• Ivan's Secrets v2
    1,282 replies, posted
-snip-
Make the HUD numbers bold.
Post related to the combat vest [img]http://www.zahal.org/files/images/products/Combat_Gear/tv7711d.jpg[/img] he has some work to do. [editline]23rd June 2011[/editline] [QUOTE=JLea;30652174]Free aim is added in, most of the problems w/ the original are gone so yay no more shooting through walls. [editline]23rd June 2011[/editline] [img]http://dl.dropbox.com/u/41968/ivans/bank0001.jpg[/img] Note the icon above players? that's their health. ti changes colour depending on it[/QUOTE] The AK-74M is a 5.45x39mm round.
[QUOTE=Hill0;30653168]The AK-74 is an adaptation of the 7.62mm AKM assault rifle and features several important design improvements. These modifications were primarily the result of converting the rifle to the intermediate-caliber 5.45x39mm cartridge, in fact, some early models are reported to have been converted AKMs, with the barrel re-sleeved to 5.45x39mm. ~ [b]Wikipedia[/b] :downs:[/QUOTE] 5.56 - NATO standard rifle bullet, also what the gun in the screenshot is apparently using. 5.45 - Russian standard rifle bullet, what the real gun uses, therefore the gun is a derivative.
7.62x39 master race btw I know nothing about guns I just play the games with the guns in them. Also I'm really loving the Ivan's Secrets threads so far, they've all been packed full of content on almost every page.
[QUOTE=JLea;30652174][img]http://dl.dropbox.com/u/41968/ivans/bank0001.jpg[/img] Note the icon above players? that's their health. ti changes colour depending on it[/QUOTE] Wat. My GMod gamemode I'm working on has the same thing. D:
[QUOTE=LEETNOOB;30655368]Wat. My GMod gamemode I'm working on has the same thing. D:[/QUOTE] That doesn't mean anything.
[QUOTE=JLea;30652174]Free aim is added in, most of the problems w/ the original are gone so yay no more shooting through walls. [editline]23rd June 2011[/editline] [img]http://dl.dropbox.com/u/41968/ivans/bank0001.jpg[/img] Note the icon above players? that's their health. ti changes colour depending on it[/QUOTE] yeah i'll re-do the icon if you want [editline]23rd June 2011[/editline] [QUOTE=JLea;30648389]I got viewmodel lowering by code now, don't think anyone cares but there's my progress report. [editline]23rd June 2011[/editline] [img]http://gyazo.com/46eee87afaa89d00d8472da4c87ac452.png[/img] [img]http://gyazo.com/ccdb0e5cb95246c589d08de265d7a050.png[/img] WIP new vest by Gabe Colada[/QUOTE] phong and ao bake pls
[QUOTE=Lizzrd;30654838]5.56 - NATO standard rifle bullet, also what the gun in the screenshot is apparently using. 5.45 - Russian standard rifle bullet, what the real gun uses, therefore the gun is a derivative.[/QUOTE] Should be using a 5.45 mm since Russia isn't in NATO and also it's the main enemy force.
[QUOTE=Aurora93;30648255][url=http://www.moddb.com/members/tabtoxin]WOW SOMEONE'S UPSET WITH ME[/url][/QUOTE] Care to give some back story on this? What was that crap about death threats?
HURF DE DURF THE AMMO TYPE ISNT RIGHT
5.45 you schmuck
[QUOTE=Aurora93;30648255][url=http://www.moddb.com/members/tabtoxin]WOW SOMEONE'S UPSET WITH ME[/url] anyway shit i need to do: - work with jlea on further working the HUD into the game - make menu concept - make side view VTFs/TTF of weapons - animated blood decal stuff - for hazrd: water caustics in his map appropriate to water depth and appropriate color for the area - probably work on IS website shit - perhaps (if i feel up to the task) coding the final HLSL for the HUD (when the time comes) - other world decal/overlay shit[/QUOTE] Why would you use HLSL to code a hud?
