[QUOTE=AaronM202;30638138]What if they started development on it just before the games release?[/QUOTE]
Then it should be a part of the game. Not something extra that you have to pay for.
[QUOTE=AaronM202;30638138]What if they started development on it just before the games release?[/QUOTE]
Then it should just be included in a patch or something. The first thing developers should do when the game has been released is really look for and fix bugs, unbalance, instead of making new progress and then release it for a price. You paid for the game once, why the hell would they make new content and demand money for it unless it contained a whole new campaign or something really big which I highly doubt.
Shivering Isles was an excellent portrayal of a DLC. Knights of the Nine was a bit sketchy, but I grabbed the Game of the Year edition, so I guess that equals the entire thing. The base game, plus a really nice expansion, plus a few extra hours of storyline and content under a different title? For only a few dollars more than the original price? Sure, I'll snatch it up.
The thing I don't like is when developers decide to charge exorbitant prices for what could have been done by mods way earlier. The Call of Duty and Halo map packs, the Team Fortress 2 or Portal 2 stores, and The Sims 'Stuff Packs' all fall under this heading.
Expansions that run thin on content and storyline can only be remedied by a cheap price. This is the only way I could accept such a small 'expansion', such as the remainder of the Oblivion DLC. For only a few dollars, I'll accept it, but the developers better do better. The downloadables of Morrowind are how it should go. The map packs and everything listed like it are not how it should go.
As long as it's more of a mini expansion, I'm alright with it. For example RDR and Battlefield: BC 2 Vietnam.
[QUOTE=Cheshire_cat;30640737]Shivering Isles was an excellent portrayal of a DLC. Knights of the Nine was a bit sketchy, but I grabbed the Game of the Year edition, so I guess that equals the entire thing. The base game, plus a really nice expansion, plus a few extra hours of storyline and content under a different title? For only a few dollars more than the original price? Sure, I'll snatch it up.[/QUOTE]
I'm quite sure Knights of the Nine is an expansionpack rather than a DLC though.
Don't really mind DLC's as long as they're accurately priced for what they offer. Personally, I consider them mini-expansion packs actually.
A curious question: Would you guys agree the whole DLC mess came when Call of Duty: Modern Warfare 2 came out? Or was it before?
[QUOTE=Danda;30642495]A curious question: Would you guys agree the whole DLC mess came when Call of Duty: Modern Warfare 2 came out? Or was it before?[/QUOTE]
Definitely before.
When a game with a good concept is trimmed down and made into a shell of a game just so the publishers can release countless expansion packs to make it into a good game is really annoying. That's what EA did to the Sims and that's why I wasted at least £100 on The Sims when I was young and foolish.
[QUOTE=Cheshire_cat;30640737]Shivering Isles was an excellent portrayal of a DLC. Knights of the Nine was a bit sketchy, but I grabbed the Game of the Year edition, so I guess that equals the entire thing. The base game, plus a really nice expansion, plus a few extra hours of storyline and content under a different title? For only a few dollars more than the original price? Sure, I'll snatch it up.
The thing I don't like is when developers decide to charge exorbitant prices for what could have been done by mods way earlier. The Call of Duty and Halo map packs, the Team Fortress 2 or Portal 2 stores, and The Sims 'Stuff Packs' all fall under this heading.
Expansions that run thin on content and storyline can only be remedied by a cheap price. This is the only way I could accept such a small 'expansion', such as the remainder of the Oblivion DLC. For only a few dollars, I'll accept it, but the developers better do better. The downloadables of Morrowind are how it should go. The map packs and everything listed like it are not how it should go.[/QUOTE]
I don't know if you've noticed, but the only Halo games with an outrageous modding community are Halo CE and Halo 2.
[QUOTE=Danda;30642495]A curious question: Would you guys agree the whole DLC mess came when Call of Duty: Modern Warfare 2 came out? Or was it before?[/QUOTE]
Even CoD4 had bad pricing for the map packs on the console versions if I remember. So waaayy before MW2.
DLC=Expansions packs of this era :v:
Fuck day one DLC and DLC that could have very easily been in the base game. All other DLCs are okay.
[B]D[/B]evelopers [B]L[/B]ooting [B]C[/B]ustomers
thats how i feel
[QUOTE=cr2142;30619431]Im fine with DLC aslong as its not Way over priced (COD map packs/SOME sims Expansions)
To me it also means the Game Dev's are still paying attention to the game.[/QUOTE]
God the sims expansions aren't worth more than $10, and the stuffs pack isn't worth more than $5
[editline]22nd June 2011[/editline]
Also I hate the EA dlc thing since I borrow a lot of games from friends.
