• Deus Ex: Human Revolution Megathread V2 - Electronic Old Men Running The World
    2,999 replies, posted
[QUOTE=Takuat;30222985]Has anyone uploaded a decent Lets Play of the leak yet?[/QUOTE] Hosting a stream soon. [url]http://www.moarfunz.com/stream/checalov/[/url] As soon as I finish work I'll be streaming it ^
Christ I would kill to get some of the songs off this but I can't be arsed recording each individually plus a lot of them seem a bit dynamic.
[QUOTE=Numidium;30222860]Those Screenshots make me want to preorder it already, god damn it.[/QUOTE]What's stopping you? [url]http://store.steampowered.com/app/39170[/url] Go ahead!
I have a question for anyone that has played the leak: [sp] Where is the DMPD storage unit for the "Motherly Ties" side mission? I feel like I have searched every room and gone through every vent in the police station. Am I missing something or is it located elsewhere? [/sp]
[QUOTE=StrykerE;30223543]I have a question for anyone that has played the leak: [sp] Where is the DMPD storage unit for the "Motherly Ties" side mission? I feel like I have searched every room and gone through every vent in the police station. Am I missing something or is it located elsewhere? [/sp][/QUOTE] [sp]Go round the left side of the police station from the entrance. There's a storage locker with all the shit in there.[/sp]
[QUOTE=Lizzrd;30223511]What's stopping you? [url]http://store.steampowered.com/app/39170[/url] Go ahead![/QUOTE] My empty purse.
[QUOTE=spekter;30223470]Christ I would kill to get some of the songs off this but I can't be arsed recording each individually plus a lot of them seem a bit dynamic.[/QUOTE] edited: the unpacker I've found didn't work
Posting a "review" (not made by me) of the leak from SA because it's excellent. [quote]Okay, so I've gotten a response and it's "what's okay on Eidos is okay here". So, yeah, I've played it. Running this bitch in DX11 mode with everything turned on except for SSAO which I couldn't get running. Also playing with highlighting and markers off, and cover being a toggle. It's everything I wanted it to be, and nothing of what I feared. :3: I won't touch the plot stuff in this, so it should be safe to read, and I'll spoiler the bits which I think are touchy. There are a couple of "derps" like so many, reviewer and now players alike, have mentioned, so let's get those over with first (not gonna include the introduction gameplay which really IS linear as all hell and nothing like Deus Ex, I expected that and it'll help new players to adapt, but this WILL bother some and maybe even make some folks who think the entire game is now a linear shooter quit, what a shame) - the primary candidates being: the somewhat-need-to-get-used-to-NPC-looks which I expected from previous materials, really, but sometimes it's just overwhelming like Pritchard's sweater (especially the neck bit, that just looks like cardboard since there's no shading to indicate it ends) just not being defined, and a lot of the detail on them is from post-processing, not texturework. The textures sometimes really are low-res as fuck in the wrong places which can look odd as hell, even though if you take scenes as whole, they're so goddamn gorgeous (~JJB~ :swoon: ), especially the lighting and the fog effects. The animations can range from a bit quirky yet interesting to sometimes downright worrisome, it was especially silly having just come from the Assassin's Creed series where I think they really shined - then again, I loved the way how Megan, Pritchard and Zeke moved. The other candidate is of course the use of pre-rendered cutscenes which don't really look their best at all, but luckily they aren't common. From memory (spoiler also lists some stuff from the intro up to the end of the first mission, but you've seen MOST of them already, in one way or another, in trailer form): [sp]The Intro, Adam gettin' Namir'd, THE AMAZING CREDITS SEQUENCE HOLY FUCK, Adam getting back to work, Flight to the Sarif Plant, That hacker blowing out his brains, confronting Zeke, walking into the LIMB Clinic for the first time, some mission thing I won't elaborate.[/sp] The third (the bossfight) I can't mention yet because I haven't reached that point yet, still explorin' the FUCK out of Detroit. ...my god. Detroit. [b]This is so very much a Deus Ex game.