• Fallout Series Thread
    5,002 replies, posted
Farcry 2 was quasi-open and a terrible game. [editline]01:00AM[/editline] When you have little raised islands in the middle of the map that you can't reach no matter what it isn't open. Farcry 2 just had roads between places and a few areas that were just big.
I like how he says it's the only NON-tps/fps open world Engine and you all come up with TPS and FPS open world titles to counter him and become awesome.
Just another game related question Wouldn't the engine of been more optimized
to people complaining about animations, keeping in mind at it's heart it's supposed to be an rpg game fallout 1 or 2 never had diagonal running either if I recall correctly. Not being a fallout elitest here but I never really cared about those points? I just played the fucking game with the stuff that suited my character's persona
[QUOTE=Inzal;24637504]fallout 1 or 2 never had diagonal running either if I recall correctly[/QUOTE] Nope.
Diagonal running animations, the true measure of a game! Never mind responsive gameplay, immersive atmosphere or engaging story. Diagonal running animations? You aint shit without them.
noo but diagonal animations are the best!!! fallout 3 sucks ass !!!!!!!!!
[QUOTE=dragon1972;24602114]Unreal Engine 3 seems to handle largeish environments quite well, aside from some loading screens. ID Tech 5 might work, especially that they bought Id. Possibly CryEngine 3? The real reason behind it is probably because all their devs know how to work with Gamebryo, and they can easily create large game worlds. Plus they wouldn't want to pay large sums of money on an engine license for something.[/QUOTE] Todd Howard and his highschool dropout friends who work at Bethesda hate ID Tech 5 for some reason, although it'd be the best alternative. [editline]03:05PM[/editline] [QUOTE=NecronLord15;24608681]Pretty much any other engine. Source, unreal 2/3, cry. ect. They all would do good, and not subtract from the overall game experience.[/QUOTE] Source has pretty low map size limits. [editline]03:08PM[/editline] [QUOTE=Bomimo;24636058]I like how he says it's the only NON-tps/fps open world Engine and you all come up with TPS and FPS open world titles to counter him and become awesome.[/QUOTE] But Fallout 2 / NV are mostly FPS with RPG flavor [editline]03:09PM[/editline] [QUOTE=Inzal;24637504]to people complaining about animations, keeping in mind at it's heart it's supposed to be an rpg game fallout 1 or 2 never had diagonal running either if I recall correctly. Not being a fallout elitest here but I never really cared about those points? I just played the fucking game with the stuff that suited my character's persona[/QUOTE] You couldn't move diagonally in Fallout 1 or 2 The point is, it's a very small thing, so why isn't it fixed? At this point it has to be the engine, no one would be that lazy.
[QUOTE=DiscoInferno;24637692]Diagonal running animations, the true measure of a game! Never mind responsive gameplay, immersive atmosphere or engaging story. Diagonal running animations? You aint shit without them.[/QUOTE] Gah, it's hard to have an immersive atmosphere when you're moonwalking alll over the damn place. Also, why [b]shouldn't[/b] it have diagonal running animations? It's such a basic feature, why haven't they implemented it after over 8 years? [editline]01:11PM[/editline] [QUOTE=Zezibesh;24637778]T The point is, it's a very small thing, so why isn't it fixed? At this point it has to be the engine, no one would be that lazy.[/QUOTE] It has to be. How hard would it be to implement on any decent engine, seriously? [editline]01:16PM[/editline] [QUOTE=Zezibesh;24637778] Source has pretty low map size limits. [/QUOTE] This. The Hammer grid extends to about the size of flatgrass, and while that's pretty big it's nowhere near big enough for a proper open world game unless it's really restrictive as to where you can go, like Vampire The Masquerade: Bloodlines.
[QUOTE=NecronLord15;24615538]That wasn't sucking up, that was a general lack of a point of information. He even said "Well, maybe not" but someone broke his automerge. Unidentified has cursed their lack of a diagonal running animation before. I'm pretty sure that's not sucking up. Stop being a tool.[/QUOTE] Haha, okay.
