• Fallout Series Thread
    5,002 replies, posted
[QUOTE=Bomimo;22123262]well, it IS fallout, what did you expect?[/QUOTE] I'd imagine people would be drawn to the big shiny lights from the city out there in the desert. Not everyone is dead, the Vegas area wasn't even hit bad.
[QUOTE=peatear;22144899]I'd imagine people would be drawn to the big shiny lights from the city out there in the desert. Not everyone is dead, the Vegas area wasn't even hit bad.[/QUOTE] Well it's still in development so I wouldn't worry. They porbably just haven't put in all the npc's yet.
I hope NV contains a reference to Area 51 since that place technically isn't really that far from where Las Vegas is imo.
it will probably be mentioned, then it will get a DLC.
[QUOTE=STREWTH_99;22144981]I hope NV contains a reference to Area 51 since that place technically isn't really that far from where Las Vegas is imo.[/QUOTE] they've probrably got some FEV poolparty set up there?
better not have any alien mumbo jumbo in it.
[QUOTE=Hybrid 4F;22146233]better not have any alien mumbo jumbo in it.[/QUOTE] An alien Easter Egg is fine I guess (Like a skeleton), but nothing on the scale of Mothership Zeta, that shit was just awful.
[QUOTE=UnidentifiedFlyingTard;22146978]An alien Easter Egg is fine I guess (Like a skeleton), but nothing on the scale of Mothership Zeta, that shit was just awful.[/QUOTE] I liked mothership zeta :saddowns:
[QUOTE=UnidentifiedFlyingTard;22146978]An alien Easter Egg is fine I guess (Like a skeleton), but nothing on the scale of Mothership Zeta, that shit was just awful.[/QUOTE] Subtle hints and nods are so much cooler than fully blown...anything really.
The new gun skills were just explained in the new vegas forum. Source:[url]http://fallout.wikia.com/wiki/User_blog:WorstUsernameEver/Josh_Sawyer_clarifies_weapon's_categorization_in_Fallout_:_New_Vegas[/url] [quote=Josh Sawer (New Vegas lead designer)]Gun chat. In 1997, I played the original Fallout. Like the games that followed it, Fallout had Small Guns, Big Guns, and Energy Weapons. In F1, the gun skills were designed for phased obsolescence. If you tagged Big Guns or Energy Weapons early on, you would not be able to gain much, if any, benefit from it for a long time. Even back then, I thought this was problematic. Before playing the game, players could not know how content would limit the applicability of weapons. Ultimately, it came down to three weapons: the minigun, rocket launcher, and flamer. Large, with heavy ammo, and either burst or AoE only. In Fallout 3, the list of Big Guns was expanded to include the fat man, rock-it launcher, and gatling laser. In most situations, these weapons were all still at least mid-power at their weakest. In talking to people in person and online, and in reading online commentary, I found that people were also still unclear on what marked the clear division between Small Guns and Big Guns (and even Energy Weapons, in the case of the Gatling Laser). Certainly the UI could be improved to help with this (something we have already done for F:NV), but it conceptually was a sticking point. When I was looking at Big Guns for F:NV, I considered that the list of weapons was small compared to any other weapon category and several of the weapons arguably belonged (or at least could be easily categorized) elsewhere. Moving the Big Guns to different weapon skills and dissolving the Big Guns skill would allow weapons like the minigun to remain as a powerful top tier weapon without needing to invent low-tier "Big Guns" that might further confuse the dividing line. Coming up with a wide power spectrum of Guns, Energy Weapons, and Explosives would not be hard at all. Since our skill point economy is more frugal (I'll delve into this another time) and since we do have Strength requirements on weapons (resulting in increased sway for firearms and a decreased rate of fire for melee/unarmed), where you invest your skill points and SPECIAL points is still pretty important. A fully upgraded minigun wielded by a character with high Guns and high Strength cuts down rooms of people like a scythe, even at relatively long range. In the hands of an unskilled, low Strength character, it sprays a lot of bullets all over the place. The exact categorization of weapons in F:NV isn't rooted in the logic of transferable skills from real life, but it's arguable they never were previously, either (missile launcher/flamer/minigun, for example). The categorizations have more to do with being clear and consistent with definitions. It follows this basic pattern: Does it explode? It's an Explosive. Does it use Small Energy Cells, Microfusion Cells, or other energy ammo? It's an Energy Weapon. Does it use conventional bullets of some flavor as ammo? It's a Gun. So while it's accurate to say that Big Guns no longer exists as a category, it's not accurate to say that Big Guns and Small Guns were combined. The weapons in Big Guns were divided among the other weapon skills. I know not everyone will be happy with this re-organization, but those are the reasons for the change. I hope the reasons are clear, even if you disagree with the decision. Thanks.[/quote]
[QUOTE=UnidentifiedFlyingTard;22146978]An alien Easter Egg is fine I guess (Like a skeleton), but nothing on the scale of Mothership Zeta, that shit was just awful.[/QUOTE] I like to see more Random event easter eggs.. Man the Doctor who TARDIS event made me jizz.