[/b] The bloody place is HUGE, although the alley-ing up the sections or looking at its map would make you feel like it's just a huge set of wide corridors but usually it doesn't feel like that at all, especially due to all the hidden routes you can find, with a bunch of apartment complexes (with different points of entry, usually) ranging from utter shithouses inhabited by the poor and the local gangs, a bit better places with some gate security, to the fancy ones where Adam lives. It's a real pleasure to just break into these things and look around, and sometimes you find unexpected things. :3: You've got streets which are clearly heavily invested into and have this lovely futuristic look and have fallen for the cyber-renaissance fashion, are trying to sell you things with their ads, and have cops patrolling them with well-off NPCs with the occasional "insane bum" arguing with someone over stuff that will make any Deus Ex fan grin like a [i]motherfucker[/i]. And speaking of bums, Detroit has a sewer system. In which some bums also live in. Not gonna say more. :3: Back topside, you also have shitty backalleys and the "dump" part of Detroit which oozes so much Deus Ex style that it's beyond amazing, populated with what you'd expect in a cyberpunk game - gangs, various dealers, various punks spraying messages fightin' the MAN. And I have to say, hearing the NPCs talk about the city made me love how they're clearly trying to be clever about the Augmentation issue, and especially what Sarif Industries did for the city - [sp]some love him because he brought the city back from the dead, but keep in mind, it wasn't everyone which got saved - some are really bitter about becoming redundant and having to live on the streets because either all the Aug stuff (production, sale, upkeep) drove out their businesses or someone augmented took their job and they just don't feel comfortable going under a knife just to survive in the job marketplace - which would also mean having to pay for VERY expensive anti-rejection drugs.[/sp] The Police Station in particular was some of the best DXing I've done. My god, there's like four different ways to get into the place, all the stuff to do there, the sidequests that lead there eventually, hearing interrogations taking place, listening to cops talk about stuff (some of them easter eggs or awesome references), having to be really careful around certain places and especially when breaking into officers' offices to get at their computers for data, emails and sometimes hilarity, or just loot the crap out of them, then of course there's the [sp]P.E.P.S. which you can get if you do things right[/sp]. The radio stations, and Lazarus himself (I knew about him because of the German Dub demo, remember, but hearing him rant in English was so goddamn fantastic... [i]"Wake up, people!"[/i]), are so wonderful and I usually stop just to hear them. Not only do they play the original Deus Ex music (yeah, for the guy who asked, it's the same tracks except radio-fied as an effect, I remember [sp]the UNATCO theme, the NY theme and some of the battle themes like the Battery Park one[/sp]) Then there's just "unexpected gameplay". Two things which I myself did: used boxes to get over some electrical current on the floor (place box, while on box move second box bit ahead, move to second box, place first box, ahead, etc...), and then there's the best thing ever which I posted on Eidos: spending 5 minutes shoving not one but [b]two[/b] fridges out of a tiny window in an apartment complex onto the streets of Detroit, getting each fridge to window level by using boxes so I could shove it out. I did this because a certain apartment complex had barred doors and the only way in or out was through a couple of tiny windows high up. I finished up with "I am about to unleash death and destruction on the poor, unsuspecting city", and that's exactly what ended happening. Speaking of which, they took what was probably the only really good thing about Invisible War - asshole physics. Wanna hear one of dev's preferred method of combat (yeah, if you wanna hear just how chill the devs are about the leak - talking to one of them and instead of "you dirty thief" getting "so how do you like it, also, you HAVE to try this..." - mad props, EM :smile: )? Throwing corpses around like projectiles once you reach a high-enough-level of strength. My comment on experiencing both this and Fridgethrowing-covering-bulletproofing-doorbreaking: :swoon: Hacking is something I didn't know how I'd feel about, but I'm in love, and if I was in the States I'd go to E3 and kiss Frank Lapikas (the designer of it) right then and there. It's a thinking man's "minigame", and it's very much "plan and execute, also use tools" so it feels right at home! Hacking really is one of the things that's hardest to explain while it's actually very, very simple once you get it - it kind of reminds me of Chess where the basic rules aren't actually that complex but all you can do with it makes it very, VERY deep. Pre-planning your route of capping nodes, taking into consideration when the detection should kick in, making a choice to just go straight for the exit node or take a risk for the bigger rewards and all this while taking the time limit into consideration as well. The third person elements I didn't feel so strongly about than a lot of people did, but they just work for me now that I've experienced them. The only thing that's bit odd, as some have already mentioned, is using scoped weapons OOC - it's even worse if you're using the "hold button" instead of "toggle" for cover, but then you have to press one of the movement keys to take a peak, hold the weapons zoom key to use the scope, and then fire. Sometimes this was a bit clunky, but you get used to it. Stealth works wonderfully, and I just love sneaking