• S.T.A.L.K.E.R. Series Megathread - Buzz off lurker, we don't let every loser post here!
    3,000 replies, posted
[QUOTE=Blaberry;30312053]That's sadly not how many stalkers you've killed but more of a score for what each kill was worth.[/QUOTE] Damn. Wish there was a way to see specifically how many I've killed rather than just a point score. I thought the number was a bit ridiculous, but then again I kill near-literally everyone in the game.
I don't think anyone could kill 16000 stalkers at any time, let alone 6 days
Add those "x44", "x35" counters up to get the actual number.
[QUOTE=Blaberry;30312053]That's sadly not how many stalkers you've killed but more of a score for what each kill was worth.[/QUOTE] Still pretty high. Like Freedom.
Yeah, the most I killed in my AMK:SE playthrough was like 630. You'd have to spend a couple months killing respawning NPCs over and over to get 16k kills.
So, any mods you guys would recomend for CoP? Keep in mind that my computer is very crappy. Especially in the RAM department.
How much RAM have you got? Most mods are pretty RAM-dependent.
[QUOTE=Blaberry;30312282]Add those "x44", "x35" counters up to get the actual number.[/QUOTE] Only 348. Well, that's good enough for six days.
My two 580's are coming in a couple days, at which point I'll be playing the FUCK out of these games. I hold off on games I can't play well until I can get the best experience. Then I can finally do a LP on it for my channel. I can put my 4870 to rest.
2 GB. I really need to upgrade, cop lagged like a motherfucked sometimes.
[QUOTE=Teh Zip File;30312385]Yeah, the most I killed in my AMK:SE playthrough was like 630. You'd have to spend a couple months killing respawning NPCs over and over to get 16k kills.[/QUOTE] I had about 650 kills in vanilla SoC and 300 in vanilla Clear Sky. The ending sequences in all three games usually help you out with increasing the kill counter, CNPP North being a good example of that.
[QUOTE=croguy;30313616]I had about 650 kills in vanilla SoC and 300 in vanilla Clear Sky. The ending sequences in all three games usually help you out with increasing the kill counter, CNPP North being a good example of that.[/QUOTE] I had around 1000 due to the fact that in vanilla SoC Freedom would always keep spawning constantly when you killed them all at their base. This resulted in me endlessly killing three retards that keep coming and stocking up their weapons into a crate and eventually not even giving enough of a fuck to head back to the bar and sell it all because there was too much.
[QUOTE=Fables;30313713]I had around 1000 due to the fact that in vanilla SoC Freedom would always keep spawning constantly when you killed them all at their base. This resulted in me endlessly killing three retards that keep coming and stocking up their weapons into a crate and eventually not even giving enough of a fuck to head back to the bar and sell it all because there was too much.[/QUOTE] Yea, that's what had me confused about Freedom in SoC. The whole faction is hoarded up in a single spot, how can they keep on coming if you cleaned it all up?
I took down armies of stalkers in SoC. In CoP I probably killed less than 300 stalkers
[QUOTE=Dr.C;30315676]I took down armies of stalkers in SoC. In CoP I probably killed less than 300 stalkers[/QUOTE] And I believe around 2/3 of those were zombies... I kind of understand what they wanted to achieve in Call of Pripyat by making every major fight against humans count for something in the story but there's no real sense of danger even in Pripyat when the camp is never sieged by zombies or Monolith patrols like they should. Hopefully S.T.A.L.K.E.R 2 has at least some safe areas coming occasionally under attack by Monoliths/Army/Zombies/Bandits so you'd have tense "siege" type situations and you could profit by taking guard shifts in sniper positions etc.
[QUOTE=Thorny;30312442]Most mods are pretty RAM-dependent.[/QUOTE] I have noticed that i have been playing many mods with only 1 GB RAM even though i haven't had much lag problems since i play it mostly on medium settings. Is there a big difference of having 8 GB of RAM, as you guys mostly recommend?
[QUOTE=Muukkis;30316135]And I believe around 2/3 of those were zombies... I kind of understand what they wanted to achieve in Call of Pripyat by making every major fight against humans count for something in the story but there's no real sense of danger even in Pripyat when the camp is never sieged by zombies or Monolith patrols like they should. Hopefully S.T.A.L.K.E.R 2 has at least some safe areas coming occasionally under attack by Monoliths/Army/Zombies/Bandits so you'd have tense "siege" type situations and you could profit by taking guard shifts in sniper positions etc.[/QUOTE] I was hoping that the monolith really were going to attack the laundromat at the end of the game
I love the AKM in Dooms mod. It puts people down so quickly there ought to be a law against it. [editline]7th June 2011[/editline] Speaking of which, I've decided to give AMK:Sid's edition a try. Advice?
[QUOTE=Sabrina;30305520]Naw, i'm not. I just got some pay, I spend it however the fuck I want. And I'm going to spend a portion of it in this. Not the best job possible, but complicated enough to keep anyone non-stalker confused.[/QUOTE] How much does it cost to make a poster and where would I go? I want to make like 50 of all my favorite gmod poses and stuff . [editline]8th June 2011[/editline] [QUOTE=croguy;30311504] [B]Also thread medkit.[/B] [img]http://images3.wikia.nocookie.net/__cb20101101103124/stalker/images/6/66/MedkitCS01.jpg[/img][/QUOTE] Fix'd for later use. [img]http://i733.photobucket.com/albums/ww332/guywiththename/forumheal.png[/img]
Since nothing is happening... here's a clip of a scary bloodsucker encounter I had. No sound unfortunately... [media]http://www.youtube.com/watch?v=qCd0cMaGSWY[/media]
Shame that it seems Stalker 2 won't make an appearance at this year's E3, but meh, it wasn't really expected now was it.
[QUOTE=alex525;30325244]Shame that it seems Stalker 2 won't make an appearance at this year's E3, but meh, it wasn't really expected now was it.[/QUOTE] Hopefully it just comes out on time.
[QUOTE=GuyWithTheName;30325259]Hopefully it just comes out on time.[/QUOTE] A small part of me actually wants it to get delayed. 2012 is just 2 years of development time and I want stalker 2 to be something really special
but Call of Pripyat was released in 2009
arent they writing their own engine
Yeah it's X-Ray 2.0 or whatever.
[QUOTE=imaguy;30325423]A small part of me actually wants it to get delayed. 2012 is just 2 years of development time and I want stalker 2 to be something really special[/QUOTE] I'd wait another two years if it meant we could have coop support.
[img]http://media.moddb.com/images/mods/1/16/15452/jupiter_sunrise1.jpg[/img] [img]http://media.moddb.com/images/mods/1/16/15452/jupiter_sunset1.jpg[/img]
God damn you Atmosfear, why the fuck are you so pretty!?
What CoP mod has more territories than vanilla? Also, I'm thinking about trying Redux, though I've never really been good at this game. I remember I tried SGM long ago and it was nice but I want to try something new.
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