[QUOTE=Agoat;30620564]I'd consider Shivering Isles and Knights of the Nine expansions. While horse armor was silly, the rest of the stuff was great after the price drop.[/QUOTE]
Dude, horse armor was awesome :colbert:
Sims 2 University and Open for Business are damn good examples of expansions packs/DLC, they added new ideas, new concept and new ways to play the game, but instead of that detached feel you sometimes get from DLC, they placed you back into the original game, which in turn gave the Sims 2 a breath of fresh air.
The Stuff packs were a blatant rip though, $20 for some furniture and textures? No thanks, you can just go to the many community modding sites and get free objects usually of better quality.
Assassin's Creed Brotherhood, Da Vinci dissapearance DLC was free for PC . :smug:
And the special edition of AC:B had also two characters for multiplayer (cosmetic), two non-canon missions for singleplayer and an outfit for singleplayer.
Pretty good I'll say.
[editline]22nd June 2011[/editline]
I'll also give credit to Ubisoft for Uplay.
You get Uplay points for playing your games and then you buy stuff for your game with the points you've aquired.
And if you have completely ran out of Uplay points, then you can buy them (or buy a new game to get points from).
i hope the do a dlc like undead nightmare or EOLC (similar content size) for LA noire
the extra cases are alright, but they aren't very long
i want to see phelp's time with the burglary unit
[QUOTE=Araknid;30627602]Honest Hearts for Fallout New Vegas was pretty good, imo.
Dead money sucked camel dick though.[/QUOTE]
Dead Money did not suck camel dick :colbert:
[QUOTE=UnidentifiedFlyingTard;30628311]Dead Money did not suck camel dick :colbert:[/QUOTE]
The only thing good that came out of it was the new weapons.
Once again, when i said it sucked dick, that was my opinion.
Explain why it sucks then, because IMO its the best Fallout DLC we have gotten, its writing was damn good, better then the main game actually.
Anyone who has played the RCT series (Most people, probably?) will know that each expansion pack (exception being that TIme Twister stuff which was still fun) doubled the amount of content with new and interesting stuff, and easily tripled the life of the game. The expansion packs were usually half the price of the game too.
[QUOTE=UnidentifiedFlyingTard;30628454]Explain why it sucks then, because IMO its the best Fallout DLC we have gotten, its writing was damn good, better then the main game actually.[/QUOTE]
I just found it incredibly annoying. Especially with those holograms. And i liked having variaty to my enemies in F:NV. In dead money, its only holograms, which arent that common, and ghost people, which got repetitive. I also felt that there wasnt much exploring around, unlike Honest Hearts, and even if there was, it would be extremely difficult due to the huge amounts of poison gas and the fucking collar. But, what is good that i like, are the characters, especially Dog/God and dean, aswell as the lighting. And as i said before, the weapons.
Thats my opinion atleast, im not sure about everyone else.
And i also didnt like not being able to go back to the mojave after you start it, but thats with honest hearts too, but it makes sense.
I managed to complete it with a level 4 courier :smug:
Bioware make brilliant DLC (Mass Effect 1/2 DLC is a fine example of good DLC)
me like DLC.
No really, I think that certain DLC's should be paid for while others should be included in the initial purchase/or later.
I think dlc should die. Expansions are good, dlc is not. Not paid atleast.
I'm fine with DLC aslong as it wasn't on the fucking CD when you bought it.
[QUOTE=PunchedInFac;30627867]Not to mention that the nippon DLC is part fundraiser to help people in Japan.[/QUOTE]
And you people really buy that shit ? the quality of the robes is awful and it's 50 fucking cents, you're forgetting Japan is one of the most developed countries in the world. What they're doing with magicka right now is fucking disgusting, the game doesn't even work properly.
And that's pretty much all the story with all DLC except expansions, ridiculous overpriced, lazily made shit.
I don't mind/care unless the dlc is: day-1, Exorbitantly priced, unfitting for the game, or really short for the money you paid.
I don't mind paying for expansions and extra missions like Shivering Isles and Lair of the Shadow Broker.
