Meanwhile in EVE online... Mass rioting and complete economic shutdown.
346 replies, posted
[QUOTE=Plasma Rifle;30724806]"Oops.... We wanted to sell you a monocle for 70$, break the market system that made the game so popular and milk our beloved cows, but we really didn't think it would piss you off. My bad."
Basically.[/QUOTE]
This is the same company responsible for BoB and TL20 they never gave a shit about their customers then and don't now, either. People think just because there's "council" (such as it is) and laisez-faire adminning zones that the devs genuinely give a flying fuck about a faceless list of innumerable accounts? Sounds like people on both sides of the fence need a slight reality check.
[QUOTE=scout1;30699827][url]http://www.eveonline.com/ingameboard.asp?a=channel&channelID=734105[/url]
Character bazaar's been going strong for years now. People are crybabies.
[editline]25th June 2011[/editline]
[/QUOTE]
Wow so that was utterly unrelated to what I said brilliant post.
[QUOTE=Cloak Raider;30725545]Wow so that was utterly unrelated to what I said brilliant post.[/QUOTE]
$$$ > Plex > isk > characters
It's not hard to make the connection
[QUOTE=God of Ashes;30719474]Holy crap one of them had 31 accounts.
jesus[/QUOTE]
Most I saw was 43.
[QUOTE=scout1;30725574]$$$ > Plex > isk > characters
It's not hard to make the connection[/QUOTE]
Irrelevant. You are still not paying real money to have skillpoints transferred to a character.
[QUOTE=Cloak Raider;30725668]Irrelevant. You are still not paying real money to have skillpoints transferred to a character.[/QUOTE]
Ah yes because having an entire character transferred to you is so different from buying skillpoints directly.
[editline]26th June 2011[/editline]
Even though both mean you can get whatever you want skills in!
[QUOTE=scout1;30725720]Ah yes because having an entire character transferred to you is so different from buying skillpoints directly.
[editline]26th June 2011[/editline]
Even though both mean you can get whatever you want skills in![/QUOTE]
Try, completely fucking different. Do you even know the process for transferring characters?
Not to mention that the characters are transferred from players who got them into that state.
[QUOTE=Cloak Raider;30725955]Try, completely fucking different. Do you even know the process for transferring characters?
Not to mention that the characters are transferred from players who got them into that state.[/QUOTE]
The isk is sent to them, they pay a nominal fee (2 plex or $20), the character gets sent to you. Yes you can whine all you want about how "the players trained them into that state" etc etc but the fact of the matter is that the market is saturated and any sort of character, from sub-cap specialist to supercap holder to pimped titan pilot is available.
[QUOTE=scout1;30726058]The isk is sent to them, they pay a nominal fee (2 plex or $20), the character gets sent to you. Yes you can whine all you want about how "the players trained them into that state" etc etc but the fact of the matter is that the market is saturated and any sort of character, from sub-cap specialist to supercap holder to pimped titan pilot is available.[/QUOTE]
Often at extortionate ISK cost, with the possibility of long term wait, with prices set by the community. You're trying to compare two completely different processes.
The wait is less than 3 days, the cost is irrelevant considering a monocle costs 1.3b (You expect skillpoints to cost LESS? hahahaha), and the "prices set by the community" is bullshit. It's all supply and demand. With the recent ragequits, it's a buyer's market.
[QUOTE=scout1;30726169]The wait is less than 3 days, the cost is irrelevant considering a monocle costs 1.3b (You expect skillpoints to cost LESS? hahahaha), and the "prices set by the community" is bullshit. It's all supply and demand. With the recent ragequits, it's a buyer's market.[/QUOTE]
The price is ultimately set by the community, the supply and demand is set by the community. This is fairly simple to understand.
The wait is dependent on demand and thus cannot be relied upon if one needs a sudden advantage in the game.
Keep going.
[QUOTE=Cloak Raider;30726207]The price is ultimately set by the community, the supply and demand is set by the community. This is fairly simple to understand.
The wait is dependent on demand and thus cannot be relied upon if one needs a sudden advantage in the game.
Keep going.[/QUOTE]
[url]http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1530569[/url]
[url]http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1538806[/url]
[url]http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1539653[/url]
[url]http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1540234[/url]
leadership, indy, PVP, pure tengu
This is just from the top half of the first page. When you have a character type that you CAN'T immediately find, come back.