[QUOTE=Legend286;30660787]Why would you use HLSL to code a hud?[/QUOTE] I think it's for the fancy effects they're going to add.
[QUOTE=SteveUK;30653087]Yes because if he wasn't it would scale wouldn't it because it would be a sprite in 3D space (this is obvious)[/QUOTE] Well actually there's a render mode for sprites which make them draw on the hud (or just scale as you get closer.) [editline]23rd June 2011[/editline] [QUOTE=Zackin5;30661570]I think it's for the fancy effects they're going to add.[/QUOTE] Why would you use a shader for a hud, it doesn't need to be pretty as long as it works and is easily visible.
a lot of 74 subtype rifles have been chambered in 5.56 from the factory in russia for russian troops. it isn't wrong to have an ak-74 type rifle be chambered in 5.56 and you can check the Izhmash website here: [url]http://www.izhmash.ru/eng/product/weapon.shtml[/url] also 5.45 is inferior to 5.56 NATO in ballistics and penetration/wounding patterns
[QUOTE=~ZOMG;30658026]Care to give some back story on this? What was that crap about death threats?[/QUOTE] me saying stupid shit like "lol shit mod, kill yourself" on appropriately shitty mod profiles basically that was it [editline]23rd June 2011[/editline] [QUOTE=Legend286;30662019]Why would you use a shader for a hud, it doesn't need to be pretty as long as it works and is easily visible.[/QUOTE] the glow effects for the HL2 HUD are too low-quality and non-controllable, so a shader will be fine
[QUOTE=Penguiin;30663669]a lot of 74 subtype rifles have been chambered in 5.56 from the factory in russia for russian troops. it isn't wrong to have an ak-74 type rifle be chambered in 5.56 and you can check the Izhmash website here: [url]http://www.izhmash.ru/eng/product/weapon.shtml[/url] also 5.45 is inferior to 5.56 NATO in ballistics and penetration/wounding patterns[/QUOTE] I feel the need to start a big argument spanning 12 pages about ammunition and how 5.45 is better but I won't.
[QUOTE=Itsjustguy;30654304]Post related to the combat vest [img]http://www.zahal.org/files/images/products/Combat_Gear/tv7711d.jpg[/img] he has some work to do.[/QUOTE] [quote]WIP new vest[/quote] [editline]23rd June 2011[/editline] also not all vests are covered in random straps
[media]http://www.youtube.com/watch?v=OFlFqOJSor8[/media] wired to the t
I was just about to post that. i think i've posted ~3 of sparkwire's animation videos before he could back in the day
JLea, have you played Smod Tactical ? Just wondering.
No
[url]http://www.moddb.com/mods/smod-dt-project-life/downloads/smodtactical-fix-10[/url] You might like it.It's a very old mod that is similar to your in the gameplay way.Very rewarding shooting.I think it might give you some ideas.
[QUOTE=Itsjustguy;30676533][url]http://www.moddb.com/mods/smod-dt-project-life/downloads/smodtactical-fix-10[/url] You might like it.It's a very old mod that is similar to your in the gameplay way.Very rewarding shooting.I think it might give you some ideas.[/QUOTE] Sorry, but we don't need bullet time.
[QUOTE=LEETNOOB;30678307]Sorry, but we don't need bullet time.[/QUOTE] There is no bullet time... It's not Smod but it uses it as a base.The main game is very tense and rewarding.You just looked at it and didn't even care.
it has bullet time, but only as a console command
I believe you have to type exec neo into the console to actually get bullet time to work in SMOD.
I'm assuming that slight FO3 like zoom in is going to be replaced with ironsights later, right?
[QUOTE=Itsjustguy;30678660]There is no bullet time... It's not Smod but it uses it as a base.The main game is very tense and rewarding.You just looked at it and didn't even care.[/QUOTE] oh yeah I remember that mod the kick was the most powerful weapon in it
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