• Civilization V - Civ: causing all nighters since 1991
    4,842 replies, posted
every other civilization other than me and gandhi have been wiped out this is it, we still (somehow) have friendly relations with eachother I'm hoping I can either get an easy cultural victory or hardcore-as-fuck domination victory this is intense as fuck
[QUOTE=Wealth + Taste;39335904]rivers are an unexplored feature in civ that could really be expanded to great effect later Like you said, ships down rivers, city trade routes, maybe even extra resources...[/QUOTE] They need to make rivers be center of the tile based instead of around the edges imo Maybe make amphibious troops (marines? indians with canoes?) be able to use the river like a road
my problem that I run into is I like to make a lot of cities and have a lot of population but I just can't sustain it. I'm not sure when too much is too much. I just played a match as Ghandi and within 3 cities I'd already run into a severe problem of happiness. I'm not even sure what to do.
[QUOTE=TrafficMan;39337235]They need to make rivers be center of the tile based instead of around the edges imo Maybe make amphibious troops (marines? indians with canoes?) be able to use the river like a road[/QUOTE] I don't know so much about the river stuff but I think there should be different gauges of river girth as well as actually having inlets, lakes, estuaries and natural harbours. Natural harbours should look like this. [img]http://puu.sh/1RQ1C[/img] You should be able to build a city on top of a natural harbour. [img]http://puu.sh/1RQ20[/img] The gimmick of the natural harbour should be that once you have constructed a harbour in the city you can place a larger number of warships in the city in the same way aircraft are stored. The bonus for storing the boats in harbour should be reduced maintenance (-33% or something). This would also be particularly useful if an allied city state is built on a natural harbour, a great place to leave a forward operating fleet. [editline]2013[/editline] The thing inland is a lake
Decided to play a quick game. Pangaea, Standard map, 5 billion years, Legendary start resources, high sea level. I play as Egypt because i figure "fuck it lets try to play as a small but powerful nation compared to giant global empire. The Pangaea is divided into three parts, a large landmass to the west, then a single tile landbridge that grows into a 2 tile land bridge into a small landmass (center of the map), and from that another 2 tile land bridge into a strange medium sized land mass with lots of mountains and misc "tendrils" of land springing off of it. (east of the map) The civs: Egypt - me located in the central small sized landmass dividing the giant one and the medium sized one. Lucky for me i can make a chokehold on both sides and only worry about defending two tiles. This was great early on, Swordsmen + archers behind them. Aztecs - Located on the western landmass on the side closest to the center of the map. They were actually pretty close to me but luckily some sea tiles + a city state divided us. The only civilization on that landmass to survive the Ottomans The Celts - Started on the southern part of the western land mass, almost right next to the ottomans. They were the first to get killed off, thanks to the Ottomans, and their inability to settle more than 2 cities. Sweden - Started on the far west of the western land mass. Got killed off not too long after the Celts did. Denmark - Relatively isolated from the rest of us, they had the entire eastern land mass to themselves (minus two city states), they lived through the entire game but their economy was always crap and ended up with the lowest score. So the game starts off and i quickly fine myself in quite a defensible area. Considering i am able to expand my borders and build some forts i should be safe from anything save a naval attack, but since when does the AI do decent naval attacks? I notice the city state of Juruselum directly south of me and become friends with them to reap their religion bonuses so i can be the first one to found a religion. By the 100th turn, thanks to my Egyptian passive, i have already constructed a number of ancient wonders and have built a small invasionary force to conquer the city state of Juruselum. Unfortunately for them they are taking up precious land and leaving me barely and room to expand yet keep all my cities safe inside my landmass. Meanwhile a few turns ago The Celts and Ottomans were already at war, the Celts managed to capture one of the Ottoman cities but it was quickly taken back. City count: Egypt (Me): 1, Celts: 1, Ottomans: 6, Aztecs: 