Makes me want to play EVE again.
[QUOTE=scout1;30726272][URL]http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1530569[/URL]
[URL]http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1538806[/URL]
[URL]http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1539653[/URL]
[URL]http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1540234[/URL]
leadership, indy, PVP, pure tengu
This is just from the top half of the first page. When you have a character type that you CAN'T immediately find, come back.[/QUOTE]
You're still not understanding that the two are completely different.
One is a process entirely run by CCP, one is governed by the will of the community.
One has prices set at an arbitrary value, one is governed by the supply and demand of the current market.
One has the ability to be instant, on demand and reliable, what you need and where you want it. The other is slow, limited in location, takes time to utilize and relies on what you need being available at the time.
If I need to fly a Tengu, and we're buying SPs for characters, I can simply buy the skills I need. If I need to fly a Tengu and we're relying on the character's bazaar, I have to bid or buyout depending which is available, I have to scour the market in search of what I want and perhaps spend more than necessary due to price fluctuation. I then have to get this character to where I need him, sign him up the corp I want him in which can take more than 24 hours.
Completely. Different.
[QUOTE=Cloak Raider;30726398]You're still not understanding that the two are completely different.
One is a process entirely run by CCP, one is governed by the will of the community.
One has prices set at an arbitrary value, one is governed by the supply and demand of the current market.
One has the ability to be instant, on demand and reliable, what you need and where you want it. The other is slow, limited in location, takes time to utilize and relies on what you need being available at the time.
If I need to fly a Tengu, and we're buying SPs for characters, I can simply buy the skills I need. If I need to fly a Tengu and we're relying on the character's bazaar, I have to bid or buyout depending which is available, I have to scour the market in search of what I want and perhaps spend more than necessary due to price fluctuation. I then have to get this character to where I need him, sign him up the corp I want him in which can take more than 24 hours.
Completely. Different.[/QUOTE]
I see. So you've gazed into the apocalyptic, worst-case future and have beheld the ruins of EVE.
And you naturally brought back proof of such outlandish claims, yes? It's not as if you would [i]wildly assume without any factual basis[/i] all this information, correct?
[editline]26th June 2011[/editline]
You seem to know this imaginary system pretty well! Say, did they ever add more clothes to the nex store? How about faction warfare, how's that going?
[editline]26th June 2011[/editline]
Hey since you already know about this system you want to tell us what the SP to $ exchange rate is? Since it's apparently flat and you already know this and in no way would it ever be variable or different depending on where you're putting your SP, no sirree!
[QUOTE=Jurikuer;30704022]70 fucking dollars for a visual modification to a character? Fuck that shit. I'm entirely on the rioters side. It's data ffs. Probably no more than 5mb for the model/texture and then what? Nothing. It's in the game, whoop-di-fuckin-doo. Their argument abotu $1,000 jeans (where the hell are there jeans that expensive?) is entirely invalid as they are reffering to clothes that you as a human being can wear in real life. $70 is 12 months on XBL, a weeks worth of groceries (if you shop cheap), 5 shirts and a pair of jeans.
No way in fucking hell would I pay 70 dollars for ANYTHING like that. The whole pack, with all the in-game clothes should be $30 at most all together.[/QUOTE]
actually 70bux is almost an entire month for me
[QUOTE=scout1;30726538]I see. So you've gazed into the apocalyptic, worst-case future and have beheld the ruins of EVE.
And you naturally brought back proof of such outlandish claims, yes? It's not as if you would [i]wildly assume without any factual basis[/i] all this information, correct?
[editline]26th June 2011[/editline]
You seem to know this imaginary system pretty well! Say, did they ever add more clothes to the nex store? How about faction warfare, how's that going?
[editline]26th June 2011[/editline]
Hey since you already know about this system you want to tell us what the SP to $ exchange rate is? Since it's apparently flat and you already know this and in no way would it ever be variable or different depending on where you're putting your SP, no sirree![/QUOTE]
Then show us what this SP>$ will be? What would it depend on? Why fix something that isn't broken?
You do realize if someone has trashcans of money in his room, he can make 450mil SP char or whatever the maximum atm and all because he has more money than you. People could shape and form perfect chars in seconds.
[QUOTE=maqzek;30726910]Then show us what this SP>$ will be? What would it depend on? Why fix something that isn't broken?
