Civilization V - Civ: causing all nighters since 1991
4,842 replies, posted
[img]http://cloud.steampowered.com/ugc/541804955896202972/8F28F8EE6F82558CAC6A9E88C3AB14CF4ADA3F44/[/img]
My first playthrough as the Dutch Empire. I'm in 1680 right now, and it's not much different, save for a 'bulge' I made from my citadel on the Dutch-Hunnic Border.
I fucking hate my Hunnic neighbors.
Right now, I have a small, culturally, commercially powerful empire. I founded my own form of Buddhism with my twist of massive growth benefits and having it be able to spread very fast. Right now, Buddhism is the dominant religion on the continent, followed by Judaism founded by the Germans (LOL) and then Hinduism and Islam as the minority religions founded by Carthage and Songhai respectively. I have been known as the most 'well-fed empire' and I have the strongest economy in the world. I fully searched the Tradition, and the Commerce social policies, going onto Patronage.
[b]Dutch-Hunnic Relations[/b]
As the Huns started to settle lands north into my area I started to threaten them to keep off my northern lands. They still had a city that was still too north for my tastes so then I declared war and razed his city. Japan captured the other and I built my own city over the ruins so that I won't have to deal with an occupied city. A very uneasy peace ensued between the Late-Classical Era and the Medieval Era. The Huns embraced Buddhism which nominally improved relations with the Dutch, however, the Semite-Germans; who have inhabited the lands south of the Huns have been constantly warring with them. My relationships with the Semite-Germans and the Japanese, the Hun's worst enemies and my own allies against them, are the reason why the Huns still hate me.
[b]Punitive Action[/b]
Now during the 16-17th centuries, their little empire started to grow culturally and I realized how shockingly close they are to my main capital. It was like 4 tiles out but still, it's making an ugly bulge in my Empire. I hastily assembled a multi-national taskforce consisting of knights, pikemen and musketmen from various city-states that I became bros with for a long time to put the Huns in check.
The first attempt to take out Miami failed miserably. I have grossly underestimated their military strength and I had no idea that he had a great general. His Honor combat bonuses added more to the damage as my own troops were fresh and have little to no experience. I couldn't stage my trebuchets to start bombarding because apparently mountains take up a range point. I was forced to move them point-blank on the mountains only to have them taken out by Hunnic knights. With my siege engines destroyed and having nothing but pikemen I had to retreat and prepare for another attempt to capture Miami.
More units start coming in from the City-States and I quickly put them up to the front. I got a few more trebuchets and simply gamble that the city would focus more on the melee units instead of my siege engines. Pushing in back in I could even bombard the city. I had to use my trebuchets to deal with the enemy knights that remained around the city and my pikemen could not put a decisive victory on them. Worst to come was that the Huns fully mobilized their army after they proposed a peace which I refused. They tanked their gold reserves in order to get a shitton of units on the field and have it thrown at my army. Worse to come was that my city-state ally, Velletta came under invasion so I had to divide my forces and protect the city-state if I want to maintain my flow of military units.
My siege engines got destroyed again and I had no choice but to retreat back with in my borders in the midst of an oncoming Hun Horde that they somehow pulled out of their asses. I then sacrificed my Great General to create a citadel on the Dutch Hun border to help repel the massive counterattack I expected. Their massive army clashed with my defensive line which held and we ended in a WW1-like stalemate. I would then notice their own siege engines which were suddenly turned towards Valletta. Realizing that I pulled back all my forces to defend my border and I left only one unit in the City-State, I had no choice but to concede for peace. Vellatta was spared.
I gained only several tiles from that war because of the citadel I planted, and now I have to fortify my border before the peace treaty expires. I took heavy losses and I realized the need to create a stronger, more uniformed standing army to deal with this growing threat.
I then called upon my ally Japan to go into the war. I'll join him in 10 turns and the Semite-Germans are still fighting them from the south I believe. If not, I'll have their hand too. I want to split this tumorous Hunnic Empire three-ways. The Semite-Germans can have the two southern-most small cities while Japan can just bleed the Huns white while I can finally march into Miami and raze it. He'll be confined to his court for the rest of the game.
"our words are backed by nuclear weapons"
[QUOTE=Atlascore;36438864]Gods and Kings is great, the only problems I have with it are:
1) Great War Infantry and Landships are worthless, they're made obsolete almost immediately, the techs literally right next to them unlock the next tier in their respective trees. In other words you own both unit types for twenty turns at absolute most.[/QUOTE]
I've been fucked over more than once by not teching up fast enough.. If you can get the timing set up for when you do battle your infantry will clean the place up.
Riflemen - 30 / WW1 - 50 / WW2 - 70
It seems like domination is always the hardest (most tedious?) path to victory..
Nukes in Civ V need more umph.
