[QUOTE=JLea;30820063][img]http://www.1337upload.net/files/multiplayer0002.jpg[/img]
WIP Coop wave defence map thing, by Insight![/QUOTE]
The walls are far too wavy. If you were trying to make a walled off compound, you would want the walls to be as straight as possible. Make the bending more subtle.
I like it, looks fine as is
[img]http://www.1337upload.net/files/multiplayer0015.jpg[/img]
been working on the cliffs all day now :)
[QUOTE=TH3_L33T;30836009][img]http://www.1337upload.net/files/multiplayer0015.jpg[/img]
been working on the cliffs all day now :)[/QUOTE]
get haz to do dem cliffs
[editline]1st July 2011[/editline]
they look good from the other angle you showed me, they look to roundish from that angle.
They look pretty good to me. Their roundness can be explained by wind erosion since it is a desert.
If you are making new bullet decals, don't have the black holes unless they actually can go through the surface. I always found it silly that there would be a black hole when you shot metal/stone when it would really just flatten on impact or ricochet.
Could I try my hand at making one of those co-op maps. Even if just for practice. What is there other than defense?
[QUOTE=TH3_L33T;30836009][img]http://www.1337upload.net/files/multiplayer0015.jpg[/img]
been working on the cliffs all day now :)[/QUOTE]
PUURDDYYY
[media]http://www.youtube.com/watch?v=tyOcHkQ_yLI[/media]
you hold down jump near a low wall/crate/whatever + you get pushed upwards. you can "catch" ledges this way too. you're supposed to only be able to do this if your weapon is holstered, but i havent implemented that yet
Feels a bit too sudden. But fuck that, in combination with grappling hook, we shall finally have an AK47-wielding Spiderman simulator!
Add an animation for that and I will love you.
I don't really know how an animation would look? Just a bunch of hands flying across the screen?
Two arms grabbing ledge and pulling up. Kinda like Crysis 2's stuff.
At least have the camera move a bit to the right and the left, before the sudden push up, would be nice - as if your hands are getting the grip.
Or make its so that the viewmodel quickly goes down when he climbs up
[QUOTE=JLea;30865646][media]http://www.youtube.com/watch?v=tyOcHkQ_yLI[/media]
you hold down jump near a low wall/crate/whatever + you get pushed upwards. you can "catch" ledges this way too. you're supposed to only be able to do this if your weapon is holstered, but i havent implemented that yet[/QUOTE]
I was surprised to hear the song normal.
Its worth noting Limb Bizkit has a new album out, Jlea.
Perhaps there could be a small animation of the hand model grabbing and climbing?
Thank god you got rid of that awesome face avatar
[QUOTE=GameDev;30874240]Thank god you got rid of that awesome face avatar[/QUOTE]
?
[QUOTE=kaine123;30874781]?[/QUOTE]
Talkin' to JLea not you.
[QUOTE=booster;30874802]Talkin' to JLea not you.[/QUOTE]
Oh, ok because I would've been pissed had someone insulted my glorious avatar.
I'll just leave this here.
[img]http://www.idsketching.com/blog/wp-content/uploads/comp/2011/05/216582_1256713042_large.jpg[/img]
[QUOTE=ShukaidoX;30875226]I'll just leave this here.
[img]http://www.idsketching.com/blog/wp-content/uploads/comp/2011/05/216582_1256713042_large.jpg[/img][/QUOTE]
Big boss battle
Wrong. Russians would use vodka or bears before monkeys.
[QUOTE=milkandcooki;30875290]Wrong. Russians would use vodka or bears before monkeys.[/QUOTE]
What do you think is powering the monkey?
[QUOTE=A big fat ass;30875716]What do you think is powering the monkey?[/QUOTE]
bear?
A drunk bear.
[QUOTE=A big fat ass;30875808]A drunk bear.[/QUOTE]
Made of solid Kalashnikov
[QUOTE=A big fat ass;30875716]What do you think is powering the monkey?[/QUOTE]
An even smaller monkey, all the way down.
Also, that seems like a bitch to animate, double the movement - the small monkey and the huge robot.
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