the Hitchhiker's Guide to the Galaxy random encounter from Fallout 2 is the shit, I need to find a screenshot.
The gametrailers fallout retrospective shows it.
[QUOTE=PVT drone536;22153940]Man the Doctor who TARDIS event made me jizz.[/QUOTE] Too bad, you can't do such easter eggs today. You would probably end up getting a copyright warning. I laughed when I saw how the Power Fist looked in Fallout 3. It was actually a Terminator arm in the first games.
[QUOTE=peatear;22144899]I'd imagine people would be drawn to the big shiny lights from the city out there in the desert. Not everyone is dead, the Vegas area wasn't even hit bad.[/QUOTE] Considering it's supposed to be an 'mmo' I would assume that most of the empty space will be filled with mostly players.
[QUOTE=Slasha00;22154257]Considering it's supposed to be an 'mmo' I would assume that most of the empty space will be filled with mostly players.[/QUOTE] New Vegas isn't an mmo, you're thinking of project v13.
I have a question related to fallout 2 mods. Is fallout 2 better with the restoration pack or without it?
[QUOTE=Lucinice;22172306]I have a question related to fallout 2 mods. Is fallout 2 better with the restoration pack or without it?[/QUOTE] It pretty much has no drawbacks, More playtime and better interactivity.
Just preordered the collectors edition of new vegas. :haw:
I really just pre-ordered for the Graphic Novel.
Please tell me New Vegas will have a larger world a bit more empty land. F3 felt small and clustered.
wow new veags looks like a good game cant wait gonna pre order it for my birthday and the screenshots of weapons look good.
I'm playing fallout 1 now shit is fucking immersive much more than Fallout 3
Benelli M1014 Joint Services Shotgun rocks. [url]http://i50.tinypic.com/vxesk3.jpg[/url] [url]http://i48.tinypic.com/205zklw.jpg[/url] [url]http://i45.tinypic.com/2gxism8.jpg[/url] (Didn't [img] them due to there resolution, thought It would make things easier?) [editline]11:32AM[/editline] And Fallout 3 is atleast bearable with mods. I guess. 1 2 & Tactics are still king.
[QUOTE=Razor sharp;22190971]I'm playing fallout 1 now shit is fucking immersive much more than Fallout 3[/QUOTE] Yeah especially when 5 random encounter bugs gather around you, you hit one with a pistol, and after that every other one hits you one time and you're dead. I never ever could understand why so much people love the first two games.
[QUOTE=-TRASE-;22191031]Yeah especially when 5 random encounter bugs gather around you, you hit one with a pistol, and after that every other one hits you one time and you're dead. I never ever could understand why so much people love the first two games.[/QUOTE] Ahh, comments like these continue the on going fire for the flame war that is to occur, it's beautiful really.
