Civilization V - Civ: causing all nighters since 1991
4,842 replies, posted
So, no-one interested in CIV IV multiplayer?
Is it just me or are politics fucking [i]awful[/i]? When I finally sailed to Asia, China and Babylon were at war with Siam and losing horribly. China had 1 city left, a puppet from an earlier war with Babylon that ended before I arrived, but Siam had about 80% of the continent's land with some 25 cities. I go to war with Siam, partially to defend China and Babylon but also because I'm going for a diplomatic victory and Siam was allies with half the city states. 200 years later, I finish off Siam, and give twenty cities to China and split the rest between Mongolia, Egypt and Babylon. All this time I'd been making defensive pacts and open borders agreements with China, Babylon and Mongolia, but they pretty much immediately stop giving a fuck, Babylon attacks China like ten turns after I decimate Siam. I start moving in on Babylon, until they've only got 3 cities left, and the guy asks for peace. Okay, I'm thinking, I don't have any reasons to completely kill him off, but I want to defend China. As a part of the peace negotiations I notice you can demand that they make peace with another nation as a part of the treaty. China's grayed out, it's impossible for me to get them to leave China alone without decimating them.
tl;dr AI nations have five-minute memory spans and it's impossible to negotiate peace between two of them, politics in Civ don't work
[QUOTE=cccritical;36371121]Is it just me or are politics fucking [i]awful[/i]? When I finally sailed to Asia, China and Babylon were at war with Siam and losing horribly. China had 1 city left, a puppet from an earlier war with Babylon that ended before I arrived, but Siam had about 80% of the continent's land with some 25 cities. I go to war with Siam, partially to defend China and Babylon but also because I'm going for a diplomatic victory and Siam was allies with half the city states. 200 years later, I finish off Siam, and give twenty cities to China and split the rest between Mongolia, Egypt and Babylon. All this time I'd been making defensive pacts and open borders agreements with China, Babylon and Mongolia, but they pretty much immediately stop giving a fuck, Babylon attacks China like ten turns after I decimate Siam. I start moving in on Babylon, until they've only got 3 cities left, and the guy asks for peace. Okay, I'm thinking, I don't have any reasons to completely kill him off, but I want to defend China. As a part of the peace negotiations I notice you can demand that they make peace with another nation as a part of the treaty. China's grayed out, it's impossible for me to get them to leave China alone without decimating them.
tl;dr AI nations have five-minute memory spans and it's impossible to negotiate peace between two of them, politics in Civ don't work[/QUOTE]
No, it's a feature.
[sp]They're fixing it in Gods and Kings.[/sp]
it's better to have a lots of cities?
[QUOTE=Ordigenius;36371940]it's better to have a lots of cities?[/QUOTE]
If you can keep the unhappiness in check and aren't too concerned about culture, yes.
Still playing as my Mongolian (Formerly Incan) empire from that glitched save.
The current state of affairs:
Persian territory now spreads from Alaska down to Northern Columbia, encompassing all of North and Central America. Egypt and Germany are vying for control of South America, but the terrain has made it impossible for either side to get a leg up.
Russia now controls Northern Africa and parts of Western Europe. They fought a quick war with Siam, decimating their military and conquering all of their cities and are now fighting with the Iroquois of Eastern Europe for control of China, located in Central Europe.
The rest of Africa is now split between the Songhai in Central Africa and the Arabians in the South-East. I doubt Arabia will be able to hold off the Songhai if a war breaks out.
The New Incan Empire (Formerly Spain) has solidified control of all territory north of the Gobi Desert and have begun to make inroads against the New Spanish (Formerly Mongolia) in Siberia.
My Mongolian Empire has now eliminated the last presence of the Japanese in Southeast Asia and have made inroads against India, pushing them out of India and Sri Lanka and some former American territories in the Middle East. We've also started two colonies in Australia, which was left empty in this run.
We're at the point in game now where most militaries have reached at least infantry level and are producing air forces. Russia's already got the bomb (along with myself and Persia) and have shown no qualms in using it. As such, most global relations have broken down and all the nations are eyeing each other with suspicion.