You do realize if someone has trashcans of money in his room, he can make 450mil SP char or whatever the maximum atm and all because he has more money than you. People could shape and form perfect chars in seconds.[/QUOTE]
If the SP > $ gets implemented (I very much doubt it), it would most likely be in the form of either delayed SP (i.e. you can get so much per month), or faster training time. The ratio would likely vary with demand either per character or per total eve players demand, OR it would be in such a way as to be cheaper to buy characters flat out (i.e. insurance but in the other direction).
And if someone has a trashcan of money in their room, they can already buy out a character with every combat skill maxed out. It don't mean shit because [i]PVP takes experience, PVE maxes easily, and industry has only a few necessities and it's more about planning and margins than skillpoints or anything else (once again, player skill).[/i]
[QUOTE=scout1;30727018]or faster training time.[/QUOTE]
If it's implemented, it'll be this.
Every P2P scheme's basic instrument is boosting stat gains somehow.
[QUOTE=Scotchair;30697232]Eve is incredible to study, the social interactions and economics are unlike anything else. I've never played it myself, but it's probably the most successful MMO in terms of actually being it's own independant, fully functioning, self sufficient universe.
The awesome shit that goes down is great, it's like something out of a movie. Like that time a guild (or the eve equivalent) sent a spy into their biggest rival's ranks, and it took him like 5 years to work his way to the top then he completely fucked them over from the inside out. Badass.[/QUOTE]
Or the guy who did insurance fraud and made off with enough ingame money to pay for his subscription.. for 300 years.
[QUOTE=scout1;30727018]If the SP > $ gets implemented (I very much doubt it), it would most likely be in the form of either delayed SP (i.e. you can get so much per month), or faster training time. The ratio would likely vary with demand either per character or per total eve players demand, OR it would be in such a way as to be cheaper to buy characters flat out (i.e. insurance but in the other direction).
And if someone has a trashcan of money in their room, they can already buy out a character with every combat skill maxed out. It don't mean shit because [i]PVP takes experience, PVE maxes easily, and industry has only a few necessities and it's more about planning and margins than skillpoints or anything else (once again, player skill).[/i][/QUOTE]
And why again does this thing needs to be implemented? Other games go F2P and still manage without fucking up gameplay, yet EVE is still P2P and wants to go the most crude way in MT area.
+ All of those ideas sound like garbage. Also my comment about perfect chars was that you wouldn't pay any extra for skills you don't need, therefore rising the efficiency ratio for $<>SP. Right now, If I want a specific set of skill with my limited budget, I need to search forums and negotiate. New system would take out social aspect and just make it bland, uninteresting. The whole EVE universe revolves around finding the best deal, best connections, best everything.
Your idea of delayed and/or limited SP per month is even more useless, because if someone has lots of money to blow, he can't spend all of it, due to virtual cap, yet someone who has no money to spend will be left in dust to train at regular time. Implants are risky, using 2nd account means more money and management. In the end, it makes both sides disappointed with $toSP and accomplishes nothing.
[editline]27th June 2011[/editline]
Also, for everyone still confused or thinking there's nothing bad about this, read this, good article.
[url]http://eve.beyondreality.se/NeXCQResponse.html[/url]
Scout, chill.
They released a new blog post if anyone cares.
[QUOTE=rangrangpkpk;30732969]They released a new blog post if anyone cares.[/QUOTE]
Do show.
[QUOTE=MoarFunz;30733484]Do show.[/QUOTE]
[url]http://www.eveonline.com/devblog.asp?a=blog&bid=934[/url]
[QUOTE]The tone and demeanor of my blog on Friday did not correctly portray my emotions towards the community and player base at large. I love and respect EVE and its community on a level that's hard to really do justice in words. However I let my frustration take charge of me, fueled by emotions that had built up due to a breach of trust we at CCP have been experiencing over the past few days. I know that sounds ironic considering those are the exact same feelings you have been having towards CCP.
For that I am sorry.
Having cooled off a bit and taken a solemn look at the situation, I see it's clear we need to strengthen the deep mutual trust and respect that's been so unique and descriptive of our relationship. There are certain questions you want answered and there isn't room for more error in our communication on those topics or our perception of the root causes.
Therefore we have asked the CSM to join us in Iceland for an extraordinary meeting June 30th and July 1st to discuss the events of past week, to help us define and address the real underlying concerns, and to assist us in defining and iterating on our virtual goods strategy.
