• Civilization V - Civ: causing all nighters since 1991
    4,842 replies, posted
Do you guys choose religion name/symbol based on what civ you're playing? I abandoned a game because I couldn't make Christianity as Byzantium. I recommend that mod that splits Christianity up into three sects.
If I cared about accuracy the Pentagon wouldn't be in Berlin, South America.
[QUOTE=Eeshton;37020845]Well I told Mr. Agree (felton), that we were ready for the past few days now :V Also does anybody know how to get the steam ID thing to work, i tried my original sign up name, current name on steam, profile steam id and ingame steam id and nothing worked.[/QUOTE] Happy to start today. Needed a big break from using computer for a few days like games, etc to do other things otherwise I get bored of it if I use it every day, even if it's just for an hour :v: It affects my sleep pattern so badly. Plus it gave me time to move stuff from old case to my new one. Break over, time to get rolling on Civ :dance:
So, I was having a hard time keeping relations good with all surrounding civs as I'd spawned on the same continent as all 6 AI civs, and I had to focus mainly on gold production to keep in great terms with all of the city states and keep them providing me with resources now that I had no barbarians to kill for favour. The entire game I spent wondering where on the continent I'd find the Steam friend I was playing with. Just before he signed off for the night, he linked me a screenshot, and I checked the minimap to see if he was anywhere near any of the surrounding civs. [img]http://puu.sh/ND4F[/img] god damn it sid meier
I wish the game had naturally expanding borders. Like in the early game, before you meet other civs, you generate way more culture than normal and thus your borders grow bigger. Or maybe their should be a "colonist" unit that claims a tile, and so you can keep claiming land. I just wish the borders would actually grow into something resembling half decent borders in real life, because having all these patches of land inbetween cities that take forever to fill get really annoying.
[QUOTE=BananaFoam;37035310]I wish the game had naturally expanding borders. Like in the early game, before you meet other civs, you generate way more culture than normal and thus your borders grow bigger. Or maybe their should be a "colonist" unit that claims a tile, and so you can keep claiming land. I just wish the borders would actually grow into something resembling half decent borders in real life, because having all these patches of land inbetween cities that take forever to fill get really annoying.[/QUOTE] I agree with this. Even when you can't buy that tile you have to send a settler out decreasing unhappiness.
Isn't there a unit that can build forts or something and they claim land? I'm not really sure what it's called, or how that works.
[QUOTE=Gnomical;37036864]Isn't there a unit that can build forts or something and they claim land? I'm not really sure what it's called, or how that works.[/QUOTE] Artists in vanilla, generals in gnk.
I'm playing on king right now, and the happiest civilization report came out; the other three (ai) civs all had above 60 happiness... How is that possible? I can't ever seem to stop bobbing up and down around 0.
Go vertical. Vertical empires have a major advantage in the happiness department. You know what'd be a neat thing in civ? If you could get happiness points for killing lots of enemy troops in a certain number of turns and unhappiness for losing them.
[QUOTE=ryandaniels;37038783]I'm playing on king right now, and the happiest civilization report came out; the other three (ai) civs all had above 60 happiness... How is that possible? I can't ever seem to stop bobbing up and down around 0.[/QUOTE] the ai cheats at those levels
Man is this game addictive. This is my first "real" attempt at a Civilization game, I played 3 briefly years ago but never played enough to understand exactly what was happening. Won my first game as Bismarck on the 2nd easiest setting with a Science victory. I decided to start another game on a slightly higher difficulty, and immediately it was much more interesting. Stuck on a continent with fucking Napoleon, fending off his constant war declarations in the early game was difficult. But eventually I became more powerful and advanced and now I control all but one small territory on my continent. This game is amazingly fun. My only REAL problem with it is the late-game... You've got a whole heap of cities and territories and workers to manage, and by that stage I almost can't be bothered anymore. I can't help but just throw random build orders or set my workers to 'auto' because by that stage I don't really need to focus on a particular resource or strategy more than I already have.... Perhaps this will change as I reach even higher difficulties though.
