Remove the yellowish tint. Looks great, i've heard of it before but never checked what it was.
[img_thumb]http://www.fallout3nexus.com/downloads/images/2672-2-1231125255.jpg[/img_thumb]
fellout owns i downloaded it a few weeks ago
looks so much better
Also I have some other mods:
[url]http://www.fallout3nexus.com/downloads/file.php?id=8606[/url] I'd suggest getting that, many mods need it.
[url]http://www.fallout3nexus.com/downloads/file.php?id=376[/url] For Little Lamplight
[url]http://www.fallout3nexus.com/downloads/file.php?id=7351[/url] Makes repairing so much better/easier
[url]http://www.fallout3nexus.com/downloads/file.php?id=1898[/url] Gets rid of the Pipboy glove
[url]http://fallout3.filefront.com/file/PipBoy_PDA;105811[/url] Also if you do not like the Pipboy, you can get this. The removable Pipboy glove sort of needs this because some of the Vanilla armor and clothing have gloves that can go over the Pipboy.
I suggest DCInteriors. The modder work actually surpasses Bethesda's. The apartments make sense.
I was thinking of making a mod that would add a prototype bomb, immensely powerful, in Raven Rock.
Then, outside the Little Lamplight entrance, a 'Weakened Rock' would be able to be activated. You could place the charges from Raven Rock on the rock and activate them from far away.
You know the rest.
[editline]02:32PM[/editline]
It never got very far.
You don't need a mod to get rid of the pipboy glove. Type player.unequipitem 25b83 1. Though that mod does turn it into an item, which is good.
Has anybody tried out this mod?
[url]http://www.fallout3nexus.com/downloads/file.php?id=2761[/url]
Man this sucks, sticky didn't spawn in little lamlight and since this playthrough I'm evil I wanted to kill him.
The classic weapons thing doesnt work with dlcs or something. Makes me crash. O'well. Skipping on it. Also got that pda and glove thing, checking em out in a minute or few. Reinstalling.
Just saw the trailer for fallout new Vegas which i didint seem to had watched yet, and i am preordering it :v:
I can't get geck to work with steam version. It installed geck in programfiles/bethesda/fallout, so I moved it into the steam directory but I can't broswe for textures and stuff. Like if I go to pick the water noise texture I only see the contents of my data folder, not all the fallout stuff, know what I mean? I think I need to configure something.
You need to unpack vanilla/DLC meshes and textures from their respective .bsa files.
The [url=http://www.fallout3nexus.com/downloads/file.php?id=640][b]Fallout Mod Manager[/b][/url] has a simple to use packer/unpacker for this. Once installed, it should be a simple case of double clicking the .bsa you want to get a mesh or texture file out of, finding it, then extracting it to wherever you want it.
[QUOTE=Mericet;24095528]You need to unpack vanilla/DLC meshes and textures from their respective .bsa files.
The [URL="http://www.fallout3nexus.com/downloads/file.php?id=640"][B]Fallout Mod Manager[/B][/URL] has a simple to use packer/unpacker for this. Once installed, it should be a simple case of double clicking the .bsa you want to get a mesh or texture file out of, finding it, then extracting it to wherever you want it.[/QUOTE]
No that can't be right. That would mean I'd have to export every terrain texture just to paint some terrain.
No it wouldn't. Try painting some terrain with the landscape editor and hey presto, it will let you paint some terrain. That's because the landscape texture set forms already have the texture files in the diffuse and normal map fields corresponding to where they they exist in the .bsa, allowing them to be used.
Oh I see what you mean. Why don't other textures work the same way?
[QUOTE=Zezibesh;24090720]I suggest DCInteriors. The modder work actually surpasses Bethesda's. The apartments make sense.[/QUOTE]
Does DCInteriors work with the Unofficial Fallout 3 Patch and the one that makes most objects destructible? They're all big mods, I want to make sure there won't be conflicts.
Does anybody think that Fallout: New Vegas system requirements will be the same/really close to Fallout 3's ?
[QUOTE=***zer0***;24092105]The classic weapons thing doesnt work with dlcs or something. Makes me crash. O'well. Skipping on it. Also got that pda and glove thing, checking em out in a minute or few. Reinstalling.[/QUOTE]
Did you install CALIBR? [url]http://www.fallout3nexus.com/downloads/file.php?id=3447[/url]
It is required for the Classic Weapons.
How to get helmet POV working? I get -1 erorr and overlays doesn't work.
[editline]11:41AM[/editline]
[QUOTE=Zezibesh;24090720]I suggest DCInteriors. The modder work actually surpasses Bethesda's. The apartments make sense.[/QUOTE]
DCInteriors are fucking amazing. I thought i'll have an ejaculation while i was playing it.
[QUOTE=ZekeTwo;24096835]Does DCInteriors work with the Unofficial Fallout 3 Patch and the one that makes most objects destructible? They're all big mods, I want to make sure there won't be conflicts.[/QUOTE]
If object destruction means tables and shit then yes, it might work. It does add a bunch of new furniture and objects though, so most likely those aren't destructible.
Best solution? Backup your saves and try it out.
