• S.T.A.L.K.E.R. Series Megathread - Buzz off lurker, we don't let every loser post here!
    3,000 replies, posted
[QUOTE=Thorny;30469669]That was a surprise man, fuck! At least you didn't mention the level where you go into space. Oops.[/QUOTE] Hey, at least we've still got the surprise about the level where you have to change the tides of the Pacific ocean. :unsmith: [editline]15th June 2011[/editline] fuck
[QUOTE=Devodiere;30469824]It's not like Duty is even doing anything in their efforts to fix things up. With every mutant killed, 10 more take it's place. With every bandit killed, someone else becomes an opportunistic scumbag. They may have the initiative but they're effectively doing jack shit.[/QUOTE] [QUOTE=MuTAnT;30469714]There is but it's fully of Duty-loving homos. Not that there's anything wrong with being homo, but duty-loving is gay.[/QUOTE] [img_thumb]http://i.imgur.com/uUcMC.jpg[/img_thumb] e: goddamn thumbnails don't work. Why have [img_thumb] tag if it doesn't do thumbnails ?
Hey just because you told me about the level where the aliens come doesn't mean that I'll tell everybody else. [editline]15th June 2011[/editline] God damnit
Fucking hell how cruel can you get, a neutral guy standing in a small abandoned building and just as I get to him it triggers a bloodsucker to spawn and it shreds him to pieces :smith:
That's god damn right. Even when they're in the biggest world of shit Freedom always know how to keep things chill.
[QUOTE=Muukkis;30469973][img_thumb]http://i.imgur.com/uUcMC.jpg[/img_thumb] e: goddamn thumbnails don't work. Why have [img_thumb] tag if it doesn't do thumbnails ?[/QUOTE] Cool propaganda bro. At the end of the day they've both accomplished the same thing because for all of duty's talk about saving the world, they are helpless against the zone, just like everyone else. I should probably stop this argument lest I gravitate towards arguing for the Monolith again.
[QUOTE=z0rz;30470028]Fucking hell how cruel can you get, a neutral guy standing in a small abandoned building and just as I get to him it triggers a bloodsucker to spawn and it shreds him to pieces :smith:[/QUOTE] You playing SoC in dark valley? When I found him he was wounded, Bloodsucker shredded him only after I wasted a medkit on his corpse.
[QUOTE=z0rz;30470028]Fucking hell how cruel can you get, a neutral guy standing in a small abandoned building and just as I get to him it triggers a bloodsucker to spawn and it shreds him to pieces :smith:[/QUOTE] I love that bit. [sp]In the two-storey building in Dark Valley in SoC right?[/sp] I always spend tons of ammo trying to rescue him, as well as a ton of quickloads if he is killed by the bloodsucker
[QUOTE=z0rz;30470028]Fucking hell how cruel can you get, a neutral guy standing in a small abandoned building and just as I get to him it triggers a bloodsucker to spawn and it shreds him to pieces :smith:[/QUOTE] Oh dear, I remember that all too well. I remember reloading a few times because I gave the guy my last medkit and bled to death from the bloodsucker attacks if it didn't kill me instantly. Then after I managed to get him out alive, he started chasing some dogs and ended up dying in an anomaly on his way to the farm :doh: .
In AMK, he even sends out a few distress messages. Chilling.
[QUOTE=Devodiere;30470045]I should probably stop this argument lest I gravitate towards arguing for the Monolith again.[/QUOTE] Aruging for the Monolith is dumb. They're just a bunch of brainwashed cannon fodder that is placed around their territory so nobody can't reach the C-Conc. On the subject of Duty and Freedom, at least Duty is trying to do something.
What the hell are you guys talking about? Duty is the one who wants to fuck humanity up. Sakharov himself says that the gravi artifact will allow for intergalactic space travel. And that's just Gravi, think of what else the zone can give us. Duty just wants to throw all of that away.