3, Sweden: 2, Denmark: 2 Fast forward about 30 turns, I have conquered Juruselum (in a single turn mind you, they didn't stand a chance), founded a city on the west of my landmass, and was denounced by Denmark. I allied myself with a city state to the north west of me that provided me three advantages: 1, it was cultural thus allowing me to adopt more social policies (I originally planned a cultural victory) 2, the city states borders blocked any land passage from the western landmass to the landbridge leading to my own, allying myself with them would give me eyes to any potential army coming from the west, and 3, they had silver, which i needed because i had a limited number of luxury resources at the time. It wasn't even 10 more turns until i noticed that the Ottomans were marching a giant army towards my allied city state (Warsaw). Their army was having quite a bit of difficulty maneuvering around the city state and staying out of their territory which made me laugh at the AI squirm. I sent two swordsman and a crossbow man to the city state because i knew the Ottomans would soon enough declare war on me and Warsaw as well. Back at home i constructed a fort on the edge of my territory and fortified the area with crossbowmen and a swordsman. Without a fail the Ottomans declared war on me, they began to try and attack the city state Warsaw since they were directly in the way of their army reaching me. My two swords men and crossbowman assisted the city states own crossbowman and two pike men in repelling 4 trebuchets, numerous pikemen, and a few crossbow men from the Ottomans. For some unknown reason the Ottoman forces withdrew after only a few turns of fighting and were not seen again for many more turns. I presume their open border agreement with the Aztecs ended thus cutting off any future troops from getting to Warsaw (The Aztecs expanded north/west blocking off the landbridge and Warsaw from the rest of the landmass, yay) To my surprise an Ottoman Settler sailed right up to my land mass and created a city RIGHT NEXT TO MINE, on one of TWO tiles of my landmass which i had not yet claimed. I didn't even notice it for a turn or two! I proceeded to move a trebuchet and swordsman to seige the city (Since only 1 unit could attack the city at a time, with only a single unit behind it). I had a great general so i moved the great general right up next to the enemy city and made a Citadel. This essentially gave the ottomans only a single tile of my landmass, the one their city was on. And move any land units out of that city would mean embarking on water or attacking my citadel RIGHT OUTSIDE THEIR CITY. The Ottomans and i were still at war so i began slowly lowering the cities HP to the point which my single swords man could take it. Unfortunately for me the Ottomans finally decided that they would accept a mutual surrender (before they pretty much wanted to bankrupt my economy despite the fact that they couldn't touch me), i figured i would take the offer because i didn't know when the next chance to make peace with no loss would come around (the Ottomans are irrational dick heads) Fast forward a few turns and two things happen: Denmark declares war on me, and then the Ottomans and Celts declare war again, resulting in the Celts being wiped out. Denmark helplessly tries to invade me from the east. I have musketeers on forts blocking the land passage and then 3 crossbows behind them to shoot from a range. Mind you i have the Temple of Artemis wonder so these crossbow men are pretty deadly. They tried to sneak a knight around my forts but my archers shot him down while he was still in the water. I guess they gave up after losing 4-5 units to me and asked for peace a few turns later. Fast forward some more and the Ottomans have wiped out Sweden and have taken some of the Aztecs cities. I've also established a colony on the Eastern landmass to provide me with Coal, since neither Warsaw or me had any nearby (lucky for me i had like 14 oil though). City count now: Egypt (Me): 4 (1 of them is a colony), Aztecs: 3, Denmark: 3 (Despite the fact that they have tons of open land and resources that they have yet to settle on), Ottomans: 22 Pretty clear to me that the Ottomans are going for a domination victory. The Aztecs and them are already clashing every few turns and it's only a matter of time before the Aztecs fall. Not only that, the Ottomans are the only nation with Uranium and recently built the Manhatten project. As soon as i was able to i built a bomb shelter in every single city. Also whats worth mentioning is that i built the NSA, so i have like 7 spies, 6 of which are agent rank, and one of them