[QUOTE=kloaz;30624907]One of the best DLC I've ever played was Undead Nightmare for Red Dead Redemption.[/QUOTE]
Rockstar makes the best DLC, fuck your $15 map packs. For 800 MS points you get 7 hours of PURE STORY plus a fuckload of freeroam stuff to find. Not to mention how much effort they had to put into it (including hiring the voice actors again to record a ton more lines.)
age of empires expansion pack master race
[editline]22nd June 2011[/editline]
the nostalgia burns
If DLC is used as a means to give people an expansion pack, then I'm okay with this. After all, it just means it's more convenient than getting retail copies.
Most other things are shit, though. Cosmetic bollocks can be okay if it's not overpriced, but 90% of the time, it is overpriced. Map Packs just split the player base and typically alienate newer players, not to mention being completely redundant when you realize that, had the developers made proper mod tools, there would be dozens of free maps of just about the same quality as the maps within these map packs. Pre-order codes for redundant crap that was already on the CD is just blatant exploitation of customers, even if people can download it off the store later on.
There are some rare exceptions to these, but most of the time, they are pretty stupid in my eyes.
On a (long) side note, I actually think that TF2 and the Mann. Co. Store is pretty ingenious, and that the only real reason everyone hates hats is that the community tends to creepily obsess over them all the time, ruining the atmosphere of the game somewhat (That, and the fact that it kind of fucks up the art design a lot of the time). But as a concept, it's pretty well thought-out. Yeah, you [i]can[/i] buy items off the store if you really want a hat or something, but there are always other means of obtaining the items, like Crafting and random drops. As far as I know, there is nothing in the Mann Co. store that can't be crafted or obtained through a random drop (Feel free to correct me on this, I haven't played TF2 for quite a long time now). This means that Valve still earns a bit of a profit from those bizarre lonely nerds that are to nerds what nerds are to regular people buying hats and such, as well as some profit from those who want a particular weapon and can't be assed to craft it or idle or whatever.
There's nothing wrong with giving people more convenient means to getting items in a game like TF2 (Unless the items in question unbalance the game, but that topic is all over the place when it comes to TF2), it's when items are made EXCLUSIVE FOR PAYING CUSTOMERS TO THIS GAME THAT YOU ALREADY PAYED FULL PRICE FOR that it becomes nothing but a blatant marketing ploy.
That said, the Portal 2 store is still really goddamn stupid, and is a perfect example of how you [i]don't[/i] do microtransactions in these kinds of games.
Most of this is just the opinion of a complete tosser, though, so take it all with a grain of salt.
Free: Like it.
Paid DLC (large expansion pack, see BC2 vietnam): Fine.
Paid DLC (Small shit, map packs): sad
Day 1 DLC: sad
There is no excuse for Day 1 DLC. DLC should be extra stuff developed after the games release to extend gameplay. If it's already been developed it should be part of the game for everyone.
[QUOTE=Agoat;30620564]I'd consider Shivering Isles and Knights of the Nine expansions. While horse armor was silly, the rest of the stuff was great after the price drop.[/QUOTE]
All the freaking houses suck in my opinion.
Red Dead Redemption: Undead Nightmare is an amazing DLC, and it's only like 10 dollars. (800 Microsoft Points)
[QUOTE=Danda;30619975]Day one DLC is just aggravating. The content was ready to go, and yet they charge players for it. Thats why people are upset with BF3s expansion that everyone knows its Day one DLC, even though DICE stated its not day one DLC.[/QUOTE]
Back to Karkand is hardly day one DLC, it's near enough a full expansion pack from what we've been told in press releases. Not only do you get old maps, you get the weapons and vehicles for those maps too from what I understand. It's like a miniaturized BC2: Vietnam.
If I'm honest I kind of like the way that EA are handling their DLC right now. For most games like the multiplayer ones, they are using their Project: $10 thing, where first hand owners get the DLC for free, second hand owners have to pay a $10 fee for access to this DLC. It only covers core DLC like the BC2 map packs, and might seem like a rip-off, but in the long run it is much better than having to pay for core content that segregates the users.
