[QUOTE=Sparkwire;30488236][img]http://sparkwire.thanez.net/surreptitiousivan/g3/gunsaremagictweaks.gif[/img]
Made some changes.[/QUOTE]
Timing is weird, he's like really slow to move the mag and then jerks the hand/gun down to idle way too fast. There's also too much hesitation before mag out and too little time between mag out and mag in. It's very clearly just the same mag being put back in.
Also why is that Makarov reload up there in slow motion?
[editline]16th June 2011[/editline]
also take the apostrophe out of 'its' in your Ivan's Secrets description
"The Aral Sea and it's surrounding areas." = wrong
"The Aral Sea and its surrounding areas." = right
it was just copypasted, i was too tired to look thoroughly at it
[QUOTE=JLea;30472870]You should have seen when I removed the 1.0 second delay after killing an enemy[/QUOTE]
randomize the delay slightly, or make it go down with skill increase?
[QUOTE=JLea;30486939][media]http://www.youtube.com/watch?v=CwVJkHYGAtk[/media]
See the reload blur here[/QUOTE]
I think the hands sway too mutch during the walk animations.
[QUOTE=JLea;30486939][media]http://www.youtube.com/watch?v=CwVJkHYGAtk[/media]
See the reload blur here[/QUOTE]
AHM RE LODAN.
I am sorry, but could you make the shotgun and rifle reloading look like he's not grabbing magazines from a Follow-U-Magz™ employee ? I mean you gotta get a mag from your vest and the buckshots would also be the same.
In counterstrike, the G3 reload has the magazine not even leave the screen.
[QUOTE=JLea;30491435]In counterstrike, the G3 reload has the magazine not even leave the screen.[/QUOTE]
so that makes it okay?
[editline]16th June 2011[/editline]
weren't those anims made in like a day 10 years ago
[editline]16th June 2011[/editline]
also Sparkwire do you ever finish a set of anims? or do you just make one anim, ignore people's crits, then make another anim, then disappear for a week
-snip-
[editline]16th June 2011[/editline]
[QUOTE=Penis Colada;30490583]Timing is weird, he's like really slow to move the mag and then jerks the hand/gun down to idle way too fast. There's also too much hesitation before mag out and too little time between mag out and mag in. It's very clearly just the same mag being put back in.
[/QUOTE]
On it, boss.
[QUOTE=JLea;30491435]In counterstrike, the G3 reload has the magazine not even leave the screen.[/QUOTE]
I have to agree with Colada, that doesn't matter.
What happened to the old makarov anims? These new ones look terrible in comparison...
[QUOTE=Aurora93;30490181][img]http://gyazo.com/cdb46af9befea853c6f0cbcb7cb30c1d.png[/img]
lmaoe[/QUOTE]
Yep, mine was shit.
Gonna go kill myself.
On the topic of character customization, some small alterations to the clothing would be nice. Like the ones you had with the tucked in or untucked shirt alongside something like buttoned shirt or rolled up sleeves.
[QUOTE=nick10510;30496657]Yep, mine was shit.
Gonna go kill myself.[/QUOTE]
Undoubtedly the best course of action. Best of luck.
By the way, can you fix the sites FAQ section where the SMG's are and place the AKS-74U to Rifles ( Or atleast make a Carbines section ) Since it's not a SMG but a Carbine ( Caliber: 5,45x39 mm ).
A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges.
[img]http://upload.wikimedia.org/wikipedia/commons/1/1e/545x39.jpg[/img]
An AKS-74U Round.
and a 9mm
[img]http://upload.wikimedia.org/wikipedia/commons/9/96/9mmLuger.jpg[/img]
yeah seriously why do people label AKS-74U's as SMGs?
[QUOTE=JLea;30449382][img]http://media.moddb.com/images/mods/1/12/11353/sdk_vehicles0009.jpg[/img]
i took these out a while ago because they looked shit, but everyone liked it + we got the new animations so they look good now. yay![/QUOTE]
this looks fantastic, but is the gun always on the left?
[img]http://www.tdbimg.com/files/2011/03/17/img-article---lee-rebecca-black_134846488916.jpg[/img]
I got my gun on my left
[QUOTE=Penis Colada;30492146]so that makes it okay?
[editline]16th June 2011[/editline]
weren't those anims made in like a day 10 years ago
[editline]16th June 2011[/editline]
also Sparkwire do you ever finish a set of anims? or do you just make one anim, ignore people's crits, then make another anim, then disappear for a week[/QUOTE]]
i was joking, motherufkcier turke fuck your mom wilth small penis mothufkcer
[editline]17th June 2011[/editline]
albania fuck turke motherufkcr
Go to sleep
Fuck off DAD. Progress report. Tabtoxin (aka the Aurora69420) HUD is starting. I've got the health functionality working.
[url]http://gyazo.com/4838ee5cf359b3e36638ee55f054e29e.png[/url]
This is it folks. This gonna be what I make. Voice your concerns now.
Is it going to feature a chromatic aberration shader?
Also isn't the RPG a special weapon, third tier slot, where would that fit
Not much to say, it looks fine enough :)
[QUOTE=JLea;30498828]Fuck off DAD. Progress report. Tabtoxin (aka the Aurora69420) HUD is starting. I've got the health functionality working.
[url]http://gyazo.com/4838ee5cf359b3e36638ee55f054e29e.png[/url]
This is it folks. This gonna be what I make. Voice your concerns now.[/QUOTE]
Beautiful.
[QUOTE=JLea;30498828]Fuck off DAD. Progress report. Tabtoxin (aka the Aurora69420) HUD is starting. I've got the health functionality working.
[url]http://gyazo.com/4838ee5cf359b3e36638ee55f054e29e.png[/url]
This is it folks. This gonna be what I make. Voice your concerns now.[/QUOTE]
Only thing I don't like is that the text where it says what type of grenade and the amount of it seems a bit too close together and hard to read. Then again, I have bad eyes, so it may just be me.
But other than that, it looks really nice.
Too much information, I cannot possible comprehend all that my HUD is telling me as well as follow the story.
Too small letters, i can't read them well enough.
It looks like it could be fine with no words at all, seeing that the weapon info could be shown in the inventory
If you're doing the chromatic effect you might want to tone it down a bit.
[QUOTE=Zackin5;30500004]If you're doing the chromatic effect you might want to tone it down a bit.[/QUOTE]
Yup, it really could help.
Sorry, you need to Log In to post a reply to this thread.