[QUOTE=Profanwolf;29814661]Even if it was, i wouldn't care since this looks very promising.[/QUOTE]
Point I'm trying to prove, since everyone around here assumes gamemaker is a piece of shit.
A few things I've noticed
[IMG]http://i55.tinypic.com/212g4k3.jpg[/IMG]
Broken transparency on splash
[IMG]http://i51.tinypic.com/28mpzle.jpg[/IMG]
Certain keys use wrong names (In this case, left right and down arrows for moving, up for jump, kp_ins for climb/use)
[IMG]http://i56.tinypic.com/346rk9y.jpg[/IMG]
Lights die when you make a screenshot with F9
Also, don't know if it's a bug or just not implemented, but creating things doesn't cost any resources
Also, pressing esc and going to a pause menu would be a great thing to have, even if it just showed continue and quit, it's better than slipping and losing your progress
Woah, that's a doozy.
1. There shouldn't even BE a splash screen. You might want to check your graphics card.
2. That control thing is a total mystery to me. Works fine on my computer. I don't know what could possibly cause that, unfortunately. Perhaps you have some keybinding software that interferes with it?
3. Good catch, I believe it's a draw-order problem. The screenshot is taken before the lights emit. Fixable.
4. Not implemented yet.
5. Not implemented yet.
Thanks for taking the time to test this. It's invaluable.
And yes, it's made in Game Maker. I'm good with the fundamentals of C++ and Java, but I don't know enough about either's graphics options to make something better than I can in GM. I think after this, I'll look into making 3D games.
I've noticed a small bug in the key binding thing.
Say you change the map key from M to L for whatever reason, now both the keys will open the map even if the menu only shows L.
And then if you bind something else to M, like crouch, only L will display the map, but both M and Shift will make the character crouch.
Nothing major, but you might want to look into this before it breaks something else on the way
[QUOTE=Thunderbolt;29824320]I've noticed a small bug in the key binding thing.
Say you change the map key from M to L for whatever reason, now both the keys will open the map even if the menu only shows L.
And then if you bind something else to M, like crouch, only L will display the map, but both M and Shift will make the character crouch.
Nothing major, but you might want to look into this before it breaks something else on the way[/QUOTE]
Yeah, I really rushed the control mapping stuff yesterday. It's not really a bug though, just a lack of a feature. I'm working on completing it fully today.
UPDATE!
Got a lot of work done today. Much better than yesterday.
Wow could you make it so Escape pauses, and doesn't make me instantly lose all my progress?
[QUOTE=milkandcooki;29830486]Wow could you make it so Escape pauses, and doesn't make me instantly lose all my progress?[/QUOTE]
Download the latest version.
If you already did, something very bad has happened.
I love this game already. I want enemies that aren't bees now, maybe some enemy wolves or something like that?
This game has loads of potential.
[QUOTE=milkandcooki;29831140]I love this game already. I want enemies that aren't bees now, maybe some enemy wolves or something like that?[/QUOTE]
Well I've already decided that the only sentient species in the game are the foxes. I don't really want to pull a Redwall. The enemies will be comprised of plants, insects, and various wildlife, and maybe some other evil foxdudes or something.
Whatever the case, I am very excited about working on more enemies soon, but there's still framework to be laid down before the major push for content.
Since they're the only sentient species, I'm guessing thats the entire species right? Not just normal reds?
[QUOTE=Hazard Fox;29831754]Since they're the only sentient species, I'm guessing thats the entire species right? Not just normal reds?[/QUOTE]
If you're talking breeds/subspecies, that's an open possibility.
One character in the story, Colonel Silver, who I have yet to conceptualize, is a silver fox. He's the one who selects Walter to test the N.A.D.S.
EDIT: HAhah fuck me, just took the time to google "Colonel Silver", he's a dragonball character. Considering a different rank.
DOUBLE EDIT: I like lieutenant. Let's go with that. Plus, the nomenclature will help me justify some character motivation that I can't spoiler quite yet. There is already an overarching story that I'm still working on, but the basic structure is already written up. Silver is a very important character.
[IMG]http://i885.photobucket.com/albums/ac60/Cdsand08/LieutenantSilver.png[/IMG]
I feel like the bees are far to difficult to see, making it hard to know how many you have to shoot at. If they were bigger, or perhaps brighter colors it would be fine.
[QUOTE=NuggetWarmer;29832342]I feel like the bees are far to difficult to see, making it hard to know how many you have to shoot at. If they were bigger, or perhaps brighter colors it would be fine.[/QUOTE]
Excellent idea. Been meaning to change the sprite anyhow. They look retarded.
this
is
awesome
especially since it isn't by or exclusively for furries
After playing the game further I really can't wait until later versions. It's good enough to sell in my opinion.
[QUOTE=Pat.Lithium;29833450]After playing the game further I really can't wait until later versions. It's good enough to sell in my opinion.[/QUOTE]
Oh.
Then we have you to thank for the sudden price increase of $20 for access to the alpha.
DON'T WAIT, WHEN IT REACHES BETA, IT WILL SELL FOR $40. GET IT NOOOOOOOOOOWWWWW!!
$5 FOR A SPIKEFLY PLUSH AND $50 FOR THE BRAND-NEW "LET ME SHOW YOU MY FOXHOLE" T-SHIRT NOW ON THINKGEEK.COM
That will all occur after the 6 months off to celebrate your aunt's birthday, right?
[QUOTE=SomeFaggot;29833652]That will all occur after the 6 months off to celebrate your aunt's birthday, right?[/QUOTE]
Don't worry, the time off will be longer and the relative more obscure.
will you charge additional cash for in-game cosmetic items
[QUOTE=salty peanut v2;29833882]will you charge additional cash for in-game cosmetic items[/QUOTE]
Rainbow Tail : $6
Angel Wings : $12
Bat Wings : $12
One is an angel wing, but the other is a bat wing : $24
And if you pre-purchase on steam, you get the Heavy's Hive Mind Spikehive hat and the Medic's N.A.D.S. medigun absolutely free for $2.
[QUOTE=DavidCollins;29833942]Rainbow Tail : $6
Angel Wings : $12
Bat Wings : $12
One is an angel wing, but the other is a bat wing : $24
And if you pre-purchase on steam, you get the Heavy's Hive Mind Spikehive hat and the Medic's N.A.D.S. medigun absolutely free for $2.[/QUOTE]
I'm sold just shut up and take all of it
[img]http://i.imgur.com/DUIB1.jpg[/img]
Is there a damn help file?
I want to know why my whole mine is full of spikes after I napped. And how to remove them
I'm having a lot of trouble trying to program ground-based enemies. Flying ones are easy, but a platforming A.I. isn't exactly a common thing, and I'm starting to see why...
One compromise I can make is to give the enemies an unlimited jump height. It would allow me to utilize the current simple A* pathfinding. I can justify this seeing as how most of them will be insects. You may mostly see monsters with wings buzz up to you from below.
That'd work, they can jump as high as needed. Then just give them some nice arc trajectory.
BTW Why is there spikes in my mine?
Also your animations are fluidly amazing.
[QUOTE=Juggz;29852745]That'd work, they can jump as high as needed. Then just give them some nice arc trajectory.
BTW Why is there spikes in my mine?
Also your animations are fluidly amazing.[/QUOTE]
Spikes will randomly grow on dirt. However they shouldn't be growing on wall tiles, if they are, let me know.