special agent. I decide the i simply don't have time for a cultural victory since the Ottomans make end up trying to invade me, and even though it would only take me like 10 turns to build up proper Anti-Air (they have lots of aircraft, and i don't have any AA), i would most likely eventually lose to them. I decide a diplomatic victory is my best bet so i build the United Nations. The first vote comes by and i lose by a single vote. The only nation that didn't vote for me was Denmark (since they have been isolated from the Aztecs and the Ottomans and thus only hate me), and a number of city states. Thanks to my massive gold reserves and 500gpt income i start bribing nearly every single city state i can. Ontop of that i send all my spies to different city states to rig the elections in my favor. 10 turns later and just about every single city state is my Ally. The next UN vote rolls around in like 20 turns (turn 309) and i win the vote, thus prompting diplomatic win. AWHHHH YEAH I beat a few personal records in this game also, my capital city had a population of 52 by the end of the game. Meanwhile my other two cities (excluding my colony) had 31 and 29 respectively. My capital was producing 25.75 food, 134.85 production, 223.26 gold, 412.5 science, 15 faith (lawl), and 316 culture PER TURN. It's borders were maxed out, every single specialist slot filled, every single land tile being worked, and 2 unemployed citizens. I could build just about any military unit in a just 2-3 turns. An atomic bomb would of only taken me 4 turns to produce! Cultural policies: maxed Tradition first, then Honor, after that Freedom (first time i've done that one), Rationalism, then i was working on Patronage. (Was 2 policies away from finishing patronage, about 33ish turns for both of them, that would have been utopia project victory aftewards)
I missing being able to build roads over mountains as Carthage.
What do you mean by colony?
[QUOTE=BurnEmDown;39338668]What do you mean by colony?[/QUOTE] Single city separated (and rather far) from my main group of cities, whose only purpose is to provide me certain strategic/luxury resources. Connected to my empire via harbor usually.
[QUOTE=Ramses;39338680]Single city separated (and rather far) from my main group of cities, whose only purpose is to provide me certain strategic/luxury resources. Connected to my empire via harbor usually.[/QUOTE] Oh I thought it was some game feature I've missed or something.
[QUOTE=BurnEmDown;39338701]Oh I thought it was some game feature I've missed or something.[/QUOTE] Civ 3 used to actually allow "colonies" which would essentially let you sacrifice a worker to create a "colony" improvement which would let you get that resource, assuming you have a road leading back to your city (but roads were free then so every single tile was a road :v). Unfortunately it had border influence so if somebody settled a city there then you would lose the colony. I wish you could do the same in civ5.
It would be cool if they introduced cultural pressure (similar to spiritual pressure) so you could take over cities/city states without having to go to war. Or maybe have it so you're less of a king/queen and more of a ruling party. If a city gets low enough happiness they may leave your nation and join another or become a city state. You could set up propaganda networks (maybe this also works using 'pressure'? send spies, broadcast propaganda over the radio, newspapers, etc) to try to take over other cities via gaining favor for your party there.
Wasn't there something like that in Civ 3 and everyone hated it?
There was an option to turn it off, thankfully. It was incredibly annoying.
In my current game I forgot to turn off One City and for some reason it put 12 Civs in my game because I forgot to disable something and I'm playing on a custom map of Tamriel.. Persia is a douche but I'm starting to bomb him with A-Bombs followed by nukes so he can't oppose me anymore :) Might go for a science victory, I'm in the Modern Era now :)
Is there a way to have more than 24 AI players in your game?
Good thing this game has a built-in wiki of sorts, cause I still just flail about building shit based on my instincts (and the advisors' words) :v:
[QUOTE=jonoPorter;39339245]Is there a way to have more than 24 AI players in your game?[/QUOTE] It's possible. You need to get a custom .dll in order to do so. The only one I know of, though, is one that lets you play all 40 civs on some guy's huge Earth map. The downside to it is not only the incredibly long turn length, but also that the civs outside the normal 23-24 do not have leader portraits (at least, last I checked).
