• Somasystems
    80 replies, posted
[QUOTE=salty peanut v2;42444746]there really isn't any connection other than they're conducting experiments with them and that they designate them with different numbers[/QUOTE] except those have been a common cliche since the 1960s? scp didn't invent that at all.
[QUOTE=pfoot;42444796]except those have been a common cliche since the 1960s? scp didn't invent that at all.[/QUOTE] well you asked why they think that, and that's why they think that
It seems like one event to me. The computer in the first video shows/creates an alternate person in cyberspace or wherever. Second vid shows that this cyberperson is a copy of our universe 1:1.
[QUOTE=pfoot;42444796]except those have been a common cliche since the 1960s? scp didn't invent that at all.[/QUOTE] Well SCP is pretty popular and probably the most well known example of the "shadowy organization that contains supernatural or alien shit" concept in recent memory. And I realize it's been just machines but who's to say they won't introduce some spiritual or biological anomaly?
If I'm not mistaken the progressbar will reach 100% in exactly 3 days and 2 hours. See you guys then I guess.
This was posted on Frictional's Twitter: [img]https://pbs.twimg.com/media/BWHLBx5CIAAWnTX.jpg:large[/img]
is it like a game about some kind of weird event where people are being duplicated by machines or some shit? the whole "is this me" followed by the two videos really beg a whole identity crisis theme and that's fucking sick
[QUOTE=Cone;42371511]you say that like Dead Space 1 wasn't the same way[/QUOTE] Dead Space 1 sort of did it well by having some semblance of atmosphere Also I really hope this doesn't end up like A Machine for Pigs did, just keep The Chinese Room as far away from this as possible
[QUOTE=mchapra;42463834]Dead Space 1 sort of did it well by having some semblance of atmosphere Also I really hope this doesn't end up like A Machine for Pigs did, just keep The Chinese Room as far away from this as possible[/QUOTE] The Chinese Room is not involved with this project, they are working on "Everbody's gone to rapture" yet another walking simulator.
[QUOTE=mchapra;42463834]Dead Space 1 sort of did it well by having some semblance of atmosphere[/QUOTE] DS1 had a very good atmosphere but had a lot of difficulty properly using it for a good buildup or creating properly scary tension. imo the atmosphere was best in Dead Space 2 because they just kind of said "fuck it" to scaring you so they could pay full attention to detail, which they did very well
Also DS3 was the perfect climax to the trilogy, it wasn't a horror game because it's beyond that, its a really cool story!
[QUOTE=mchapra;42463834]Dead Space 1 sort of did it well by having some semblance of atmosphere[/QUOTE] Are you implying DS2 didn't have atmosphere? Lol. And don't even try to act like DS1 wasn't jump scare central. It's a great survival horror game, but its not scary.
I was terrified for the first 10 minutes, then I felt dumb for being scared.
Dead Space always stopped being scary once you got the knock shit on it's ass gun. Even that invulnerable megaxeno thing from 1 got knocked silly by it. Then you have 3 which is just loads of shit happening all over the goddamn place constantly for hours on end.
Dead Space stopped being scary when you exactly could guess where the next foe was going to pop out of. (Always the predilection vents and the jump scare sound). This got even worse in the second, and in the third one, every FUCKING vent spawned black tough necros because that's really scary right.
[QUOTE=Fhux;42463177]This was posted on Frictional's Twitter: [img]https://pbs.twimg.com/media/BWHLBx5CIAAWnTX.jpg:large[/img][/QUOTE] [media]http://www.youtube.com/watch?v=rgIeru8ZD94[/media]
[QUOTE=Skyward;42467276]Are you implying DS2 didn't have atmosphere? Lol. And don't even try to act like DS1 wasn't jump scare central. It's a great survival horror game, but its not scary.[/QUOTE] When did I ever say DS1 wasn't? I just said It did it well by having a good atmosphere, doesn't mean it wasn't full of cheap scares at times. Jesus way to put words in my mouth. Also No I am not implying DS2 had none, I just wasn't feeling it like I did in the first game. It's all just personal preference I guess.
If you are going to do an SCP game, you have to play as a tactical response team. Scientists are part of the team, but you are part of the armed response. You do this for two reasons: 1.) If you are armed, then you MIGHT be able to kill your opponent. Fight or flight is a legitimate question when encountering something new and unknown. Do you shoot it? Light it on fire? Flee? Or maybe simply seeing the object is enough to fuck you hardcore. If you are unarmed, your response is always the same, there is no frantic decision making. 2.) The fact that you are well armed and that your armaments, despite being considerable, are still insufficient serves to drive home how particularly fucked up your opponent, if there even is a physical opponent, is. This unarmed survival horror shit is lazy, not creative. Also disconnecting your fear level from the fear level of your player character isn't acceptable. The whole freaking out in the darkness thing despite the fact that darkness is what is keeping your PC safe is ridiculous and breaks immersion. I shouldn't be frustrated with my PC at any time. The first half of Clive Barker's: Undying is scarier than anything amnesia or penumbra ever threw at me. The second half was no longer scary, but it was good fun.
[QUOTE=Medevila;42483906]I really liked that mechanic tbh[/QUOTE] Not to mention the lore tie-in. It was the "darkness"- as in the evil entity stalking you- driving you mad.