I want to have a World War 3-esque conflict that can literally destroy an entire civilization.
omgomg omgomgo mgkgmo mog
[t]http://i.cubeupload.com/CEeeXE.png[/t][t]http://i.cubeupload.com/dVpR5Z.png[/t]
[sub]civ iv is complete edition[/sub]
Am I part of the cool kids club yet :buddy:
So desert tradition (or gods or w/e) is OP as fuck if you set the world type to arid, seriously, when I adopted it I had 6 cities all surrounded by desert, gave me around 40 faith per turn, plus all the pyramids(mayan) I had built gave me like 50 faith per turn. I had 4/10 civs with majority Zoroastrian religion before another religion was even founded.
What are some good mods for Civ IV? Any that add futuristic stuff or anything else that's cool?
Just won a Cultural Victory as England on a Standard Pace Huge Earth Map, managed to only have 1 war, which lasted about 15 turns between Turn 110 and 125.
[t]http://puu.sh/CMNo[/t]
I'm the 4 city nation in the middle of Russia, I think a Cultural Victory is as good as I could've hoped for considering Greece and Austria were surrounding me the entire game. Spend the entire game as homies with Ethiopia and Netherlands though which was nice for research agreements and resources.
[QUOTE=MrDestroyer;36439415]What are some good mods for Civ IV? Any that add futuristic stuff or anything else that's cool?[/QUOTE]
I liked Fall From Heaven 2. ([url]http://forums.civfanatics.com/showthread.php?t=171398[/url]) It's a fantasy mod, not sci-fi, but it's pretty cool with the range of different civs it has. I personally enjoy the Cthulhu based one. :v:
I'm fucking terrible at war, can someone explain to me how I should tech up, what civs/social policies I should choose, how early I should attack, and how I should attack for a domination victory on standard?
I tried playing as napoleon, beelining iron (except for pottery), and weaponizing religion which seemed to be working. However, even with a large army of swordsmen and various other units I got my ass kicked out of Russia (I know, I know) and by the time I finally took Moscow it was 1600 AD and I still needed to take Japan off my continent and clear out 6 other civs overseas. I tried this again, then realized this strategy was highly dependent on being able to acquire enough Iron. This is just one of the ways I've experimented without any success.
Researches Electricity and begins to build stock exchanges everywhere.
Fuse trips and PC shuts off.
[B]
GAHHHHHHHHHHHHHH [/B]
Silly Steam, why don't you sell Civ V and Gods and Kings in a bundle, looking at theirm prices makes me think twice of buying them
You know what I enjoy? Working hard at maintaining a relationship with a faction for 370 turns, From the Ancient Era to the Atomic Era so far. Giving them Gold, strategic resources, open borders and embacies, warning when they're being plotted against and coming to their defense as well as gifting them units in their dire time of need. And then they up and decide HEY FUCK YOU WAR
Why?
Also, does anyone want to tell me what the hell is wrong with my science advisor?
[IMG]http://i2.photobucket.com/albums/y37/SaborWolf/CivWat.jpg[/IMG]
[QUOTE=Atlascore;36438864]Gods and Kings is great, the only problems I have with it are:
1) Great War Infantry and Landships are worthless, they're made obsolete almost immediately, the techs literally right next to them unlock the next tier in their respective trees. In other words you own both unit types for twenty turns at absolute most.
2) Religious Texts is immensely overpowered, it allows anyone religion that picks it to spread like the plague, I converted Rome to my religion (Buddhism) and within fifteen turns all of his cities (about ten) were all converted, within fifty turns almost thirty cities were converted, this was done with one great prophet converting just one city.
No other religion even stands a chance, right now Christianity and Tengriism are both locked into their holy cities, mine has 120 pressure and the holy city's religions only have 36.
At the end of that game almost sixty cities had been converted to Buddhism, with only two great prophets, the majority of that spread was through pressure.[/QUOTE]
Even so, at those high tiers it costs almost nothing to upgrade them. I only had to pay 45 gold to upgrade from GWI to normal infantry, and it costs a whole [b]5 gold[/b] to uprade from infantry to mechanized infantry.
As someone who always enjoyed the world map in the Total War games more than the battles, would this be something for me?
[QUOTE=TheTalon;36440443]You know what I enjoy? Working hard at maintaining a relationship with a faction for 370 turns, From the Ancient Era to the Atomic Era so far. Giving them Gold, strategic resources, open borders and embacies, warning when they're being plotted against and coming to their defense as well as gifting them units in their dire time of need. And then they up and decide HEY FUCK YOU WAR
Why?
Also, does anyone want to tell me what the hell is wrong with my science advisor?
[IMG]http://i2.photobucket.com/albums/y37/SaborWolf/CivWat.jpg[/IMG][/QUOTE]
Science Adviser for most useless Adviser 2012.
Also I like when my foreign Adviser advises me to build more nukes.
[IMG]http://i48.tinypic.com/w9h6o6.jpg[/IMG]
My first game with the new expansion. Behold the mighty Swedish Empire!
Early in the game I founded Christianity (renamed to Wotanism). To my west laid the Japanese, to the east the Polynesians & Siamese, and finally the Russians to the north. I made a rough approximation of the borders in the corner map.