The result of this meeting should be mutual agreement of how virtual goods and services will evolve in EVE. Other issues may be brought up and we urge you to contact the CSM with your comments and concerns so that they may be addressed at this session.
However, just to prove the point of the Fearless newsletter and give you a further understanding of what it is then there are no and never have been plans to sell "gold ammo" for Aurum. In Fearless people are arguing a point, which doesn't even have to be their view, they are debating an issue. This is another example of how information out of context is no information at all.
Due to the volatility of the topic we want to refrain from any further comments on this matter until after meeting with the CSM.
Thank you for your patience,
Arnar Hrafn Gylfason
Senior Producer of EVE Online[/QUOTE]
[QUOTE=rangrangpkpk;30733822][url]http://www.eveonline.com/devblog.asp?a=blog&bid=934[/url][/QUOTE]
Ah this, it was posted few pages back.
This is why internal documents should not be leaked for games like this. People form opinions based on half formed ideas, and developer chitchat, immediately assuming that it is going to be implemented as is, very soon. Do people really think that they would just put real cash items in the next update without discussing it with the community?
After having read it, it really just seems exaggerated for the sake of making a point, whatever it may have been.
The playerbase is being incredibly unreasonable and immature, and it is disappointing to see, especially because this is EVE, not fucking runescape.
I agree that the Monocle and shit is way out of line, but I really do not believe that CCP would attempt to put imbalancing cash shop shit in this game
[editline]27th June 2011[/editline]
[QUOTE=Grasp;30734822]This is why internal documents should not be leaked for games like this. People form opinions based on half formed ideas, and developer chitchat, immediately assuming that it is going to be implemented as is, very soon. Do people really think that they would just put real cash items in the next update without discussing it with the community?
After having read it, it really just seems exaggerated for the sake of making a point, whatever it may have been.
The playerbase is being incredibly unreasonable and immature, and it is disappointing to see, especially because this is EVE, not fucking runescape.
I agree that the Monocle and shit is way out of line, but I really do not believe that CCP would attempt to put imbalancing cash shop shit in this game[/QUOTE]
I'm sorry, that sounded incredibly angry.
[QUOTE=mooman1080;30697238]True but I belive it's more of a matter of principle, the players don't aprove of the micro transactions and their ridiculous prices.
[editline]25th June 2011[/editline]
Indeed, not my kind of game but it's certainly a game to watch from afar, a popcorn game if you will.[/QUOTE]
They need to run a dedicated network of news sites for that game
When dust comes out I can't wait to take part in this magnificent accomplishment of gaming!
[QUOTE=3v3ryb0dy;30736833]They need to run a dedicated network of news sites for that game
When dust comes out I can't wait to take part in this magnificent accomplishment of gaming![/QUOTE]
I just hope that planetary resources are more usefull as they are know, because a lot of them sound useless as I heard from actual EVE players. If the resources are all half assed and whatnot, nobody will really care much about planetary interaction and in turn, DUST and its playerbase.
[QUOTE=Grasp;30734822]This is why internal documents should not be leaked for games like this. People form opinions based on half formed ideas, and developer chitchat, immediately assuming that it is going to be implemented as is, very soon. Do people really think that they would just put real cash items in the next update without discussing it with the community?
After having read it, it really just seems exaggerated for the sake of making a point, whatever it may have been.
The playerbase is being incredibly unreasonable and immature, and it is disappointing to see, especially because this is EVE, not fucking runescape.
I agree that the Monocle and shit is way out of line, but I really do not believe that CCP would attempt to put imbalancing cash shop shit in this game
[editline]27th June 2011[/editline]
I'm sorry, that sounded incredibly angry.[/QUOTE]
That's the problem, a year or two ago, they were saying they wouldn't even THINK about discussing MT or anything of sort, now it's actually a legitimate discussion among CCP. Also, CSM, which is supposed to be a middle man between CCP and community, was just ignored on the whole MT and NeX issue. They had no idea about it.
You're saying you do not believe CCP would attempt to put cash shop like that, but that's the thing, if community acts like this, it IS probably a good reason to believe CCP was thinking about that, because I do not remember anything like that before and most issues were discussed before-hand. (Afaik, I kept subbing and unsubbing a few times, so I could've missed something.)
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