How many cities is the average in Civ V? It feels like it's been getting smaller in scale from III to IV
[QUOTE=Sgt Doom;36372073]How many cities is the average in Civ V? It feels like it's been getting smaller in scale from III to IV[/QUOTE]
Depends on your playing style. I usually have about 8-10 cities before I start invading everywhere else.
[QUOTE=Wealth + Taste;36371566]No, it's a feature.
[sp]They're fixing it in Gods and Kings.[/sp][/QUOTE]
Currently, you get punished if you call out a backstabbing nation. I had a declaration of friendship with Babylon, then they were like "hey dude, let's gank China" and I was like "fuck no" and now I'm being treated as the bad guy. Do you know if they're going to fix that? I've heard nothing at all about how G&K is going to change politics, only vague statements about changing naval war and adding religion and some other stuff.
Diplomacy and Politics are so broken in Civ5 and everyone is aware of that.
I didnt do diddly-shit to the indians in a duel I played, was on a separate continent, was giving him techs and resources (since I was in the modern era while he was in the medieval) and he suddenly starts denouncing me, saying im a fucking shitstain, and declares war on me
then the very next turn sends me a peace treaty demanding gold
[QUOTE=Naught;36373261]I didnt do diddly-shit to the indians in a duel I played, was on a separate continent, was giving him techs and resources (since I was in the modern era while he was in the medieval) and he suddenly starts denouncing me, saying im a fucking shitstain, and declares war on me
then the very next turn sends me a peace treaty demanding gold[/QUOTE]
This is why I station nuclear missiles on nuclear submarines and keep them near their cities.
'X desires friendly relations'
Asks to declare friendship
'Not in my best interest.'
The fuck!
'X covets land you own'
Bitch I had this one city for the whole game, youve known me for one turn and youre already in a guarded state.
ten bux says gods and kings wont fix diplomacy all the way
Goddamn, Russia's Civ power is OP.
[QUOTE=meppers;36375043]ten bux says gods and kings wont fix diplomacy all the way[/QUOTE]this is why we have patches
[QUOTE=meppers;36375043]ten bux says gods and kings wont fix diplomacy all the way[/QUOTE]
buying a dlc to fix a game is not in my agenda
[QUOTE=Wealth + Taste;36371566]No, it's a feature.
[sp]They're fixing it in Gods and Kings.[/sp][/QUOTE]
What specifically are they doing to fix politics in Civ 5? It kind of feels like it needs to just be rebuilt entirely.
[QUOTE=Ghost101;36376007]What specifically are they doing to fix politics in Civ 5? It kind of feels like it needs to just be rebuilt entirely.[/QUOTE]
Which is what they claimed to have done.
Fix leaders always hating each other.
I still remember one game, all of us were peaceful on our own little continent, we were all bros and everything.
We discover the other continent and everyone hates each other.
[QUOTE=Sir Spicy Buns;36375924]buying a dlc to fix a game is not in my agenda[/QUOTE] between the price-tag and how people are posting I will extend some faith, but it's a seriously tall order for how the game currently plays..
[QUOTE=ghosevil;36377970]between the price-tag and how people are posting I will extend some faith, but it's a seriously tall order for how the game currently plays..[/QUOTE]
Considering the price tag? but i already paid for the game :V
I really like that Gods&Kings is an actual expansion pack, not some dlc content that has poor content.
For those wondering, here's what I figured from the politics in G&K thanks to interviews and previews on civfanatics and other sites:
- "You are trying to win the game in the same way we are!" has been removed
- Nations of the same religion will, during the Antiquity, middle ages and renaissance, get a sizeable bonus to their relations.
- Nations of the same endgame policy (autocracy, order or freedom) will get a bonus to nations with the same policy and a minus to the ones of the other policies. Nations without any of the endgame policies will be rather neutral.
- You can only have research agreements with nations that have a declaration of friendship with you. This is an incentive for both the AI and the player to stay on good terms with at least a few nations.
- You can agree with another player to build embassies, which gives a relationship boost and allows you to view eachothers' capital.