around, looking at the patrol routes (which could maybe be a bit longer, but the way they're a little bit dynamic and how the folks actually look behind themselves from time to time owns and makes it trickier). It's so nice to have the inventory back, although it's kind of surprising how they went with the "ammo and hacking items take up inventory space" route, and the size is actually [i]tiny[/i], especially due to all the crap you can pick up, so you'll have to make some really hard choices, I had to drop shit constantly. Also, weapon mods take up quite a bit of space - some take up a SHITLOAD, in fact. You won't be hoarding them without installing them, that's for sure! Hell, there's even autosort for those of you who don't want to bother with Inventory Tetrising yourself. Also, there's multiple recovery items/boosters and I've even found beer! Not as much random foodstuff junk as in DX so far, though. The augmentations are somewhat surprising, given how so many of them are contextual, upgrades, additional features or passive. So here's your answer for why we haven't seen the Augs on the HUD except for this weird 4-icon-thing in some of the footage - there are only 4 activateable-at-all-times augs, if you count the takedowns (T button) and the enemy marking system (Q button, I think, don't use it) that's like 6 total, 7 if you want to count using pheromones in "social battles". The loading screens calls those something else btw, tho right now I can't remember the exact term. Since this is a "learn about the game" beta run, I just cheat engine'd myself 100 Praxis points and went hog wild. :smile: Oh, a small bit of info - the Typhoon actually needs ammo you can buy in Limb Clinics, it's not just an I-Win-Spam-Press-Anywhere-Anytime button. Also, the people freaking out about this game being consolized just because of the tutorial videos (ENCODED VIDEOS, SHOWING THE WRONG BUTTONS, HRRRM I WONDER WHY). It feels so very much a PC game. You can click on everything, mouse scroll works in so many places where it should, drag and drop in the inventory while you can also click on it to get a prompt to Move/Equip/Combine etc... You type in passwords and keycodes, all the emails get saved in a history log so you can review them later, altho I wish ebooks would get saved as well, unless I'm missing something... Really, the only thing kinda wacky right now is keybinding which in some cases doesn't work (rightmouse for use works until you try to use it as confirmation to buy stuff or when looting bodies, so that needs work) and the map still being "drag your marker around" instead of just clicking on the map to check which objective marker is which and stuff like that). There's so much much much more to talk about but this has gone on for long enough. tl;dr - this bitch ain't no goddamn Invisible War. It's right up there with Deus Ex, does some shit better, some shit worse, YMMV depending on what you feel strongly about. City hub is huge, plenty of scum. Also had a couple of hilarious as fuck bugs, but hey, not finished, right? :smile:[/quote] I can't fucking wait :neckbeard:
[quote]yeah, if you wanna hear just how chill the devs are about the leak - talking to one of them and instead of "you dirty thief" getting "so how do you like it, also, you HAVE to try this..." - mad props, EM )?[/quote] Like how Chill some of the Devs are. probably because its not the whole game.
[QUOTE=Tuskin;30223916]Like how Chill some of the Devs are. probably because its not the whole game.[/QUOTE] They're chill because it's the publisher's problem, and they're getting free playtests out of it.
[QUOTE=Tuskin;30223916]Like how Chill some of the Devs are. probably because its not the whole game.[/QUOTE] it's already been leaked, dude, and tons of people have it it's tragic that it's been leaked but there's no stopping it from getting passed around now if i was the developer i'd be pretty chill too
[QUOTE=69105;30223939]it's already been leaked, dude, and tons of people have it it's tragic that it's been leaked but there's no stopping it from getting passed around now if i was the developer i'd be pretty chill too[/QUOTE] I wouldn't be surprised if they made a more polished one before release and made it the official demo. Then again, that would be a pretty long demo. [editline]3rd June 2011[/editline] Wish this leak had cheats, I beat it and now I just want to fuck around with full Augs
[QUOTE=MoarFunz;30222808]I think it's on purpose, augmentations you know, people becoming robots without feelings and such. only broken humor & sarcasm.[/QUOTE] I've played through Deus Ex 1. I hope this enlightens to you the value and tradition of horrible voice acting in Deus Ex. [media]http://www.youtube.com/watch?v=kihGm4KfY7k[/media] Edit: Also that Hong Kong streets loop has burnt itself into my memory permanently. Edit2: Also I love how Human revolution is linked to Deus Ex 1. A cop whos computer you might search in a side mission received emails from a government agent, J. Manderley regarding discretion and protecting evidence from the public.
