My first map was fucking decent.
No leaks, a light_env, and some crappy football field.
(TF2, 2011)
My first editor I used
[t]http://i1-games.softpedia-static.com/screenshots/The-Quake-Army-Knife_4.jpg[/t]
My first map that I made without leaks was a box room in quake, with a hanging platform coming down from the ceiling that had a lightning gun on it.
Here was one of my first public attempts, I did it when I was about 14.
[video=youtube;7B4XTXHtmT4]http://www.youtube.com/watch?v=7B4XTXHtmT4[/video]
A mission pack for Quake using the Nehahra mod. Had a surprising amount of content, but most of it was WIP. That level was my first deathmatch level I converted to an SP level. Used a lot of god damn triggers to script the NPCs, broke the entity limit before I even knew what an entity limit was.
I can certainly say I'm much better than I was
[T]http://i.minus.com/iulXM3YeH3jEq.png[/T]
[T]http://i.minus.com/iMICkJfcsjevi.png[/T]
[T]http://i5.minus.com/iOCoMoH1Qm4yP.png[/T]
Guess the closest thing to that I've done is making a custom skin or two for tf2, and editing another.
(Duracell batteries on Rescue Ranger batteries)
(White dot with black outline over blurry splatter for painted icon)
(Edited Femscout)
Holy shit, how the hell did I forget.
This game was probably my first experience with modding ever.
[IMG]http://www.ibiblio.org/GameBytes/issue21/greviews/lode2.gif[/IMG]
Doom. In fact, I made a [URL="http://www.doomworld.com/vb/wads-mods/52515-portals-wad-marnetmar-needs-some-help/"]thread[/URL] for it.
[IMG]http://img841.imageshack.us/img841/8111/screenshotdoom201009050.png[/IMG]
[IMG]http://img245.imageshack.us/img245/7839/screenshotdoom201008291.png[/IMG]
[IMG]http://img693.imageshack.us/img693/3115/screenshotdoom201009051.png[/IMG]
I've never been able to learn brush-based engines, but I want to really badly. I thought [URL="http://kristianduske.com/trenchbroom/"]TrenchBoom[/URL] would be my salvation but it doesn't seem to work on my system.
I don't remember what it was before, if me making custom singleplayer maps for StarCraft or making maps on Advance Wars 2. I always did stuff on every game that had a level editor/editor, even if I didn't knew how to use it.
Eventually, when I heard of Steam and Half-Life and such, it was only a matter of time I started using Hammer (and later textures, and models, and sounds...).
Doom, way back in 1999, using a little-known map editor called [URL="http://www.doomworld.com/idgames/?id=5372"]ED209[/URL]. I'd been curious about making things for games for a while, but only started after I read a tip from a guide about making levels for Doom: "Your first ten maps will be shit." They were, but the tip helped me to embrace it while I learned how to put pieces together. I only stopped because the tool I was using suddenly refused to work, and I couldn't get my head around new programs. (I was 13 then, new programs were hard)
I also tried some sprite replacements, making my own very unfitting Pacman Imp (because I couldn't get an old [URL="http://www.doomworld.com/idgames/?id=60"]Pacman Doom iwad patcher[/URL] to work), and then tried adding multiple view angles to the ammo boxes/crates and medkits.
I'm certain I've lost all of my old work over time. Kind of a shame! I'd love to get back into making game things though, it was a lot of fun figuring out how to make shit work.
Learning to make plugins for AdminMod way back in the day, for CS. Then AMX, to AMXX. Those were the days.
[IMG]http://i.imgur.com/7g9pVKZ.jpg[/IMG]
skins for tfc I guess...
custom-tf.co.uk and tfcustomized.com are dead, so it's lost forever :[
Awesome as fuck.
[t]https://dl.dropboxusercontent.com/u/5497487/Saxton_Bot_render_V4.png[/t]
[B]Edit:[/B]
Ooh, and have some pro concept art made by a friend of mine:
[t]https://dl.dropboxusercontent.com/u/5497487/Saxton%20Bot..bmp[/t]
[QUOTE=Arxin;41798772][IMG]http://media.gtanet.com/gtagarage/files/image_16908.jpg[/IMG]
[url=http://www.gtagarage.com/mods/show.php?id=8755]This shitty skin for GTA:SA[/url]
My first and last model re-make ever. I made it when I was 11, immediately when I got internet... Just look at the comments I've posted >_<
I didn't even know what "lol" meant. (The abomination in the center of the picture is what I made, not the pissing hobo)[/QUOTE]
[IMG]http://puu.sh/40exd.png[/IMG]
What.
imagine a big box and nothing but bad textures
First and so far only thing was a map for the original Soldier Of Fortune. It was a large, boxy Deathmatch map. I never uploaded it as I knew people were gonna bitch about how bad it was and multiplayer for SoF was pretty much dead back then as everyone was playing SoF2(this was in late 2001/mid 2002). It had huge rectangle rooms, poorly done silos with weapons on top, chains that looked awkward as they were meant for cutscenes but were climbable as I had set the ladder flag to them and a huge(to me) underwater area under it all. This abomination DID do one thing: It showed me that deep water DOES NOT cancel out being set on fire from the flamethrower.
At least I had the bot path nodes setup properly, so I had some yuks playing it in botmatch.