[QUOTE=Jamie1992GSC;22190992] And Fallout 3 is atleast bearable with mods. I guess. 1 2 & Tactics are still king.[/QUOTE] on the contrary... Tactics was an afterthought some insane idiot had just after screwing his drunk, hardbought russian hooker. I do find both 1,2 and 3 to be fantastic games though, gotta love them. [QUOTE=-TRASE-;22191031]Yeah especially when 5 random encounter bugs gather around you, you hit one with a pistol, and after that every other one hits you one time and you're dead. I never ever could understand why so much people love the first two games.[/QUOTE] because "i like these games because they give me an immersive experience, a challenging quest and a great universe" is hard as hell to get through your skull? it isn't too hard to make a run for it, it isn't too hard to spec properly as either a light weapons guy or whatever and then beat the crap out of them when you reach levels where you are fit to do so. the games aren't meant to be easy, they're meant to be copeable. they start you off as a spot of snot and you'll have to become something to even hope to survive. don't expect to be WTF PWNING just out of the vault. Level 1 in Fo3 equals what is at least Level 5-6 in the old games. the fact that you use random encounters, which are/have always been a firm part of Black Isle/Bioware/Obsidian games and are cluttered into Fo3 because they were there in the first two as well, to justify your oppinion that the first games are shit tells me you don't want to play them for real, respect that... BUT, don't go shaking your head at the rest of us for liking it. Damn you purists, wether you be Fo1,2 purists or Fo3 purists, you always find the most pathetic points to bicker about... I'll never get the point of fanboyism...
[QUOTE=Bomimo;22191122]on the contrary... Tactics was an afterthought some insane idiot had just after screwing his drunk, hardbought russian hooker. I do find both 1,2 and 3 to be fantastic games though, gotta love them.[/QUOTE] I honestly found Tactics to be ok, I mean it wasn't amazing, but its still pretty good. Although as I said that's just my opinion. :D
I hope there is a better main story than FO3. For me the experience was: "Right I gotta search around for clues about vau- OOH! Cannibals!, okay right back on cour- OOH! Liberated slaves! and one of them is called Lincoln! SWEET! Right! back to downto-SHIT! Super mutants! Shit! Deathclaws! SHIT SHIT SHIT! Enclave! HOLY FUCKING SHIT LINCOLN'S REPEATER! HOLY SHIT IM MURDERING EVERYONE! HEY YOU! SLAVER SCUM! YOU ARE DEAD! . . . Fuck no, im not gonna sell my awesome repeater...What was i doing before this?"
[QUOTE=Jamie1992GSC;22191194]I honestly found Tactics to be ok, I mean it wasn't amazing, but its still pretty good. Although as I said that's just my opinion. :D[/QUOTE] Oh, it' was a fine game indeed... but, it's damn clear it was just for the sake of money rather than the franchise... Still, the other spinoffs were worse, so i'll work. [editline]03:11PM[/editline] [QUOTE=PunchedInFac;22191913]I hope there is a better main story than FO3. For me the experience was: "Right I gotta search around for clues about vau- OOH! Cannibals!, okay right back on cour- OOH! Liberated slaves! and one of them is called Lincoln! SWEET! Right! back to downto-SHIT! Super mutants! Shit! Deathclaws! SHIT SHIT SHIT! Enclave! HOLY FUCKING SHIT LINCOLN'S REPEATER! HOLY SHIT IM MURDERING EVERYONE! HEY YOU! SLAVER SCUM! YOU ARE DEAD! . . . Fuck no, im not gonna sell my awesome repeater...What was i doing before this?"[/QUOTE] that right there made me accept Fallout 3 for what it is. gotta love a random game. At least it's not as predictable as all the other games out there. Hell, it's almost as diverse as real life (in more extreme and fucked up matters) one thing just manages to lead to another and it never feels like it's forced upon you.
Sorry, you need to Log In to post a reply to this thread.