• Civilization V - Civ: causing all nighters since 1991
    4,842 replies, posted
[QUOTE=deltasquid;36466120]But... It's not an RTS. It's a 4x strategy game. 4X games always have multiple victory conditions that allow you to play the way you want, without being forced to kill everything and everyone.[/QUOTE] I guess so Regardless, a friend and I are disabling the alternate victory conditions next game we play haha
Just played this game for the first time today having it been in Steam for quite some time now. Has a bit of a learning curve but I think it's pretty interesting
The game is very easy in terms of difficulity, all the gameplay mechanics have been streamlined and do not take as many time away as they used to in previous Civs.
Easier to understand isn't a bad thing, it hasn't lost much depth either, and unless you're finding Diety too easy you can just change the difficulty.
Gods & Kings added a good deal to the game. Maintaince is a lot easier to manage, you get tons of money. Researches only requires you to build specific buildings like librabries, instead of investing in it and juggling with the investement. Happyness is so much easier than in previous Civs, it is on a larger scale. Not city based. War is also a lot easier than before. Improvements and Infrastructure is less complex and more streamlined. But those things are really great, I like them. Only the happyness and Science should be more complex. The warfare is simply terrific though, I like the new system a lot better.
it's 1AM...
[QUOTE=PowerBall v1;36466990]it's 1AM...[/QUOTE] I didn't sleep last night/today.
Fuck you computer for crashing when I start Civ5 up. Fuck you Civ4 for having such horrible warfare mechanics. Fuck you Civ4Colonization for... what not? [QUOTE=PowerBall v1;36466990]it's 1AM...[/QUOTE] Who gives a damn?
I am currently playing a scenario where I play the Americans, my neighbours are the French, Russians and Germans. I wiped out Germany and some city-states and everybody hates me, now only the Russians are left, we both have huge empires, the countless wars only got me a few cities. It is more of a stalemate. I think I am only going to defend and build a ship to Alpha Centauri. War becomes cumbersome.
[QUOTE=EliteGuy;36464494]Is there a way to destroy enemy prophets without declaring war?[/QUOTE] If you surround your city with units it cannot be converted.
I wish walls had other uses other than giving cities more hit points. In CivRev (Which is shit, I know) walls made it so other civs couldn't culturally steal your cities, so there was actually a reason to build them other than defense. One way I could think of giving them another use would to be to slow/stop the spread of enemy religions. If you had a wall in a city, a city couldn't get new followers without missionaries or at least it would be slowed down considerably.
Civilization Revolution is really great.
CivRev was fun, especially with a group of friends, researching shit ever so slightly faster than someone else and stealing the bonus you get for it was always great.
[QUOTE=junker|154;36467648]Civilization Revolution is really great.[/QUOTE] I admit it was alright, but it was just way too simplified to really be called Civ. Hell, I have the app on my phone and play a few rounds every now and then. It's just one of those games where it's a good game in it's own right but a terrible Civ game, if you know what I mean. And you could only build one nuke a game, what's up with that?
It's not a terrible Civ game, it is still by Firaxis and Sid Meier game. It has a different focus and is more action-oriented and streamlined, such as Civ5. Although it has been simplified a lot more. Nevertheless it is a fun experience. It is really balanced, has a good depth, looks nice and already had influences of Civ5 which weren't in Civ4. Combat is a lot better.
[QUOTE=junker|154;36467911]It's not a terrible Civ game, it is still by Firaxis and Sid Meier game. It has a different focus and is more action-oriented and streamlined, such as Civ5. Although it has been simplified a lot more. Nevertheless it is a fun experience. It is really balanced, has a good depth, looks nice and already had influences of Civ5 which weren't in Civ4. Combat is a lot better.[/QUOTE] Still, after Civ 5 there's no way I'm going back to the old combat system.
From all civs, my favorite is Civ3. I do not know why, I always replay that one.
Gotta love it when you start out great only to find out you have no iron at all on your continent besides what your former-enemy has in his territory... damn you Genghis Khan!
