• Fallout Series Thread
    5,002 replies, posted
[QUOTE=Markntosh;23626441] Maxson is there because... really, I don't think it's ever fully explained. Apparently he was sent East because of a big political issue going on in the West and they figured he'd be safer in the Capital Wasteland, even if it was on frontier territory. [/QUOTE] Maybe the war with the NCR? Which the BoS eventually lost.
I wonder how many prostitutes will be wondering the streets of New Vegas.
[QUOTE=Markntosh;23629463]Too bad Fallout 1 and 2 cost money, else I'd a played 'em by now.[/QUOTE] Are you fucking serious?
[QUOTE=UnidentifiedFlyingTard;23630036]Are you fucking serious?[/QUOTE] I'm a cheap bastard.
[QUOTE=Markntosh;23630100]I'm a cheap bastard.[/QUOTE] If you really want to play them, do the obvious ... download them lol Unless you're afraid that the regulators will hunt you down [highlight](User was banned for this post ("Warez" - Rusty100))[/highlight]
[QUOTE=Kyle902;23629889]I wonder how many prostitutes will be wondering the streets of New Vegas.[/QUOTE] None, it's now a family place. [editline]01:03PM[/editline] Or millions.
Man, can't wait for New Vegas.
[QUOTE=DiscoInferno;23626682]Same here bro. I know where alot of the unique stuff is now thanks to my selective memory and wiki-browsing.[/QUOTE] Hey, through out the school year (When I was playing Fallout 3 a lot) I could recite the starts of every weapon, including the unique ones, all the interesting secrets, cool tricks and details about each quest, but I had trouble remembering my history lesson. Motherfucking selective memory.
You know what pisses me off? In Fallout 1/2, Power Armor basicly made you invincible, and in Fallout 3 it's only slightly better then Combat Armor. Oh and i still don't get why most weapons still work after 200 years, espacialy experimentel stuff like Laser Rifles and the Gaussgun. And why is there still ammo everywhere? So far we have only seen one ammo factory, and it's far away from the capital Wasteland. Ba, I have to much time
If you mean the Anchorage Gauss gun, it is understandable, because it hasn't been used for 200 years, and wasn't exposed to radiation.
There are Gaussguns in Fallout 2 (not sure about 1)
[QUOTE=Cpt. Private;23641033]You know what pisses me off? In Fallout 1/2, Power Armor basicly made you invincible, and in Fallout 3 it's only slightly better then Combat Armor.[/QUOTE] Yeah, damage threshold. Thank god it's coming back in Vegas.
[QUOTE=Zezibesh;23641451]Yeah, damage threshold. Thank god it's coming back in Vegas.[/QUOTE] So that means that If I wear Power Armor, I won't get damaged and killed by a bunch of Hand-to-Hand fighters, and pepole who use a 32.Gun?
Pretty much dunno how far Obsidian is going to take it, but I'll sure as hell mod it so that assault rifles and handguns have no effect snipers maybe gauss guns rape you
Can someone explain damage threshold to me,I don't understand the explanation on the wiki.
Well that is going to be good. In Anchorage DLC when they attacked Power armor units with swords... [editline]06:14PM[/editline] It means that if you wear power armor, if they start punching you you won't get hurt. Let's say that the combat armor's Damage T is 25 A guns damage is 23. This means that you will not get hurt if they shoot you with that. But if the gun's damage is 26 or bigger you will.
[QUOTE=Zezibesh;23643698]Pretty much dunno how far Obsidian is going to take it, but I'll sure as hell mod it so that assault rifles and handguns have no effect snipers maybe gauss guns rape you[/QUOTE] Lasers also shouldn't do shit.
[QUOTE=ZuXer;23643915]It means that if you wear power armor, if they start punching you you won't get hurt. Let's say that the combat armor's Damage T is 25 A guns damage is 23. This means that you will not get hurt if they shoot you with that. But if the gun's damage is 26 or bigger you will.[/QUOTE] Ahh, makes sense.
