[QUOTE=A big fat ass;30265722]This is not something I want to hear.
What was wrong with the old HUD way back with the paper stuff?[/QUOTE]
It was never actually made, that was just photoshopping a HUD design on a screenshot. To see if we should have go ahead and actually make it
The paper one, while it looked pretty, was too 'messy' and sorta broke the immersion for me. I agree that this one could use some work.
I liked the chromatic dispersion one
Yeah that was the sickest, but shaders are iffy. They take like 4 hours to get it running, and I don't even know HLSL :suicide:
No HUD ftw. Also inventory is working on MP codebase. Maybe I'll make it so if the player has a hat equipped, it'll show on his body in third person?
Make it so players have to send you cash in the mail to unlock hats
[QUOTE=Jimmy422;30264267]How do you replace the HUD with VGUI elements? All the tutorials on the VDC are useless when it comes to that.[/QUOTE]
Well, create a new HUD element ([b]not a vgui panel[/b], vgui is for menus!) and add elements to it in the constructor.
like, Label* m_pLabel = new Label("cool text");
I'm a little confused, are you going with coop now that you're on the new base or what?
Since you will be able to wear hats and helmets will they come whit overlays ala Metro 2033 ?
[QUOTE=El_Ludovich;30277679]I'm a little confused, are you going with coop now that you're on the new base or what?[/QUOTE]
They never said they were going with co-op.
From what I gather, it's just a little more linear.
[QUOTE=Rex McCoolguy;30277830]Since you will be able to wear hats and helmets will they come whit overlays ala Metro 2033 ?[/QUOTE]
This.
[QUOTE=~ZOMG;30280804]They never said they were going with co-op.
From what I gather, it's just a little more linear.[/QUOTE]
[QUOTE=JLea;30253664]Cool thing: I'm rewriting all the code (not the big stuff like inventory/menus) on the OB Skeleton SDK. So there'll be no references to HL2, native coop support and some other cool stuff.[/QUOTE]
[QUOTE=JLea;30253664]native coop support[/QUOTE]
Sorry, my mistake.
[QUOTE=Penis Colada;30272324]Make it so players have to send you cash in the mail to unlock hats[/QUOTE]
Shit, how much is postage to Australia from the US?
[QUOTE=Trooper0315;30292757]Shit, how much is postage to Australia from the US?[/QUOTE]
[img]http://media.pcgamer.com/files/2010/09/Gabe-Newell-4.jpg[/img]
[QUOTE=Fussy!;30280810]This.[/QUOTE]
Yeah I want bullet proof 3 layer hats that also manage to deflect crossbow bolts.
They are revealing a new trailer today in E3.
I rewrote all the weapon code + recoil. From the hip (havent added ironsights yet), kinda functions similar to CSS. Holding the button down will increase your spread, which will eventually return to normal. You can change all these in the script file. I'm checking to see if there's a way I can make new weapons without having to define them in the entity, so you can literally just make a new script file and bam.
[quote]
WeaponData
{
// Weapon characteristics:
"Accuracy" "0.1" // Base accuracy of the weapon.
"ROF" "800" // rounds per minute
"SpreadSpeed" "20" // How many bullets fired it takes, to reach full spread.
"ReduceTime" "0.35" // How long it takes after firing for the weapon spread to reset.
"MaxRecoil" "0.65" // The maximum recoil that can be applied.
"AdditiveRecoil" "0.05" // How much recoil is added subsequently.
"BaseRecoil" "0.35" // How much base recoil there is.
"Type" "SMG" // The type of weapon.Pistol,Sniper,Rifle,SMG,Shotgun.
[/quote]
fantastic! :buddy:
[QUOTE=JLea;30301470]I rewrote all the weapon code + recoil. From the hip (havent added ironsights yet), kinda functions similar to CSS. Holding the button down will increase your spread, which will eventually return to normal. You can change all these in the script file. I'm checking to see if there's a way I can make new weapons without having to define them in the entity, so you can literally just make a new script file and bam.[/QUOTE]
no no nono please PLEASE do not do that. That's not how guns work and it rewards luck, not controlling recoil. Spread should not change, the gun barrel should just move with recoil. This is exactly why gun combat in CS is annoying, because there's a massive random cone of fire. Kick the gun up a slightly random amount/direction each shot if you want spread, but artificially increasing cone of fire is stupid and doesn't even make sense. I've seen M4s and such fired full auto and if you lean into it and pull the gun down you can make all the bullets pretty much land in the same spot. If you do recoil properly then you reward skill, not random luck.
