S.T.A.L.K.E.R. Series Megathread - Faction Warfare Edition
3,000 replies, posted
[QUOTE=GuyWithTheName;30535134]
So how would I go about doing this?[/QUOTE]
If you want to make a covert approach, remember the academy stealth course: stay out of their field of view, walk slowly to stay quiet, and crouch behind cover. Or if you have to get your hands dirty, remember that a headshot is a lethal takedown.
[QUOTE=Fables;30535203]If you want to make a covert approach, remember the academy stealth course: stay out of their field of view, walk slowly to stay quiet, and crouch behind cover. Or if you have to get your hands dirty, remember that a headshot is a lethal takedown.[/QUOTE]
The problem is that if he's gonna be coming from The Warehouses he's gonna end up on a choke-point. It'll be hard for him to move on into The Bar since the yard East of the entrance will be covered by Dutyers and they can easily flank or ambush him in the warehouse South of the entrance.
And since this is LURK he's playing we're talking about NPC's with accuracy better than everyone else's.
And body armor that falls apart after one bullet hits it.
DUTY don't tend to even notice that you killed three of their guys when you hit them from The Warehouses. I can't tell you how many times I've just walked down to the Bar from the camp fires then went back to Freedom after I did that.
They always go on full blown alarm for me. Unless you didn't shoot out their siren, but I doubt that does anything.
Well I almost instinctively know how DUTY reacts because I've played ShoC for so long. You can even bug the AI out and just headshot them all and DUTY will remain friendly.
[QUOTE=Fables;30535319]Well I almost instinctively know how DUTY reacts because I've played ShoC for so long. You can even bug the AI out and just headshot them all and DUTY will remain friendly.[/QUOTE]
I think that happened to me a few times in the outpost. Either way if he doesn't exploit the game glitches he'll be in a hell of a gun fight.
I can't decide what my favourite Stalker game is. Area wise I'd say ShoC or CoP.
Wow. I'm having more trouble with the start of TFW than I did with People Soup.
Okay well I decided that it doesn't matter whether I kill all the dutiers, I've done it like a hundred times already, I know where they'll be and stuff. Glitches might help though, as well as the location of the siren.
[QUOTE=GuyWithTheName;30535516]Okay well I decided that it doesn't matter whether I kill all the dutiers, I've done it like a hundred times already, I know where they'll be and stuff. Glitches might help though, as well as the location of the siren.[/QUOTE]
The siren is on the water tower.
Hm, bored I looked at one of the screenshots I had taken, looking at a barrel. I thought it would be neat to see what generic empty barrels had contained and I got this:
[img]http://i.imgur.com/nZnmc.jpg[/img]
upon looking it up, I failed to find anything related, I seperated it into two seperate numbers, 27 and 94. That's cobalt and plutonium. The only mix I could find of them was Plutonium-cerium-cobalt, a nuclear fuel. Why'd they leave barrels for holding nuclear fuel around randomly? Of course Rostok is an industrial area, but still.
[QUOTE=GuyWithTheName;30535713]Hm, bored I looked at one of the screenshots I had taken, looking at a barrel. I thought it would be neat to see what generic empty barrels had contained and I got this:
[img]http://i.imgur.com/nZnmc.jpg[/img]
upon looking it up, I failed to find anything related, I seperated it into two seperate numbers, 27 and 94. That's cobalt and plutonium. The only mix I could find of them was Plutonium-cerium-cobalt, a nuclear fuel. Why'd they leave barrels for holding nuclear fuel around randomly? Of course Rostok is an industrial area, but still.[/QUOTE]
Because all the power plant equipment and materials needed for it and the power plant's products were stored, transported and maitained throughout Rostok?
Oh man..
I just breezed through Pripyat in SoC. I thought - that didn't seem as long as it did last time I played. I totally forgot to get the door decoder. So when I get into the Sarcophagus, it won't let me go to the secret door. I had to use the glitch to break the secret door open.
[media]http://www.youtube.com/watch?v=eMZbRQ4HIAc[/media]
I don't even...
Where can you find the latest Total Faction warfare mod? The repository doesn't have it, and google only finds me the 0.8 beta.
[QUOTE=Teh Zip File;30535793][media]http://www.youtube.com/watch?v=eMZbRQ4HIAc[/media]
I don't even...[/QUOTE]
"How do I shoot bullet guise"
[QUOTE=Teh Zip File;30535793][media]http://www.youtube.com/watch?v=eMZbRQ4HIAc[/media]
I don't even...[/QUOTE]
:wtc: everyone goes nuts
-snip- I remember this bit, nvm
[QUOTE=Paravin;30535843]Where can you find the latest Total Faction warfare mod? The repository doesn't have it, and google only finds me the 0.8 beta.[/QUOTE]
I'm guessing you've tried the clusterfuck that is the GSC forums?
