Deus Ex: Human Revolution Megathread V2 - Electronic Old Men Running The World
2,999 replies, posted
I'm on hard difficulty and oh god it's really a hard difficulty this time. No way console players can go through that.
it's not hard if you don't try to fight everyone
Deus Ex: Human Revolution Preview - How to Play Like a Lunatic:
[quote]Most people won't want to rush through Deus Ex: Human Revolution. With a vast conspiracy at the heart of its story and a deep upgrade system that lets you outfit yourself with a variety of cybernetic augmentations to suit your own preferred play style, this is a role-playing shooter where a measured, methodical approach is often the most rewarding one. But it's not a game that tells you what to do, so if you'd prefer to play like an unhinged maniac with an itchy trigger finger and a deeply held distrust of others, well, that's a path you can take. In fact, it's one we tried for ourselves with Human Revolution's Electronic Entertainment Expo demo--with the help of some serious role playing.
Unlike our most recent string of previews--each based on multi-hour play sessions--Human Revolution's E3 demo was a relatively short 20-minute jaunt through a research lab just outside of Shanghai. Your quest is a simple one: Get from the ground floor of this towering facility up to the top. Between you and your goal stand a number of enemies, including well-armed security forces (this is a lab working on highly valuable cybernetic augmentations), as well as dozens upon dozens of scientists. Yes, we decided from the outset that science was our enemy. Hey, this is a role-playing game. The role we decided to play just happened to be a guy who hates scientists.
Sneaking through the halls of the lab, we passed by a fellow caught in a gas leak pounding on the window of his research chamber. He asked for us to help him out by looking for the source of the leak and fixing it. No doubt this guy would have some sort of nice reward in store for us that would come in handy; perhaps a credit chip or an access code to a locked door. We told him we would help him out. And then, we immediately forgot about him. He was probably doing bad science anyway.
In the next room, we encountered a security guard whom we had to bribe with some credits to let us pass by him. We did so, and he was kind enough to look the other way. Then, we noticed a lab-coat-wearing scientist in the corner that we believe was silently judging us for not being man enough to use the "intimidate" option on that guard. (See, our version of hero Adam Jensen not only hates science, but he's also incredibly paranoid and self-conscious.) So we did the only thing we could do; we shouted "Why don't you judge this?" and threw a grenade right at him.
This triggered a bit of a commotion because a number of guards then started coming after us from all directions. We took them out with a high-powered revolver, but the sentry robots that arrived a moment later proved to be more challenging. For these things, we had to take cover, let our health regenerate, and roll a grenade right under their robotic undersides. This managed to do the trick quite nicely, and it was onto the next area.
What came next was a maze of hallways, locked doors, and security guards. By this point, we decided that our version of Adam Jensen was of the opinion that stealth is for babies, so we ran through the hallways like a crazed maniac. We fired off pistol rounds like they were on sale, threw crates at anything with a face, and bounced grenades around blind corners just to be on the safe side. The result was a string of dead guards, more than a few dead scientists, and lots of expensive lab equipment that would need to be replaced. If we could have left a Post-it note that read "I.O.U. $500,000," we would have done so. Well, probably not. Our version of Adam Jensen hates Post-it notes.
Soon after, we managed to find an elevator that led up to a less-secure area, with a number of civilians relaxing on couches or looking out at the expansive view of the city below. There was one fellow who immediately caught our eye. Standing out from the throngs of scientists was a guy in everyday clothing sitting down entranced by some sort of book. If this guy wasn't a nefarious scientist yet, he was clearly studying to become one, so we hatched an idea to save him. In short, we grabbed a fire extinguisher from the wall and hurled it straight at his head to knock all the science out of him. Unsurprisingly, this just wound up killing him and terrifying everyone else nearby.
Having run out of objects to throw at people--and feeling a need to quiet everyone down lest more robot guards come scrambling our way--we simply picked up this guy's corpse and hurled it at a cowering civilian. We wish we could say it was a sort of "face your fear" training exercise for the scared civilian, but really, we just wanted to shut him up. And maybe, we also wanted to see what would happen if we threw a dead person at a living one. Turns out you wind up with two dead people. Who knew!
