• Civilization V - Civ: causing all nighters since 1991
    4,842 replies, posted
[QUOTE=Archimedes;39401894]Playing a medium sized Polynesian merchant empire based in South America. For the most part I've done my usual bit of remaining mysterious and neutral while supplying the warring nations of the world enough wine and incense to mellow out the ocean during a hurricane. Also, despite not really attempting to do so I've become one of the leaders in technological discovery, partially due to my fairly uniform amount of universities and surrounding jungles. At some point, I decided to allow Embassies to be established in my capital because I figured I should at least start to have decent relations before they inevitably discovered my little continent paradise. It was pretty good until I literally started loosing techs left right and center despite having both a constabulary and a Spy, whose managed to let at least 5 or so techs slip away. Apparently Inspector Clouseau wasn't actually french or a police officer; he was just a Polynesian Spy who [I]can't get his shit together[/I].[/QUOTE] Thats what you get for trusting an inspector named [I]Clouseau[/I]. Fire him or try to get him killed. His replacement would probably be better.
To be fair, his name is technically something else, but Clouseau fits him way way better. Shame you can't really rename spys. Also the tech stealing has more or less stopped (or at least slowed down) now that I'm at war with Arabia. I think they're too busy ineffectually throwing units at Bucharest (which is located where Mexico would be) while my three frigates bombard anything that managed to make it onto land.
What I actually think Civ 5 needs are some kind of rare random events, for example: You have a nuclear power plant in your city and through accident some radiation leaks out, contaminating one field next to the city or two which you can clean up or leave it if you don't feel like fixing it.
[QUOTE=jonoPorter;39403980]What I actually think Civ 5 needs are some kind of rare random events, for example: You have a nuclear power plant in your city and through accident some radiation leaks out, contaminating one field next to the city or two which you can clean up or leave it if you don't feel like fixing it.[/QUOTE] Natural disasters would be interesting.
[QUOTE=jonoPorter;39403980]What I actually think Civ 5 needs are some kind of rare random events, for example: You have a nuclear power plant in your city and through accident some radiation leaks out, contaminating one field next to the city or two which you can clean up or leave it if you don't feel like fixing it.[/QUOTE] it would be awesome if civ 5 had upkeep costs for specific buildings, like in sim city 4 for example the more you spend on a specific building, the more efficient it is, the less you pay it, the more prone to accidents it is (i.e. nuclear plants)
[QUOTE=IrishBandit;39408010]Natural disasters would be interesting.[/QUOTE] And if one happened to your enemy during war, the AI would become way more lenient to peace talks if you promised to help them repair.
[QUOTE=jonoPorter;39403980]What I actually think Civ 5 needs are some kind of rare random events, for example: You have a nuclear power plant in your city and through accident some radiation leaks out, contaminating one field next to the city or two which you can clean up or leave it if you don't feel like fixing it.[/QUOTE] I had thought about events like this that can happen in your country, But more along the lines of Shootings and terrorist attacks, things that can make calls for banning of items or changing of systems, and how you react to these can effect how other civs see you and your peoples happiness and freedom.
[QUOTE=BloodFox1222;39408933]I had thought about events like this that can happen in your country, But more along the lines of Shootings and terrorist attacks, things that can make calls for banning of items or changing of systems, and how you react to these can effect how other civs see you and your peoples happiness and freedom.[/QUOTE] Legalize Gay Marriage: -5 faith, +2 Happiness, +3 fabulousness
legitimate question; Has anybody ever actually encountered these infamous "rebels" that you're supposed to get if you hit below 30 Happiness? I've never gotten them before, and I've only seen them like, in one video online.
[QUOTE=Archimedes;39409580]legitimate question; Has anybody ever actually encountered these infamous "rebels" that you're supposed to get if you hit below 30 Happiness? I've never gotten them before, and I've only seen them like, in one video online.[/QUOTE] Yeah, I had one game where basically I just ruined my whole empire, and every now and again I got a bunch of nicely teched barbarians that would land right at my capital, so I had to have units stationed there 24/7. I had to fight off barbarian Giant Death Robots once...
[QUOTE=Archimedes;39409580]legitimate question; Has anybody ever actually encountered these infamous "rebels" that you're supposed to get if you hit below 30 Happiness? I've never gotten them before, and I've only seen them like, in one video online.[/QUOTE] It's below -20 and I've had them spawn a couple times, usually when a civ surrenders a fuckton of cities at once. They're really just an annoyance.
[QUOTE=CommunistCookie;39410220]It's below -20 and I've had them spawn a couple times, usually when a civ surrenders a fuckton of cities at once. They're really just an annoyance.[/QUOTE] Sell the buildings, raze the cities when the AI offers you a few cities in peace trade.
I just had the option to get a great person, so I chose a great general. 5 turns later, I spawned another one. [IMG]http://fc02.deviantart.net/fs70/f/2010/348/9/2/_saddowns__by_lilfut-d34w3em.png[/IMG]
So I'm playing a fairly quick game - about 220 turns in, Napoleon's borders start to rub up against mine but considering he offered me a shitload of open borders and research agreements, I figured we could just live with it. Then, out of fucking [i][b]nowhere[/b][/i], he just announces that he's declaring war on me as if I were a threat and he starts to throw all kinds of units towards my territory. He tries going for Rome so I throw about 15 military units on to the borders and actually tilt the balance to push in to his territory, and then he cries for the end of the war, begging for the end and offers me a shitload of gold per turn and resources, so I'm like 'yeah sure'. tl;dr napoleon starts up shit, I reverse it, he now sucks my dick for everything and compliments my military
[QUOTE=Archimedes;39409580]legitimate question; Has anybody ever actually encountered these infamous "rebels" that you're supposed to get if you hit below 30 Happiness? I've never gotten them before, and I've only seen them like, in one video online.[/QUOTE] I did, I once had -40 or something happiness after napoleon surrendered some 7 cities to me in a peace offer. 5 or 6 lancers spawned around my capital every so often.
