• Civilization V - Civ: causing all nighters since 1991
    4,842 replies, posted
[QUOTE=Géza!;39371161]Is there even any advantage of razing cities as opposed to puppeting/occupying them? Another question, do occupied cities ever cease to have the occupied status?[/QUOTE] The benefit of razing cities is to crush your enemies, see them driven before you, and to hear the lamentation of their women.
[QUOTE=Géza!;39371161]Is there even any advantage of razing cities as opposed to puppeting/occupying them? Another question, do occupied cities ever cease to have the occupied status?[/QUOTE] Razing cities is essentially a way of removing it from the game, unless it's a capital in which case it cannot be razed. You usually want to raze a city if you feel it doesn't have much value to your empire for whatever reason. Occupied cities cease to be occupied when you build a courthouse in them.
[QUOTE=Archimedes;39371494]Razing cities is essentially a way of removing it from the game, unless it's a capital in which case it cannot be razed. You usually want to raze a city if you feel it doesn't have much value to your empire for whatever reason. Occupied cities cease to be occupied when you build a courthouse in them.[/QUOTE] I dunno, they still had the "This city is occupied" thing on them, as well as the option to raze after I built the courthouse...
Sounds like a bug or something.
goddamn I can't get back into civ 4 after playing civ 5 civ 5's combat and graphics are just so much better
[QUOTE=Omilinon;39371861]goddamn I can't get back into civ 4 after playing civ 5 civ 5's combat and graphics are just so much better[/QUOTE] The one thing Civ 5 was missing was the Civilopedia turntable.
Go Egypt; Get +20% production to wonder production Found the +15% production to Ancient/Classical Wonders pantheon Work marble = 25% bonus to building wonders in that city. Build wonders quicker than normal buildings.
[QUOTE=Griml3xx;39373309]Go Egypt; Get +20% production to wonder production Found the +15% production to Ancient/Classical Wonders pantheon Work marble = 25% bonus to building wonders in that city. Build wonders quicker than normal buildings.[/QUOTE] Dont forget 15% from tradition!
I started a game as Haile Selassie for cultural victory, spawned immediately north of Napoleon and east of Oda Nobunaga. The beginning of the game went fine. Got my religion established, important wonders built, etc. Then around the renaissance era these fuckers both declare war on me (which I was somewhat prepared for with Holy Warriors). Now I'm getting behind on my wonders and cultural buildings because I have to focus on defense. I got Oda to surrender twice, but its evident at this point that they're both going to be a nuisance for the rest of the game. Ugh. Don't get me wrong, the challenge is fine, but the last game I had three adjacent civs all declare war on me at once and it gets repetitive and annoying real fast.
[QUOTE=Chickens!;39373438]Dont forget 15% from tradition![/QUOTE] Ah, I knew there was one more I missed. Go Egypt; Get +20% production to wonder production Found the +15% production to Ancient/Classical Wonders pantheon Work marble = 25% bonus to building wonders in that city. + 15% from Tradition cultural tree. Build wonders quicker than normal buildings. Good for the one-city challenge, Use gold to purchase buildings/units and just mass produce wonder after wonder. I've won on Prince doing this, can't seem to get a good starting location to try it on King.
washington is such a dick in civ 5 pretty fucking annoying that he denounces me for settling one goddamn city like 6 tiles away from his borders.
[QUOTE=Omilinon;39373827]washington is such a dick in civ 5 pretty fucking annoying that he denounces me for settling one goddamn city like 6 tiles away from his borders.[/QUOTE] Not half as bad as what Washington did to me a few weeks back. I'm playing on Prince difficulty, I'm Babylon, going for a science victory and I'm 2 tiles away from his border. I use a Grand General I had on sleep mode for a while to build a Citadel just outside my own border pushing my border closer to his (mainly to capture the newly found Uranium before he did), two turns later, Washington strolls along, uses his own bloody Grand General right next to mine, setting up his own Citadel and capturing mine in his forced expansion and the Uranium too. Within 3 turns him and 4 other civs denounced me, 2 turns later and he had an Artillery in each of the citadels. Another 5 turns and him, Germany and Spain who had a 'Super-Alliance of the Civs' all attacked me from different sides. My capital was captured about 8-10 turns later.
Am I the only one who almost always rejects open border agreements with AIs, unless it's under a specific circumstance like war? Somebody once mentioned that when you open yourself up, the AI tends to use it as a way of gauging your defenses and army, and ever since I've never seen any real benefit of doing it.
[QUOTE=Archimedes;39373938]Am I the only one who almost always rejects open border agreements with AIs, unless it's under a specific circumstance like war? Somebody once mentioned that when you open yourself up, the AI tends to use it as a way of gauging your defenses and army, and ever since I've never seen any real benefit of doing it.[/QUOTE] I've never seen any real benefit of open borders either, and when I do, I'd rather just pay a measly 50 gold instead of letting my defenses down
[QUOTE=Archimedes;39373938]Am I the only one who almost always rejects open border agreements with AIs, unless it's under a specific circumstance like War? Somebody once mentioned that when you open yourself up, the AI tends to use it as a way of gauging your defenses and army, and ever since I've never seen any real benefit of doing it.[/QUOTE] I never accept them unless I need to go through their land to attack someone else or scouting purposes and the only way I can get them to agree is to allow them through my lands. [QUOTE=Omilinon;39373973]I've never seen any real benefit of open borders either, and when I do, I'd rather just pay a measly 50 gold instead of letting my defenses down[/QUOTE] I prefer letting them walk through my lands over giving them any gold. I think that in order to establish a Declaration of Friendship (which the other civ will ultimately betray) you need to have open borders with them.