[QUOTE=raBBish;30223729]Posting a "review" (not made by me) of the leak from SA because it's excellent. I can't fucking wait :neckbeard:[/QUOTE] I completely forgot about throwing corpses.
[QUOTE=Dr Bob;30224302]I completely forgot about throwing corpses.[/QUOTE] The only problem I've had with it is the minute they hit something they seem to just instantly drop to the ground. Chasing around that black guy in his apartment with his dead wife was hilarious though.
still can't find the address in ram to raise my praxis points, i really want to try all augs. first artmoney failed me, then cheat engine. i'm searching usually for exact values with 4 byte lenght and filtering once the value gets changed by me ingame. any ideas what to change?
[QUOTE=Sarif;30224835]still can't find the address in ram to raise my praxis points, i really want to try all augs. first artmoney failed me, then cheat engine. i'm searching usually for exact values with 4 byte lenght and filtering once the value gets changed by me ingame. any ideas what to change?[/QUOTE] You could try with all value types, instead of just the 4 byte ones. Sure it gives you millions of addresses, but it has saved me a couple of times.
Q: "How many times, in-game, will Jensen shout "I NEVER ASKED FOR THIS"? Is there a mode where he randomly shouts "I NEVER ASKED FOR THIS"? If not, why not, and could it potentially be DLC?" A: “Poor Jensen… His life is not the easiest one. Actually, it is a dialog choice the player has at some point. So, he might or not say it. In the end, the line is really more to establish the character and elude to the tragedy he went through.” [url=http://eidosmontreal.tumblr.com/post/6074144822/how-many-times-in-game-will-jensen-shout-i-never]I NEVER ASKED FOR THIS.[/url]
Q: Will Adam Jensen give female characters a smile, or just keep the SERIOUS style again ? A: “Hey! Jensen’s on a mission. He has no time for distraction, right? Do you think we spent the last for years smiling or laughing when we were on a mission to make this game? Well, I might not be the prime example since I have subtle smile and [B]unnoticeable laugh[/B]… Well, nevermind.” -The Great JF Yeah right he has the best evil baron laugh I've heard.
[url]http://eidosmontreal.tumblr.com/post/6148464730/do-they-offer-uh-certain-enlarging-augmentations-for[/url] Someone went there.
[QUOTE=Tuskin;30225329][url]http://eidosmontreal.tumblr.com/post/6148464730/do-they-offer-uh-certain-enlarging-augmentations-for[/url] Someone went there.[/QUOTE] someone ask him if i can get a robot vagina alongside my robot dick
[QUOTE=Muntu;30224931]You could try with all value types, instead of just the 4 byte ones. Sure it gives you millions of addresses, but it has saved me a couple of times.[/QUOTE] not working either, just took a shitload of time. it's much harder on win7 x64 to find a decent trainer or an address/pointer to make things work out smooth.
Ofcourse we're all gonna play this with the objecive locator turned off. Half of the fun of Splinter Cell: Chaos Theory was actually looking for the target, cuz that damn shitty map didn't help
[QUOTE=Sarif;30225888]not working either, just took a shitload of time. it's much harder on win7 x64 to find a decent trainer or an address/pointer to make things work out smooth.[/QUOTE] ArtMoney, Win x64 it takes 3 searches to find the right value.
Sorry for the late/dumb question, but I'm guessing people who are playing the game are in the beta. there hasn't been a leak or anything?
[QUOTE=Jack Trades;30226240]ArtMoney, Win x64 it takes 3 searches to find the right value.[/QUOTE] Then I'm doing something horribly wrong, what type of value is it? Exact value, integer, float?
[QUOTE=Greeneyes;30226293]Sorry for the late/dumb question, but I'm guessing people who are playing the game are in the beta. there hasn't been a leak or anything?[/QUOTE] Its leaked. Its technically a beta version that was handed out to press members for preview write ups.
[QUOTE=spekter;30226352]Its leaked. Its technically a beta version that was handed out to press members for preview write ups.[/QUOTE] Sigh, everything's getting leaked this year. I'm waiting, got the physical version pre-ordered.
snip
So wait, I've heard people mention the PEPS a couple of times, but I've never come across it. How do you get it?
Sorry, you need to Log In to post a reply to this thread.