• Heroes of Newerth - Insta-lock Scout, level Codex to 5
    3,003 replies, posted
[QUOTE=Shortyish;30336916]that video reminds me of the days when i used to make custom spells on warcraft 3, good times [editline]8th June 2011[/editline] i wonder if someone could remake hon on warcraft 3 or even starcraft 2[/QUOTE] Hon in warcraft 3 is dota...
[QUOTE=Shortyish;30336916]that video reminds me of the days when i used to make custom spells on warcraft 3, good times [editline]8th June 2011[/editline] i wonder if someone could remake hon on warcraft 3 or even starcraft 2[/QUOTE] Yeah, it's called DotA. And whatever terrible DotA ripoff those people made for Starcraft II.
Is plague rider a viable hero? I like him and I love his voice acting
i don't mean dota really, i mean someone could make all of the spells from hon and put it into a free map
[QUOTE=NoShogun;30337271]Is plague rider a viable hero? I like him and I love his voice acting[/QUOTE] PR is one of the easiest heroes in the game to play and has one of the most devastating ultimate's.
[QUOTE=Anonymuzz;30324451]how exactly did your team out-carry predator and flint[/QUOTE] since our devo was shitty and couldn't land a grab, and our plague was useless, and our gladiator was randomed glad because he was expecting ws, i shut down flint with morph, i trapped pred in wards, and amun-ra finished the rest off with a lucky glad pit here and there and devo usually going off alone and ulting myrm or something. [editline]8th June 2011[/editline] oh yea amun-ra also bought frost to shut pred down more easily.
Look my Panda! FUCK! It's so GOOD! [img]http://filesmelt.com/dl/LOL16.jpg[/img] (DJ killsteals as usual)
Devourer is a ton of fun.
Midded against a 1700 maliken with hatchet, thought I did pretty well considering he had a friend warding for him and trying to gank. Matched him for last hits on bubbles.
New patch notes leaked + red's are playing a guess the patch notes game on the forums. The next patch is going to be absolutely game changing.
-snip-
Right? You can't just say "SHITS LEAKED" and then have nothing. [editline]9th June 2011[/editline] Derp, Reddit. [url]http://www.reddit.com/r/HeroesofNewerth/comments/hvdkf/2034_patch_notes/[/url]
Sorry I don't like leaking/spreading things directly! It isn't very hard to find if you just google either.
Universal melee hero attack range? Nifty. Neutral creep leash nerf? Uhm...what? No more secret shop? Uhm...[B][U]WHAT?[/U][/B] Keeper rework? Nifty.
[quote]- There is now a default guide for when your connection to the Database decides to use the Failboat[/quote] Only reason I haven't played much lately was my connection taking the failboat. :love::love:
Pollywog Priest is a baller. Turn then into froggies then trap them in tongue then trap then in wards then shock them
[QUOTE=Banned?;30351337]Universal melee hero attack range? Nifty. Neutral creep leash nerf? Uhm...what? No more secret shop? Uhm...[B][U]WHAT?[/U][/B] Keeper rework? Nifty.[/QUOTE] They're trying to nerf creep camp stacks (a specific legion camp is now impossible to have 3 stacks with that change) to reduce trilane/stack power. The secret shop was pretty dumb as is. Good players almost never visited it anyways, they would use the courier to use the SS which removed the entire point of the SS. Putting the SS into the stock base is also far less confusing for newbies, and improves the focus on Wards for newbies.
i was just in a game with a sand wraith on my team who went straight for shaman's headdress right after his steamboots... i really need to start group matchmaking [editline]9th June 2011[/editline] he never did get anything after the headdress either
Someone leaked the patch notes for tomorrow: [quote]Version 0.7.30 ------------- - Added Alt Couriers! * Can now change the courier into one you buy ingame! - Added 2 Alt Taunts! * Gore Taunt and Bability Taunt! - Added Custom Account Icons! * Purchaseable in the store, upload an icon on the website! - When downloading replays, the progress bar will now properly display a % sign - Fixed not having recommended items when playing the same hero twice in a row if you failed to retrieve a guide - You can now purchase stat resets and sub accounts in the store with Gold coins - Store UI significantly changed - Fixed an issue with stat resets that incorrectly reset some fields - Servers now will try to upload old stats until they succeed * This is backwards-impacting, which means any game in the last 90 days or so that has ever failed to upload stats will be uploaded and added * Many of you will probably see old games show up in your stats and your stats will change quickly after this patch * Example: If you played 10 games during the DDOS events, you probably never got wins/losses/MMR/stats for them. You will see them show up and your stats change for those 10 games over 24 hours after this patch. - All Melee heroes now all have 128 Attack Range - Non-lethal damage can no longer get credit for kills (For real) - Increased the movespeed of some of the Neutrals under 300 Movespeed to 300 - Leash time all Neutrals lowered from 7 seconds to 5.25 seconds - Caldavar has been changed * Kongor area widened to make it more 'even', including a new Legion ramp in the area * Vision blockers of Kongor's lair removed In-game Shop changes - Significantly changed the shop to be much more optimized and better overall - There is now a default guide for when your connection to the Database decides to use the Failboat - Outpost no longer contains a Pickled Brain - Secret Shop removed * Items that were purchasable in this shop are now