• Civilization V - Civ: causing all nighters since 1991
    4,842 replies, posted
[QUOTE=CabooseRvB;36572871]They really should rename the combat terms of 'melee' and 'range' to 'direct' and 'indirect.'[/QUOTE] Do forests and hills reduce the range of archers/catapults if they sit between the attacker and the target?
[QUOTE=Maloof?;36572910]Do forests and hills reduce the range of archers/catapults if they sit between the attacker and the target?[/QUOTE] Yeah, I noticed that when I was attacking cities surrounded by hills. [editline]30th June 2012[/editline] Also, does anyone else think that trade routes should be opened when cities are connected via [b]Rivers[/b]? [editline]30th June 2012[/editline] I'm also saddened that they do not have the Panama Canal as a wonder.
[QUOTE=CabooseRvB;36572914]Yeah, I noticed that when I was attacking cities surrounded by hills. [editline]30th June 2012[/editline] Also, does anyone else think that trade routes should be opened when cities are connected via [b]Rivers[/b]? [editline]30th June 2012[/editline] I'm also saddened that they do not have the Panama Canal as a wonder.[/QUOTE] River trade would be neat. Some sort of river steamer-type boat would be neat as well; provide a slight weakness to creating a city on a river
[QUOTE=KigJow;36569214]It's entertaining seeing as how Barbarians can obtain weapons and ships to carry their industrial-era soldiers, but still live in a circle of sticks pointed outward.[/QUOTE] I tell ya', barbarians should be able to found cities. Or if an encampment has been around for a while, then it 'evolves' into a city. [editline]1st July 2012[/editline] [QUOTE=CabooseRvB;36572914] I'm also saddened that they do not have the Panama Canal as a wonder.[/QUOTE] Just build a city on a 1 hex wide piece of land, or build a fort.
[QUOTE=CabooseRvB;36572914] Also, does anyone else think that trade routes should be opened when cities are connected via [b]Rivers[/b]? [/QUOTE] It used to be like that in previous Civs.
Anyone else tried making a religion with the faster spread and spread further traits? I tried it and holy shit, everyone has my religion. So much gold from converted citizens!
Things that annoy me in CiV: Semantics. You need to build colosseums (colossea?) in every city to build the Circus Maximus. Having studied Latin and ancient Rome, this strikes me as very odd. First of all, there isn't "a" colosseum, there is "the" colosseum. It was an ancient wonder, in the same way other buildings are wonders. Hell, it was named the colosseum because it was a gigantic building which stood on the place where Nero had built his self-glorifying colossus, which the later emperor Vespasianus destroyed to make place for his own monument, but the people kept calling the location "colosseum". The actual name of the colosseum is the "Flavian amphitheatre". Uh-oh! But we already have amphitheatres! But it gets better! The amphitheatre that is shown in the drama and poetry tech, would never actually be used for drama or poetry! The ancient Greeks and Romans used theatres, which were half-circles, for literature, and amphitheatres, which were full circles, for sports and races. Additionally, the Colosseum was built ca. 70–80 AD! When was the Circus Maximus built? They don't remember. Seriously. Even the Romans themselves simply situated the construction of the Circus Maximus around "Whenever the first kings ruled". That means it was built somewhere between 753 BC and 509 BC, if it was indeed built by kings, prior to the republic. Why the fuck should it then be the national wonder that is built when you have colosseums (colossea?) in every city? Really, if we want to make sense, the current amphitheatre should be renamed theatre. The current colosseum should be renamed amphitheatre, or, in case that would be too confusing, an arena. (Keep in mind that the Latin word arena simply means "place of sand" and did not necessarily include blood sports, so it would still fit with every other civ) The current Circus Maximus should be replaced with the actual Colosseum, because that would make more sense, being a majestic amphitheatre that was built as one of the last, at least in Italy. Maybe I'm just picky, but it bugs the hell out of me. :c
This is a game where Gandhi plays the part of Dr. Evil with a dose of Stalin, and that's the historically inaccurate thing that bugs you? :v:
[QUOTE=Sgt Doom;36574554]This is a game where Gandhi plays the part of Dr. Evil with a dose of Stalin, and that's the historically inaccurate thing that bugs you? :v:[/QUOTE] Technically, that is also a historically inaccurate thing Come on Doom you can do better than this!
[QUOTE=Maloof?;36574565]Technically, that is also a historically inaccurate thing[/QUOTE]Er, yes? That's the point. The game is riddled with historical inaccuracies, far more glaring historical inaccuracies than what the Colusseum is, like spearmen shooting down helicopters.
I think my main issue is that the other things like spearman destroys tank or Gandhi being evil at least make the game fun, but the colosseum/amphitheatre/Circus Maximus issue is just a research failure.
[QUOTE=Sgt Doom;36574597]Er, yes? That's the point. The game is riddled with historical inaccuracies, far more glaring historical inaccuracies than what the Colusseum is, like spearmen shooting down helicopters.[/QUOTE] Oh, sorry; I read your comment as saying that it wasn't a historical inaccuracy for Ghandi to be carrying round handfuls of nukes and dropping 'em like they're hot
How do I get mods to load? I added mods from the workshop and even tried old mods and tried disabling Gods and Kings but none of them work. Or is there currently no fix for mods?