When I was little, I used to play a lot of [url=http://en.wikipedia.org/wiki/Grand_Prix_2]Grand Prix 2[/url] with my dad and my brother over LAN, and at one point I stumbled upon the bmp's used in the game to texture the F1 cars, and I play around a little with it putting designs like a snake on the cars. It looked like crap since I did that all in MSPaint and the texture size for that game was like 64x64, but it made me really proud finding out how to edit the look of the cars and I got all creative editing the textures for it.
Sadly though it never helped me beat my brother and dad at that game. :(
Since this is the ValvE section though, guess my first modding experience with Source was a flat fullbright map with a lot of trees on it. Somehow I managed to get microbrushes on it, don't ask me how though how I managed that on a flat map.
A map with some optimization and buttons and a bit of lightning by watching a 3kliksphillip video
My first time modding was probably when I was like 10~11 when I tried to port many HL1 models, such as Romka's HEV Suit scientists (Gina, Colette and Gordon) or his Human Grunts from Opposing Force, to Source Engine (for GMod 8, or maybe 9).
I just don't know if these ports are still uploaded somewhere in the internet, hehe.
Btw, I also remember the Finger Posing saga (a time before GMod got the Finger Posing tool, there were only vertex animated pre-posed hands controllable via Flex/Face Editor), but all my attempts were bad because facial expressions would always get fucked up.
Oh, good old times.
Made my first shitty orange box map for Team Fortress 2 with 1 spawn and lights in the corner. I no longer have the map though.
Not exactly my first but it's all I have left.
[t]http://media.moddb.com/images/mods/1/13/12463/dev1pic.jpg[/t]
[t]http://media.moddb.com/images/mods/1/13/12463/c14_010002.jpg[/t]
(as you can see i was trying desperately hard to be professional)
The top one reminds me of some sort of really super early WIP screenshot for Blast Pit in Black Mesa that was never supposed to be shown.
I basically screwed around with the Source Engine trying to make mods and stuff. My first mod I've actually been dedicated to is [URL="http://www.moddb.com/mods/car-poral-keys"]Car-poral Keys[/URL].
[QUOTE][video=youtube;q9sFXJXiKGA]http://www.youtube.com/watch?v=q9sFXJXiKGA[/video][/QUOTE]
[QUOTE][IMG]http://cloud-2.steampowered.com/ugc/903253634295972368/7310B227536EF8F394BB2B7F7E6FC939A13EE728/[/IMG][/QUOTE]
And I'm currently working on and off on my first good map which is for Counter-Strike Global Offensive called Troubles.
[QUOTE][IMG]http://cloud-2.steampowered.com/ugc/903252542619137422/4635FBAAE5CDE2251B8A43B77B703DFBDE899997/[/IMG][/QUOTE]
And I'm working on a collab project for Team Fortress 2. It's a western themed map called Manntown. So far not much progress.
[QUOTE][IMG]http://cloud-2.steampowered.com/ugc/901001920713388351/161631FB58FACE0F79FB6BC1D2F7098C7DC7657C/[/IMG][/QUOTE]
car-poral keys isn't serious is it
because, dear lord if it is...
My first time downloading a mod was Absolute Corruption Mod for Star Wars Empire At War: Forces Of Corruption. I dare say it's one of the best mod's I've ever played and that game's modding community is one of the best (and the only reason that game is still even being played).
[t]http://screenshots.filesnetwork.com/70/files2/97499_2.jpg[/t]
[t]http://screenshots.filesnetwork.com/70/files2/97499_5.jpg[/t]
And of course my first time modding was like most everyone else creating a shitty hammer map which I would find pictures of if Steam's online screenshot browser wasn't atrocious.
I tried modding San Andreas as a kid.
Ended up putting a bad virus on my bro's computer.
[IMG]http://i.imgur.com/u8FsdN2.jpg[/IMG]
This cube was the very first thing I made for Garry's Mod. then I made a mediocre Guitar Hero Controller. (This was 4-5 years ago) I also did a [URL="http://www.garrysmod.org/downloads/?a=showimg&v=71150_1"]Combine Elite reskin[/URL]. :v:
Now I'm working on another guitar model just because.
modded halo so players could drive other players and the flying Banshee vehicles dropped RPG rockets and frag grenades as bombs (as opposed to plasma and fuel rod fire)
[QUOTE=SFC003;41822954]car-poral keys isn't serious is it
because, dear lord if it is...[/QUOTE]
It's not serious, I'm just dedicated to it.
I was a modeler and textureman and sound designer for a quake based Halo shooter for the psp.
[t]http://media.moddb.com/images/games/1/12/11383/auto/spartana.png[/t]
[t]http://media.moddb.com/images/games/1/12/11383/UpdatedSpartan.jpg[/t]
[t]http://media.moddb.com/images/games/1/12/11383/gost.jpg[/t]
ofc it was a dead end and we only released a quarter complete build on the Darkplaces engine and a psp release never saw the light of day.
I liked that mod. I recall downloading a leaked WIP build a long time ago and playing deathmatch with bots on my PSP.
Took like 3 minutes to load each level. Was fun though.
Those are nice models btw, I like low-poly models like those, they don't look bad like a lot from older games do.