would ruin the fun. Also what about the dungeons? Who finds it, gets it? Or do we share thing?
300 posts to be in that list? What about us lurkers then? :saddowns:
If chezhead isn't going to be BC, should me and Glent take over? We were tied for second place... Also, will we start the city before mobs are implemented? It will take out a lot of the fun if we don't have to fight for our lives in the beginning.
[QUOTE=ManningQB18;23765450]If chezhead isn't going to be BC, should me and Glent take over? We were tied for second place... Also, will we start the city before mobs are implemented? It will take out a lot of the fun if we don't have to fight for our lives in the beginning.[/QUOTE] Also, we won't get blown up by creepers.
[QUOTE=ManningQB18;23765450]If chezhead isn't going to be BC, should me and Glent take over? We were tied for second place... Also, will we start the city before mobs are implemented? It will take out a lot of the fun if we don't have to fight for our lives in the beginning.[/QUOTE] i dont see why we shouldnt start it [editline]10:48PM[/editline] besides who knows maybe he does have mobs by tuesday/wednesday
Oh wait, where do I sign up to be a player? I already joined the steamgroup and buying the game and all...
I would love to join once I purchase it, I am going on a long trip to wisconsin, and with a wireless usb, I could work on it. I was thinking, perhaps if there is a shipping lane, we have a guard tower there? to prevent Pirates and shit?
So, what structures will be built first? I suggest we first build some rudimentary houses and walls first, to hold off the mobs once they're implemented
[QUOTE=Runar;23764971]300 posts to be in that list? What about us lurkers then? :saddowns:[/QUOTE] I'm pretty sure that we aren't doing the list anymore.
[QUOTE=desolateone1;23768135]I'm pretty sure that we aren't doing the list anymore.[/QUOTE] Very, very good
[QUOTE=eatdembeanz;23767892]So, what structures will be built first? I suggest we first build some rudimentary houses and walls first, to hold off the mobs once they're implemented[/QUOTE] We'll get a lot done before they are implemented. Easily enough to make a well structured and fortified city with a central castle. We'll practically have a month to do it.
[QUOTE=Géza!;23767211]Oh wait, where do I sign up to be a player? I already joined the steamgroup and buying the game and all...[/QUOTE] There is no proper sign up. Anyone can join.
Canal cities are bitchin
Should we update the city plan? We haven't put anything in there for boats, maybe update now?
[QUOTE=ManningQB18;23769617]Should we update the city plan? We haven't put anything in there for boats, maybe update now?[/QUOTE] yES, A COMPLETE UPDATE WOULD BE NICE. [editline]02:07AM[/editline] well I fucked that up...
Yeah guys. We aren't doing the player sign ups anymore. [editline]09:55PM[/editline] [QUOTE=ManningQB18;23769617]Should we update the city plan? We haven't put anything in there for boats, maybe update now?[/QUOTE] We should put railways in.
We should make attractions like rollercoasters and waterslides :v:
Canals would be epic, but do boats break if they crash into each other? :ohdear:
Oh, so no new people? that sucks.
[QUOTE=Zambies!;23772303]Oh, so no new people? that sucks.[/QUOTE] :frog: Holy... [editline]11:49PM[/editline] We're not doing the player sign-ups because we decided that we'll just let anyone in. [editline]11:52PM[/editline] Yeah, I worded it wrong.
For the walls, I think that we should build it 3 blocks high first. It keeps out mobs,and you can stand on it to whack'em away. So, then guys, can I do the Railroads, Waterroads and regular routes? :3:
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