My first target was the Siamese, whom me and Polynesia allied against and eliminated in the first 30 or so turns.
Next, I decided to team up with the Russians to take out the Japanese in order to secure my flank. The war ended in the Japanese being curbstomped by the combined might of me and Russia.
Unfortunately this led to Russia overtaking me in military strength and size. It took two wars to defeat them, but in the end my technological superiority eventually won out, with Moscow, Rostov and Novgorod all being reduced to nuclear ash.
As I was mopping things up in Russia, the Polynesians, whom I was buddies with most of the game, decided to stab me in the back and invaded the eastern frontiers of my empire. They managed to take Gothenburg and Uppsala (former Siam) and were a stone's throw away from Stockholm & Sigtuna, my two best cities, before I could reroute my forces from Russia.
The war ended in them hanging onto a former Russian city in the far north, which I allowed them to survive in out of pity.
The year is now 2106. Although I won a science victory quite awhile ago, I played on to see how big of a war I could have with my Roman neighbor, who conquered all the civs on his continent quite early in the game. Fortunately for me he decided to stay isolated, which allowed me to wrest control of my own continent and build up my strength in preparation for the final battle. After years of building up my invasion force, the war to end all wars is about to begin:
[IMG]http://i48.tinypic.com/2ztbjh4.jpg[/IMG]
[QUOTE=TheTalon;36440443]You know what I enjoy? Working hard at maintaining a relationship with a faction for 370 turns, From the Ancient Era to the Atomic Era so far. Giving them Gold, strategic resources, open borders and embacies, warning when they're being plotted against and coming to their defense as well as gifting them units in their dire time of need. And then they up and decide HEY FUCK YOU WAR
Why?
Also, does anyone want to tell me what the hell is wrong with my science advisor?
[IMG]http://i2.photobucket.com/albums/y37/SaborWolf/CivWat.jpg[/IMG][/QUOTE]
All advisor images update with the passage of eras now.
Whoa, there's a shitton of really cool advanced map options in "Advanced setup" that I was completely unaware of till now. Playing a game on the "large islands" setting, where everything is a large island. It's pretty much archipelago only with bigger islands that are more spread apart.
[QUOTE=janky;36441090]
[IMG]http://i48.tinypic.com/2ztbjh4.jpg[/IMG][/QUOTE]
"I see your troops are just passing by"
[QUOTE=TheTalon;36440443]You know what I enjoy? Working hard at maintaining a relationship with a faction for 370 turns, From the Ancient Era to the Atomic Era so far. Giving them Gold, strategic resources, open borders and embacies, warning when they're being plotted against and coming to their defense as well as gifting them units in their dire time of need. And then they up and decide HEY FUCK YOU WAR
Why?
Also, does anyone want to tell me what the hell is wrong with my science advisor?
[IMG]http://i2.photobucket.com/albums/y37/SaborWolf/CivWat.jpg[/IMG][/QUOTE]
It's a very bad idea to accept open borders with people if you don't know how militarily strong they are. Even if you're best buds. Open borders instantly gives the AI a summary of your military strength which it then uses to decide whether to back stab you or not.
How do you look up other civ's military strength again?
[QUOTE=CabooseRvB;36441902]How do you look up other civ's military strength again?[/QUOTE]
Your military adviser tends to give you an overview, but it tends to be very general. Arguably, you could just grin and bear it, open borders, and then scout around their territory.
On one hand the AI now knows how strong you are, but on the flipside so do you.
[QUOTE=MrDestroyer;36439415]What are some good mods for Civ IV? Any that add futuristic stuff or anything else that's cool?[/QUOTE]
Definitely Next War. It's already available on Beyond the Sword scenarios so do check that out.
[QUOTE=Archimedes;36442130]Your military adviser tends to give you an overview, but it tends to be very general. Arguably, you could just grin and bear it, open borders, and then scout around their territory.
On one hand the AI now knows how strong you are, but on the flipside so do you.[/QUOTE]
Fuck anything and everything the advisers have to say about the situation..
[QUOTE=CabooseRvB;36441902]How do you look up other civ's military strength again?[/QUOTE]
I usually wait for the pointy stick thing to come up before attacking.
Does anybody know where I could find a map creator for Civ 2. I keep finding random generators.
I knew I thought Austria's music was familar! It's the requiem :I
Though I would have preferred Mozarts:
[media]http://www.youtube.com/watch?v=Zi8vJ_lMxQI[/media]
[editline]22nd June 2012[/editline]
Especially at the 1:00 mark for the war theme
[QUOTE=ghosevil;36442878]Fuck anything and everything the advisers have to say about the situation..[/QUOTE]
I almost never check what my advisers have to say, unless it's in the very early game and I've somehow already met a bunch of Civs.
Except when it comes to units and buildings though, but even then I tend to take what they say with a grain of salt.
So i love Civ5, while i will get Gods and Kings, is it worth £20 or would i be better of waiting for it to drop?
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