As long as the DLC is fairly priced ($15 for maps is a bit much for my standards, especially as you are essentially forced to buy them to play online in most CoD games now). And is of reasonable quality, I am quite happy with DLC, day one or not. Sometimes cut content just needs refining before it gets added to the game, usually the developer fleshes it out a lot more (if I remember, a lot of FO3/ FO: NV DLC content was cut at one point, largely weapons and locations or something, don't hold me to that though).
The fuss made about DLC is pretty much always the PC communities complaining how we are being treated like third class citizens, while console players are kings and queens. That is not the case, they pay for the DLC just like us, they might get it before us, but that is hardly a major problem as long as you have the restraint to not be a buffon and go reading up on the DLC too much after release. It has nothing to do with us being "superior" that the console audience never complain about DLC, but that there is no other way for them to get that content as the network operator charges a shit ton.
Some companies do take the piss with their DLC though. That will always happen.
[editline]22nd June 2011[/editline]
[QUOTE=elowin;30633218]All the freaking houses suck in my opinion.[/QUOTE]
It's not so bad when you get them in GotY :v: Stick Horse Amour on Paint Horse, accidentally ride horse off cliff, never buy another set of armour.
I wrote a very long thread about this very subject a few months ago about my feelings. I'd consider it a good read but I'm biased
[url]http://www.facepunch.com/threads/1016792-The-Launch-Day-Fiasco-How-we-gamers-allowed-day-one-patches-and-DLC-to-become-commonplace?highlight=[/url]
The problem with DLC's is that they're usually just a pack of a few maps, veichels or weapons, as opposed to expansionpacks containing complete campaigns, factions and gamemodes, all of them in the same pack. Expansionpacks usually wouldn't cost more than perhaps half the price of the original games or $30 at max, whereas there are DLC's at around $10. DLC's have replaced expansionpacks, and they contain much less to the same price; if I buy 3 DLC's I don't get the same amount of content and not close to the same new, refreshing experience I would get if I bought one expansionpack. Todays' DLC's are stuff that was included in patches and updates a few years ago, they shouldn't have a price put on them; once you buy the game, you should have paid your support to the developers and be able to expect continued support from the developers themselves.
TL;DR: DLC's have replaced Expansionpacks. DLC's contains (maps, equipment) much less than expansionpacks (factions, campaigns, gamemodes). DLC's should be included in games, as you've already paid your support towards the developers.
I think it's kind of interesting the various opinions each video game community has on DLC
I mean the sims community has this sort of schism. On one hand, Expansion packs are not so much as disliked as they are almost things of tradition. Most of the community is always looking forward to the next one, always discussing what they want in it. On the other hand, the Sims 3 store is generally hated, especially since the large modding community makes such a store redundant.
Fallout/Oblivion also tend to be neutral towards DLC. I mean, I haven't really heard much complaining about it. But with the modding community, you could just /download/ the types of things that, say, the mini dlc packs could give you.
Personally I usually hold up Dragon Age as DLC that makes me really mad, since Shale was supposed to be in the game but was just taken out because she was unfinished and because they could sell her.
But on the other hand, Dragon Age DLC offers something that you can't really get from modders; canon character expansion. Admittedly the fact that you have to pay for that is pretty messed up, but at least it has a purpose to it rather than EXTRA PRETTY PRETTY DRESS UP.
I only like real big DLCs continuing the story of a game. A DLC should lso be released months later and not on day 1.
[QUOTE=keroba;30636869]I only like real big DLCs continuing the story of a game. A DLC should lso be released months later and not on day 1.[/QUOTE]
More like made months after the game. No that's not enough, they shouldn't even be planned before release.
[QUOTE=JesterUK;30633078]There is no excuse for Day 1 DLC. DLC should be extra stuff developed after the games release to extend gameplay. If it's already been developed it should be part of the game for everyone.[/QUOTE]
What if they started development on it just before the games release?
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