Me and my friends were playing a game last night, I decided to play good old Napoleon and go cultural. I own like 85% of the wonders that have been made in the entire game, haha. My city is such a clusterfuck, I think notre dame just grew up right out of the middle of Stonehenge
[img]http://cloud-2.steampowered.com/ugc/882972850840329436/EF7FF6C6579008C40213746A1E1F541CCCE546FD/[/img] what was that i can't hear you [img]http://www.halloffamememorabilia.com/images/products/p-54493-hulk-hogan-listening-to-the-crowd-16x20-photo-ssg-uhh-16d.jpg[/img] are you [img]http://datzhott.com/wp-content/uploads/2012/10/hulkhogan.jpg[/img] [b]defeated?[/b]
[QUOTE=Archimedes;39409580]legitimate question; Has anybody ever actually encountered these infamous "rebels" that you're supposed to get if you hit below 30 Happiness? I've never gotten them before, and I've only seen them like, in one video online.[/QUOTE] I had it once in one of my very early games. I was playing as Russia and was at like -23 unhappiness. I had gotten gunpowder a good bit before anyone else and was relying on my technological superiority far more than numbers to win battles. Rebel musket men and pike men just started to spawn faster than I could handle and I ended up quitting because they were over running my land. I have since learned my lesson about expanding too quickly through war.
God DAMN romans u are mega-drunk. I play as Alexander,my puppet states(on same team) are Russia,India and the Roman Empire. The romans keep attempting to destroy the Iroquois. I get war messages every turn
[QUOTE=The Worm;39414336]I just had the option to get a great person, so I chose a great general. 5 turns later, I spawned another one. [IMG]http://fc02.deviantart.net/fs70/f/2010/348/9/2/_saddowns__by_lilfut-d34w3em.png[/IMG][/QUOTE] Your first mistake was choosing a great general as a free great person.
So what is going on... Subscribed to a couple of Mods on Workshop, go ingame and to mods to activate them. Click on next once they're all installed and the game tells me they're activated. Then I go ingame and none of them is active, neither on a loaded game nor on a new game.
I cant be the only one that laughs like a maniac whenever one of my infantrymen shoots down a bomber.
fuck you montezuma you gym monkey faggot denouncing me just because I murderously invaded brussels, geneva and france geez
[QUOTE=Dirf;39425614]Your first mistake was choosing a great general as a free great person.[/QUOTE] I always choose scientists, especially in vanilla considering how they give free technologies. They were nerfed in gods and kings though :suicide:
[QUOTE=FpShepard;39430177]I always choose scientists, especially in vanilla considering how they give free technologies. They were nerfed in gods and kings though :suicide:[/QUOTE] Gods and Kings did that?! I thought I was just remembering it wrong.
[QUOTE=FpShepard;39430177]I always choose scientists, especially in vanilla considering how they give free technologies. They were nerfed in gods and kings though :suicide:[/QUOTE] I usually pick scientists but engineers are super super helpful since it's essentially a free wonder.
oh god I just pulled a fucking hilarious stunt in multiplayer. espionage if fucking incredible when playing against real people. So it was industrial era, and I was building up my empire on the basis of technological superiority. I had research industrialism 12 turns prior, and my partner just got it now. I have a spy in his capital and notice he is building big ben. I wait until he has 5 turns left and I ask him how things are going. He doesn't mention building big ben so I say "Yeah I'm getting big ben in a few turns it should make things a lot easier down the line. You?" at which points he flips out and says he's only a few turns behind. I tell him that I'd be willing to stop production for 800 gp, on the claim that it was in one of my lesser cities and it was more of a side project. He accepts, I get free money, and he's none the wiser. Goddammit I love this game
[QUOTE=Dirf;39430666]I usually pick scientists but engineers are super super helpful since it's essentially a free wonder.[/QUOTE] its like, 8 turns left on a tech and you get it that turn + some of your other techs are rushed, so i like scientists better even though I am wonder orientated [editline]1st February 2013[/editline] [QUOTE=Wealth + Taste;39432896]oh god I just pulled a fucking hilarious stunt in multiplayer. espionage if fucking incredible when playing against real people. So it was industrial era, and I was building up my empire on the basis of technological superiority. I had research industrialism 12 turns prior, and my partner just got it now. I have a spy in his capital and notice he is building big ben. I wait until he has 5 turns left and I ask him how things are going. He doesn't mention building big ben so I say "Yeah I'm getting big ben in a few turns it should make things a lot easier down the line. You?" at which points he flips out and says he's only a few turns behind. I tell him that I'd be willing to stop production for 800 gp, on the claim that it was in one of my lesser cities and it was more of a side project. He accepts, I get free money, and he's none the wiser. Goddammit I love this game[/QUOTE] dick clever tho
multiplayer diplomacy is straddling the fine balance between well-reasoned negotiator and devious trickster
[QUOTE=Wealth + Taste;39435794]multiplayer diplomacy is straddling the fine balance between well-reasoned negotiator and devious trickster[/QUOTE] i'm too impatient to play multiplayer people take way too longer than me to finish turns
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