[QUOTE=Fhenexx;39340030]It's possible. You need to get a custom .dll in order to do so. The only one I know of, though, is one that lets you play all 40 civs on some guy's huge Earth map. The downside to it is not only the incredibly long turn length, but also that the civs outside the normal 23-24 do not have leader portraits (at least, last I checked).[/QUOTE] Can't imagine turns taking so long. Right now with 24 AI players a turn takes me about 5 seconds to calculate.
Okay so I played as babylon, got my scientist. When i created an academy he just disappeared and didn't make the academy. Kinda defeats the point of picking babylon :/
[QUOTE=Chickens!;39343351]Okay so I played as babylon, got my scientist. When i created an academy he just disappeared and didn't make the academy. Kinda defeats the point of picking babylon :/[/QUOTE] That's... Not supposed to happen. The nr1 reason for playing babylon is exactly that and rushing through tech like it's nobody's business.
I tried a game on the 2nd highest difficulty but I don't see how this is possible, the AI gets so many advantages that they're always way ahead in technology. Do you have to expand really really fast to win
Well okay then. I just started a new game today, and guess who I spawned just 20 hexes away from? fucking napoleon. He's pretty much wiped out Al-Rashid, except for one city, taking him from the top of the list to second-to last place in just 10 turns. Meanwhile, America, Hiawatha and some other guy I haven't met yet have been duking it out up north, and since Napoleon's taken Rashid's cities (which were nearby), they've all started hating him. I hope they all declare war on him and take him down a few notches before he sets his sights on me. Luckily I'm polynesia, so I've been spending a good 70 turns settling a decently-sized island a few ocean tiles away. IF napoleon declares war on me, I'll probably wind up sitting on the island building up a navy while ol' napoleon researches the tech.
[QUOTE=seroyal223;39345738]I tried a game on the 2nd highest difficulty but I don't see how this is possible, the AI gets so many advantages that they're always way ahead in technology. Do you have to expand really really fast to win[/QUOTE] Actually, it's hard but fucking hell... I love it on that difficulty.
[QUOTE=jonoPorter;39347774]Actually, it's hard but fucking hell... I love it on that difficulty.[/QUOTE] I can't stand cheating AI. I dream of a day where AI can be tough to beat without cheating.
[QUOTE=seroyal223;39345738]I tried a game on the 2nd highest difficulty but I don't see how this is possible, the AI gets so many advantages that they're always way ahead in technology. Do you have to expand really really fast to win[/QUOTE] No, it's usually best on tightly packed maps or worlds that give you a bit of early isolation. Because you will spend the first half of the game warmongering to protect the scrap of land they leave you and by lategame you have a couple of mates and everyone else knows not to fuck with you so you can go for whatever victory you like.. you are probably not going to win anything but conquest/diplo though.
[QUOTE=wizard`;39348284]No, it's usually best on tightly packed maps or worlds that give you a bit of early isolation. Because you will spend the first half of the game warmongering to protect the scrap of land they leave you and by lategame you have a couple of mates and everyone else knows not to fuck with you so you can go for whatever victory you like.. you are probably not going to win anything but conquest/diplo though.[/QUOTE] I actually very rarely get a diplo/conquest victory, because I just tend to rush culture & production for a super easy cultural victory
That's why I'm starting to get bored/dislike games with AI It's too damn predictable most of the time. I like having at least one opponent who can think, plan, and strategize, and I can have pleasure in defeating.
[QUOTE=Wealth + Taste;39348752]That's why I'm starting to get bored/dislike games with AI It's too damn predictable most of the time. I like having at least one opponent who can think, plan, and strategize, and I can have pleasure in defeating.[/QUOTE] I like exploring building perfect cities with perfect yields and sometimes having the AI send me something to kill for a change of pace.
[QUOTE=Omilinon;39348428]I actually very rarely get a diplo/conquest victory, because I just tend to rush culture & production for a super easy cultural victory[/QUOTE] Cultural victories shouldn't be super easy on deity, care to elaborate on this
[QUOTE=Mingebox;39349004]I like exploring building perfect cities with perfect yields and sometimes having the AI send me something to kill for a change of pace.[/QUOTE] Don't forget the long walks on the beach.
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