[QUOTE=deltasquid;36574792]I think my main issue is that the other things like spearman destroys tank or Gandhi being evil at least make the game fun, but the colosseum/amphitheatre/Circus Maximus issue is just a research failure.[/QUOTE] That's a really specific thing to be pedantic about.
Does anyone elses game just decide, "I don't like this save" and then it has huge numbers of glitches and eventually crashes. Textures for half the UI doesn't appear, when diplomacy starts, all I get is the box of options without any of the background and the game eventually crashes for whatever reason. I load up an auto-save, losing about 7 turns progress and the game crashes again at perhaps 3 turns this time, the save refuses to work for 10 turns to get to another auto-save. Been happening repeatedly for a few days, caused by either Gods and Kings or Extended Eras.
[IMG]http://i990.photobucket.com/albums/af26/a_mutant_hobo/2012-07-01_00001.jpg[/IMG] [media]http://www.youtube.com/watch?v=ON-7v4qnHP8[/media]
[QUOTE=Wealth + Taste;36576491][IMG]http://i990.photobucket.com/albums/af26/a_mutant_hobo/2012-07-01_00001.jpg[/IMG] [media]http://www.youtube.com/watch?v=ON-7v4qnHP8[/media][/QUOTE] Now use that cash to buy loadsanukes and fight england.
I hate how multiplayer is extremely broken. Playing with humans could make up for the sometimes retarded AI, but it is just painful to go through all these bugs. It's already hard enough when playing with friends, but when playing with strangers, their premature departure is such that you are left playing against AI pretty quickly.
Just found a savegame from my first game of Civ V, hmm, I never did get around to finishing this [img]http://cloud-2.steampowered.com/ugc/1173435535733606499/6666840DB11B8A36454A1CFAB0C10D6E518ED6AE/[/img] Don't ask me how long the Frenchies have been on my island, I honestly have no a clue. What I remember, Persia and The Ottomans refuse to make peace unless I give them half of my cities, I was friends with the French and Arabia was just chilling in their corner of the map being relatively neutral. Wait a moment, turn 924!? did I really play for that long!?
[QUOTE=deltasquid;36574792]I think my main issue is that the other things like spearman destroys tank or Gandhi being evil at least make the game fun, but the colosseum/amphitheatre/Circus Maximus issue is just a research failure.[/QUOTE] You need to have a university in every city to be able to build Oxford University as a wonder. Oxford is famous for being the first university. It's a game it's not supposed to be accurate.
I researched the aluminium technology and nwo I have 21 aluminium, what the fuck do I do with all this shit?
[QUOTE=MountainWatcher;36577366]I researched the aluminium technology and nwo I have 21 aluminium, what the fuck do I do with all this shit?[/QUOTE] Tanks. Shitloads of tanks.
Guys, in Civ4 having more then one resource doesn't make a difference, does it in Civ5?
Yes, it's nice to have more than one deposit, but not super necessary, evidently the resource system was changed from previous Civs. Does it bother anyone else that units can't move up or down river?
[QUOTE=Aerkhan;36578059]Guys, in Civ4 having more then one resource doesn't make a difference, does it in Civ5?[/QUOTE] For strategic resources it's important because a unit (or 2) of a particular resource is taken up when you build a unit or building, and the amount that each piece of resource gives you varies, right now I have an Iron that gives me 6 and another that gives me 2. For luxury resources it's less important because having more then one of a luxury resource doesn't give you any more happiness so multiples of one kind of luxury resource is really only useful for trade.
I played a Smokey Skies game. I ended up allying with Ragusa and Cape Town via rigging their elections and bribery. Eventually, with constant spying every faction descended into warfare, luckily I was alone on my island with only one other faction. However I was not prepared for Land Leviathans. Well, towards the end I was, as I used my Sky Fortresses to push them back and eventually begin attacking the fucking fortress of a city my enemy had. Then I won because I was apparently the only one who could maintain my nation, so I won via monuments, production, and high end units. Fun scenario, but a little surreal having Artillery so easily destroyed.
[QUOTE=SBD;36578533]For strategic resources it's important because a unit (or 2) of a particular resource is taken up when you build a unit or building, and the amount that each piece of resource gives you varies, right now I have an Iron that gives me 6 and another that gives me 2. For luxury resources it's less important because having more then one of a luxury resource doesn't give you any more happiness so multiples of one kind of luxury resource is really only useful for trade.[/QUOTE] Aight, that makes sense but still's irritating.
[QUOTE=SBD;36578533]For strategic resources it's important because a unit (or 2) of a particular resource is taken up when you build a unit or building, and the amount that each piece of resource gives you varies, right now I have an Iron that gives me 6 and another that gives me 2. For luxury resources it's less important because having more then one of a luxury resource doesn't give you any more happiness so multiples of one kind of luxury resource is really only useful for trade.[/QUOTE] Unique luxury items gives you 4, duplicates give you 1. 2 cottons gives you 5 happiness
That's it. Reloading my save. It's time for the dutch to take over the space port.
[QUOTE=MountainWatcher;36579379]Unique luxury items gives you 4, duplicates give you 1. 2 cottons gives you 5 happiness[/QUOTE] Luxuries only give you happiness if your citizens are demanding that luxury, I think
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