Is there a mod that actually makes it fucking possible to kill someone in towns or whatever without everyone sharing a hive mind?
[QUOTE=Zezibesh;24106680]If object destruction means tables and shit then yes, it might work. It does add a bunch of new furniture and objects though, so most likely those aren't destructible.
Best solution? Backup your saves and try it out.[/QUOTE]
Worst case scenario I can see is that the mod will just cause stuff in DC to stop being breakable. I'll give it a go.
I'm trying to make a world space and no matter what I do the water gets messed up. I've tried the exact same setup as the wasteland worldspace but as soon as I drag the land above the water's surface it breaks. I've tried making the default land higher than the water and vice versa but it breaks everytime. Sometimes if I load it in Fallout it'll be fine, but it's always messed up in the GECK. When it's messed up in geck its impossible to see what you're doing. You can only see the land when you look between the sky and the water edge.
[quote][X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [WANK] World And Neighbourhood Kit.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.esm
[X] LingsFinerThings.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] DarNifiedUIF3.esp
[X] Project Beauty- Broken Steel.esp
[X] Project Beauty- Point Lookout.esp
[X] CRAFT - Activation Perk.esp
[X] sunglassescollection.esp
[X] MiniHideout.esp
[X] NotSoFast.esp
[X] IntoTheDeepWoods.esp
[X] HeirApparent.esp
[X] DIM TYPE3 conversions.esp
[X] Tailor Maid.esp
[X] Tailor Maid Brokensteel.esp
[X] Tailor Maid Black Retex.esp
[X] Tailor Maid PITT.esp
[X] Tailor Maid Anchorage.esp
[X] Tailor Maid ZETA.esp
[X] LingsFinerThings.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[ ] FO3 Wanderers Edition - Followers Enhanced.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp
[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp
[ ] FO3 Wanderers Edition - Optional Free Play After MQ.esp
[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[ ] FO3 Wanderers Edition - Optional Worn Weapons.esp
[X] FO3 Wanderers Edition - Project Beauty.esp
[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[ ] WeaponModKits - FWE Optional Worn Weapons.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] FOOK2 - Main.esp
[ ] FOOK2 - [EVE] Energy Visuals Enhanced.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 Main [Hotfix].esp
[X] FOOK2 - Mothership Zeta.esp
[X] FOOK2 DIK [Hotfix].esp
[X] FOOK2 - Project Beauty.esp
[X] FOOK - DIK - Project Beauty.esp
[X] WeaponModKits - FOOK.esp
[ ] MyFOOK2 - No Rape Victims.esp
[ ] MyFOOK2 - Black & White Tranquility Lane.esp
[ ] WMKAA12Shotgun.esp
[ ] Stealthboy Recon Armor - CRAFT.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[ ] EVE - FWE Master Release.esp
[X] EVE - FWE Master Release (Follower Enhanced).esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[X] EVE - FWE with WeaponModKits.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[ ] Mart's Mutant Mod - No Corpse Flies.esp
[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp
[ ] Mart's Mutant Mod - No Floaters.esp
[ ] Mart's Mutant Mod - No Geckos.esp
[ ] Mart's Mutant Mod - No Ghoul Raise.esp
[ ] Mart's Mutant Mod - No Size Scaling.esp
[ ] Mart's Mutant Mod - No Skeleton Decay.esp
[ ] Mart's Mutant Mod - No Wanamingos.esp
[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[ ] Mart's Mutant Mod - Hunting & Looting.esp
[ ] Mart's Mutant Mod - Increased Increased Spawns.esp
[ ] Mart's Mutant Mod - Increased Spawns.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - FOOK2.esp
[X] Mart's Mutant Mod - FOOK2 - DIK.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Project Beauty + FWE.esp
[X] Fellout-Full.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] Fellout-pipboylight.esp[/quote]
reinstalled. got FOIP and some others. is there anything that I'm glaringly missing?
all of this stuff runs smoothly without conflicts so if there is something awesome that doesnt conflict let me know.
You don't have MMM Feral Ghoul Rampage on. That's a huge minus.
I found two Quantums that I don't think have ever been mentioned before. I couldn't find them on the wiki at first glance.
Go northeast of Agatha's House (player position marked on map, waypoint is on Agatha's House):
[img]http://img401.imageshack.us/img401/7789/fallout32.jpg[/img]
You'll find a little power station here. Look what's up on the girders!
[img]http://img691.imageshack.us/img691/1294/fallout33v.jpg[/img]
Turn around, seems someone else liked Nuka Cola and trying to shoot it down but wasted their entire life away:
[img]http://img237.imageshack.us/img237/5642/fallout31.jpg[/img]
[QUOTE=RayvenQ;20702375]It really doesn't, it's like the bastard child that nobody wants to admit whelphing of the fallout series[/QUOTE]
Are we talking about the PC game, Fallout tactics? Because that game fucking rocked.
In other news, I hate FO3 for not being a fallout game.
I know I'm a minority here and I do not intend to troll.
[QUOTE=Zezibesh;24111331]You don't have MMM Feral Ghoul Rampage on. That's a huge minus.[/QUOTE]
I didn't know what it was.
I just installed DCInteriors and Stealth Kills.
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