They want to replace 90% of it with a blend of lead and highly volatile explosives :v:
[QUOTE=MountainWatcher;30470306]What the hell are you guys talking about? Duty is the one who wants to fuck humanity up. Sakharov himself says that the gravi artifact will allow for intergalactic space travel. And that's just Gravi, think of what else the zone can give us. Duty just wants to throw all of that away.[/QUOTE] Only because they fear the unknown, so they seek to destroy it.
[QUOTE=croguy;30470292]Aruging for the Monolith is dumb. They're just a bunch of brainwashed cannon fodder that is placed around their territory so nobody can't reach the C-Conc. On the subject of Duty and Freedom, at least Duty is trying to do something.[/QUOTE] I spent a few pages over in the Mass Effect thread arguing for the Reapers and the complete destruction of humanity, a dumb stance does not concern me.
[QUOTE=Muukkis;30469973][img_thumb]http://i.imgur.com/uUcMC.jpg[/img_thumb] e: goddamn thumbnails don't work. Why have [img_thumb] tag if it doesn't do thumbnails ?[/QUOTE] ULTIMATE THUMBNAIL PROTIP: [code][noparse][quote][url=PLACE URL HERE][img]PLACE URL HERE AGAIN[/img][/url][/noparse][/quote][/code] It'll work just like thumbnails used to. [editline]15th June 2011[/editline] [QUOTE=croguy;30470292]Aruging for the Monolith is dumb. They're just a bunch of brainwashed cannon fodder that is placed around their territory so nobody can't reach the C-Conc. On the subject of Duty and Freedom, at least Duty is trying to do something.[/QUOTE] Duty is trying but Freedom is accomplishing.
Freedom has accomplished shit. [editline]15th June 2011[/editline] Scumbag anarchists
Duty's goal is to destroy the Zone. The Zone still exists. Freedom's goal is to allow free access to the Zone. They're much closer to accomplishing it than Duty.
[QUOTE=Devodiere;30470428]I spent a few pages over in the Mass Effect thread arguing for the Reapers and the complete destruction of humanity, a dumb stance does not concern me.[/QUOTE] Fun doing the Devil's advocate, right? [QUOTE=Paravin;30471009]Freedom has accomplished shit. [editline]15th June 2011[/editline] Scumbag anarchists[/QUOTE] We've stopped Duty from fucking everything up, and we defend the Barrier. I would consider that a big success.
Freedom accomplished shit. You'll still get mowed down if you approach the zone. And regarding their research about the Zone: Chehkov took every bit of it with himself to his grave in Pripyat.
[QUOTE=croguy;30470292]Aruging for the Monolith is dumb. They're just a bunch of brainwashed cannon fodder that is placed around their territory so nobody can't reach the C-Conc. On the subject of Duty and Freedom, at least Duty is trying to do something.[/QUOTE] One thing you should notice is the how often the roles reverse between Duty and Freedom in the three current games. In SoC Freedom are the ones holding back the tide of mutants from the Red Forest even though you'd think Duty would be all over that sort of shit. Freedom are all about free access to the technological discoveries that can be made from the Zone and its artifacts. They're open-minded, unlike Duty who are all about containing and shutting it down. While they don't have the scientific equipment or knowledge that the ecologists or clear sky faction command they still try to understand the zone better than Duty do, and that's what will keep them alive.
[QUOTE=croguy;30471071]Freedom accomplished shit. You'll still get mowed down if you approach the zone. And regarding their research about the Zone: Chehkov took every bit of it with himself to his grave in Pripyat.[/QUOTE] People are evidently able to enter the Zone with a fairly high success rate or there wouldn't be so many people trying. [editline]15th June 2011[/editline] And even if you get caught you'll just go to prison unless you fight back
[QUOTE=Zezibesh;30471208]And even if you get caught you'll just go to prison unless you fight back[/QUOTE] And did they ever confirmed that in the games? :colbert:
Out of curiosity, guys, who's holding the barrier right now? EDIT: Actually, since Skull is still alive in CoP it's entirely possible that Lukash's group was canonically wiped out
Also, it's a lot more difficult to destroy the Zone than it is to give full access to it. You can't judge a faction merely because of their successes, you have to factor the difficulty of those successes. [editline]15th June 2011[/editline] Also, no PnP?