[QUOTE=Zezibesh;24637778]Todd Howard and his highschool dropout friends who work at Bethesda hate ID Tech 5 for some reason, although it'd be the best alternative. [/QUOTE]Why do i find this both amusing and agreeable? what have they (bethesda) ever pulled off to prove themselves more capable at creating amazing, versatile engines than Carmack and co? [sp] not much more than a buggy engine based on already done work[/sp][QUOTE] But Fallout 2 / NV are mostly FPS with RPG flavor [/QUOTE] No. sorry. they were a FPS-RPG, look to Mass Effect series for referral since that's a TPS-RPG. it's both and neither not one or another with sprinkles from the other. FarCry 2, MW 1+2 MP and so forth and so on are FPS' with RPG flavor (in the skiltree/equipment edge of the scale). Other games use character progression and choice without skilltrees or inventory and fall in this genre too. (implying that they also emphasize shooting elements.) I know it's not official yet, but they have been around so long that i'm categorizing this kind of RPGs as S-RPG's. And that's final. if not, then Fo 1+2 are mostly TPS with a flavor of RPG... if everything is decided by what angle you watch it from and what basic gameplay genre they use to convey it... then there are only a handful of genres, aren't there?
I wonder if remakes of FO1 and 2 might work in a Diablo-esque gameplay. Just some wondering after Torchlight.
[QUOTE=Bomimo;24640289]FarCry 2, MW 1+2 MP and so forth and so on are FPS' with RPG flavor (in the skiltree/equipment edge of the scale)[/quote] Just because you have unlocking doesn't make it an RPG. [QUOTE=Bomimo;24640289]Mass Effect series for referral since that's a TPS-RPG[/quote] I agree on Mass Effect (it has about the same amount of involvement of RPG mechanics as FO3 though) but ME2 is a cover based TPS with unlocking, can't even call it an RPG anymore. [QUOTE=Bomimo;24640289]And that's final. if not, then Fo 1+2 are mostly TPS with a flavor of RPG... [/quote] Since TPS obviously has turn-based battles and heavy involvement of skills in everything you do (before you try to argue that FO3 has heavy involvement of skills, it doesn't). [QUOTE=Bomimo;24640289]if everything is decided by what angle you watch it from and what basic gameplay genre they use to convey it... then there are only a handful of genres, aren't there?[/quote] If everything is decided by genre names only, all games are RPGs. [sp]How dare developers call their games first person shooters? I am absolutely certain there's been earlier person shooters as well. Those trying to look modest and calling their games "third person shooters" are no better, there's no way THEY are the one publishing the third person shooter when there's been so many person shooters before them![/sp] [QUOTE=Novangel;24640365]I wonder if remakes of FO1 and 2 might work in a Diablo-esque gameplay. Just some wondering after Torchlight.[/QUOTE] Only if it was an option. Since it'd be terrible and I wouldn't use it.
[QUOTE=Novangel;24640365]I wonder if remakes of FO1 and 2 might work in a Diablo-esque gameplay. Just some wondering after Torchlight.[/QUOTE] No. Not at all please. FPS/RPG or turn based RPG are the only ways I can see this series working. Also Fallout Tactics.
[QUOTE=Bomimo;24636058]I like how he says it's the only NON-tps/fps open world Engine and you all come up with TPS and FPS open world titles to counter him and become awesome.[/QUOTE] How the hell is Gamebryo NOT a TPS/FPS?
[QUOTE=Zezibesh;24641068]Since TPS obviously has turn-based battles and heavy involvement of skills in everything you do (before you try to argue that FO3 has heavy involvement of skills, it doesn't).[/QUOTE] The only skill based stuff is really how much damage you can do, what you can hack/unlock and some special dialogue.
Who's getting Fallout: New Vegas Collectors Editon? I sure as hell am.
Preordered it with a £10 discount just for talking to Game support.
