• S.T.A.L.K.E.R. Series Megathread - Faction Warfare Edition
    3,000 replies, posted
Which game is TFW for?
Clear Sky
Hey Paravin/ Thorny uh does WoTW have an email account or something, I have a whole quest system suggestion I want to send you guys. Also kingo64, your fucking shaders man, pure fucking genius. No lag at all.
Expression : I Function : CInifile::Load File : E:\priquel\sources\engine\xrCore\Xr_ini.cpp Line : 221 Description : Can't find include file: Arguments : mp\anticheat_active_params.ltx This pops up after trying to start CS with the faction wars
[img]http://i55.tinypic.com/ddhxzt.jpg[/img]
Wut? Stalkers are the russian version of little imp girls? That doesn't sound like a very manly proffesion "Fire pit fairy girl" Even if the russian version is more manly, thats sort of weird to compare what ever the hell those things are to stalkers, the only connecting point being the fire. Funny though, made me lol.
[QUOTE=Lone Wolf807;30714609][img]http://i55.tinypic.com/ddhxzt.jpg[/img][/QUOTE] Ukraine not Russia.
I think theyre saying how pussy other countries are. [editline]26th June 2011[/editline] I didn't make it.
[QUOTE=Lone Wolf807;30714890] I didn't make it.[/QUOTE] Fair enough I suppose.
Yea lol, I got that, which is why I laughed, it's just that the pictures didn't match up because the only connection was between the first and the last part, and then it was just the fire that was constant.
[img]http://i.imgur.com/80csA.jpg[/img] What's wrong with this picture.
And then the real test begins.
oh god what? WHAT?! MY REALITY IS SHATTERED! But is that a mod? Please let it be a mod that screwed up...
I swear to fuck evan just set xfire to launch with windows goddamn it takes like 15mb or memory at most.
[QUOTE=holdenmcclure;30715437]I swear to fuck evan just set xfire to launch with windows goddamn it takes like 15mb or memory at most.[/QUOTE] holden your mod got very glitchy towards the end, so much so that I just gave up entirely.
[QUOTE=GuyWithTheName;30715545]holden your mod got very glitchy towards the end, so much so that I just gave up entirely.[/QUOTE] What happened amigo
[QUOTE=holdenmcclure;30716036]What happened amigo[/QUOTE] The military showed up and started helping the monolith, I began constantly accumilating radiation (I know not your mod but still), The [sp]blowout timer[/sp] didn't start untill I was almost at the gateway, enemies began dropping in one shot with an obokan to the chest and when I got inside suddenly the difficulty turned up by a million, enemies dropping me in two shots. I decided to just say "screw this" and added on an hour to my playtime and said I was finished. (this is in CNPP) also at the stadium it just skipped altogether, the camera panned into the "move to CNPP" zone and I didn't even get to fight the psuedogiant in the stadium because it just teleported me to the next area.
[QUOTE=GuyWithTheName;30716070]The military showed up and started helping the monolith, I began constantly accumilating radiation (I know not your mod but still), The [sp]blowout timer[/sp] didn't start untill I was almost at the gateway, enemies began dropping in one shot with an obokan to the chest and when I got inside suddenly the difficulty turned up by a million, enemies dropping me in two shots. I decided to just say "screw this" and added on an hour to my playtime and said I was finished. (this is in CNPP) also at the stadium it just skipped altogether, the camera panned into the "move to CNPP" zone and I didn't even get to fight the psuedogiant in the stadium.[/QUOTE] I'm pretty sure you're talking about the snipers when it comes to dying in two hits, either that or your armor was degrading. The blowout timer function and code is all untouched and all factors pertaining to it as well so I don't know how exactly you bypassed that until you got to the gate. The military are not helping the monolith, they're in full damage control mode and they're supposed to be near the NPP, although they're fighting against each other but they may or may not redirect given your presence, which isn't something that was effected by any such coding on my part. You never fight a psuedogiant in the stadium in the vanilla version, and what the fuck is an obokon.
GuyWithTheName or Me for OP. Aussie STALKERS [b]UNITE![/b] [editline]26th June 2011[/editline] [QUOTE=holdenmcclure;30716117]what the fuck is an obokon.[/QUOTE] The Black AK with 2-shot burst capability. It's called the Akaban in-game
[QUOTE=holdenmcclure;30716117]I'm pretty sure you're talking about the snipers when it comes to dying in two hits, either that or your armor was degrading. The blowout timer function and code is all untouched and all factors pertaining to it as well so I don't know how exactly you bypassed that until you got to the gate. The military are not helping the monolith, they're in full damage control mode and they're supposed to be near the NPP, although they're fighting against each other but they may or may not redirect given your presence, which isn't something that was effected by any such coding on my part. You never fight a psuedogiant in the stadium in the vanilla version, and what the fuck is an obokon.[/QUOTE] Uh, hm. So that sounded weird. Uh I was dying in two hits in the underground from damage from regular machine guns (groza for example), my armour could have been degraded, true. Obviously the timer was a glitch, and yes in the stadium there is a psuedogiant, but that may have just been complete... it still skipped the stadium, which I was able to fight in, your probably right about the military just focusing on me and the obokan is the AN-94, I was using the ingame name out of habit. [url]http://stalker.wikia.com/wiki/Obokan[/url] [editline]26th June 2011[/editline] [QUOTE=ThatCrazyGmanV2;30716128]GuyWithTheName or Me for OP. Aussie STALKERS [b]UNITE![/b] [editline]26th June 2011[/editline] The Black AK with 2-shot burst capability. It's called the Akaban in-game[/QUOTE] There's a bunch of other aussies too mate, and what do you mean OP? original post?
