[QUOTE=Glent;23508383]How are you going to prevent people from mining wherever the fuck they want?[/QUOTE]
we wouldn't, in minecraft communism. Everyone mines wherever and everyone gets all the resources that are mined. The only places players couldn't mine is into already-built underground structures
The alternative is minecraft capitalism, which means that you need to have minecraft police and minecraft debtors prison
[QUOTE=Azur;23508422][IMG]http://www.minecraftwiki.net/images/8/8c/Craftingswordanim2.gif[/IMG][/QUOTE]
You're not really going to be able to protect the entire map in hopes of preventing players from playing the game.
[QUOTE=Glent;23508407]What are they going to pay you? If you mine by yourself you can make your own stuff and keep all of what you mine. Pay is redundant, the ideal situation in minecraft is to be independant.[/QUOTE]
The only way I can see mining for money actually work would be if the mining company is only interested in getting stone. Which would actually be something the government may do, to get materials for the city infrastructure.
[QUOTE=SamPerson123;23508404]I'm pretty sure the worst that would happen would be people would switch back to a barter system. And everyone's houses would be made of gold.[/QUOTE]
I mean if the rich become richer and the poor become poorer.
Would we end up with a cubular Robin Hood or just people resorting to violence and theft?
[QUOTE=Sigma-Lambda;23508451]we wouldn't, in minecraft communism. Everyone mines wherever and everyone gets all the resources that are mined. The only places players couldn't mine is into already-built underground structures
The alternative is minecraft capitalism, which means that you need to have minecraft police and minecraft debtors prison[/QUOTE]
Minecraft capitalism sounds retarded, but so does the communism. It should be you get whatever you get yourself, but you're not allowed to say "You're not allowed to dig here, have at you!"
[QUOTE=Glent;23508453]You're not really going to be able to protect the entire map in hopes of preventing players from playing the game.[/QUOTE]
You can protect the patch you own in hopes of preventing players from fucking up your stuff.
[QUOTE=Azur;23508478]You can protect the patch you own in hopes of preventing players from fucking up your stuff.[/QUOTE]
Yes, and that's fair enough, but I seriously doubt "All the mining areas within several hours walk of the city" will be owned - and protected - by some assholes.
also i'd like it if outside the walls there were areas (with warning signs) where murder would be allowed (if we're allowed to hit each other with weapons) these murderers would be added to a list to be shot on site.. another good thing about this system would be that there could be wanted signs with rewards for certain peoples deaths.
[QUOTE=Glent;23508468]Minecraft capitalism sounds retarded, but so does the communism. It should be you get whatever you get yourself, but you're not allowed to say "You're not allowed to dig here, have at you!"[/QUOTE]
But what if someone digs out a long series of tunnels that accesses all of these resources, and then someone else swoops in and mines the resources out from the tunnels, effectively stealing the labor of the other minecrafter?
In what bourgeoisie-empowering system is that a favorable outcome?
[editline]09:45PM[/editline]
[QUOTE=Azur;23508478]You can protect the patch you own in hopes of preventing players from fucking up your stuff.[/QUOTE]
you gotta log off eventually, and then the vultures will swoop in and steal your hard-earned porks
[QUOTE=Glent;23508495]Yes, and that's fair enough, but I seriously doubt "All the mining areas within several hours walk of the city" will be owned - and protected - by some assholes.[/QUOTE]
Well no. But you can guarantee that people are gonna stake their claims on nice patches of land. First come first served.
[QUOTE=Glent;23508495]Yes, and that's fair enough, but I seriously doubt "All the mining areas within several hours walk of the city" will be owned - and protected - by some assholes.[/QUOTE]
those "assholes" are the capitalist oppressors who have the might of the minecraft police and minecraft judicial branch to support them
I think that communism might actually be fairly effective in Minecraft, but it would require that absolutely no one in the town is a jerk.
[QUOTE=Sigma-Lambda;23508533]But what if someone digs out a long series of tunnels that accesses all of these resources, and then someone else swoops in and mines the resources out from the tunnels, effectively stealing the labor of the other minecrafter?
In what bourgeoisie-empowering system is that a favorable outcome?
[editline]09:45PM[/editline]
you gotta log off eventually, and then the vultures will swoop in and steal your hard-earned porks[/QUOTE]
Lockable chests that require a key item to be used on them?
Keep the key in your inventory when you log off?
[editline]04:47AM[/editline]
[QUOTE=SamPerson123;23508576]I think that communism might actually be fairly effective in Minecraft, but it would require that absolutely no one in the town is a jerk.[/QUOTE]
Lots of people are jerks.
It's an unfortunate fact.
You try and do something good and some asshole fucks it up because he [i]can[/i].
[QUOTE=Azur;23508559]Well no. But you can guarantee that people are gonna stake their claims on nice patches of land. First come first served.[/QUOTE]
and then the first served builds a giant penis statue out of wood in the middle of town and then you either need to deal with it or instill a minecraft neighborhood association to tell them to take the turd down
or there's a third way [I](minecraft communism)[/I]
[QUOTE=Sigma-Lambda;23508613]and then the first served builds a giant penis statue out of wood in the middle of town and then you either need to deal with it or instill a minecraft neighborhood association to tell them to take the turd down
or there's a third way [I](minecraft communism)[/I][/QUOTE]
I think that we should really encourage multiple towns to form with different economic systems. Then the other towns can adapt to the system that worked the best.