[QUOTE=Griml3xx;39373976]I think that in order to establish a Declaration of Friendship (which the other civ will ultimately betray) you need to have open borders with them.[/QUOTE] To be fair, I've had alliances with Civs that have worked out, it's just extremely uncommon and usually requires some kind of mutual benefit.
[QUOTE=Griml3xx;39373976]I prefer letting them walk through my lands over giving them any gold. [/QUOTE] every time I needed to scout and did an open border to open border treaty, I would always get 11 fucking war elephants and a absolute metric-fuckton of swordsmen sneaking into my lands, and in a couple more turns, said lands would be pillaged and all my cities razed [sp]fucking gandhi[/sp] so, I just pay gold
[QUOTE=Archimedes;39374051]To be fair, I've had alliances with Civs that have worked out, it's just extremely uncommon and usually requires some kind of mutual benefit.[/QUOTE] I've had friendships with mainly Spain or Russia, in which I constantly trade Horses/Cotton/Silk for Iron and Gold.... but, when it comes to War, they never help and ultimately end up either attacking me or denouncing me.
I'm glad I installed the RazeCapitalsGK mod. I once attacked Sweden for assaulting and taking over Ethiopia (I liberated them too) and got into a dispute with Russia over the capital. Turned out that I couldn't raze the capital and I felt like an idiot. I still got two Russian cities out of it.
Well, I seem to have pissed off everyone. I take one little city-state and I'm a 'warmongering menace'. At least I managed to fight Napoleon into submission soon thereafter. [IMG]http://puu.sh/1Twik[/IMG]
I've given up trying to figure out what's causing all my crashes. I've re-installed and validated many times but that doesn't seem to fix the problem. Guess it's back to saving constantly now.
[QUOTE=guest91;39379706]Well, I seem to have pissed off everyone. I take one little city-state and I'm a 'warmongering menace'. At least I managed to fight Napoleon into submission soon thereafter. [/QUOTE] I had this problem too It's annoying that other civs get pissy when you kill one of their city-state buddies, but it's even more annoying when their little web of friends start denouncing you, and then declare wars I wish there was a way to ask another civ to cut alliances/protection on a certain city-state via trading and/or discussion
[QUOTE=Archimedes;39373938]Am I the only one who almost always rejects open border agreements with AIs, unless it's under a specific circumstance like war? Somebody once mentioned that when you open yourself up, the AI tends to use it as a way of gauging your defenses and army, and ever since I've never seen any real benefit of doing it.[/QUOTE] I always consider my allies as threats. That's a habit I got from playing Medieval II: Total War.
[QUOTE=Omilinon;39380858]I had this problem too It's annoying that other civs get pissy when you kill one of their city-state buddies, but it's even more annoying when their little web of friends start denouncing you, and then declare wars I wish there was a way to ask another civ to cut alliances/protection on a certain city-state via trading and/or discussion[/QUOTE] It doesn't matter if the city-state is anyone's friend or not. I've attacked city-states with no allies and I'm still an evil war monger to the other nations.
So a Swedish missionary just spread Christianity to one of my cities, even though Christianity was founded by the Mayans. Is that a thing now, or is my game glitching up or something?
[QUOTE=Kinversulath;39384301]So a Swedish missionary just spread Christianity to one of my cities, even though Christianity was founded by the Mayans. Is that a thing now, or is my game glitching up or something?[/QUOTE] If a missionary is captured, it will still have the religion it was purchased with faith from i.e. a Jew missionary being captured by the Danish who are Christian, the missionary will still spread Judaism if used.
[QUOTE=Kinversulath;39384301]So a Swedish missionary just spread Christianity to one of my cities, even though Christianity was founded by the Mayans. Is that a thing now, or is my game glitching up or something?[/QUOTE] If Sweden hasn't founded any religion, and Christianity creeps up in their cities, they can also make christian missionaries
[QUOTE=deltasquid;39387484]If Sweden hasn't founded any religion, and Christianity creeps up in their cities, they can also make christian missionaries[/QUOTE] They had founded a religion, which is why I found it so odd.
Probably the AI being dumb instead of just deleting the unit.
Playing a medium sized Polynesian merchant empire based in South America. For the most part I've done my usual bit of remaining mysterious and neutral while supplying the warring nations of the world enough wine and incense to mellow out the ocean during a hurricane. Also, despite not really attempting to do so I've become one of the leaders in technological discovery, partially due to my fairly uniform amount of universities and surrounding jungles. At some point, I decided to allow Embassies to be established in my capital because I figured I should at least start to have decent relations before they inevitably discovered my little continent paradise. It was pretty good until I literally started loosing techs left right and center despite having both a constabulary and a Spy, whose managed to let at least 5 or so techs slip away. Apparently Inspector Clouseau wasn't actually french or a police officer; he was just a Polynesian Spy who [I]can't get his shit together[/I].
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