[editline]7th June 2011[/editline]
though if you removed free-aim I guess someone could put a dot on their screen
[editline]7th June 2011[/editline]
whatever you do, please don't have any increasing cone of fire bullshit when ironsighted
BTW is the character origin thingy still included? Like you could choose which country the character is from or something? Cant quite remember.. :confused:
[QUOTE=Penis Colada;30303769]no no nono please PLEASE do not do that. That's not how guns work and it rewards luck, not controlling recoil. Spread should not change, the gun barrel should just move with recoil. This is exactly why gun combat in CS is annoying, because there's a massive random cone of fire. Kick the gun up a slightly random amount/direction each shot if you want spread, but artificially increasing cone of fire is stupid and doesn't even make sense. I've seen M4s and such fired full auto and if you lean into it and pull the gun down you can make all the bullets pretty much land in the same spot. If you do recoil properly then you reward skill, not random luck.
[editline]7th June 2011[/editline]
though if you removed free-aim I guess someone could put a dot on their screen
[editline]7th June 2011[/editline]
whatever you do, please don't have any increasing cone of fire bullshit when ironsighted[/QUOTE]
Cones of fire are dumb. The gun itself should be moving, and even at that, guns don't shake that much if you have a good grip.
[QUOTE=Penis Colada;30303769]though if you removed free-aim I guess someone could put a dot on their screen[/QUOTE]
Wait, he removed free-aim?
Bloody hell, please don't go from what sounded like a cool unique aproach to gun handeling to the counterstrike cone of fire.
We have awesome free aim, right? Why not give the weapon a kick in a determined direction for each shot fired with a consistant base spread. That way you would have to learn to handle the recoil for each weapon. Some kick up, others climb to the left, stuff like that wich makes each weapon handle unique. I loved how in mafia 1 you would have to force the tommy gun down if you wanted to spray. It made you reajust your aim when you began to fire and force the crosshair down and you would again lose you aim if you let go of the trigger, making it a weapon with organic movement you would have to learn to master.
But the counterstrike method is just random. A weapons ballistics don't change the longer you shoot, your aiming does, how much recoil you have to compensate with your grip.
I am all for mastering weapons by skill with a individual climb direction for each gun, wich would allow players to find their personal favourite and not for randomized values wich require luck since the spread is unpredictable.
[QUOTE=H4ngman;30306113]Some kick up, others climb to the left, stuff like that wich makes each weapon handle unique.[/QUOTE]
This is pretty damn silly, please don't do this.
Oh wait nvm, previous experiences have been with this and spray cone.
If it's just for hipfire it might work pretty damn well.
Everyone hated the free aim, and the random cone of fire is from the hip. It's all a work in progress anyways, there's been like 3 aiming styles so far. I'll remove it.
[editline]8th June 2011[/editline]
Okay, you have a static spread now, but I kept some of the stuff in. The more you hold down fire, the more intense the recoil it becomes. On an MP5 it reaches max after 20 rounds, on something like an AK it'll reach max after 5.
No free aim?! I was looking forward to that so much.
[QUOTE=JLea;30308524]Everyone hated the free aim, and the random cone of fire is from the hip. It's all a work in progress anyways, there's been like 3 aiming styles so far. I'll remove it.
[editline]8th June 2011[/editline]
Okay, you have a static spread now, but I kept some of the stuff in. The more you hold down fire, the more intense the recoil it becomes. On an MP5 it reaches max after 20 rounds, on something like an AK it'll reach max after 5.[/QUOTE]
Make the free aim a toggleable option for those who still want it,not enabled by default of course.
Might I ask what Free-Aim is?
[editline]7th June 2011[/editline]
Sorry for not being obsessed with guns, but I'm curious.
I am pretty sure it just means your gun isn't locked to your screen, so when you move the mouse the gun sways around the screen a bit, so the crosshair isn't always in the middle
That looked so goddamn awesome :sigh:
Please bring it back JLea :love:
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