In SoC it's Freedom, CS it's Loners and who knows during CoP, could be anyone since the path to the Centre is pretty much clear now. [editline]15th June 2011[/editline] @Muertos
[QUOTE=Muertos13;30471380]Out of curiosity, guys, who's holding the barrier right now?[/QUOTE] Probably nobody. It's not like the Monolith is trying to attack the Warehouses nowadays. Zombies and mutants within Red Forest are a problem, but Mercs, Freedom and Loners can handle them with no problem.
[QUOTE=croguy;30471328]And did they ever confirmed that in the games? :colbert:[/QUOTE] No, but it makes sense. It's never confirmed either that Duty actually does anything. [QUOTE=Muertos13;30471380]EDIT: Actually, since Skull is still alive in CoP it's entirely possible that Lukash's group was canonically wiped out[/QUOTE] I'm not sure if Skull's group actually did the strike, but regardless of that Lukash is most likely dead.
[QUOTE=Zezibesh;30471766]No, but it makes sense. It's never confirmed either that Duty actually does anything[/QUOTE] *Drowning a large den of mutants under Agroprom Research Institute (Granted, it was Scar who actually did that but under the request of Duty) *Purging the Wild Territory Mercs *Guarding the Ecologist lab *Helping Marked One to reach the Hotel in Pripyat This constant bickering between faction is precisely why I love to be a Loner/Merc type character in all the games. On the other hand, it also makes me kind of feel like I'm missing something when I'm unwilling to really take a side and stick by it when it comes to Duty/Freedom. I don't like Duty's end goals and ideals at all but I like what they do in practice : Destroy mutant dens,rescue stalkers from the mutants, keep the bandits at bay and guard the ecologists. On the other hand, I really like Freedom's ideals and goals such as preserving the Zone and keeping the authorities from destroying it. In fact, during ShoC I was an enthusiastic supporter of Freedom but Clear Sky kind of made them into the cartoonish stoner hippies they are remembered as. I still tend to gravitate a bit into Duty's direction because of dat PKM and the heavy Duty suits [img]http://lparchive.org/Smilies/emot-swoon.gif[/img]
On the topic of weapon degradation, I'd like to see a system where the technicians can repair weapons with parts from the same model as well as similar types (So an AKS-74U can be used in the reparation of an AK-74M). The cost of such labour would be quite cheap, compared to repairing it from scratch, but it can only be repaired to certain levels depending on the original conditions of the weapons. If the STALKER devs wanted to be REALLY finnicky, they could make it into a minigame if the player were allowed to perform such repairs. The weapons would be divided into different parts with different conditions (the "actual" condition of the weapon being an average of these values, each being affected by different things). The player would have to decide which parts to replace in the subject of the repairs. It would also give the information traders more information to sell, like which weapons share common parts. This could also lead to user-performed weapon modifications, but if there are still scattered toolkits for technicians, the player would need to have them in his inventory to perform these modifications. The modifications could also require parts from other weapons, such as calibre conversions. To compensate for the absence of cost, the user-performed modifications would have a high chance of failure depending on 1: The state of the weapon, 2: The tools available (Maybe varying qualities) and 3: the skill of the Player character (May be defined by how many successful repairs/modifications performed in the past, or if there are more rpg elements included in the next game). Failure would result in damaging or destroying the weapon. This idea might not be for everyone since I like the slow-paced, more survival than action-oriented gameplay, with finnicky management like this. It'd give players a reason to take the weapons in poor condition back to camp. If you can't profit from it, dismantle it!
Sorry, you need to Log In to post a reply to this thread.