Imogen Reed sure is a cutie I'm also quite interested in the game, so far I'm liking these videos being put out
Has anyone else checked the site recently? There's a new counter up, and it's at 92%. We should be seeing something within the next 12 or so hours.
[QUOTE=GunFox;42482436]If you are going to do an SCP game, you have to play as a tactical response team. Scientists are part of the team, but you are part of the armed response. You do this for two reasons: 1.) If you are armed, then you MIGHT be able to kill your opponent. Fight or flight is a legitimate question when encountering something new and unknown. Do you shoot it? Light it on fire? Flee? Or maybe simply seeing the object is enough to fuck you hardcore. If you are unarmed, your response is always the same, there is no frantic decision making. 2.) The fact that you are well armed and that your armaments, despite being considerable, are still insufficient serves to drive home how particularly fucked up your opponent, if there even is a physical opponent, is. This unarmed survival horror shit is lazy, not creative. Also disconnecting your fear level from the fear level of your player character isn't acceptable. The whole freaking out in the darkness thing despite the fact that darkness is what is keeping your PC safe is ridiculous and breaks immersion. I shouldn't be frustrated with my PC at any time. The first half of Clive Barker's: Undying is scarier than anything amnesia or penumbra ever threw at me. The second half was no longer scary, but it was good fun.[/QUOTE] You have several good points, especially with the fight or flight choice. Problem is you rarely get a choice when you meet something horrible. It's either A: Run your ass off because the horror you're facing is invincible. Shooting it will only waste ammo and delay your (often railroaded) escape. (Little Girl from F.E.A.R, Reanimator from Dead Space, etc) or B: You blast it with bullets in order to find it's weak spots. Running will usually just spoil your progress and/or allow the horror to take free stabs at you, and more often than not the way back or forth is blocked by barriers that will unlock only when the horror is gone. So yeah, I agree that you have a theoretical choice of fight or flight, but I can't remember a game where either choice isn't decidedly wrong according to game mechanics. Is there a game where both fight AND flight are viable choices? I disagree that unarmed survival horror is lazy. It might come down to personal taste, but I always feel that weapons desensitize me, especially since aiming at a monster means you take in a lot of it's details, and overexposure of something horrifying takes away from the horror. Amnesia really does something awesome here where game rules makes you WANT to not look at monsters because of sanity loss. Then again, Amnesia and Penumbra are a bit lazy, agreed. They could have done so much more with the game mechanics other than "run" and "interact", and it can be done without hiding behind weapons. Alright, sorry if I sound ranty, and if it's off topic, I still agree with you on most points. :)
The next video is about keys and doors and hearts with tentacles. Because "inspired by SCP" = "SCP" obviously.
[QUOTE=Skyward;42484155]Not to mention the lore tie-in. It was the "darkness"- as in the evil entity stalking you- driving you mad.[/QUOTE] i'm fairly certain it was because Daniel was super fucking scared of the dark, which is why he starts grinding his teeth. for comparison, it's like if your only way to not get eaten by monsters was to cover yourself in [URL="http://en.wikipedia.org/wiki/Giant_huntsman_spider"]Giant Huntsman spiders[/URL] - he's [I]just that scared[/I] of the dark.
The countdown ended and the game has been revealed. [URL]http://www.somagame.com/[/URL] [video=youtube;TWHVkMIP1b8]http://www.youtube.com/watch?v=TWHVkMIP1b8[/video]
Looks promising! Doesn't seem to add much to the Amnesia/Penumbra game mechanics, but I love the setting and the new graphics.
Might also link this as it contains actual information about the game and how you should view the trailer: [url]http://frictionalgames.blogspot.se/2013/10/soma-officially-revealed.html[/url]
When they showed that interview with that guy's brother being inside the machine, I had a feeling about how they were gonna approach this one. I think this trailer confirmed my suspicious. My guess is; the player goes around the game, trying to figure out what happened, getting freaked out by all the machine/brain mergers are weird transference of consciousness between them. Then near the end, everything you've seen has been a partial mirage; you were never in an organic body, you were just like that guy's brother, convinced you were in a meat-suit, but just a hallucinating machine in the end. It's fucked up and creeps me out, which is really awesome. That kind of reversal is par for the course for these devs, but that's not really a bad thing. They do it well.
[QUOTE=Krahn;42488391]My guess is; the player goes around the game, trying to figure out what happened, getting freaked out by all the machine/brain mergers are weird transference of consciousness between them. Then near the end, everything you've seen has been a partial mirage; you were never in an organic body, you were just like that guy's brother, convinced you were in a meat-suit, but just a hallucinating machine in the end.[/QUOTE] Considering what they show in the trailer and in the promo videos, people are already going to be suspecting they're not playing as a human, and that wouldn't be much of a twist to save for the end. I think you're spot-on about it happening however, I just think it's going to be revealed much sooner. :)
[QUOTE=Krahn;42488391]When they showed that interview with that guy's brother being inside the machine, I had a feeling about how they were gonna approach this one. I think this trailer confirmed my suspicious. [/QUOTE] That wasn't the guy's brother, that was [I]the guy.[/I]
Sorry, you need to Log In to post a reply to this thread.