[QUOTE=JLea;30150555]That's the joke[/QUOTE]
Please no
So has this thread about making a thread now become the thread it refered to?
Announcement thing: I've rewritten the design doc for the mod, which means a shift around/removal of levels. The good side, is the story is much [b]much[/b] more interesting, the gameplay flows much better and it's ALOT of work off our chest (We need about 75% less character models now). The bad side is, the mod will become alot more linear (however levelling up, inventory, attachments etc.) will all be there. Personally I think this is for the better.
[QUOTE=JLea;30156670]Announcement thing: I've rewritten the design doc for the mod, which means a shift around/removal of levels. The good side, is the story is much [b]much[/b] more interesting, the gameplay flows much better and it's ALOT of work off our chest (We need about 75% less character models now). The bad side is, the mod will become alot more linear (however levelling up, inventory, attachments etc.) will all be there. Personally I think this is for the better.[/QUOTE]
Whichever gameplay choices you make, I'm sure the mod will still be great.
The atmosphere has also significantly changed. Before it was a clusterfuck of 3 differnt factions, all vying for control of the area ( to appease all the tactical warfare fans). And the ending was this all out siege on a town, the outcome would result on your previous decisions. Obviously this was impossible with our manpower.
That's been removed.
The island is now a barren abandoned area, kept offlimits by the military. Nobody knows what's been happening (not even the military). The only thing they know is that people have been dissapearing, and the appearance of strange lights in the sky during those nights.
I can't wait! I love linearity.
[editline]31st May 2011[/editline]
[QUOTE=JLea;30156740]The atmosphere has also significantly changed. Before it was a clusterfuck of 3 differnt factions, all vying for control of the area ( to appease all the tactical warfare fans). And the ending was this all out siege on a town, the outcome would result on your previous decisions. Obviously this was impossible with our manpower.
That's been removed.
The island is now a barren abandoned area, kept offlimits by the military. Nobody knows what's been happening (not even the military). The only thing they know is that people have been dissapearing, and the appearance of strange lights in the sky during those nights.[/QUOTE]
So awesome!
I can't tell if that's sarcasm, but it's not like.. HL2 linear. It's just not STALKER open.
A bit like Metro 2033 open?
Your weapons are frequently taken away, but you are often given the choice to select a new weapon. You have all attachments, so every-time you're at a workbench it's your time to make a decision about what you're up against.
There's plenty of exploring to do in areas, as all the spoilers of the story aren't revealed directly but by looking around + searching.
Is anyone else a little disappointed?
[QUOTE=JLea;30156740]
The island is now a barren abandoned area, kept offlimits by the military. Nobody knows what's been happening (not even the military). The only thing they know is that people have been dissapearing, and the appearance of strange lights in the sky during those nights.[/QUOTE]
Wait, there are still human enemies to fight, right?
[QUOTE=~ZOMG;30160448]Is anyone else a little disappointed?[/QUOTE]
More than a little on my part, for making it more linear, but otherwise if this means it will come out sooner then I'm (mostly) fine.
It's okay that he realized that he can't manage to make everything he has planned for the mod.
A mod with less features is better than a dead mod.
Hey, atleast it's not dead now. :unsmith:
No, I wasn't being sarcastic. I hate open world games because it just takes so damn long to finish them.
[QUOTE=Laserbeams;30163247]It's okay that he realized that he can't manage to make everything he has planned for the mod.
A mod with less features is better than a dead mod.[/QUOTE]
I suppose, but I would rather wait a long time for it than have a load of features taken out, assuming time is the main factor that's causing the change.
Maybe Dark Messiah Linearity? The levels were decent size and had some places to roam around. Not to mention character progression worked pretty well.
That's exactly how I imagined it, I loved Dark Messiah. Weird how nobody I know has played it.
[editline]1st June 2011[/editline]
[QUOTE=imaguy;30163014]Wait, there are still human enemies to fight, right?[/QUOTE]
Yes.
[QUOTE=~ZOMG;30160448]Is anyone else a little disappointed?[/QUOTE]
I am only disappointed in the fact that the mod will not be everything JLea wanted it to be.
[QUOTE=JLea;30170349]That's exactly how I imagined it, I loved Dark Messiah. Weird how nobody I know has played it.[/QUOTE]
I watched my friend play through the entire game, and I like the level design, and I hated how he didn't explore every inch! So it's probably about perfect, because he didn't miss much anyways but the little extra bits would have been enough to satisfy my need for non linearity.
I found DMMM from a pile of snow actually.
Need to finish it, I guess.
Reminds me of all the mod ideas/mods I start and never finish.
This time, with my project it will not die.
[QUOTE=tratzzz;30178794]I found DMMM from a[B] pile of snow[/B] actually.
Need to finish it, I guess.[/QUOTE]
What?
Apparently someone threw Dark Messiah into snow.
To be honest I much prefer linearity depending on the game. Many games are just better off without an open world.
[QUOTE=KingKombat;30188254]To be honest I much prefer linearity depending on the game. Many games are just better off without an open world.[/QUOTE]
Such as Half-Life, if Half-Life ever was an open-world game it would fail miserably.
[QUOTE=KingKombat;30188254]To be honest I much prefer linearity depending on the game. Many games are just better off without an open world.[/QUOTE]
linear games are so boring, you never have any cool stories to tell people because there's only one way to play the game, plus there's no replay value or really interesting gameplay
[QUOTE=Penis Colada;30189996]linear games are so boring, you never have any cool stories to tell people because there's only one way to play the game, plus there's no replay value or really interesting gameplay[/QUOTE]
So you're saying every game Valve has ever made has a shit story and no interesting gameplay?
:colbert:
I think he is more thinking CoD linearity, where there is always one clear-cut path and no legitimate way to really play each section of the game differently, therefore voiding any sense of replay value.
I think Open-linearity is the most we can really hope for, considering the fact that fully open-world games take years to create, even when they are being worked on by large development teams. With mods, I think the way to go is allowing multiple playstyles for each encounter. Give the player the option to storm the place and shoot everything, sneak in undetected and silently pick off each enemy or maybe even allow the player just to slip by unnoticed to get to their objective.
Now, this of course doesn't mean each encounter should be the same scenario each time, as you need varied settings and scenarios to keep the game fresh. But the point is to make the player feel as if he is the character he is playing, as if he actually has some kind of control over how the scenario will play out. Rather than just a boring shooting gallery that will play out more or less the exact same way every time you play.
I'm probably rambling on here, but I think I've sort of gotten the main idea across.
It's not a corridor shooter -_-
anyways, blindside started on the mp5 anims. just an idle pose for the moment
[img]http://i55.tinypic.com/v5vn2f.jpg[/img]
whatever happened to sparkwire?
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