• Civilization V - Civ: causing all nighters since 1991
    4,842 replies, posted
Why is it that it's fucking 1940 but I just started the Industrial Age. Everyone else is also still back in the Renaissance and Medieval ages.
The stupid Russian woman called me uncultured all the time, now she's dead. Then the stupid English woman called me uncultured all the time, now she's dead. Now the stupid Roman dude is calling me uncultured all the time, he will die.
[img]http://img.photobucket.com/albums/v629/Fkpuz/Nuke1.jpg[/img] [img]http://img.photobucket.com/albums/v629/Fkpuz/Nuke2.jpg[/img] [img]http://img.photobucket.com/albums/v629/Fkpuz/nuke3.jpg[/img] [img]http://img.photobucket.com/albums/v629/Fkpuz/nuke4.jpg[/img] [img]http://img.photobucket.com/albums/v629/Fkpuz/nuke5.jpg[/img]
So is there any way to end a Pact of Secrecy? I clicked yes by mistake and now a civ that I was planning to ally myself with hates me. :saddowns:
Anyone else having a starvation issue? It's not that I don't have the right buildings or anything. It's because my god damn workers seem to think that every tile on North America needs to be a mine or a trading post. I have to manually create farms and then three turns later they destroy the farms and build more trading posts. Any builders I have on other continents just embark and then try and sail to North America to, you guessed it, build more fucking mines and trading posts. The Civ IV builders were intergalactic think tanks compared to the Civ V workers.
Why do even want to put workers on auto? It so much more efficient to give them orders manually.
[QUOTE=LarparNar;25049513]The stupid Russian woman called me uncultured all the time, now she's dead. Then the stupid English woman called me uncultured all the time, now she's dead. Now the stupid Roman dude is calling me uncultured all the time, he will die.[/QUOTE] I think you need to increase your culture.
This game's advisors have a trading post fetish or something. I know gold isn't the most common resource but come on. They literally want be to cover my entire empire in the stuff. I had an entire city start to starve because the land around it was relegated to trading posts.
Played a multiplayer game with some friends earlier. It was much better than what I had been lead to believe. I just wish there was a 'ping' button. Its very difficult saying "the tile north west of london, south of rostov" and having them guess which one I'm talking about.
[QUOTE=SwissArmyKnife;25051395]Anyone else having a starvation issue? It's not that I don't have the right buildings or anything. It's because my god damn workers seem to think that every tile on North America needs to be a mine or a trading post. I have to manually create farms and then three turns later they destroy the farms and build more trading posts. Any builders I have on other continents just embark and then try and sail to North America to, you guessed it, build more fucking mines and trading posts. The Civ IV builders were intergalactic think tanks compared to the Civ V workers.[/QUOTE] I have played a dozen demo games and I have no problems with the workers building farms and auto. Overall, they seem to be much smarter than Civ IV. I wouldn't dream of letting my workers auto-improve in Civ IV but I feel comfortable letting them do it in Civ V. It may not be the absolute min/max way but you can still get by on normal difficulty.
Yay, won my first game. Just a tiny map with me as the Arabs and Japan as the other player. He didn't seem to advance that far technology wise...and I was playing on normal difficulty. He was kind of nice but I had to win so I declared war on him. Wasn't that hard, it was a few islands so all I had to do was get a few destroyers and a battle cruiser nearby his cities and just pummel them until I could easily move in with infantry.
My favorite new feature of this game is roads not inevitably covering every tile in the world.
Yeah, road upkeep did a good job of cutting down on that.
[QUOTE=Jack Trades;25051473]Why do even want to put workers on auto? It so much more efficient to give them orders manually.[/QUOTE] I don't want to give orders to twenty some workers each turn. Civ IV let me put them on automatic and they were fine. Not so much in Civ V it seems.