[img]http://filesmelt.com/dl/Fallout3_2010-07-25_16-09-39-92.png[/img] This is what happens when I get my hands on the Human Catapult mod (The little dot in the middle of the screenshot is Cathrine. :v:)
Damn peepols and their PC Fallout 3s..
I downloaded FOOK2 and installed all files and when I fire a weapon the shell ejection is messesd up and (bullet becomes a big !) and I don't know whats wrong (I know im missing a texture or mesh.) this is my load order Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.ESM FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM Mart's Mutant Mod.esm merc_2.esp UndergroundHideout.esp M9TranquilizerPistol.esm FOOK2 - Main.esp CRAFT - Activation Perk.esp DK_BulletTime.esp DriveableMotorCycle.esp Sprint Mod.esp GalaxyNewsRadio100[M].esp GalaxyNewsRadio80[M].esp GalaxyNewsRadio60[M].esp GalaxyNewsRadio40[M].esp GalaxyNewsRadio20[M].esp UPP - Pack 1.esp UPP - Pack 2.esp UPP - Original Perks.esp UPP - Experience Perks.esp UPP - Quest Perks.esp UPP - Beverage Perks.esp merc_2_pl.esp merc_2_bs.esp merc_2_pitt.esp FOOK2 - [DIK] DLC Improvement Kit.esp Tailor Maid.esp WeaponModKits.esp Dragonskin Tactical Outfit.esp Stealthboy Recon Armor - CRAFT.esp Disguises.esp M9TranquilizerPistol_CRAFT.esp Feng Shui.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - No Corpse Flies.esp Mart's Mutant Mod - No Ghoul Raise.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Increased Increased Spawns.esp GarageBaseV1.3.esp FOOK2 Main [Hotfix].esp Mart's Mutant Mod - FOOK2.esp Mart's Mutant Mod - FOOK2 - DIK.esp WeaponModKits - Zeta.esp WeaponModKits - FOOK.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - OperationAnchorage.esp FOOK2 DIK [Hotfix].esp Total active plugins: 62 Total plugins: 89
You could get the mod that removes the exclamation marks, so you simply wouldn't see anything.
You only want one of the GalaxyNewsRadio#[M].esp. More than 1 clutters your load order, and can cause errors. You choose the number depending on how many songs you downloaded. So 20 songs means that you choose GalaxyNewsRadio20[M].esp, where as all 100 means that you choose GalaxyNewsRadio100[M].esp
[QUOTE=Omolong;23647227]You only want one of the GalaxyNewsRadio#[M].esp. More than 1 clutters your load order, and can cause errors. You choose the number depending on how many songs you downloaded. So 20 songs means that you choose GalaxyNewsRadio20[M].esp, where as all 100 means that you choose GalaxyNewsRadio100[M].esp[/QUOTE] I did 100 but some times the songs wouldn't play. [editline]05:21PM[/editline] I have used FOOK 2 before but without MMM so that might be causing problem but I got the FOIP patch and i don't know what it does :(
Try redownloading the songs. And read stuff before you download it.
I read readmes Should I uninstall Marts mutant mod and see if it works? I don't need help with GNR but with fook2 about the missing meshes to the bullet ejection
Well this sucks, I forgot to have Vic put away his gun while I was in NCR and one of the guards turned hostile after I had left and played for 4 hours. [editline]08:36PM[/editline] Now I remember why I can never finish Fallout 2, it's a buggy pile of shit.
The Fallout wiki is really well maintained, but the downside is that a lot of it's admins are NMA faggots
[QUOTE=TunnelSnake;23653928]The Fallout wiki is really well maintained, but the downside is that a lot of it's admins are NMA faggots[/QUOTE] Yes, we know. You said that 11 pages ago, but it's nice that you want us all to hear your opinion hasn't changed.
[QUOTE=Mericet;23654573]Yes, we know. You said that 11 pages ago, but it's nice that you want us all to hear your opinion hasn't changed.[/QUOTE] oh sorry I thought that was in the "most wanted features of NV" thread. but I'm glad you remembered, eleven pages ago... :tiphat:
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