[QUOTE=Bomimo;24636058]I like how he says it's the only NON-tps/fps open world Engine and you all come up with TPS and FPS open world titles to counter him and become awesome.[/QUOTE] [QUOTE=mastermaul;24631043]The oblivion engine is great because it's the only modern engine anymore with an actual free roaming fucking environment that isn't a [B]shit[/B] third person shooter.[/QUOTE] I, personally, was just countering the "shit" part of his statement.
[QUOTE=Zezibesh;24641068]Just because you have unlocking doesn't make it an RPG. [/QUOTE]never said so. I said it's a shooter with RPG mechanics. get your head out your ass and read again.[QUOTE] I agree on Mass Effect (it has about the same amount of involvement of RPG mechanics as FO3 though) but ME2 is a cover based TPS with unlocking, can't even call it an RPG anymore.[/QUOTE]It had leveling, choice and a skillsystem. all it lost was a retarded inventory system that had no influence on the game anyway and swapped it for just as useless upgrading= It's still an RPG[QUOTE] Since TPS obviously has turn-based battles and heavy involvement of skills in everything you do (before you try to argue that FO3 has heavy involvement of skills, it doesn't). [/QUOTE]First of all, I meant Turn Based Combat... i see i fucked the abreviation up. My point was that FO 1+2 was little more than a Turnbasted Strategy game with some RPG features. If your statement regarding no skill in FO3 was to be true, i'd be able to hit Arkansas (the idiot sniper in minefield) with no problem using a scopeless hunting rifle and 25 in Small Guns. now we can agree that's never going to happen. I always build stealth snipers (Hunting rifles and scopeless variants only) in Fo3. so when i get to Minefield i've got everything from 70-100 in Small Guns. I've been through there in 4 playthoughs. two of those, the first shot hits his head, once i had to take the second and once a fourth. each time using VATS and each time from the bottom "entrance" to town, about 500-750 feet away as i recall. my point? If skill didn't matter, i'd never need a second shot or the third or the fourth, i wouldn't need to level up at all to shoot this fucker, but i did. and it wouldn't matter if i focused on the weapons i put skills in it. think before you post.[QUOTE] If everything is decided by genre names only, all games are RPGs.[/QUOTE] So... Starcraft is now roleplaying... not an RTS with a lameo story? so, Mass Effect 1 and 2 are shitty Third person shooters, FO1+2 are Turnbased Strategy games and Baldur's Gate is an action RPG. stop being silly cutie. We've got to take a deeper look at the content. If FO 1+2 are allowed to be a TBRPG then what's the harm in FO and ME being FPS/TPS-RPGs? they ARE First/Third Person Shooter-Roleplaying Games, Are they not? [editline]09:55PM[/editline] [QUOTE=Capitulazyguy;24644535]How the hell is Gamebryo NOT a TPS/FPS?[/QUOTE] First of all. that engine is FIRST and THIRD person PERSPECTIVE only. the shooting came in later. second, the perspective of which you see it does not determine the genre, the actual content has a say too. refer to earlier in this post for more on that. FO3 is a [B][U]FIRST PERSON SHOOTER-ROLEPLAYING GAME! [/U][/B]am i not correct in stating this?
3:44 PM - Best Communist Puncher ever: today i gave up trying to help the ghouls in tenpenny 3:45 PM - Best Communist Puncher ever: so i just shot him 3:45 PM - Best Communist Puncher ever: stole his suit 3:45 PM - Best Communist Puncher ever: shot gustav 3:45 PM - Best Communist Puncher ever: killed ling 3:45 PM - Best Communist Puncher ever: and in an alternate save, Fisto'd Cheng for being a Communist 3:45 PM - Best Communist Puncher ever: There were no survivors 3:47 PM - Best Communist Puncher ever: and Dunwich is pretty hilarious with the ghoul mask [editline]04:03PM[/editline] Sums up my shenanigans nicely.