After this, there was some more armed combat with guards, an environmental puzzle in which we had to stack boxes to climb above a pool of electrified water, and some air ducts that we had to sneak through to bypass a few locked doors on the way to our final goal. We managed to make it there relatively unscathed, though the fact that we were playing on easy difficulty certainly helped quite a lot. But overall, we walked away impressed by just how much of a complete crazy person we could be in Deus Ex: Human Revolution and still get through the game. Yeah, playing as a stealth assassin on a higher difficulty is probably much more rewarding. But at the same time, there's something oddly reassuring about the fact that this carefully crafted game doesn't require you to play with anything resembling caution; in fact, you can play like a deeply disturbed lunatic and still feel like you somehow have a place in the story. No matter how you choose to play the game, you can expect to see Deus Ex: Human Revolution released on August 23.[/quote]
[url]http://e3.gamespot.com/story/6317538/e3-2011-deus-ex-human-revolution-preview-how-to-play-like-a-lunatic[/url]
tl;dr
Probably something connected with shooting things up.
[QUOTE=Zezibesh;30331812]it's not hard if you don't try to fight everyone[/QUOTE]
you get spotted faster and heard from further too I think
[QUOTE=Anthracite;30331388]I'm on hard difficulty and oh god it's really a hard difficulty this time. No way console players can go through that.[/QUOTE]
Get gun with laser sight
Get in cover
Place crosshairs of enemy head
Lean out of cover
Press trigger
Get back into cover
Repeat
[QUOTE=Anthracite;30332403]you get spotted faster and heard from further too I think[/QUOTE]
I've done a complete pacifist run of the leak (not counting Barrett and the intro).
Can someone please post a list on the locations on the special weapons? Thanks!
I only know of the PEPS gun in the police armoury.
[QUOTE=RichyZ;30333211]pistols do 20 damage of deus ex difficulty, most enemies fire in 3 round bursts, and they can/will shoot you during your animation where you get out of cover.[/QUOTE]
silencer=they have no idea where the fuck you are, headshots are instakill too
How do I get past the wall mines? They explode no matter what I try.
Sneak up to them and pick them up
[QUOTE=DainBramageStudios;30334232]How do I get past the wall mines? They explode no matter what I try.[/QUOTE]
I want to know this too.
I thought about moving when they don't flash - similar to how the mines in the classic Oddworld games worked.
It works for a while, but when I get too close the mine explodes and doesn't harm me even though I am quite close to it.
[QUOTE=Ollih;30334301]Sneak up to them and pick them up[/QUOTE]
how
I've tried moving when the light isn't on, I've tried moving really slowly while crouched, I've tried moving while cloaked, and I've tried moving when the light isn't on really slowly while cloaked.
[QUOTE=DainBramageStudios;30334232]How do I get past the wall mines? They explode no matter what I try.[/QUOTE]
Pick up a loose object and throw it into the path of the mines.
apparently it's supposed to work similar to the LAMs in DX1, in practice not so much
[QUOTE=Dirf;30334438]Pick up a loose object and throw it into the path of the mines.[/QUOTE]
but wouldn't that blow them up anyway
I'm trying to either bypass them or disable them; there are guards around the corner and I don't want them hearing me
I blew up once, but then I just slowly creeped up to them while crouched and was able to disable them.
[QUOTE=DainBramageStudios;30334383]how
I've tried moving when the light isn't on, I've tried moving really slowly while crouched, I've tried moving while cloaked, and I've tried moving when the light isn't on really slowly while cloaked.[/QUOTE]
crouch and hold ctrl
[QUOTE=DainBramageStudios;30334513]but wouldn't that blow them up anyway
I'm trying to either bypass them or disable them; there are guards around the corner and I don't want them hearing me[/QUOTE]
When I threw something at them the guards hear the mines, but they don't go after you. They just go into Alerted mode, not hostile.
[QUOTE=Ollih;30334546]crouch and hold ctrl[/QUOTE]
thanks, that did the trick
Crouch and toggle run off (aka walk slowly) to get close to mines.
I think I figured out the whole plot by reading a datapad at Megan's office and by reading some emails at the LIMB clinic. Makes a nice picture together with the files I read in that warehouse on the left to the police station.
Everything makes sense now, yet I don't feel like I spoiled anything to myself, because you can pretty much find this out in the first 30 minutes of the game if you know where to look.
[QUOTE=Sarif;30336039]I think I figured out the whole plot by reading a datapad at Megan's office and by reading some emails at the LIMB clinic. Makes a nice picture together with the files I read in that warehouse on the left to the police station.
Everything makes sense now, yet I don't feel like I spoiled anything to myself, because you can pretty much find this out in the first 30 minutes of the game if you know where to look.[/QUOTE]
Exactly. This is why I don't feel like I ruined it for myself plot-wise. I figured most of it out just from what they told us before.
[QUOTE=spekter;30336103]Exactly. This is why I don't feel like I ruined it for myself plot-wise. I figured most of it out just from what they told us before.[/QUOTE]
Okay I will recap what I know and if you would be so kind feel free to add anything.