I never liked the previous civ games very much and I've always preferred games with more "scale", but do you think it's worth trying out CIV V? [QUOTE=turtlehead;36468056]Gotta love it when you start out great only to find out you have no iron at all on your continent besides what your former-enemy has in his territory... damn you Genghis Khan![/QUOTE] Whats with your title :tinfoil:
[QUOTE=Profanwolf;36468107]I never liked the previous civ games very much and I've always preferred games with more "scale", but do you think it's worth trying out CIV V?[/quote] You can change the player count and map size so the game's pretty fucking huge. [QUOTE=Profanwolf;36468107]Whats with your title :tinfoil:[/QUOTE] He has a fetish for everything.
Just got this game. No idea what I'm doing. But I love it.
How do you build up your science to be so high? Most of the game, we were all behind in techs.
Focus on builiding libraries, universities or generally just buildings that boost your research points. Read the descriptions, it gives you valuable information. Also you do not have to research everything right away, go for the techs that you need, you can get techs that are less relevant to your progress later when your research is better.
[QUOTE=redBadger;36468305]How do you build up your science to be so high? Most of the game, we were all behind in techs.[/QUOTE] Basically, make it a priority to build libraries, universities, public schools, and research labs in as many cities as possible if you don't need more units, aren't at war, or aren't suffering from anything else, such as unhappiness. Also, if your city has a huge growth rate and you don't really need it to grow, assign citizens to specialist roles.
[QUOTE=redBadger;36468305]How do you build up your science to be so high? Most of the game, we were all behind in techs.[/QUOTE] Compete the rationalism culture tree or whatever they're called
Am I the only person that devotes entire cities to one particular output? Generally I always set my capital to favor great people (as that's where I build the majority of my wonders) and then I'll devote an entire city (usually coastal) to gold, another to science, one to production and culture and so forth... Generally the resources (or lack of) and terrain influence what kind of city a city will become.
[QUOTE=meppers;36468473]Compete the rationalism culture tree or whatever they're called[/QUOTE] I usually try to complete Rationalism and Commerce, get civil society and that other one from the Freedom branch and build the statue of liberty. lodsespecialists.
[QUOTE=Bomimo;36463759]I fucking HATE barbarians. Their meddling cost me the war with the Mayans and now Ghandi is moving in with his fucking NUKES! I SWEAR that guy has some penis issues![/QUOTE] Did G&K raise the amount of barbarian spawns? Even without Raging Barbarians I've seen insane amounts of encampments and roaving bands of barbarians spawn. In my current German game I think I spent the first 1/3 of the game just fighting off tons of barbarians, didn't even encounter any other players till I finally broke out of the ring of bandits. :v:
Patronage + that belief that gives +15 base reputation with city-states of the same religion is amazing on that Renaissance scenario.
I think there should be a system that gives players a chance at one time 'perks' whenever they discover a technology. You'd have ~5 different perks for each technology and it'd give a small but helpful bonus to the civ that discovered it. The chance of obtaining a perk would be decided by comparing the player's science to the global average science (above average; higher chance, below average; lower chance). Once a technology has been discovered and it's given out a perk, that technology can never be used again to give out another perk. However, if a technology has been discovered but it hasn't given out a perk, it would increase the chance that a perk would be discovered by other civilizations. If a great scientist was used to speed up research or build an academy, this would also increase the chance that a perk would be received for a technology. Players who do research agreements together would also have a high chance of receiving a perk, however both players would get that perk. To balance perks, I think a perk limit could be implemented for civilizations, so they could only a set amount of perks per era (this would vary era to era as they all have different amounts of technologies. Perks could also be stolen if a Spy obtained them within a set period of time after the Perk being discovered. You could also have perks that only last for an era or a set amount of turns. Examples of perks could be: a +25% combat bonus for all melee infantry on the plains terrain type until the industrial era, +1 food from all farms, +1 gold per happy citizen until the Atomic Era. And I suppose you could also have negative perks, or 'technological setbacks' that have negative bonuses, but those would be rarer than positive perks.
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