[QUOTE=GuyWithTheName;30716161]Uh, hm. So that sounded weird. Uh I was dying in two hits in the underground from damage from regular machine guns (groza for example), my armour could have been degraded, true. Obviously the timer was a glitch, and yes in the stadium there is a psuedogiant, but that may have just been complete... it still skipped the arena, which I was able to fight in, your probably right about the military just focusing on me and the obokan is the AN-94, I was using the ingame name out of habit. [url]http://stalker.wikia.com/wiki/Obokan[/url][/QUOTE] Yeah that's odd, there's no code that would make weapons perform more damage if wielded by certain enemies or in certain areas so I don't really know. As for the Psuedogiant that's certainly not a vanilla addition, sounds like Complete to me, honestly I'm getting tired of first time Complete players associating that with vanilla and being confused from any departure from it. I vaguely remember the Abakan being referred to as the Obokon in vanilla now. I remember a cutscene of the Psuedogiant being lifted by a Whirligig in the stadium, or maybe that was something else, either way I'm fairly certain you don't traverse the Stadium in vanilla. Although that sounds like a neat feature.
Hm, maybe it was just Complete then. Damn me and my fear of glitches and lack of knowledge of other mods!
[QUOTE=GuyWithTheName;30716218]Hm, maybe it was just Complete then. Damn me and my fear of glitches and lack of knowledge of other mods![/QUOTE] Well if Complete added that then I'd be more inclined to think it's more or less lack of knowledge of the original. I've had people accuse me of 'taking out the APC' because it doesn't fire at your when you assault the Military Base in the cordon, or how the choppers don't attack you outside of the NPP, etc.. I can see you encountered the glitch of the timer not starting until late but other then that I'm seeing more design/difficulty complaints and such.
[QUOTE=GuyWithTheName;30716161]There's a bunch of other aussies too mate, and what do you mean OP? original post?[/QUOTE] I know, but You're new, Like I was when I made one of the Megathreads last year. [editline]26th June 2011[/editline] to these megathreads I mean
[QUOTE=holdenmcclure;30716255]Well if Complete added that then I'd be more inclined to think it's more or less lack of knowledge of the original. I've had people accuse me of 'taking out the APC' because it doesn't fire at your when you assault the Military Base in the cordon, or how the choppers don't attack you outside of the NPP, etc.. I can see you encountered the glitch of the timer not starting until late but other then that I'm seeing more design/difficulty complaints and such.[/QUOTE] A guy had a go at me for complaing about difficulty a couple pages back, so I've sort of decided to leave those out, but yea, that sway man. My crosshair sways less after I drink 13 bottles of vodka in CS.
[QUOTE=GuyWithTheName;30716325]A guy had a go at me for complaing about difficulty a couple pages back, so I've sort of decided to leave those out, but yea, that sway man. My crosshair sways less after I drink 13 bottles of vodka in CS.[/QUOTE] Hit the tilde button in game and set cam_inert to 0, so it should look like "cam_inert 0", then press enter. That shit's default and I don't know how you guys keep getting them retarded settings. Unless you changed it manually or deleted the .ltx and had the engine generate some derpy one. Difficulty shouldn't be a problem because you can change it whenever you want.
[QUOTE=holdenmcclure;30716358]Hit the tilde button in game and set cam_inert to 0, so it should look like "cam_inert 0", then press enter. That shit's default and I don't know how you guys keep getting them retarded settings. Unless you changed it manually or deleted the .ltx and had the engine generate some derpy one. Difficulty shouldn't be a problem because you can change it whenever you want.[/QUOTE] Probably mods, I know that in my AMK I sway as if I just had several vodkas until I use cam_inert 0.
I had to delete the .ltx because it was the only constant across my game when I crashed, and it actually fixed that. So it must have been that which caused the sway.
This thread moves so goddamn fast.
[QUOTE=Heigou;30716380]Probably mods, I know that in my AMK I sway as if I just had several vodkas until I use cam_inert 0.[/QUOTE] Yeah we had to make (we being evan) a script that automatically set grafixx options in the user.ltx because we'd always get people complaining about graphics because they had some short bus settings on their user.ltx file when they installed it. I didn't extend that to cam_inert because that's something more preferential but then again it's causing more harm then good because shit is just ridiculous when it's at 0.5 or whatever the autogenerated one is. It's funny because if you delete your .ltx file and let the engine generate one, it's like completely retarded and wrong compared to the one that's made when you install the game.
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