purchasable in the main base * Secret Shop renamed to Legendary Shop - Secret Shop replaced with the Observatory - Observatory contain 1 item: Wards of Sight * Wards seen in the Observatory are shared with the ones in your main base in stock - Nullfire level 1 back to a 12s cooldown * Level 2 is still 20s - Fix to giving Insanitarious to other players and it bugged out terribly (LOL) - Added a new Alt Avatar for Ra Blood Hunter Rework - +15 Starting Movespeed (305 > 320) - Blood Crazy duration nerfed from 6/9/12/15 to 6/7/8/9 - Blood Crazy damage to 20/s flat. Separated into a debuff and a buff, so that you can rid yourself of the negative element with a purge, or rid an enemy of the positive element with the purge - Blood Sense now activates off allied heroes as well, but not self - Hemorrhage changed to superior magic damage, damage values increased by 25% Fayde - Fixed the sound from Deep Shadows playing at ear-killing levels Keeper rework - Starting STR reduced to 25 from 27 - STR/level reduced to 3 from 3.4 - Camouflage * Renamed to Nature's Veil * Now gives BOTH Camouflage and old Nature's Protection effects (invises near trees and gives the armor/regen buff) * Duration for both buffs changed to 10/20/30/40 seconds * Nature's Protection component now gives a flat 4 Health Regeneration and 6/8/10/12 Armor * Mana cost to a flat 60 * Cooldown to a flat 5 seconds * 500 cast range - Tree Sight * Removed, replaced with Animate Forest - Animate Forest * 130 Mana cost, 30 second cooldown, 700 cast range * Casts on target tree. * Target tree and 1/2/3/4 nearby trees (takes closest to target, max search range of 500) are converted to Treants * Treants have 500 Health, 2 Armor, and 325 Movespeed * These trees last for 45 seconds * These treants serve as "trees" for Nature's Veil, keeping people invisible around them * These treants serve as "trees" for Entmoot, giving KotF charges of Attack Speed/Movement Speed - Nature's Protection removed - New Ability: Entmoot, passive self-buff * Keeper of the Forest gains 3/6/9/12 Attack Speed and Movement Speed per nearby tree, up to 5 charges. * Radius of 375 - Root * Duration lowered from 3/4/5 to 2/3/4 seconds * Cooldown lowered from 160 to 120/110/100 * Damage per second increased from 85 to 100 Silhouette - Tree Grapple mana cost from 95/105/115/125 to 120 flat - Relentless Salvo damage per stack from 6/9/12/15 to 3/6/9/12 - Shadow cooldown from 90/75/60 to 120/105/90 seconds - Shadow duration from 30 to 15/25/35 seconds - Shadow damage ratio from 33/66/100% to flat 66%[/quote] Source: [url]http://www.reddit.com/r/HeroesofNewerth/comments/hvdkf/2034_patch_notes/[/url] Don't know about removing Secret Shop, I guess we'll see how it works out tomorrow. [editline]9th June 2011[/editline] Wow, why you people rating me late? Haven't seen anyone post this here :( EDIT: I AM SORRY, I MUST BE BLIND!
I've said this twice now in this thread but I'm saying it again: Devo = endless fun
Secret shop being removed? why?
[QUOTE=MoarFunz;30353538]Secret shop being removed? why?[/QUOTE] Learn to read. The items will still be there, but they will be at the main base instead. In place of the old secret shop, there will be an observatory that sells wards. Also with observatory selling wards this means that supports could possibly buy something else instead of wards at first, then buy and place the ward at around 2:00 by which they should have farmed up 100 gold.
[QUOTE=Rats808;30353605]Learn to read. The items will still be there, but they will be at the main base instead. In place of the old secret shop, there will be an observatory that sells wards. Also with observatory selling wards this means that supports could possibly buy something else instead of wards at first, then buy and place the ward at around 2:00 by which they should have farmed up 100 gold.[/QUOTE] Way to be an asshole, asshole. I've obviously read, but asked why, it was good as it is.
[QUOTE=MoarFunz;30353685]Way to be an asshole, asshole. I've obviously read, but asked why, it was good as it is.[/QUOTE] You didn't read well enough: [quote=Ranik]The secret shop was pretty dumb as is. Good players almost never visited it anyways, they would use the courier to use the SS which removed the entire point of the SS. Putting the SS into the stock base is also far less confusing for newbies, and improves the focus on Wards for newbies. [/quote]
[QUOTE=MoarFunz;30353685]Way to be an asshole, asshole. I've obviously read, but asked why, it was good as it is.[/QUOTE] To be more noob friendly? To make room for the observatory to be there?(They might have wanted to put it there anyways, but didn't think wards in the secret shop would make sense) Who knows? ...Warchamp?
Warchamp is just a GM. I don't think he has design insight. [editline]9th June 2011[/editline] >play Devo great on alt account >swap to main, miss all hooks :wtf:
[QUOTE=Banned?;30354110]Warchamp is just a GM. I don't think he has design insight. [editline]9th June 2011[/editline] >play Devo great on alt account >swap to main, miss all hooks :wtf:[/QUOTE] He plays on the test realm though, I believe. Or at least he has some idea as to what's coming because back when Flux was released he already knew about Steam Flux and confirmed my guess about it.
I don't think these are right, because doesn't s2 typically say "reduced" rather than "nerfed" in their patch notes?
Whatever happened to warchamp having red name one day and the other just crystal?
So you guys think the keep update will nerf carry keeper with the strength?
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