Ok...lets straighten things out. Fallout 1 and 2 has always been and always will be a story driven rpg. The themes of war are always the same, and always with a new faction. Ignore f3 for the moment, as that was bethsoft trying to turn a profit with a piss poor story that was reused from the previous games (president = 2, enclave = 2, robot commander = tactics, FEV= 1+2 etc etc) Now, in the whole scheme of things, what does the engine matter? As long as it has the same deep story driven rpg element that it had in the originals (and in alpha protocol), what does it matter that you don't have diagonal running animations, or can't climb ladders. In this day and age, graphics aren't important anymore, but the way in which the game is made to respond in a realistic fashion.
[QUOTE=IronPhoenix;24647904]Ok...lets straighten things out. Fallout 1 and 2 has always been and always will be a story driven rpg. The themes of war are always the same, and always with a new faction. Ignore f3 for the moment, as that was bethsoft trying to turn a profit with a piss poor story that was reused from the previous games (president = 2, enclave = 2, robot commander = tactics, FEV= 1+2 etc etc) Now, in the whole scheme of things, what does the engine matter? As long as it has the same deep story driven rpg element that it had in the originals (and in alpha protocol), what does it matter that you don't have diagonal running animations, or can't climb ladders. In this day and age, graphics aren't important anymore, but the way in which the game is made to respond in a realistic fashion.[/QUOTE] There's no real reason why they couldn't use a better engine. Their unshakable conviction in using Gamebryo is rather odd.
[QUOTE=Zezibesh;24648951]There's no real reason why they couldn't use a better engine. Their unshakable conviction in using Gamebryo is rather odd.[/QUOTE] Agreed. And with iD software under?/with? them. why not make use of iD tech 5. As someone correctly said, Compared to the work behind iD tech 5. Borrowing a shitty engine and using it for 8 years is what Highschool Dropouts do.
[QUOTE=mastermaul;24634468]Farcry 2 was quasi-open and a terrible game. [editline]01:00AM[/editline] When you have little raised islands in the middle of the map that you can't reach no matter what it isn't open. Farcry 2 just had roads between places and a few areas that were just big.[/QUOTE] I was speaking more from the environment. There were not a lot of loading screens, and the environment had a high-ish level of detail, which would be good for a game like FO3/NV. I was not complementing farcry 2. Just the engine. I never played all the way though the game. From where I left off I don't remember any loading screens aside from loading a save.
I just installed Fallout 3: GOTY edition and as soon as I get past the launcher, the video that plays prior to the main menu is just purple with only audio functioning and it just crashes after that. Was it a problem with the installation or is it a problem with my specs or something else I didn't consider? OS: Vista 32 bit CPU: Intel Mobile Core 2 Duo T7250 @ 2.00 GHz 3GB RAM 256 MB Nvidia GeForce 8600 GT If my hardware is compatible, can someone tell me how well I will run it on low-medium settings?
[QUOTE=IronPhoenix;24647904]Ok...lets straighten things out. Fallout 1 and 2 has always been and always will be a story driven rpg. The themes of war are always the same, and always with a new faction. Ignore f3 for the moment, as that was bethsoft trying to turn a profit with a piss poor story that was reused from the previous games (president = 2, enclave = 2, robot commander = tactics, FEV= 1+2 etc etc) [/QUOTE] Yeah but think for a second about how pissy fans would've been if they hadn't included the BoS or Enclave. I agree that the story was pretty horrid in comparison to F1 and F2, but sometimes you need to cut Beth some slack
The fans where pissy about it, Bethesda should have come up with new stuff, not just remake the first 2 games in DC.
Fallout 1 & 2 felt like a fucking chore I prefer post-bethesda Fallout. Can't wait for New Vegas.
[QUOTE=UnidentifiedFlyingTard;24652992]The fans where pissy about it, Bethesda should have come up with new stuff, not just remake the first 2 games in DC.[/QUOTE] I'm saying that no matter what they did or could have done, they still couldn't do anything right in the eyes of the majority of the fallout community
Sorry, you need to Log In to post a reply to this thread.