• Gnomoria - Isometric DFlike management game
    211 replies, posted
[QUOTE=SilentKyle;36490959]Is there anyway to see why something is not building? I told them to build a brewery and it just sat there unfinished forever. I finally figured out that I needed more planks.[/QUOTE] it depends. first problem might be the lack of materials to build it. Other problem would be that they're dropping the material on it, then picking it up and using it elsewhere (They do it if something is more important in their own opinion.)
Building in this isometric perspective gives me a fucking headache, and sometimes I order them to build a room and they ignore it completely Otherwise this is pretty fun
[QUOTE=Tobba;36491498]Building in this isometric perspective gives me a fucking headache, and sometimes I order them to build a room and they ignore it completely Otherwise this is pretty fun[/QUOTE] They won't build a room if they have no access to it or they have other more important things to do. The Isometric view is okay, though it is quite hindering when you want to look at something in the South corner. The biggest problem is the 20 pixel difference between layers.
What am I supposed to do when bleeding Gnomes prefer to bleed instead of using a bandage?
[QUOTE=Dr. Insy;36492139]What am I supposed to do when bleeding Gnomes prefer to bleed instead of using a bandage?[/QUOTE] magm- wait fuck wrong game
[QUOTE=Dr. Insy;36492139]What am I supposed to do when bleeding Gnomes prefer to bleed instead of using a bandage?[/QUOTE] Not much choice I suppose. Sometimes they just won't make it in time or they can't reach it for whatever reason. Also, I suggest you guys be very careful with your starting miners. if you lose their pickaxes, you can't mine anymore.
[QUOTE=Feuver;36492704] Also, I suggest you guys be very careful with your starting miners. if you lose their pickaxes, you can't mine anymore.[/QUOTE] Heh, I'm on the 5th day of fall year 1 now and already lost one due to a clay golem, plastered EVERYTHING with torches now in hope that they only spawn in the dark or something. Is there any way to make better tools? I found some malachite and emeralds so far.
[QUOTE=Dr. Insy;36492740]Heh, I'm on the 5th day of fall year 1 now and already lost one due to a clay golem, plastered EVERYTHING with torches now in hope that they only spawn in the dark or something.[/QUOTE] I lost the two of them, one of them dumbly starved and I couldn't know about it because the game doesn't warn you yet :v:. I have to start over, but oh well. Made it to Fall.
Hopefully the audio hurts my ears less as the game goes on, just at the menu and little popping noises everywhere
Is anyone else getting horrible lag when trying to play it with the Steam UI? EDIT: Apparently I broke my save. I don't know if it has to do with the Steam UI but every time I load the save the game starts to lag horribly.
[QUOTE=ghosevil;36489285]Could you point out a few examples on what DF has over this? I'm definitely going to give it a spin.. Even if you do control filthy, degenerate gnomes![/QUOTE] well, i haven't played this game, but i play DF enough. for example, i started a new fortress today in the southern most region of the world, so right there, df lets you choose where in the world to settle, and that affects the creatures youll encounter, the weather, the temperature, and the map it self. being that i settled on the south pole, i had to dig through 4 sheets of ice before i even found rock. then i had to keep digging another 70z levels to reach caves and caverns that had liquid water in them. pretty sure you can't do most of that in this game. also after that, one of my miners was just chillin, but a cave crocodile wandered in through the caverns below and started a fight with my dwarves. then he bit the foot off of my miner, but by then the other dwarves gave him such a beating that he ran away leaking blood all over the place. so that created another whole epic for my miner, who was stuck in a bed for the better part of a year, we had no doctors so i'm not sure how he didn't die of infection, but eventually when i did assign some dwarf to be a doctor he got better. then i had to order my crafts dwarves to make some crutches for the guy, and then he had to learn to walk on them. now he runs as fast as any other dwarf on his crutches, still being one of my best miners. dwarf fortress just has too much depth to it for another game thats only been around for a year to come anywhere near it.
I'll tell you what I know from gnomoria [QUOTE=Kybalt;36493055]well, i haven't played this game, but i play DF enough. for example, i started a new fortress today in the southern most region of the world, so right there, df lets you choose where in the world to settle, and that affects the creatures youll encounter, the weather, the temperature, and the map it self. being that i settled on the south pole, i had to dig through 4 sheets of ice before i even found rock. then i had to keep digging another 70z levels to reach caves and caverns that had liquid water in them. pretty sure you can't do most of that in this game. [/QUOTE] You cannot place yourself on a planet big map, so Dwarf fortress Wins. [Quote]also after that, one of my miners was just chillin, but a cave crocodile wandered in through the caverns below and started a fight with my dwarves. then he bit the foot off of my miner, but by then the other dwarves gave him such a beating that he ran away leaking blood all over the place. so that created another whole epic for my miner, who was stuck in a bed for the better part of a year, we had no doctors so i'm not sure how he didn't die of infection, but eventually when i did assign some dwarf to be a doctor he got better. then i had to order my crafts dwarves to make some crutches for the guy, and then he had to learn to walk on them. now he runs as fast as any other dwarf on his crutches, still being one of my best miners.[/Quote] You can get attacked by random enemies (even if there isn't much of them right now), there are injuries in game, but no hospital/doctors yet, so you have to stay injured indefinitely. [quote]dwarf fortress just has too much depth to it for another game thats only been around for a year to come anywhere near it.[/QUOTE] I would say it is pretty close in mechanics, but a game in alpha obviously can't beat a game that has been constantly been worked on for many years.
love how the gnomes are sleeping with a massive tsunami all around them [editline]edited:[/editline] downloaded and my first level generated! woooo
the game crashed after 4 hours of work and no save. NOOOOOOooooooooooo
The lag is some rain glitch thingy and is going to be fixed, nothing to do with the Steam UI. Also I ALMOST lost all of my gnomes due to a really unlucky goblin golem combination. RIP you 11 brave Gnomes who continued to work while being beaten to oblivion.