[QUOTE=Bert the Turtle;37055506]the ai cheats at those levels[/QUOTE] Is there a list/chart somewhere that shows at what difficulties the AI cheats and to what extend they cheat?
It feels like the AI cheats on all difficulties to me.
[QUOTE=MountainWatcher;37038942]Go vertical. Vertical empires have a major advantage in the happiness department. You know what'd be a neat thing in civ? If you could get happiness points for killing lots of enemy troops in a certain number of turns and unhappiness for losing them.[/QUOTE] Vertical?
[QUOTE=ewitwins;37060589]Vertical?[/QUOTE] Vertical/tall = a few super developed cities, wide/horizontal = lots of expansion.
[QUOTE=ewitwins;37060589]Vertical?[/QUOTE] It means you only expand your borders North and South. Or maybe just have few cities with high population rather than lots of smaller cities.
I am finally getting out of this tendency of not building a military when playing peacefully. [editline]3rd August 2012[/editline] [QUOTE=ryandaniels;37038783]I'm playing on king right now, and the happiest civilization report came out; the other three (ai) civs all had above 60 happiness... How is that possible? I can't ever seem to stop bobbing up and down around 0.[/QUOTE] It is key to control your population. You'll likely want to limit the growth in most of your cities if you are going wide. Also, be strategic by settling/keeping cities that have unique luxuries. I am able to get about 50 happiness with a medium sized empire on king if that is my goal. Certain policies really aid you in this goal.
So I started a new game, as I like to play chaotically, I set it to 16 players on a small map. I spawn directly next to France, so I take my shot - I kill his settler with my warrior. Surely this would mean game over for poor Napoleon? No! The warrior unit felt that he was still in the game and continued to search the continent for some ruins in the hope that he would find a settler unit. After ~15 turns he got trapped on a peninsula by my unit, by now it must have realised that it couldn't find a settler, so the unit disappeared, leaving the French icon there for a turn, then that disappeared as well.
I hate how it seems like luxury resources are regarded as more important than size in the game. A nation like Russia with fewer resources but a massive population and land size is still valuable and can hold it's own as a military power due to the sheer size.
[QUOTE=BananaFoam;37076041]I hate how it seems like luxury resources are regarded as more important than size in the game. A nation like Russia with fewer resources but a massive population and land size is still valuable and can hold it's own as a military power due to the sheer size.[/QUOTE] B-But we have salt!!
[QUOTE=Novangel;37076680]B-But we have salt!![/QUOTE] Funny thing is that way back when (even before Russia as we know it existed) salt was extremely valuable because it was the only means of preserving food longer (unless you lived in an Artic region, but few did)
Wait, what salt preserves food?
[QUOTE=Eeshton;37085514]Wait, what salt preserves food?[/QUOTE] salt is a bacterial and mold inhibitor
I knew that, I thought you meant it did something ingame, sorry, misunderstood
What level of happiness is expected when you have 27 cities? All previously owned by somebody else except for one.
[QUOTE=TheEyes;37106249]What level of happiness is expected when you have 27 cities? All previously owned by somebody else except for one.[/QUOTE] It should be down the shitter if you don't have many happiness buildings or wonders. If you have 27 cities you should have no problem with luxuries, though.
[QUOTE=Wealth + Taste;37106330]It should be down the shitter if you don't have many happiness buildings or wonders. If you have 27 cities you should have no problem with luxuries, though.[/QUOTE] I currently have 14 (added two new greek cities to my collection, both annexed), with 29 cities. Most of it comes from the buildings.
There is some policy at autocracy (i think) that makes you get lots of happiness by having conquered cities (with a courthouse)
I now have 6 previous empires under my control - India, Siamese, Russia, Arabia, Ottoman, Greek. The other two empires are on their own continents. How do I get to them? (I am in future, they are in industrial/modern)
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