If someone doesn't want to know anything about the dxhr build refrain from clicking that spoiler tag below:
[sp]Megan was probably only dating you because someone figured out there is something wrong with you in a genetical way. I speculate she retrieved a saliva sample from you and brought it into the lab.
Proof: Datapad in her office -> AJ09-0921 Patient X -Sex:Male -Blood: 0 RhD negative, every data in that file is made by personal observation (dating?), because access to medical files is YET restricted.
At LIMB clinic you are told your healing is the fastest they know of, also zero implant rejection. Neural tissue accepts PEDOT electrodes without use of neuropozine.
Jensen, Adam - AJ09-0921 -Blood: 0 RhD negative Family history unknown, adopted age 5, no papers
Proof: LIMB PC / EMAILS of Vera Marcovik
They say it's either evolution or something was done to you whilst being in womb, because mitochondrial dna from the mother shows no sign of that DNA strand which grants these abilities.
bottom line: as already speculated, the attack on sarif industries was probably staged to get hold of adams medical files, more tissue samples and to test the typhoon along with other augmentations. Marcovik made it clear in a dialogue with Jensen that it should remain his decision whether to get all these augs and not his boss'. She also implied David always gets what he want.
the incident that got you out of the swat/police... probably staged as well to make you work for sarif.
you are patientx
also you're adopted, that's never a good thing in deus ex, something could be terrribly wrong with you...
Old conclusions of mine: the death of Megan was staged as well, different coroner on the case as well as no dna test taken on the corpse as far as I know.[/sp]
[QUOTE=Jack Trades;30243114]Is there any information about [sp]Patient X[/sp] except for what you find in the intro?[/QUOTE]
here is your answer
You could figure out half the plot of Deus Ex 1 in the first hour or so too. I love piecing together the puzzle.
[QUOTE=Sarif;30336538]Okay I will recap what I know and if you would be so kind feel free to add anything.
[/QUOTE]
[sp]Megan was definitely snatched against her will, she was doing it 'for the greater good' and David knows it hence Adam confronting him about it in one of the trailers.[/sp]
[sp]Should also note then every time EM got questioned whether Jensen was related to the Dentons in anyway they either gave weird looks or just left no comment so I'm lead to believe MJ12/Illuminati wants Jensen so that they can progress their Nanotech research faster and use him as a base for the clones, hence the similarities.[/sp]
It was pretty obvious, but thanks for confirming that you guys think the same.
[QUOTE=spekter;30336715][sp]Megan was definitely snatched against her will, she was doing it 'for the greater good' and David knows it hence Adam confronting him about it in one of the trailers.
Should also note then every time EM got questioned whether Jensen was related to the Dentons in anyway they either gave weird looks or just left no comment so I'm lead to believe MJ12/Illuminati wants Jensen so that they can progress their Nanotech research faster and use him as a base for the clones, hence the similarities.[/sp][/QUOTE]
[sp]She was also getting in the way of versalife and rendering their million dollar anti-rejection drug useless with her research, VL is owned by Bob Page who is seen in the beginning of the game. Text at their video meeting suggests that they are interested in the DNA strand as well. If it's Page who is behind this the whole FEMA connection makes sense. I suddenly want to see Walton Simons in a small cutscene as well, because he is one of my favourite villains in DX1.
It's true, this is bigger than Sarif. It's just a weird coincidence that David gets hold of Adam whilst his top researcher gets snatched by his competitors, that's some really bad luck.[/sp]
updated:
[sp]If there is a drug shortage on ambrosia or nu-poz, bob page is the man behind it.[/sp]
[QUOTE=spekter;30336715][sp]Megan was definitely snatched against her will, she was doing it 'for the greater good' and David knows it hence Adam confronting him about it in one of the trailers.[/sp]
[sp]Should also note then every time EM got questioned whether Jensen was related to the Dentons in anyway they either gave weird looks or just left no comment so I'm lead to believe MJ12/Illuminati wants Jensen so that they can progress their Nanotech research faster and use him as a base for the clones, hence the similarities.[/sp][/QUOTE]
[sp] Does this mean the grit voice runs in the family and Paul's just some abnormal retard clone because he doesn't have the voice? I guess that's why Page was disappointed in him. [/sp]
[sp]Maybe the Illuminati orchestrated the entire SWAT massacre affair, so that Jensen would get hired by Sarif, they could sit back and let them do all the work, then steal all the research and hopefully bankrupt Sarif in the process. Two birds with one stone.[/sp]
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