S.T.A.L.K.E.R. Series Megathread - Buzz off lurker, we don't let every loser post here!
3,000 replies, posted
Anyone know where I could get gifs of all the artifacts, just bouncing on the ground? I just find watching them so... intoxicating. No seriously if I could I would [b]never[/b] look away.
Hey Thorny, I hope you put plenty of that sexy dynamic smoke in the underground areas of WotW :v:
[editline]11th June 2011[/editline]
[QUOTE=GuyWithTheName;30392526]Anyone know where I could get gifs of all the artifacts, just bouncing on the ground? I just find watching them so... intoxicating. No seriously if I could I would [b]never[/b] look away.[/QUOTE]
I'm the same way. I could stare at artifacts for hours. So hypnotizing..
Is it just me or is there actually AA in CoP?
[QUOTE=Calkkuna;30392513]It explodes, and does not push you away.[/QUOTE]
I don't think it explodes, it contracts.
[QUOTE=croguy;30392432]I think it's a fruit punch.[/QUOTE]
It's something along those lines, definitely acidic, but it's always got that bubbling look and gives off light - I want to recreate it.
[editline]11th June 2011[/editline]
[QUOTE=Lyoko774;30392532]Hey Thorny, I hope you put plenty of that sexy dynamic smoke in the underground areas of WotW :v:[/QUOTE]
;)
[QUOTE=MountainWatcher;30392584]I don't think it explodes, it contracts.[/QUOTE]
I would look up it's name but the stalker wiki is being a bitch to load...
[QUOTE=GuyWithTheName;30392457]...
[editline]12th June 2011[/editline]
...[/QUOTE]
[QUOTE=GuyWithTheName;30392494]...[/QUOTE]
[QUOTE=GuyWithTheName;30392526]...[/QUOTE]
[QUOTE=GuyWithTheName;30392603]...[/QUOTE]
Stop that
[QUOTE=Calkkuna;30392634]Stop that[/QUOTE]
But mooooommm.... hah did it again. So rebelious... and again... hah.
[editline]12th June 2011[/editline]
Oh and the anomaly I was reffering to was the springboard.
[QUOTE=GuyWithTheName;30392653]But mooooommm.... hah did it again. So rebelious... and again... hah.
[/QUOTE]
:colbert:
[QUOTE=Thorny;30392171]Also, could anyone please do me a big favour and take a screenshot of what the anomaly looks like at the bottom of this hole at the start of Agroprom?
[img]http://screenshooter.net/data/uploads/dq/ln/naci.jpg[/img][/QUOTE]
[img]http://i.imgur.com/htWtN.jpg[/img]
Fruit punch.
[QUOTE=Calkkuna;30392687]:colbert:[/QUOTE]
I do feel ashamed. Why must I stop though, oh great Calkkuna?
[QUOTE=GuyWithTheName;30392706]I do feel ashamed. Why must I stop though, oh great Calkkuna?[/QUOTE]
It annoys me greatly, you plebeian.
[QUOTE=Lyoko774;30392688][img]http://i.imgur.com/htWtN.jpg[/img]
Fruit punch.[/QUOTE]
Thanks a lot. I thought it was, but there doesn't seem to be a proper fruit punch in CoP :(
[QUOTE=Thorny;30392587]It's something along those lines, definitely acidic, but it's always got that bubbling look and gives off light - I want to recreate it.[/QUOTE]
But isn't that fruit punch? :v:
[QUOTE=Calkkuna;30392726]It annoys me greatly, you plebeian.[/QUOTE]
Thou harshest tones of discontent with my expression of confusion towards thoust unjust request is waiting to be validated by any truthfull reason. Do I win the fancy language award yet?
[QUOTE=Thorny;30392763]Thanks a lot. I thought it was, but there doesn't seem to be a proper fruit punch in CoP :([/QUOTE]
They are present in CoP, but they're invisible.
[QUOTE=croguy;30392779]They are present in CoP, but they're invisible.[/QUOTE]
Exactly, it's bad :/
[QUOTE=Thorny;30392786]Exactly, it's bad :/[/QUOTE]
You could probably make a custom anomaly class :v:
Just take zones/zone_mine_acidic.ltx, modify it to use new particles, idle light, etc. and then save it as zone_fruit_punch.ltx or something, I'm fairly sure you should be able to place it in a map and have it work then.
[QUOTE=GuyWithTheName;30392776]Thou harshest tones of discontent with my expression of confusion towards thoust unjust request is waiting to be validated by any truthfull reason. Do I win the fancy language award yet?[/QUOTE]
Yes yo do.
But yes it pisses me off.
[QUOTE=Thorny;30392786]Exactly, it's bad :/[/QUOTE]
Yea, it was kind of a stupid desing descision. One thing that was good about Fruit Punches was that they were easily noticable, so even a rookie stalker could realize that they're not that much of an impassable obstacle. In CoP not only they appear in the most inconvinient places ever, but they're also totally invisible.
[QUOTE=Calkkuna;30392822]Yes yo do.
But yes it pisses me off.[/QUOTE]
Alright I'll tone it down, it doesn't feel right to me either, but it's sort of just what I do.
[QUOTE=Thorny;30392786]Exactly, it's bad :/[/QUOTE]
Make a fireball anomaly that travels up and down that shaft instead.
[QUOTE=Thorny;30392763]Thanks a lot. I thought it was, but there doesn't seem to be a proper fruit punch in CoP[/QUOTE]
could have sworn
the department store was flooded with them
[media]http://www.youtube.com/watch?v=C24aBpSYGVE[/media]
Also read the description, some very funny weird stuff happens but my audio cuts out so I didn't include it.
[sp] I kill Vampire and no-one notices, even though he was at the campfire, they get all uppity, walk off and then just come back and sit down, then I shoot at two fleshes and it turns out they're invincible, hilarity ensues as I'm almost owned by two fleshes.[/sp]
[QUOTE=croguy;30392829]Yea, it was kind of a stupid desing descision. One thing that was good about Fruit Punches was that they were easily noticable, so even a rookie stalker could realize that they're not that much of an impassable obstacle. In CoP not only they appear in the most inconvinient places ever, but they're also totally invisible.[/QUOTE]
So... You'd like Call of Pripyat to be even [i]easier[/i] ?
You can determine their locations easily by using the bolt and they appeared in like what, 4 places in the first two maps ?
[QUOTE=Rexen;30393120]Make a fireball anomaly that travels up and down that shaft instead.[/QUOTE]
Actually, replacing Fruit Punches with Burners and Mobile Burners could be the explanation for the smoke that Thorny is thinking about putting in The Underground.
[QUOTE=croguy;30393356]Actually, replacing Fruit Punches with Burners and Mobile Burners could be the explanation for the smoke that Thorny is thinking about putting in The Underground.[/QUOTE]
Nope! :D
[QUOTE=Muukkis;30393305]So... You'd like Call of Pripyat to be even [i]easier[/i] ?
You can determine their locations easily by using the bolt and they appeared in like what, 4 places in the first two maps ?[/QUOTE]
Actually, if anything, there should be more of them. There often happens that there are lone ones in places which doesn't exactly look like they've been torn by anomalies, such as one of the buildings in Jupiter Plant, and since they're invisible it's hard to notice that they're actually there.
Wait, what is WotW and what does Thorny have to do with it?
[QUOTE=Thorny;30393371]Nope! :D[/QUOTE]
Yea, you're kind of right about that. All those fruit punches are the trademarks of the underground after all.
Say, wasn't there smoke in Agroprom Underground in CS? I remember seeing some presentations showing the effect, but I've yet to see the place on my new rig. And where does the smoke come from, anyways?
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