DLC is really a mixed bag. Expansions are, on the whole, good. Look at Oblivion's Shivering Isles and Knights of the Nine, Dragon Age: Awakening, Red Dead Redemption Undead Whatchamajigger. All good, great even.
Cosmetic DLC I generally like, it doesn't really add anything, sure, but at the same time you don't lose anything by avoiding it and the company get to make money without acting like dicks. Plus they're usually quite cheap so if you have any money to blow they can be nice.
Map packs are up in the air. Some map packs are just awful, CoD map pack for example tend to be rehashes of old maps, reskins or just torn straight out of the singleplayer. Annoying. Halo Reach is good, even though you get slightly less for your money the quality of the maps is in another league, and the few rehashed maps are specifically requested by the community. It may seem like splitting hairs but it's a very tough issue, you never know if a map pack will be good or bad until it's out. Schrödinger's DLC.
Then there's The nearly always bad DLCs. Pre-order exclusives. I [b]loath[/b] pre-order exclusives, it's less a reward for 'dedicated' fans and more a punishment for those who don't cough up an extra €10. Day One DLC is also a kick in the balls, buy the game, then buy it again. I've never read a book where I had to buy a chapter halfway through the book just to see everything.
[QUOTE=MoarFunz;30619953]DLCs are cool, aka Magicka's DLC.[/QUOTE]
It is, but I don't like how paradox released 4 DLCs at once
DLC's including major story elements that should've been on the original game make me angry face. :mad:
Even though some of it was Day 1 DLC, I liked most of the Just Cause 2 DLC.
A dollar, for an awesome vehicle or two.
[editline]22nd June 2011[/editline]
[QUOTE=Cheshire_cat;30640737]Shivering Isles was an excellent portrayal of a DLC. Knights of the Nine was a bit sketchy, but I grabbed the Game of the Year edition, so I guess that equals the entire thing. The base game, plus a really nice expansion, plus a few extra hours of storyline and content under a different title? For only a few dollars more than the original price? Sure, I'll snatch it up.
The thing I don't like is when developers decide to charge exorbitant prices for what could have been done by mods way earlier. The Call of Duty and Halo map packs, the Team Fortress 2 or Portal 2 stores, and The Sims 'Stuff Packs' all fall under this heading.
Expansions that run thin on content and storyline can only be remedied by a cheap price. This is the only way I could accept such a small 'expansion', such as the remainder of the Oblivion DLC. For only a few dollars, I'll accept it, but the developers better do better. The downloadables of Morrowind are how it should go. The map packs and everything listed like it are not how it should go.[/QUOTE]
I'm fine with the TF2 store, since you can get almost everything it sells through drops and trading.
Racing games have the worst DLC.
Most DLC that comes out today should be free.
EGOSOFT, who made the X-universe series of space games, released half a dozen updates to their latest game which add whole new plots, sectors, and ships, all for free, even as they work on the new game.
Activision releases a map pack more expensive than many games which outsells said games several times over. That's some bullshit.
I think day one dlc should be free, but I can understand why they charge for later dlc. They should be paid for the work they put into it. It's really nice and I greatly appreciate free dlc, but I also understand why the charge for it. I cannot say dlc is wholly either good or bad, it's more on a case by case thing. But yeah day one dlc should be free.
90 dollars for Black Ops and all of the DLC.
Hmm.
[QUOTE=MrJazzy;30641011]I'm quite sure Knights of the Nine is an expansion pack rather than a DLC though.[/QUOTE]
I consider it DLC, because Shivering Isles included a whole new world, while Knights of the Nine only added new weapons, storyline, a few new places in an old environment, etc. It doesn't build a new world, it only adds to the old.
[QUOTE=Sublata;30643078]I don't know if you've noticed, but the only Halo games with an outrageous modding community are Halo CE and Halo 2.[/QUOTE]
Well, if Halo 3 and the others weren't on the Xbox and included a development kit. Guess I missed adding that detail.
[QUOTE=FuzzyPoop;30631530]And you people really buy that shit ? the quality of the robes is awful and it's 50 fucking cents,[b]you're forgetting Japan is one of the most developed countries in the world.[/b] What they're doing with magicka right now is fucking disgusting, the game doesn't even work properly.
And that's pretty much all the story with all DLC except expansions, ridiculous overpriced, lazily made shit.[/QUOTE]
[url]http://en.wikipedia.org/wiki/2011_T%C5%8Dhoku_earthquake_and_tsunami[/url]
(cough)
Its not easy to recover from an earthquake, tsunami, and nuclear disaster, even if you are rich you ignorant bastard.
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