- If your spies notice that player A is plotting something against player B, you have the option to warn player B and get a relationship boost with player B.
- Conquering cities in a defensive war no longer angers other nations. This includes city-states: if a city state is allied with Greece and they declare war on you, you can take the city state without any penalties (except with Greece, of course)
- Most negative modifiers wear off after some turns.
All in all, there's a lot more positive modifiers out there now, they removed a negative one which was broken anyway (turn 5: "HUMAN IS AIMING FOR SAME VICTORY AS ME") and the gameplay mechanics now actively encourage the players to have a few close allies. Additionally, it seems like the relationships will tend to swing around quite a bit during a game.
Conquering cities on the defence no longer counts as a negative? Fuck yes, that screwed me out of friendships so much.
Will these diplomacy fixes get implemented in vanilla CiV ?
[QUOTE=_Axel;36380776]Will these diplomacy fixes get implemented in vanilla CiV ?[/QUOTE]
Probably not, as far as I know it's a total overhaul.
[url]http://www.amazon.com/Sid-Meiers-Civilization-V-Kings-Pc/dp/B007C72F2U/ref=sr_1_2?ie=UTF8&qid=1340021322&sr=8-2&keywords=Civilization+V[/url]
SAVINGS.
[editline]18th June 2012[/editline]
PREORDER PRICE GUARANTEE HOLY SHIT
GOTTA BUY THIS
[QUOTE=deltasquid;36380166]For those wondering, here's what I figured from the politics in G&K thanks to interviews and previews on civfanatics and other sites:
- [b]"You are trying to win the game in the same way we are!" has been removed[/b]
- Nations of the same religion will, during the Antiquity, middle ages and renaissance, get a sizeable bonus to their relations.
- [b]Nations of the same endgame policy (autocracy, order or freedom) will get a bonus to nations with the same policy and a minus to the ones of the other policies. Nations without any of the endgame policies will be rather neutral.[/b]
- [b][i]You can only have research agreements with nations that have a declaration of friendship with you. This is an incentive for both the AI and the player to stay on good terms with at least a few nations.[/b][/i]
- You can agree with another player to build embassies, which gives a relationship boost and allows you to view eachothers' capital.
- If your spies notice that player A is plotting something against player B, you have the option to warn player B and get a relationship boost with player B.
- [b]Conquering cities in a defensive war no longer angers other nations. This includes city-states: if a city state is allied with Greece and they declare war on you, you can take the city state without any penalties (except with Greece, of course)[/b]
- [b]Most negative modifiers wear off after some turns.[/b]
All in all, there's a lot more positive modifiers out there now, they removed a negative one which was broken anyway (turn 5: "HUMAN IS AIMING FOR SAME VICTORY AS ME") and the gameplay mechanics now actively encourage the players to have a few close allies. Additionally, it seems like the relationships will tend to swing around quite a bit during a game.[/QUOTE]
I have to change my underwear.
[sp]On a side note: 16 MORE FUCKING HOURS[/sp]
[QUOTE=Wealth + Taste;36380933]I have to change my underwear.
[sp]On a side note: 16 MORE FUCKING HOURS[/sp][/QUOTE]
Friday for me. :(
Why does the video game industry hate my continent so?
[editline]18th June 2012[/editline]
Gods and kings reviews!
[URL]http://www.gamrreview.com/review/89103/civilization-v-gods-and-kings/[/URL]
8,5/10
Pro:
- religion and espionage fit seamless into the basic game
[B]Considerably enhanced diplomacy (!)[/B]
[b]"In addition, you cannot vote for yourself in the UN Vote, so relations with other leaders are important too."[/b]
Cons:
- price
[URL]http://venturebeat.com/2012/06/18/civilization-v-gods-and-kings-review/[/URL]
65/100
Pros:
- Early building has less ridiculous costs
- Diplomacy is better
Cons:
- Happiness system (reviewer really seems to hate this system, says ICS is the best strategy)
- Tactical AI
(Though this one gives me the impression he was butthurt at CiV from the start and still is because Gods and Kings doesn't fundamentally change the mechanics)
Sorry, you need to Log In to post a reply to this thread.