[QUOTE=Sigma-Lambda;23508613]and then the first served builds a giant penis statue out of wood in the middle of town and then you either need to deal with it or instill a minecraft neighborhood association to tell them to take the turd down
or there's a third way [I](minecraft communism)[/I][/QUOTE]
Communism is great in theory but never works in practice because people are selfish cocks.
A neighbourhood association isn't a bad idea though..
You could even ask the people if it's cool to build in a certain place within the city (as in, don't put a skyscraper up in someone's back garden.
[QUOTE=Sigma-Lambda;23508613]and then the first served builds a giant penis statue out of wood in the middle of town and then you either need to deal with it or instill a minecraft neighborhood association to tell them to take the turd down
or there's a third way [I](minecraft communism)[/I][/QUOTE]
Or burn it down in the middle of the night then disappear into the shadows.
:ninja:
[QUOTE=Azur;23508664]Communism is great in theory but never works in practice because people are selfish cocks. [/QUOTE]
but it's impossible to be selfish in mineunism because you already own everything (and so does everybody else). The shame effect works in small communities. People are only selfish in large communities where it's possible to get away with selfishness. No one complains when the rich don't give food to poor people half the world away, but if you don't give drinking water to a person who just crawled, dehydrated, out of the desert and is now lying at your feet, you're gonna hear about it.
[QUOTE=Sigma-Lambda;23508720]but it's impossible to be selfish in mineunism because you already own everything (and so does everybody else). The shame effect works in small communities. People are only selfish in large communities where it's possible to get away with selfishness. No one complains when the rich don't give food to poor people half the world away, but if you don't give drinking water to a person who just crawled, dehydrated, out of the desert and is now lying at your feet, you're gonna hear about it.[/QUOTE]
I like the way you think.
Who's up for a little communism? We can even make a pickaxe and shovel statue in the town centre!
Currency isn't going to work how you guys have planned, it's just going to be trading something nice for something else nice. Simple, that issue is closed. Please.
Also, Espio, laws probably will be in place within cities, but they won't give a rats ass about what goes on outside of it.
[QUOTE=Jacinth;23508792]Currency isn't going to work how you guys have planned, it's just going to be trading something nice for something else nice. Simple, that issue is closed. Please.
Also, Espio, laws probably will be in place within cities, but they won't give a rats ass about what goes on outside of it.[/QUOTE]
I am hoping for countries.It would be awesome having large scale war.
[QUOTE=Jacinth;23508792]Currency isn't going to work how you guys have planned, it's just going to be trading something nice for something else nice. Simple, that issue is closed. Please.[/QUOTE]
It won't work because I say it wont so THERE!
:downs:
Give people gold coins and they will use them.
Bartering will still exist, of course.
Great so jobs as guards or private guards will probably become quite popular for people who want to travel anywhere outside of the city :black101:
also means there will a robin hood camp for stealing from the rich and giving to the poor, trading between citys will now be profitable but DANGEROUS :buddy:
didn't notch say that you would be able to use gold (or some kind of gold coins) to buy land claim flags? that would give gold value, and so put it up pretty high on the currency scale.
[QUOTE=froztshock;23509002]didn't notch say that you would be able to use gold (or some kind of gold coins) to buy land claim flags? that would give gold value, and so put it up pretty high on the currency scale.[/QUOTE]
He said you could make land claim flags, not sure about crafting them from gold though.
you should consider builing the city on a platform up in the air
it would make security easy and if you keep the city lit with torches
you won't have to worry about creepers
plus it's badass
[QUOTE=Azur;23509036]He said you could make land claim flags, not sure about crafting them from gold though.[/QUOTE]
then maybe i was wrong, i just thought that i had heard that somewhere. anyways, it would be good if gold was used at some point in the process, because then it would actually have value. Though we still have the problem of it not being part of a circular system, because it would be used up over time. Still, in many online games buying things from npc shops depletes currency and they seem to do fine, so i duno.
It would be kind of a bitch if Notch made it so you needed gold in order to claim land, because gold is pretty rare, and you need a safe place to put your stuff even before you get any gold.
However, if an economy has already developed by the time you join the server, then it would be easier because you could just do a few jobs and get enough for a flag. But then the rich would be able to gain huge amounts of territory very easily.
[QUOTE=froztshock;23509137]then maybe i was wrong, i just thought that i had heard that somewhere. anyways, it would be good if gold was used at some point in the process, because then it would actually have value. Though we still have the problem of it not being part of a circular system, because it would be used up over time. Still, in many online games buying things from npc shops depletes currency and they seem to do fine, so i duno.[/QUOTE]
That's because monsters drop money and items all the time. You can get coins from killing a blob of slime. The constant mob-spawning and money-dropping with the money-loss due to NPC trades makes MMO economies more linear than circular.
[QUOTE=Azur;23509219]That's because monsters drop money and items all the time. You can get coins from killing a blob of slime. The constant mob-spawning and money-dropping with the money-loss due to NPC trades makes MMO economies more linear than circular.[/QUOTE]
True, even if we have an infinite map (if the multiplayer is infinite, if not we would have to restart occasionally anyways) then there would be constant input from the things that people mine as they play the game. However, as popular areas (such as a city) become depleted of particular resources then people would have to go elsewhere to find that resource and then return to the city and trade it for resources that can still be produced there. This would only work until there are no areas within reasonable distance of the city in which the resource can be found. Then the only options would be to abandon the city and move elsewhere, or to attempt to continue on with renewable resources.
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