It's got a thread called 'The Faction War 2.9 Beta', same fashionista as TFW, so I guess it's the same mod
Oh my god I just realised TFW stands for BOTH 'total faction warfare' and 'the faction war'.
direct links from various shitty mirrors
2.9
[url]http://www.megaupload.com/?d=3I6N0C0K[/url]
[url]http://www.zshare.net/download/90675217d9f4c134/[/url]
[url]http://depositfiles.com/en/files/27723f3mi[/url]
2.9.1 patch
[url]http://www.megaupload.com/?d=OF1L6OP3[/url]
[url]http://depositfiles.com/en/files/0dwf03zfb[/url]
[url]http://www.zshare.net/download/90825395da5eaf9b/[/url]
[url]http://www.filefactory.com/file/cb9bcfd/n/TFWv2.9Patch1.rar[/url]
2.9 lite is also on the thread, same thing but doesn't have atmosfear merged in
I would link to the thread, but the wizardry that is GSC have made their forum links not work. Or maybe I'm stupid.
Still, I hope this helps anyone looking for TFW
Yes, found it. Thanks!
[QUOTE=gnoob;30536044]2.9.1 patch
[url]http://www.megaupload.com/?d=OF1L6OP3[/url]
[url]http://depositfiles.com/en/files/0dwf03zfb[/url]
[url]http://www.zshare.net/download/90825395da5eaf9b/[/url]
[url]http://www.filefactory.com/file/cb9bcfd/n/TFWv2.9Patch1.rar[/url][/QUOTE]
[quote]- Bandits can now loot the player of his money on random occasions.[/quote]
:byodood:
[editline]18th June 2011[/editline]
NPCs demanding equipment back from you is extremely annoying though.
Are the SoC sidequests worth the time and effort? I'm confused as to whether I should just run through the main quest or take my time.
[QUOTE=Cheese7;30536566]Are the SoC sidequests worth the time and effort? I'm confused as to whether I should just run through the main quest or take my time.[/QUOTE]
Take your time, get immersed, explore, and grind money via quests and looting for that shiny exoskeleton that will come in handy in Pripyat and CNPP.
Or if you don't feel like getting 200k rubles you can always get the SKAT/Military Stalker Suit or any version of a SEVA.
[QUOTE=Teh Zip File;30536229]:byodood:
[editline]18th June 2011[/editline]
NPCs demanding equipment back from you is extremely annoying though.[/QUOTE]
it's so ~immersive~ though
[QUOTE=gnoob;30536629]it's so ~immersive~ though[/QUOTE]
I was enough robbed during this game.
[QUOTE=Chrispy_645;30530098]How easy/enjoyable is it modding the A-Life? I've done a bit of programming/scripting but I haven't quite gotten the SDK yet or played around with game files.[/QUOTE]
It's done through logic scripting. It can be a pain in the ass, but it's quite well done and can actually be quite fun.
[QUOTE=GuyWithTheName;30531453]Hey Thorny are you gonna [sp] Remove the teleports at CNPP? They served a purpose in SoC because there was a time limit, but in CoP I doubt letting players pop around CNPP would be a wise idea unless it was your endgame or something. It just sort of makes sense to extend the level length by removing portals and bettering gameplay. The portal mechanism actually sort of ruined it for me, just really being an excuse to skip lots of map making, sort of endgame creation rush. It would be nice if you made the level bigger/removed the portals.[/sp][/QUOTE]
Hell yeah, the CNPP is going to be totally different.
[QUOTE=chutney;30534499]Thorny, I just remembered that old cult ghost whiped out--Final day. Will they recieve a cameo at all in the mod? It states they were a group of wild stalkers, so I assume if you were going to add them perhaps have them in a near zombified like state.[/QUOTE]
;)
Thorny fix stealth pls
so Blab's repository is down... I was just going to get TFW for when I beat Clear Sky.
Hey, guys, you know what would be fun? If the scientists at yantar got bored of dealing with dead specimens and issued you with capturing mutants with a tranq dart gun. For small prey like a blind dog or a flesh, you would get a cage to trap them and take them back. For bigger prey like the boar, you could get a buddy with a cart to help you out and bring the prey back to yantar. For huge prey, like the pseudogiant, you would get a squad with an electrified wagon.
Stalker attacks or mutants could break the cart/wagon, there could be a scripted event in which the giant wakes up, stomps the shit out of the wagon, throws you all to the ground wit ha stomp, kills them but doesn't notice you and just runs away afterwards, after getting one of the bars stuck on his body. It would make for a unique experience like Trappers' Chimera. The one that got away.
Maybe you could buy your own cage, recruit a squad and sell them to the Duty arena for some mutant on mutant/human action. Rodent VS rodent, anyone? :v:
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