[QUOTE=Dr. Insy;36492740] Is there any way to make better tools? I found some malachite and emeralds so far.[/QUOTE] Of course, just built a forge to turn ore into bars and blacksmith to turn bars into tools. I gave my miners silver pickaxes and I swear the mine at least twice as fast now.
[QUOTE=Feuver;36489556]I didn't exactly play Dwarf fortress for long, but Dwarf fortress has a lot more bad stuff. Dwarf Fortress also has a very very large map to promote exploration, Gnomoria is locked into an average size map. There's also a lot more professions and crafting depth in Dwarf fortress. It's rather complicated for me to explain, I'm not a DF fan per se. I never took the time to learn it completely. This is basically a more accessible version in its alpha state. Dwarf fortress has a few years of development ahead of it.[/QUOTE] Also DF is being developed by a single genious with a hell of a work drive. There are so many little and big things being simulated, and so many gameplay features in DF not featured in gnomoria that it would not really be worthwhile to compare them, Dwarffortress even has physics for item/creature/minecart/projectile flight/fall.
[QUOTE=Falchion;36495366]Also DF is being developed by a single genious with a hell of a work drive. There are so many little and big things being simulated, and so many gameplay features in DF not featured in gnomoria that it would not really be worthwhile to compare them, Dwarffortress even has physics for item/creature/minecart/projectile flight/fall.[/QUOTE] Wouldn't call him a genius with how "good" dwarf fortress runs on most machines.
God, every time I try to dig the floor parts of some hill, trying to level it, the miners get stuck. They just stand there till they die. Kind of game breaking.
Is there deep gameplay in this? I mean, after building up a nice village are there enough options and ways to continue playing while things remain interesting? I remember some other game that was also a village builder in the spirit of DF but after you had a decent village it was becoming incredibly boring, the only exciting thing was that the enemy's were getting a tat stronger each time they came.
As far as I know, nothing special to do after you've built most of the things you can and have a decent sized army.
anyone know if there's a more efficient way to stockpile logs (and probably other things too)? each log takes up one square, I was thinking there must be a way to make them stack or something so each square can have like, 9 logs or something I have checked the wiki, though right now it's quite undetailed so I couldn't find anything there.
Some guy steals the whole actual content from DF and makes it isometric and sells it for 8 dollars. Which you guys buy for 8 dollars. What the fuck gentlemen, seriously? P.S: DF is free.
[QUOTE=Benata;36496288]Some guy steals the whole actual content from DF and makes it isometric and sells it for 8 dollars. Which you guys buy for 8 dollars. What the fuck gentlemen, seriously? P.S: DF is free.[/QUOTE] You're adorable.
[QUOTE=phabeZ;36496209]anyone know if there's a more efficient way to stockpile logs (and probably other things too)? each log takes up one square, I was thinking there must be a way to make them stack or something so each square can have like, 9 logs or something I have checked the wiki, though right now it's quite undetailed so I couldn't find anything there.[/QUOTE] Build a carpenter, make it produce crates. I believe they can hold pretty much anything that's not liquid, and can hold up to 32 items at once.
[QUOTE=Muntu;36496719]Build a carpenter, make it produce crates. I believe they can hold pretty much anything that's not liquid, and can hold up to 32 items at once.[/QUOTE] Speaking of crates, is there a way to move them to a specific stockpile?
[QUOTE=turtlehead;36496745]Speaking of crates, is there a way to move them to a specific stockpile?[/QUOTE] Unless it's hidden in some super obscure way, no. At least, not in the current version. I had an armor/weapon/tool stockpile filled with crates even though I only had around 5 pieces of armor and a few tools extra, and the ore/bar stockpile was filled with single pieces, and no crates.. Then everyone died so I guess it doesn't matter anymore.
God damn it. I clicked on a golem's menu option thing just as it died and crashed the game. There goes all my progress. I made the big mistake of not lighting up or blocking off my mine shafts so my place was swarming with the bastards anyway.
What exactly do I do with my dead, currently there's two gnomes and a dead goblin (whom I'm still trying to figure out where the hell he came from and how he killed two gnomes without me knowing) at my entrance Also, how do I rotate the view
[QUOTE=IdiotStorm;36497981]What exactly do I do with my dead, currently there's two gnomes and a dead goblin (whom I'm still trying to figure out where the hell he came from and how he killed two gnomes without me knowing) at my entrance Also, how do I rotate the view[/QUOTE] Doesn't really matter since the corpses don't do or affect anything. The only thing you can do is make a stockpile for them. :v:
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