You know what's cool in ciV and not CIV? Duel maps. That's right, it's just you and another civilization in both games, but there's a crucial difference that makes the maps quite different: city-states. In ciV a default duel map has 2 civs and 4 city-states, this means that the game turns into a war over the city states, whoever can control them and make them his allies will usually win, so you not only have to fight with your nemesis from time to time, but you must also keep your smaller neighbors on your side. The duel-sized map is optimized for new players or players who just can't get their heads around the city-state function, it should be a good learning tool to know just how useful city-states are, and how to use them to your advantage. [editline]03:24AM[/editline] [QUOTE=SwissArmyKnife;25052643]I don't want to give orders to twenty some workers each turn. Civ IV let me put them on automatic and they were fine. Not so much in Civ V it seems.[/QUOTE] Try to get about one worker per city, I find that to be enough. On the later stages of the game I guess it's fine to put them on automatic, but not before you get 10 cities/workers.
You should never have more than 2 (MAYBE 3) workers per city.
[QUOTE=Raidyr;25053320]You should never have more than 2 (MAYBE 3) workers per city.[/QUOTE] Well my issue is I typically don't but if I don't have them all set to manual they'll literally go across continents and oceans to go back to my starting continent to turn shit into trading posts and mines. It's really irritating and is making actually annexing and running new cities a pain.
Mod tools should be coming out next week sometime according to 2K Greg.
How often does everyone else establish new cities? I tend to go very slowly, only to find my opponents have established a dozen.
[QUOTE=DanRatherman;25054332]How often does everyone else establish new cities? I tend to go very slowly, only to find my opponents have established a dozen.[/QUOTE] I create new cities to claim resources I want now. Or to just suffocate a empire i'm about to slaughter so tht they cant send there troops out until i attack them.
[QUOTE=GeneralFredrik;25046530]How big is the biggest map on this game? Considering you guys are talking about taking russia and stuff. [editline]08:31PM[/editline] Because it would be fun taking over the ENTIRE world.[/QUOTE] [img_thumb]http://img684.imageshack.us/img684/7518/civ5.png[/img_thumb] Here you can see England, Ireland and Western Europe, and you can see the size of the world in the minimap. The game will probably slow to a grinding halt towards the end of such an epic game, though. The little blue settler unit in England indicate the size of a hex.
[QUOTE=johnlukeg;25052319]My favorite new feature of this game is roads not inevitably covering every tile in the world.[/QUOTE] Nope, it's trading posts now. [QUOTE=DanRatherman;25054332]How often does everyone else establish new cities? I tend to go very slowly, only to find my opponents have established a dozen.[/QUOTE] I generally like to get a stranglehold of whatever area I'm playing on. If I'm on a peninsula, I'll block off the entrance so noone else can get in/out Or if I'm just in the middle of a standard continent, I'll extend up and down to block off the two sides. Also it's fun to annex things :v:
Goddamnit, I have about 6 civilizations or so, and I've discovered 5 of them, as they were on the same continent as me. I can't find the last one, they're off somewhere where I can't find them.
Don't leave them unchecked for too long, they could take over their entire continent, and become too powerful to tak-ahh who am I kidding, you walk all over other civs in this game
The one thing I always hated about Earth maps in Civ games is that they make some great cities of the real world impossible. One example is Rome. I mean... look at Italy on that map. Its one tiny little strip of land where one of the greatest cities of the ancient world was built.
I'm playing as Rome and they started me out in Vietnam :saddowns:
[QUOTE=sgman91;25057330]The one thing I always hated about Earth maps in Civ games is that they make some great cities of the real world impossible. One example is Rome. I mean... look at Italy on that map. Its one tiny little strip of land where one of the greatest cities of the ancient world was built.[/QUOTE] Plus Australia is missing Tasmania, New Zealand is nowhere to be seen
[QUOTE=Noth;25057253]Don't leave them unchecked for too long, they could take over their entire continent, and become too powerful to tak-ahh who am I kidding, you walk all over other civs in this game[/QUOTE] I can't get to them yet :frown:
[QUOTE=Noth;25057496]Plus Australia is missing Tasmania, New Zealand is nowhere to be seen[/QUOTE] It just takes a lot of realism out of an Earth type map when I can't even build some of the most important real cities because of how terrible they would be. ... but on the flip side, the map would be impossibly big if they did it otherwise.
God damn I love the Germans. Panzer tanks are bitchin.
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