There was something called the "Epic patch" which had like 8 pages of patch notes.
[INDENT][B][quote]—— New build FEATURES ——[/quote][/B][quote]
[B]• New build on both the network solution and Unreal Engine.[/B]
[B]• Native 64 bit OS support with improved memory management.[/B]
[B]• Direct X 10 support and general performance increase.[/B]
[B]• Added high resolution textures on all creatures and the world of Nave.[/B]
[B]• Overall optimization and performance increase in the world of Nave.[/B]
[B]• The majority of trees in Nave are now powered by SpeedTree.[/B]
[B]• Flash user-interface support .[/B]
[B]• New lightning system which gives better performance on shadows and an improved visual effect throughout the game.[/B]
[B]• Navmesh system implemented into the build.[/B]
[B]• Expanded server side checks and included protocols to verify legal in-game actions for players.[/B]
[B]• A prediction and interpolation system is now in place for more precise movement.[/B]
—— ADDITIONS & CHANGES ——
[B]General:[/B]
- Rebalanced the crafting of armors: the materials used to make the armor now have a much greater impact on the final durability.
- All players should now correctly have their armor on when dying rather than sometimes dying naked.
- Increased the overall stamina regeneration.
[B]AI & Mounts:[/B]
- AI will now move out of the way if they bump into another AI in order to avoid desynchronization with the server.
- All mounts have received an increase overall speed.
[B]Art & Sound:[/B]
- South East Cantari region has recaived a large environmental change.
- Optimized city static torches.
- Optimized Toxai city.
- Added an extra bank deposit NPC in every blue city for better accessibility.
- Added cloth movement ambiance in Fabernum.
- Added props in Bakti.
- Added props in Fabernum.
- Added props in Morin Khur.
- Added silver/gold/cuprum coins to all guild merchants.
- Underwater propping and fish added in most populated areas.
- Removed Campodon spawners close to the keep in the east Cantari region.
- Removed a Belbus spawner close to Fabernum.
- Molva beast spawner north of Nereb Magdulu has been moved to a more safe location.
- Gib sounds received a small amount of polish.
- Kranesh got an overhaul.
[B]Combat[/B] (taking a step towards the same results we had in combat beta):
- Added support for code driven hit-feedback when a player gets hit, rather than the 3 hit animations we used to have.
- Rebuilt the corpse system, gibs falling from players and corpses, in general, should now work much better.
- Added more blood to players who loses a limb.
- Added decals and sound when a copped of limb/body hits the ground.
- Players who lose their head will now see their last 4 seconds of life from the perspective of their bouncing head, rather than from their body.
- All blocking animations are now true animations rather than code-driven.
- Boosted the amount of damage which heavier weapons inflict.
- Increased the minimum amount of time you need to draw a bow before you can release.
- Reduced the amount of stamina you lose when swinging a melee-weapon.
- Added a new special move: the overhead swing.
[B]Housing & Guilds:[/B]
- Palisade gates no longer require upkeep.
- Everyone can now stable a pet at other players’ houses for a fee of 1 silver; the silver will be placed in the house owner’s chest.
[B]Skills & Attributes:[/B]
- The Sprinting skill now only reduces stamina usage while sprinting.
- The foot-speed skill now adds to your maximum sprinting speed.
- Breathing Technique now adds to your overall movement speed out of combat.
- Rebuilt how much HP you regenerate when recovering from mercy-mode with the subsisting skill.
- The initial hitpoints which you have after resurrection are now calculated by spiritism.
- Rebuilt calculation on how much HP you regenerate while resting with active regeneration.
[B]UI:[/B]
- Scaleform/Flash is now supported and we have started to use this system for the library user interface.
—— BUG FIXES ——
[B]General:[/B]
- Fixed an exploit with storage.
- Screen dragging is fixed.
[B]AI & Mounts:[/B]
- Various bugs and performance fixes with pets and mounts have been resolved.
[B]Art & Sound:[/B]
- Fixed several graphical bugs in Fabernum.
- Fixed several stuck spots in the mountains north of Nereb Madgulu.
- All static torches which play a sound by daytime should now play at night time instead.
- Gib sounds are now correctly spatialized.
- Landing sounds are now correctly spatialized.
- Female characters should now play all sounds when fishing.
- Fixed some flying props in the eastern steppe.
[B]Combat:[/B]
- Blocking Endurance stamina bug is fixed.
[B]Housing & Guilds:[/B]
- Buying siege weapons should now work properly once again.
- When searching for houses, the ghost house should no longer disappear when you get close to them.
- Fixed a bug where some guild war flags didn’t update at all.
- Fixed a bug where the first guild war declared didn’t get both guilds flags set correctly.
- Fixed a bug where guild war flags didn’t get updated correctly at war end.
- Fixed a bug where guild war flags didn’t get updated correctly at war start.
- Fixed a bug where territory control votes did not get properly recounted and ownership therefore did not get set.
[B]UI:[/B]
- Fixed the Input bug on the create guild window.
- Fixed the typos on GoldCoin SilverCoin CuprumCoin; they are now named Gold Coin, Silver Coin and Cuprum Coin.[/quote]
Give it a bit more before you try for a subscription fee. One thing they could add is a fucking tutorial, open world is fine but not when they tell you jack shit about what you're doing.
[/INDENT]
I would try it out but they need a american server.
In australia i probs would get ping of about 500-700 euro.
Wasn't alot of server lag as far as I could tell, I only played for 5 minutes though. I'd let you try my account but if you actually liked it there's nothing stopping you from taking it.
Is the account active? if so id love to try it out, Pm us the details if you think you could trust me :)
Not active, if you're willing to pay for a subscription you can use it. I deleted my installation files for the game because I thought I'd never play it again :|
How is this game from a scale from 1-10 ?
3
[QUOTE=Poketama;25616382]3[/QUOTE]
in the beta, i would say seven.
mostly because i grinded my fist level, wore a robe, and went around punching peoples faces off.
was really fun. killed some guy with armor once.
[QUOTE=Soren;25637715]in the beta, i would say seven.
mostly because i grinded my fist level, wore a robe, and went around punching peoples faces off.
was really fun. killed some guy with armor once.[/QUOTE]
In the beta I would stand behind someone and say
"You feel a hand poking around through your bag.
Omali has stolen something!"
Then they'd turn around and attack me, and I'd call guard.
[QUOTE=Omali;25637839]In the beta I would stand behind someone and say
"You feel a hand poking around through your bag.
Omali has stolen something!"
Then they'd turn around and attack me, and I'd call guard.[/QUOTE]
i love you so much. that's amazing. thank you for sharing.
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